Merge pull request #10005 from JMC47/incredibleini
GameINI: Fix EFB Copy Offset in more games
This commit is contained in:
commit
682c7454f0
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@ -13,4 +13,7 @@
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# Add action replay cheats here.
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[Video_Hacks]
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# Fixes shadows at higher resolution.
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# Option has no effect at 1x IR, so no reason not to enable.
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VertexRounding = True
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EFBToTextureEnable = False
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@ -0,0 +1,14 @@
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# GICD78 - The Incredibles
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[OnFrame]
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$EFB Copy Fix
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0x803D2A94:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -1,10 +1,17 @@
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# GICE78 - The Incredibles
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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$EFB Copy Fix
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0x803D2AD4:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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[ActionReplay]
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# Add action replay cheats here.
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@ -0,0 +1,14 @@
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# GICF78 - The Incredibles
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[OnFrame]
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$EFB Copy Fix
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0x803D2E94:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -0,0 +1,14 @@
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# GICH78 - The Incredibles
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[OnFrame]
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$EFB Copy Fix
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0x803D2A94:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -0,0 +1,14 @@
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# GICJG9 - The Incredibles
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[OnFrame]
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$EFB Copy Fix
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0x803D30F4:byte:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -0,0 +1,14 @@
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# GICP78 - The Incredibles
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[OnFrame]
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$EFB Copy Fix
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0x803D2914:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -1,4 +1,4 @@
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# GIQE78 - The Incredibles 2
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# GIQJ8P, GIQE78, GIQX78, GIQY78 - The Incredibles: Rise of the Underminer
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[Core]
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# Values set here will override the main Dolphin settings.
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@ -1,10 +1,17 @@
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# GIQE78 - The Incredibles 2
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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# GIQE78 - The Incredibles: Rise of the Underminer
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[OnFrame]
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# Add memory patches to be applied every frame here.
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$EFB Copy Fix
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0x803F09F0:byte:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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[ActionReplay]
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# Add action replay cheats here.
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@ -0,0 +1,15 @@
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# GIQJ8P - The Incredibles: Rise of the Underminer
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[OnFrame]
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$EFB Copy Fix
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0x803F1850:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -0,0 +1,15 @@
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# GIQX78 - The Incredibles: Rise of the Underminer
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[OnFrame]
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$EFB Copy Fix
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0x803F0E90:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -0,0 +1,15 @@
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# GIQY78 - The Incredibles: Rise of the Underminer
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[OnFrame]
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$EFB Copy Fix
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0x803F0E90:dword:0x00000000
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[OnFrame_Enabled]
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# This game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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$EFB Copy Fix
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@ -0,0 +1,19 @@
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# GU2F78, GU2D78 - 2 Games in 1: The Incredibles / Finding Nemo
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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# Fixes shadows at higher resolution on disc 1.
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# Option has no effect at 1x IR, so no reason not to enable.
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VertexRounding = True
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@ -0,0 +1,15 @@
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# GU2D78 - 2 Games in 1: The Incredibles / Finding Nemo
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[OnFrame]
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$EFB Copy Fix
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0x803D2A94:dword:0x00000000:0x3B800000
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[OnFrame_Enabled]
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# Disc one of this game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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# Patch has been made conditional to prevent causing issues on disc 2.
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$EFB Copy Fix
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@ -0,0 +1,15 @@
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# GU2F78 - 2 Games in 1: The Incredibles / Finding Nemo
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[OnFrame]
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$EFB Copy Fix
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0x803D2A94:dword:0x00000000:0x3B800000
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[OnFrame_Enabled]
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# Disc one of this game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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# Patch has been made conditional to prevent causing issues on disc 2.
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$EFB Copy Fix
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@ -0,0 +1,19 @@
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# GU3D78, GU3X78 - 2 Games in 1: The Incredibles / Finding Nemo
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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# Fixes shadows at higher resolution on disc 1.
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# Option has no effect at 1x IR, so no reason not to enable.
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VertexRounding = True
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@ -0,0 +1,15 @@
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# GU3D78 - 2 Games in 1: The SpongeBob SquarePants Movie / Tak 2: The Staff of Dreams
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[OnFrame]
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$EFB Copy Fix
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0x803CD414:dword:0x00000000:0x3B000000
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[OnFrame_Enabled]
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# Disc 1 of this game game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00195313 to 1.00195.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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# The patch has been made conditional as not to crash disc 2's game.
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$EFB Copy Fix
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@ -0,0 +1,15 @@
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# GU3X78 - 2 Games in 1: The SpongeBob SquarePants Movie / Tak 2: The Staff of Dreams
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[OnFrame]
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$EFB Copy Fix
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0x804BA014:dword:0x00000000:0x3B800000
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[OnFrame_Enabled]
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# Disc 1 of this game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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# The patch has been made conditional as not to crash disc 2's game.
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$EFB Copy Fix
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@ -0,0 +1,20 @@
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# GU4Y78 - 2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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# Fixes shadows at higher resolution.
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# Option has no effect at 1x IR, so no reason not to enable.
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VertexRounding = True
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# Needed for some FMVs on disc 1.
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ImmediateXFBEnable = False
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@ -0,0 +1,22 @@
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# GU4Y78 - 2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom
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[OnFrame]
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$EFB Copy Fix
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0x803CD414:dword:0x00000000:0x3B000000
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0x804B9510:dword:0x00000000:0x3B800000
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[OnFrame_Enabled]
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# Disc 1 of this game game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00195313 to 1.00195.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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# Disc 2 of this game renders an EFB copy with texture repeating enabled
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# and it draws from texture coordinate 0.00390625 to 1.00390625.
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# This only works on console and 1x IR due to low precision.
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# "EFB Copy Fix" adjusts the region to not cause bugs at higher
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# resolutions. In order for this patch to fully work, the
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# Vertex Rounding Hack must be enabled.
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# These patches have been made conditional.
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$EFB Copy Fix
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