Commit Graph

1572 Commits

Author SHA1 Message Date
hrydgard bad9880692 GL: should probably rebind the efb FBO after the z peek..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 20:06:39 +00:00
Shawn Hoffman 99a33ccba9 apply the new wxw method to dsp hle, wiimote, and padsimple.
wiimote config now loads way faster :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 19:00:27 +00:00
Shawn Hoffman 12efada734 build fix for dx plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:45:09 +00:00
Shawn Hoffman 7076c36988 re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
ogl config and debugger GUIs are handled much more nicely now. same with dsp lle

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:11:27 +00:00
nakeee 3b4f534abd Small gl possible crash fix (from cnu)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 11:25:43 +00:00
XTra.KrazzY 7a05aafe39 EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
sl1nk3.s ae2a5b8587 Fix PeekZ when not using native resolution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 01:49:28 +00:00
Shawn Hoffman b69d218a82 fix GXPeekZ when using aa
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 23:57:20 +00:00
XTra.KrazzY ee86f4cd29 Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:47:19 +00:00
hrydgard 54eea4d1a8 DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do this? :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:36:59 +00:00
hrydgard 0008d5ef77 DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:26:01 +00:00
hrydgard 5ca6d2761e DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 20:55:43 +00:00
XTra.KrazzY de83d1cda4 Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:58:10 +00:00
Shawn Hoffman 2fc917dd79 don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:29:35 +00:00
hrydgard c3547effe6 bit of zelda ucode re
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:14:24 +00:00
XTra.KrazzY 7d7e2ec8a8 Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 18:05:54 +00:00
XTra.KrazzY 71556f77f6 Highly experimental synth for zelda ucode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 15:54:52 +00:00
Shawn Hoffman 1780f82dac implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
hrydgard fc63424bce DSPHLE: zelda ucode: add some comments, a little crash safety hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 06:33:17 +00:00
Shawn Hoffman 5990843c10 must have been some kind of freudian slip...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 04:00:52 +00:00
Shawn Hoffman 92e2f8b6ee debuggerUICommon: don't spam solution dir
dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
XTra.KrazzY 2e7dd06cfd Documented the general sound decoder. Now all we need is to implement it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 23:49:03 +00:00
XTra.KrazzY 5e65e94c4b New zelda ucode voice case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 22:03:17 +00:00
hrydgard 499ffa33c2 LordMark's zelda hack - now goes ingame without item hack and sound is great :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:56:23 +00:00
Nolan Check 5064c0decc Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3607 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:54:42 +00:00
XTra.KrazzY 9ccf992aaa Forgot to commit this a while ago. Cleared up some zelda ucode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:41:13 +00:00
hrydgard 4da334c562 DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:24:17 +00:00
Nolan Check dbe42dd755 Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 20:54:47 +00:00
magumagu9 44f3935de1 Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:40:10 +00:00
luigi2us c9cc3c355d Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.
For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:11:32 +00:00
luigi2us ffcf440e88 Oops... removing some junk I forgotten.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:20:33 +00:00
luigi2us e39658df7c This should fix SMG random freeze. Not sure though. Please check.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:19:06 +00:00
Nolan Check c2e0225aa3 Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 07:30:48 +00:00
Nolan Check 5717f1f15b Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 00:52:54 +00:00
Nolan Check 07a767691d Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 23:35:08 +00:00
hrydgard dfdfbd4a6a Delete some obsolete junk, in zelda ucode and in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
hrydgard 17f697d856 fix LLE plugin crashing when not starting dolphin with -d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:38:18 +00:00
hrydgard cc38e72dc3 DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:18:52 +00:00
Shawn Hoffman e4af896638 revert accidental change to OpenGL's Config.cpp
fix jitil building
fix win32 debugfast building

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:47:14 +00:00
hrydgard 04105baf4e DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:23:40 +00:00
luigi2us 1aab3252fa Added support for playing PCM16 sounds, looping or non-looping.
It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.

PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
hrydgard 6c52ab1c39 give the DSP breakpoints that can be toggled but don't work yet :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:30:34 +00:00
hrydgard 7c92dada85 added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
Sonicadvance1 f49e479d09 Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:40:19 +00:00
hrydgard 5c7fc8ed7b DSP: build fixin', more movin', some comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3564 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:24:44 +00:00
hrydgard 895b02f410 DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
XTra.KrazzY 8a6fcdc2bc Cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 15:06:23 +00:00
Nolan Check d4625bcd3a Fix vertical squishing in Real-XFB mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 10:47:37 +00:00
Nolan Check ade9479005 Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 08:57:53 +00:00
Sonicadvance1 0552f59e20 Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 20:27:05 +00:00
nakeee 1eef6b4004 fix debug compile of wiimote-testing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 17:19:15 +00:00
Sonicadvance1 1f590b8900 Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3536 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 11:56:27 +00:00
nakeee 6b2855de5e revert last 2 commits
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:31:30 +00:00
omegadox 5bcf69cbd6 Forgot to add the source files...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:44:20 +00:00
omegadox 6de0cd1e4b They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:40:28 +00:00
hrydgard edc7b17924 fix bug in my ugly hack to load the commented zelda ucode - it always loaded, no matter what game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 12:18:04 +00:00
Sonicadvance1 e91ab24bce Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson 0a648b59e4 MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:19:53 +00:00
Nolan Check 8cdd8cf2a7 Return render-target alpha because of a problem report. "Stage Clear" background in SSBM is black again. More investigation is needed into render-target alpha.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:07:04 +00:00
XTra.KrazzY 8cf11ff58a Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:14:54 +00:00
hrydgard 35a9f15efa typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:02:16 +00:00
hrydgard 8d30e3f3c0 DSP HLE: Break out the ADPCM decoder, add a few comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
XTra.KrazzY 22a6533f7f State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:24:49 +00:00
Nolan Check 4292962ea2 Changes for OpenGL plugin:
- Render targets should not have an alpha channel
- Use correct source rectangle for render-to-texture effects
- Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference)

The background of the "Stage Clear" screen in SSBM is now fixed!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 09:29:28 +00:00
fires.gc d4a0e1f8d0 DSP HLE improvements...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 01:33:13 +00:00
nakeee 697ce7b1ab createtest fixes and compile fixes for linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard 51cbdea782 MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard 4a5cf26160 messing about with the zelda ucode hle code, not really getting anywhere :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 21:58:49 +00:00
hrydgard 81f6d431dc stop the preliminary zelda ucode from overreading from its own internal buffers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 20:01:08 +00:00
hrydgard 4ed15aedf5 Add a couple of comments to Zelda ucode HLE - now we know exactly what the DSPADPCM_FILTER is at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:35:54 +00:00
Shawn Hoffman 2f2e751a23 padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3462 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 04:21:16 +00:00
hrydgard 4dba267775 Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
nakeee 75045807a7 linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
for the timer function please put it in Timer.h and not in each seperate file.
(And yes, I have a script that does that).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 06:39:26 +00:00
John Peterson 5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
hrydgard ac50318a8b OpenGL: Fix problem with OSD text not showing up with post-processing enabled, causing gl errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 11:56:48 +00:00
XTra.KrazzY 955e446e91 PadSimple configuration now fully works on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 10:01:01 +00:00
hrydgard 31f7020b2d Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 22:08:01 +00:00
XTra.KrazzY dd640a4937 Zelda ucode cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 12:02:02 +00:00
XTra.KrazzY 92ef5e144a Small cleanup. Pad configuration *should* work on my Linux machine now. I'll verify it tomorrow.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3422 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 11:59:58 +00:00
sl1nk3.s d99deae17d Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
death2droid a9728b50b9 Fix for setting projection hacks in ISO Properties.
And added a projection hack for Skies of Arcadia by downloadaja.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3402 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:26:42 +00:00
sl1nk3.s ca7e4bd179 One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:15:41 +00:00
nakeee 24e0f8926c *blink*
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:29:54 +00:00
nakeee da30c24c5e compile fix or why I hate wxstring
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:10:14 +00:00
XTra.KrazzY 0b082d303b Tiny commit:
1. OpenAL is now selectable by default (I don't know why it was disabled)
2. Informativeness on Zelda UCode

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 20:22:53 +00:00
luigi2us 36026c62ed This is the result of my investigations on the Zelda ucode, and more spceially
on these famous mails (00000000,000000000, 00000000,00010000, 00000000,00020000,
00000000,00030000) and command 0x2 (SyncFrame) too (these two things are tied
together).
Super Mario Galaxy now keeps sending commands 0x2 followed by the famous mails. 
Is it what it is supposed to do?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:51:19 +00:00
hrydgard df91fc8648 Post-processing: Added options to graphics config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:40:47 +00:00
death2droid d124ceaf92 Add some OpenGL projection hacks by downloadaja
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 14:24:20 +00:00
John Peterson 3a3ee9131e OpenGL: GUI fix for 1x and 2x
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3389 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 13:01:50 +00:00
hrydgard e9a08dc281 Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 20:29:20 +00:00
John Peterson 63ae48d9f9 OpenGL: Fixed initial framebuffer so it's not too small
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 20:07:20 +00:00
hrydgard 085fa5f526 Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 19:42:25 +00:00
hrydgard fd5a4ee71a minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:34:24 +00:00
nakeee 1a6b9d8174 Some clean up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 14:36:00 +00:00
nakeee e1840df905 just trying some stuff, please don't try to auto build it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 12:45:08 +00:00
John Peterson 3b55c26367 OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 10:16:08 +00:00
John Peterson d3ddfef93c OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 06:05:09 +00:00
John Peterson 299c4f8f1b OpenGL: Fixed crop
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 03:17:15 +00:00
John Peterson 6691469164 OpenGL: Added OSD menu from 3, 4, 5 keys
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:48:38 +00:00
John Peterson 09a295779d OpenGL: Fixed the screenshot function now that I found all the buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:44:48 +00:00
sl1nk3.s c9b5fbd9bd Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 21:10:02 +00:00
daco65 9bd36858c6 forgot something. moved fullscreen to display options cause hey, ITS AN DISPLAY OPTION :o :o
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 14:50:16 +00:00
daco65 3b5118f385 i STILL dont like the new gui jp made it but its somewhat better and render to main is false by default again. almost wanted to kill auto scale (and always do it) but there are some bugs there sooo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 13:50:57 +00:00
John Peterson dc35bc0afb OpenGL: Tried to create some order in Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 12:06:15 +00:00
John Peterson 8392d6bcd4 OpenGL Screenshot: Fixed AA and wireframe screenshots again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:51:53 +00:00
hrydgard bb06a53e28 DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:06:40 +00:00
John Peterson 8cbe39dc11 OpenGL: Another one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3339 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 17:36:19 +00:00
John Peterson 401ae629d4 OpenGL: Adjustment to my last commit, forgot a return for example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 17:34:54 +00:00
Shawn Hoffman 695fe31b2c ...and the days of ceaseless build fixing begin anew
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 15:51:03 +00:00
John Peterson a8dafb8dc5 OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 13:36:33 +00:00
John Peterson ac9111c1f7 OpenGL: Made it load the UsePanicHandlers option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3327 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 21:21:07 +00:00
sl1nk3.s 6525ca5c58 Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 00:32:59 +00:00
Shawn Hoffman 43c18bb552 OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
sl1nk3.s 69055f8d42 Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 20:09:48 +00:00
death2droid e97315d0ff Remove the flickering hack by Orbb(From the Dolphin-Emu forum)
I think i got the most negatives in a row for the SVN :(

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 12:35:16 +00:00
death2droid c85510130b Clean up of the flicker fix.
(People don't seem to realise im not the original author of the hack)

Removed the code i left before just in case someone wanted to fix it.
As at the moment the hack works so it's fine for now plus glReadPixels is a bugger to work with(For me).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 10:04:19 +00:00
death2droid d9e661123c Source code clean-up and a comment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 09:22:49 +00:00
death2droid 727f8aad87 Update the flickering fix.
Should work a lot better.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 07:55:38 +00:00
death2droid d6b86232e0 Add's a little hack to try and reduce flicking in some games.
Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 02:47:11 +00:00
death2droid ab6a38a18f Fix of the volume slider in LLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 10:08:43 +00:00
death2droid e1f43fa5fb Add volume slider to LLE Plugin
(Untested because i don't have the required files to use the LLE plugin)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-20 09:13:28 +00:00
sl1nk3.s fa86f37fc3 Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18 19:24:46 +00:00
death2droid cdc1432550 A fix to the Mario Kart Wii hack
Changed value 0.00006f to 0.0006f

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 01:41:21 +00:00
LPFaint99 b85353f684 hide pages 2-4 of wiimote plugin
prepare some functions for >1 wiimote

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 04:53:48 +00:00
death2droid 254edc3813 Some more modification of texture dumping and loading.
They now use gameID instead of game name for the folders.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 01:21:57 +00:00
death2droid 700742c30c Small little change and clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:41:56 +00:00
death2droid b6cfaf5653 Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:28:32 +00:00
tmator 833154f3d8 osx fixes for nongui and ogl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
death2droid 7986366ff3 Remove a stupid mistake of mine
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:00:54 +00:00
death2droid 1ffbf6fa53 Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:09:10 +00:00
death2droid 80e2052372 Make some updated to hires texture loading ect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:07:24 +00:00
donkopunchstania 14a67bc8bc Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
death2droid d0653aa53a A attempt for a fix for the Zelda TP Bloom hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
omegadox 136dc16f94 Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 23:37:26 +00:00
death2droid b71ad0f018 Another small change to the re0 fix.
Someone proposed this change and it looks as if it may work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:23:18 +00:00
death2droid e1699988a6 Small change to re0 fix trying to get it to work properly!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:20:19 +00:00
death2droid 03b0936fa1 Clean up of OpenGL hacks.
Removed now useless code.
Also fixed a problem with the iso properties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 13:28:49 +00:00
Nolan Check dcad8a779d TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 02:06:02 +00:00
death2droid 5f55d4e7f0 game.ini fix for projection hack's.
This patch is by val532 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 21:20:27 +00:00
death2droid 06366417a8 Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3198 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 08:02:30 +00:00
death2droid 98b0bbedf3 Some name edits for the new OpenGL hacks.
Made them more understandable.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3197 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:48:14 +00:00
death2droid 7011b9c1e4 Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:40:03 +00:00
death2droid 8d19e264b9 Cleaned up the RE0 fix a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 21:37:20 +00:00
death2droid 941ca9d46c Add the ability to set UseRE0 hack in game.ini.
Tho at the moment there is a bug with changing it in the GUI  when ever you change it it automatically resets to nothing.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 12:33:47 +00:00
death2droid c0466334e4 Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games.
Please tell me if I've done this wrong or need explaining why i did something :P.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 10:55:33 +00:00
death2droid be45b223bb A fix by baby.lueshi that fixes the problems with rev 3187
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 07:55:30 +00:00
death2droid 8e535bf2c0 Revert r3187 causes games to return lots of errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 06:25:03 +00:00
death2droid b4ccf03967 Some changes to the hashing by baby.lueshi
You may have to redump textures.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 02:04:04 +00:00
Nolan Check b277102796 Use correct width and height for compressed textures
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 23:33:23 +00:00