Commit Graph

35539 Commits

Author SHA1 Message Date
JosJuice 6c908f8ddb DolphinQt: Set default focus for NewBreakpointDialog
I found it a little bit annoying that you can't start typing
the desired address immediately after opening the window.

Also getting rid of the window's ? button while I'm at it.
2021-08-13 10:56:11 +02:00
Admiral H. Curtiss 57037a69f9 PowerPC: Call InvalidateICacheLine() in InstructionCache::Invalidate() for clarity. 2021-08-12 19:27:25 +02:00
Admiral H. Curtiss 4afbd87188 PowerPC: Fast path in InvalidateICache is only valid if the address is 32-byte aligned. 2021-08-12 19:27:25 +02:00
Merry ec2c10887f DolphinQt: Add entitlement to allow debugger to attach in Debug builds 2021-08-12 15:08:17 +01:00
Tilka a27dbe58a6
Merge pull request #10020 from K0bin/d3d12-state-fix
D3D12: Transition compute textures to UAV state
2021-08-12 00:04:25 +01:00
Léo Lam bfbbed8308
Merge pull request #10019 from JosJuice/port-enable-cheats
Port Enable Cheats to the new config system
2021-08-11 21:20:10 +02:00
JosJuice fa0525f826 Port Enable Cheats to the new config system 2021-08-11 18:07:43 +02:00
Robin Kertels 40dcf1c2e2
D3D12: Transition compute textures to UAV state 2021-08-11 00:17:04 +02:00
JosJuice cda442d2d8 DolphinQt: Allow $ line when entering AR/Gecko code
When you come across a cheat code in a place like the Dolphin
wiki, it's often posted like this:

$16:9 Widescreen
0441187C 3FE38E39

Sometimes users try to paste this in its entirety into the Code
field, which leads to Dolphin reporting an error on the first line.
I think it would be nice to make this a little smoother by having
Dolphin accept having a first line that starts with $.
2021-08-10 19:19:34 +02:00
JosJuice 7eabd9e830 DolphinQt: Don't add trailing newline to Gecko notes
Also fixing a string mistake where the text for AR codes
was copypasted for Gecko codes.
2021-08-10 18:29:54 +02:00
Tilka b0346ca980
Merge pull request #10015 from JMC47/gameinigiq
GameINI:  Add missing Vertex Rounding to GIQ.ini
2021-08-10 05:47:01 +01:00
JMC47 095afe25df GameINI: Add missing Vertex Rounding to GIQ.ini
This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
OatmealDome e9a11cdbfd WiimoteReal: Remove WiimoteScannerDarwin
For several reasons:
- It pegs the CPU at 95% for scanning even when Dolphin is idle
- WiimoteScannerHidapi works fine on macOS
- Less macOS code to maintain
2021-08-09 18:48:58 -04:00
Tilka 128e1029dd
Merge pull request #10010 from AdmiralCurtiss/jit-cache-translate-address-cleanup
PowerPC: Minor cleanup around JitCache_TranslateAddress().
2021-08-09 17:33:46 +01:00
Admiral H. Curtiss 116d1361d5 PowerPC: Let callers of JitCache_TranslateAddress determine whether the address was translated. 2021-08-09 18:25:35 +02:00
Admiral H. Curtiss 95fbd09691 PowerPC: Update variable name conventions and const-ness around calls to JitCache_TranslateAddress(). 2021-08-09 01:25:04 +02:00
Admiral H. Curtiss 3296d2fc1f PowerPC: Reorder members of TranslateAddressResult to reduce struct size. 2021-08-09 01:25:04 +02:00
Tilka 0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome 2680a13564 GameINI: Force safe texture cache accuracy on Resident Evil 3 2021-08-08 16:00:30 -04:00
Léo Lam 8e1dbdb257
Merge pull request #10006 from Tilka/pulse
AudioCommon: fix bogus error + cleanup
2021-08-08 13:16:54 +02:00
Tilka 682c7454f0
Merge pull request #10005 from JMC47/incredibleini
GameINI:  Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
Tillmann Karras eda2035874 AudioCommon: rename isValid() to IsValid() 2021-08-08 03:05:03 +01:00
Tillmann Karras b6d8c111bc AudioCommon: make SoundLoop() non-virtual and private 2021-08-08 00:15:05 +01:00
Tillmann Karras d14b9a73b2 AudioCommon: get rid of Update(), it never does anything 2021-08-08 00:14:49 +01:00
Tillmann Karras c2d396526b AudioCommon: fix "Error stopping stream" when emulation is paused 2021-08-08 00:14:24 +01:00
JMC47 fd4e644fb4 GameINI: Fix EFB Copy Offset in more games
SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits.  This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
JosJuice a4e5d233be
Merge pull request #9864 from PEmu2/wiimote
Change "Wiimote" to "Wii Remote" in interface
2021-08-07 12:44:55 +02:00
JosJuice c79757618d
Merge pull request #9993 from Techjar/late-vi-output
VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
Tilka f2a77069b7
Merge pull request #10004 from Pokechu22/dff-read-error-handling
FifoDataFile: Improve error handling when reading
2021-08-07 02:15:01 +01:00
Pokechu22 59a1a603ff FifoDataFile: Improve error handling when reading 2021-08-06 15:55:50 -07:00
Admiral H. Curtiss e3a784ffba PowerPC: Convert enum in TranslateAddressResult to enum class. 2021-08-07 00:07:46 +02:00
Tilka ac6d008008
Merge pull request #10002 from OatmealDome/macos-nunchuk-shake
Nunchuk: Use correct middle click expression on macOS
2021-08-06 22:05:43 +01:00
Tilka 5cd2160d43
Merge pull request #9996 from OatmealDome/spirv-opsource
ShaderCompiler: Attach shader source code to SPIR-V
2021-08-06 21:48:31 +01:00
OatmealDome fc4f6bb9b0 Nunchuk: Use correct middle click expression on macOS 2021-08-06 16:47:29 -04:00
Mai M 67c06cfc55
Merge pull request #10001 from JosJuice/pte-1
PowerPC: Fix bad copypaste in LookupTLBPageAddress
2021-08-06 12:53:49 -04:00
JosJuice 37b218b344 PowerPC: Fix bad copypaste in LookupTLBPageAddress
Fixes https://bugs.dolphin-emu.org/issues/12611.
2021-08-06 18:03:54 +02:00
Mai M 857d1c399d
Merge pull request #9999 from JosJuice/jit-dcbx-masking
Jit: Re-add dcbx masking
2021-08-06 09:35:17 -04:00
JosJuice 125af42e4b Jit: Re-add dcbx masking
When making 92d1d60, I checked whether the ~0x1f masking in dcbx
actually was necessary. I came to the conclusion that it wasn't,
so I removed it. However, I hadn't checked the second half of
InvalidateICache closely enough - the masking is actually needed.

This commit re-adds the masking, but this time in C++ code instead
of in jitted code in order to save icache. Though I suppose the
difference doesn't matter all that much, since this is in farcode
and all...

Hopefully fixes https://bugs.dolphin-emu.org/issues/12612.
2021-08-06 14:55:07 +02:00
Mai M 37115f04ac
Merge pull request #9997 from JosJuice/jitarm64-store-w8
JitArm64: Fix W8 slowmem store
2021-08-05 12:37:08 -04:00
JosJuice e753455abb JitArm64: Fix W8 slowmem store
Regression from 12629be.
2021-08-05 10:57:41 +02:00
OatmealDome d453390c48 ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc 2021-08-05 03:04:18 -04:00
Tilka 942545b7fc
Merge pull request #9964 from JosJuice/uncached-unaligned-writes
PowerPC: Implement broken masking for uncached unaligned writes
2021-08-04 22:23:07 +01:00
JosJuice f333c0949f PowerPC: Implement PI interrupt for uncached unaligned writes 2021-08-04 23:09:43 +02:00
JosJuice 543ed8a97c PowerPC: Implement broken masking for uncached unaligned writes
This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565.

Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
2021-08-04 23:04:02 +02:00
JosJuice 12629beff8 JitArm64: Call swap variants of memory write functions
Write_U16_Swap leaves the upper 32 bits alone. Reimplementing this
correctly in the JIT would require more than one instruction,
so let's just call Write_U16_Swap instead, like Jit64 does.
2021-08-04 23:04:02 +02:00
JosJuice ecbce0a204 PowerPC: Pass on full 32-bit register contents for 8/16-bit writes 2021-08-04 23:04:02 +02:00
JosJuice c56526d5f8 PowerPC: Keep track of write-through/cache-inhibited
One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
2021-08-04 23:04:02 +02:00
Tilka 9c65519e79
Merge pull request #9986 from Pokechu22/partition-info
FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
Léo Lam 28b7e2ef30
Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
Admiral H. Curtiss 0e76dabbbb Jit64: Always pass effective address to InvalidateICache() in dcbx. 2021-08-04 22:17:42 +02:00