Commit Graph

22910 Commits

Author SHA1 Message Date
JosJuice c492a5a86a Don't involve host thread when booting from savestate
Suggested by https://github.com/dolphin-emu/dolphin/pull/6271#discussion_r159868704
2018-01-05 14:14:12 +01:00
Markus Wick e705d43312
Merge pull request #6270 from mahdihijazi/suppport_restore_state
[Android] Support restore emulator state
2018-01-05 13:45:36 +01:00
JosJuice e44b64b82c DolphinQt2: Don't use a mutex in GameFileCache
GameTracker's usage of GameFileCache is thread-safe even without
using a mutex. All of its access to GameFileCache happens on the
thread m_load_thread, except for the call to GameFileCache::Load,
which finishes before m_load_thread starts executing.
2018-01-04 16:33:15 +01:00
Léo Lam 637fbec35d
Merge pull request #6274 from myfreeweb/freebsd-libusb-no-detach
passthrough: do not detach kernel driver on FreeBSD
2018-01-04 10:39:58 +01:00
Vlad Firoiu 330881ae80 Allow users to specify the encoder used for framedumping. 2018-01-03 13:23:10 +01:00
Léo Lam 1f89d91deb
Merge pull request #6280 from spycrab/qt_screensaver
Qt: Toggle Screensaver
2018-01-03 13:13:18 +01:00
spycrab adada16603 Qt: Toggle Screensaver 2018-01-03 12:38:34 +01:00
spycrab 0dd52ca7ab UICommon: Move screensaver code to UICommon 2018-01-03 12:38:33 +01:00
Markus Wick 075a226961
Merge pull request #4437 from sepalani/d3d11_fix_debug_build
MAX_XFB_HEIGHT: PAL value off by two fixed
2018-01-03 08:53:26 +01:00
Pierre Bourdon fd13851df2
Merge pull request #6076 from spycrab/qt_debugger
Qt: Implement Debugger (part 1 of ∞)
2018-01-03 03:44:27 +01:00
Markus Wick cb168b1843
Merge pull request #6134 from ligfx/soundstreamlifecycle
SoundStream: change Start/Stop lifecycle to Init/SetRunning/destruct
2018-01-02 09:58:36 +01:00
spycrab 4f4021686e Qt/KDE: Fix icon 2018-01-01 12:31:53 +00:00
Sepalani 44935c23e0 MAX_XFB_HEIGHT: PAL value off by two fixed 2017-12-30 20:22:10 +01:00
mahdihijazi 136e835fb4 [Android] Support restore emulator state after the emulation screen is killed
1) Most of the times the native heap is kept around even after the activity
is killed, we can ask the native code if it is still running and resume
the emulation if that is the case.

2) In case the native heap is freed and the emulation can't resume we used
a temporary state to load on the game boot.

I couldn't find a way to test this, if you want to test this schnario,
add this block to EmulationFragment.

public void onDestroy()
{
	stopEmulation();
	super.onDestroy();
}

onDestroy is only called if the acivity killed by the OS and not be rotation
change whihch in this case will make sure to kill the emulation and start
again when the activiy is re-created.
2017-12-28 23:50:25 +01:00
JosJuice 82a6701f79 Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
spycrab b63ec57c1e Qt: Connect debugging widgets 2017-12-28 19:08:38 +01:00
spycrab 8795b342d1 Qt/Debugger: Implement "Breakpoints" window 2017-12-28 19:08:38 +01:00
spycrab 08716be43b Qt/Debugger: Implement "Watch" window 2017-12-28 19:07:56 +01:00
spycrab ec37ce093f Qt/Debugger: Implement "Registers" window 2017-12-28 19:07:18 +01:00
spycrab 2a19ccf806 Qt/InterfaceSettings: Add "Show Debugging UI" option 2017-12-28 18:59:42 +01:00
spycrab ff283ff912 Qt/Settings: Add debug mode flag 2017-12-28 18:59:42 +01:00
JosJuice b921f6cdef MainAndroid: Don't set User directory redundantly 2017-12-28 13:34:49 +01:00
JosJuice 3e6e66b0d9 Android: Don't return anything from HandleInit
It only ever returned false.
2017-12-28 12:51:45 +01:00
JosJuice d8f10ba177 Android: Always run HandleInit logic on app start
Note: By "HandleInit" in this commit message, I mean the code that is
in HandleInit in master except the part that launches EmulationActivity.
In other words, I mean the call to SetUserDirectory and the call to
DirectoryInitializationService.startService. Couldn't think of
something more accurate to call that than "HandleInit"...

In master, HandleInit only runs when the main activity is launched.
This is a problem if the app ends up being launched in some other way,
such as resuming EmulationActivity after the app has been killed in
order to reclaim memory. It's important that we run HandleInit, because
otherwise the native code won't know where the User and Sys folders are.

In order to implement this, I'm dropping the ability to set a custom
User folder in an intent. I don't think anyone is using that anyway.
It's not impossible to support it, but I can't see a way to support
it that doesn't involve something ugly like having code for calling
HandleInit in every activity (or at least MainActivity + TvMainActivity
+ EmulationActivity, with more activities potentially needing it in
the future if we expand the usage of native code for e.g. settings).
If we want to support setting a custom user directory, we should
consider another way to do it, such as a setting that's stored in
getFilesDir() or getExternalStorageDirectory(). Intents are intended
to control the behavior of a specific activity, not the whole app.
2017-12-28 12:51:00 +01:00
JosJuice f9a0511937 MainAndroid: Optionally wait for savestate to finish writing 2017-12-27 21:53:14 +01:00
JosJuice 87957faddd MainAndroid: Allow specifying savestate to load at boot 2017-12-27 21:53:13 +01:00
JosJuice a81cbf60fb MainAndroid: Add wrapper for Core::IsRunning 2017-12-27 21:53:13 +01:00
JosJuice d9dd210739 MainAndroid: Allow specifying path for savestates 2017-12-27 21:53:07 +01:00
JosJuice 1df69c5750
Merge pull request #6051 from JosJuice/android-sys
Android: Extract Sys to a different folder than the User folder
2017-12-27 17:34:24 +01:00
JosJuice 9dd88d76dd Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
Greg V 5c1c67d4d8 passthrough: do not detach kernel driver on FreeBSD
libusb_detach_kernel_driver() always fails as a regular non-root user:
https://lists.freebsd.org/pipermail/freebsd-usb/2016-March/014161.html
2017-12-26 21:50:50 +03:00
JosJuice 152f7fa35c Android: Fix race condition with writing files before setting User path 2017-12-26 09:53:44 +01:00
JosJuice 3262314435 Android: Don't extract Sys if it already is extracted 2017-12-26 09:53:43 +01:00
JosJuice b3b7aef09a Android: Extract Sys to a different folder than the User folder 2017-12-26 09:53:32 +01:00
JosJuice ac18cffcab DolphinQt2: Don't crash when trying to play without a game selected 2017-12-25 18:41:53 +01:00
JosJuice d1c1793a34 Don't expose SYSDATA_DIR in a header 2017-12-24 17:13:04 +01:00
Leo Lam b187d4cd08
Merge pull request #6269 from JosJuice/ini-section-mapping
GameConfigLoader: Map whole sections, not just individual keys
2017-12-24 15:26:47 +01:00
JosJuice bfa7c14fef
Merge pull request #6258 from mahdihijazi/extract_service
[Android] Refactor AssetCopyService and the way we extract resources …
2017-12-24 14:59:14 +01:00
JosJuice bedc814923
Merge pull request #6267 from mahdihijazi/gc_pad_settings
[Android] Fix a bug when you open the gc pad settings after fresh install
2017-12-24 14:51:37 +01:00
JosJuice f41273fe79 GameConfigLoader: Map whole sections, not just individual keys
There are two reasons for this change:

1. It removes many repetitive lines of code.

2. I think it's a good idea to enable the use of old-style section
names even for settings that previously haven't been settable in game
INIs. Mixing the two styles in INIs (using the new style only for new
settings) is not ideal, and people on the forums don't even seem to
know that the new style exists (nobody knew a way to set ubershader
settings per game, for instance). Encouraging everyone to start using
only the new style might work long-term, but it would take take time
and effort to make everyone get used to it. Considering that this commit
*reduces* the amount of code by adding the ability to use old-style
names for more settings, I'd say that adding this ability is worth it.
2017-12-23 18:59:27 +01:00
JosJuice 5296ee6d3d Reduce the indentation level of MapINIToRealLocation 2017-12-23 18:25:49 +01:00
mahdihijazi 58ee9d2a78 Fix a bug when you open the gc pad settings after fresh install of Dolphin
You will see an empty gc pad settings screen until you open any other
settings screen and change something, at that moment the Dolphin.ini will
be created and the gc pad settings will be loaded successfully the next
time you open the screen.

This fixes the bug by putting the default gc pad settings section even if
the Dolphin.ini file doesn't exist
2017-12-23 16:39:26 +01:00
mahdihijazi 2cecb64e4c Don't override the WiimoteNew.ini so the user don't loose the selected source 2017-12-23 00:03:02 +01:00
iwubcode 50d96a4411 BPStructs: Use static cast for XFB/EFB copies 2017-12-21 21:19:26 -06:00
iwubcode e1332b1d7e Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles 2017-12-21 21:19:26 -06:00
Ryan Meredith 1f226ec14f Update Readme.md and various fixes 2017-12-20 10:54:51 +01:00
JosJuice 06e25d1b4a Fix default value for Show FPS in Android GUI
https://bugs.dolphin-emu.org/issues/10728
2017-12-20 10:45:45 +01:00
JosJuice a3355a3e4a Only use the "Scaled EFB Copy" setting for EFB, not XFB
The hybrid XFB PR made it apply to both EFB copies and XFB copies.
2017-12-19 12:59:36 +01:00
Markus Wick 5006ac5c51
Merge pull request #6262 from linkmauve/no-shadow
Rename constructor parameters to avoid shadowing members
2017-12-19 12:23:32 +01:00
Emmanuel Gil Peyrot f5dc8e7737 Rename constructor parameters to avoid shadowing members 2017-12-19 12:05:06 +01:00