Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
Connor McLaughlin
c2afcb0f6b
Merge pull request #7692 from zackhow/bboxadroid
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Android/OGL: fix bounding box for OpenGL-ES
2019-01-10 12:17:33 +10:00
zackhow
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
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OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
JosJuice
d7b0b4fc5b
Merge pull request #7686 from JMC47/MegaDriveTypo
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Fix "Vitual Console" Typo in M.ini
2019-01-08 13:02:02 +01:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
JMC47
42c701d518
Fix "Vitual Console" Typo in M.ini
2019-01-08 04:46:56 -05:00
JosJuice
80c8c39d2e
Merge pull request #7684 from weihuoya/sengoku-her
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Gamesetting for Sengoku BASARA 3 Utage
2019-01-08 09:00:44 +01:00
weihuoya
78cf6ae982
gamesetting for sengoku utage
2019-01-08 15:56:10 +08:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
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Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
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Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
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Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Anthony
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
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Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
JosJuice
88ef810cbc
Merge pull request #7682 from JMC47/SA2EFBCrash
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Disable Deferred EFB Copies in Sonic Adventure 2
2019-01-07 21:58:47 +01:00
JMC47
fd7d7431e4
Disable Deferred EFB Copies in Sonic Adventure 2
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Causes a crash during the final boss. This game is timing sensitive in
general though, so I wouldn't be surprised if certain other stages also
had crashing issues.
2019-01-07 15:53:11 -05:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Admiral H. Curtiss
04bcc64e82
GCMemcard: Update formatting of memcard field comments in header.
2019-01-06 14:40:38 +01:00
Admiral H. Curtiss
e6acbf7cbe
GCMemcard: 'Broken File000' commented out code can't work anymore, but leave a comment about it.
2019-01-06 14:18:00 +01:00
Admiral H. Curtiss
41767daabc
GCMemcard: Remove obsolete commented out code, this is handled via InitActiveDirBat() and related.
2019-01-06 14:12:59 +01:00
Admiral H. Curtiss
111f0b38e0
GCMemcard: Update panic alerts and comments to refer to 1st/2nd dir/BAT blocks.
2019-01-06 14:12:59 +01:00
JMC47
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
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ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JMC47
d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
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NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
JMC47
1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
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NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
JosJuice
0c622929ba
Add M3U file support for automatic disc switching
2019-01-04 09:24:42 +01:00
JosJuice
63c9831b93
Add Android support for automatic disc changing
2019-01-04 09:24:42 +01:00
JosJuice
352ac91a1c
Add a delay before automatically switching discs
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Some games don't behave as expected if we eject the disc as soon as
we receive the DVDLowStopMotor command. For instance, Baten Kaitos
never shows the prompt to switch discs or the "Reading disc..." text
(but works correctly other than that).
2019-01-04 09:24:41 +01:00
JosJuice
b608e80d8e
Don't do automatic disc switching when running e.g. the Wii Menu
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We only want automatic disc switching to happen when the game actually
is running, but software like the Wii Menu also uses DVDLowStopMotor.
2019-01-04 09:24:41 +01:00
JosJuice
bd665aad5d
Automatic disc change for 2-disc games
2019-01-04 09:24:38 +01:00
Mat M
931af76da3
Merge pull request #7668 from spycrab/rpack_fix
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UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
JosJuice
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
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RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
spycrab
c2c23677ed
UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin
2019-01-02 22:47:18 +01:00
JMC47
fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
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Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
JosJuice
af2fe0b5c9
Android: Edit the text that pops up on game launch
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Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.
This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
JMC47
aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
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Android: show setting value as description
2019-01-02 15:09:20 -05:00
JosJuice
b235121b94
Merge pull request #7617 from weihuoya/spray-setting
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Gamesetting for SPRay
2019-01-02 17:09:52 +01:00
weihuoya
69723ff5d6
gamesetting for spray
2019-01-02 23:39:08 +08:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Pierre Bourdon
cddb83fd06
Merge pull request #7665 from jordan-woyak/game-list-natural-sort
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Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 13:15:00 +01:00
Jordan Woyak
88e588673b
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 06:06:02 -06:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
1c24bef594
MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden.
2018-12-30 09:50:22 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00