Commit Graph

15179 Commits

Author SHA1 Message Date
Tillmann Karras 9e3f4df733 XEmitter: rename WriteRex to WriteREX 2015-05-17 09:35:53 +02:00
yerejm e4e1fe5a9c Reset faked CPU extension support at test end to ensure test isolation. 2015-05-17 11:48:05 +10:00
Jules Blok f7151a2a5c Revert "D3D: Use a 32-bit floating point depth buffer."
This reverts commit a224c604a3.
2015-05-16 22:16:31 +02:00
Eder Bastos ba591ea1ee Android: Add Settings Activity to new UI. 2015-05-15 10:45:00 -04:00
skidau 132ae5f457 Merge pull request #2349 from mathieui/remove-traversal-options-ui
Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
Eder Bastos bb7f8c6753 Move AssetCopyService to the services package. 2015-05-14 20:44:52 -04:00
Tillmann Karras 7f57e27a65 x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
On non-Windows platforms, ECX was not being initialized to 0.
2015-05-14 23:14:34 +02:00
Tillmann Karras 1b01911c01 Jit64: indent far code because it looks nice 2015-05-14 19:12:58 +02:00
Tillmann Karras 6c5e5cc7b8 PowerPC: clean up instruction tables 2015-05-14 19:12:54 +02:00
Tillmann Karras accefbf0a5 JitBase: small cleanup 2015-05-14 19:08:07 +02:00
Tillmann Karras 5b023b83ec Jit64: rename twx to twX
We use the lower-case x to signal an optional Rc bit.
2015-05-14 19:08:07 +02:00
Tillmann Karras 2074abbe86 Jit64: drop unused argument from SetFPRFIfNeeded 2015-05-14 19:08:05 +02:00
Tillmann Karras 9723a4e2ed Interpreter: use IntDouble instead of casts 2015-05-14 18:59:05 +02:00
Lioncash 26a3eaf959 Software: Convert most volatile variables to atomics 2015-05-14 12:33:19 -04:00
Markus Wick 8290fa1e46 Merge pull request #2377 from degasus/zfreeze
PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
skidau e35148fe15 Merge pull request #2387 from lioncash/atomic
AudioCommon: Remove usages of volatile variables.
2015-05-14 13:31:28 +10:00
Eder Bastos 4710c3e0eb Android: Build separate APKs for each native platform. 2015-05-13 22:45:12 -04:00
Rohit Nirmal df9b06d937 Fix building with PCH disabled. 2015-05-13 16:06:09 -05:00
degasus 3d98f6ab9f PixelShaderGen: apply zfreeze before ztextures
The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
skidau bdeb067597 Merge pull request #2402 from JosJuice/internal-title
Volume: Rename GetName to GetInternalName
2015-05-13 13:19:41 +10:00
Ryan Houdek 42cc48f929 Merge pull request #2407 from sigmabeta/master
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:24:05 -04:00
Eder Bastos c75378bb45 Android: Put GCPadNew.ini back into the repository. 2015-05-12 19:12:21 -04:00
Lioncash b036a4ea17 Merge pull request #2405 from sigmabeta/master
Android: Fix a possible crash in the file browser.
2015-05-12 09:36:39 -04:00
Eder Bastos 0fa0e55e2c Android: Fix a possible crash in the file browser if attempting to show a file with no extension. 2015-05-12 09:18:29 -04:00
skidau a6739c0960 Merge pull request #2386 from mathieui/irhotkeys
Add hotkeys to increase/decrease the IR
2015-05-12 13:05:53 +10:00
Ryan Houdek 0533ecde23 Merge pull request #2397 from Sonicadvance1/aarch64_disable_psq_l
[AArch64] Disable psq_l.
2015-05-11 19:21:53 -04:00
Eder Bastos 06b7b20e5f Android: Scale number of columns in game grid according to screen width. 2015-05-11 17:06:54 -04:00
Lioncash 3bea58e4f8 Merge pull request #2401 from lioncash/typo
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 16:05:42 -04:00
Ryan Houdek 5bbaa85f25 Merge pull request #2389 from sigmabeta/lollipop-ui-tweaks
Android: Add file browser screen to new UI, and several tweaks.
2015-05-11 11:35:51 -04:00
Eder Bastos f3aec526b1 Add an IntelliJ settings file describing the Dolphin project code style. 2015-05-11 11:16:56 -04:00
Lioncash 4f8b72ca8b WII_IPC_HLE_Device_hid: Fix a function name typo 2015-05-11 09:45:10 -04:00
Lioncash af2daf6c5c WiiConfigPane: Handle switch cases explicitly
Gets rid of a warning on higher warning levels (switching on an enum type should handle cases explicitly)
2015-05-11 06:37:07 -04:00
JosJuice bad09fc358 Volume: Rename GetName to GetInternalName
This is intended to better separate it from GetNames and to clarify
that this name originally wasn't meant to be shown to users.
The ISOProperties GUI is also updated, mainly because labeling
the long banner name "short name" was confusing.
2015-05-11 11:19:30 +02:00
Tillmann Karras cdf6d185f6 Fix -Wswitch warning 2015-05-11 10:17:36 +02:00
Lioncash f907e5cace AlsaSoundStream: Use an enum class for signifying ALSA thread state 2015-05-11 01:56:01 -04:00
Lioncash 353205132c AlsaSoundStream: Convert volatile variables to atomics 2015-05-11 01:55:59 -04:00
Lioncash 7b376abd3b Mixer: Convert volatile variables to atomics. 2015-05-11 01:55:50 -04:00
Ryan Houdek 2d47a159ab [AArch64] Disable psq_l.
Causes flickering in games ever since PR #2172.
No idea why
2015-05-11 00:11:40 -05:00
skidau 294629fa9e Merge pull request #2368 from randomstuff/gdb-unix
GDB stub over UNIX socket
2015-05-11 14:42:34 +10:00
Ryan Houdek 379f9feebd Fix non-PCH build. 2015-05-10 20:16:05 -05:00
mathieui bb622836b2 Traversal: Add a read-only text for server:port with a "reset to default" button
Clicking it will set the config file back to stun.dolphin-emu.org with
port 6262.
2015-05-11 01:10:27 +02:00
Eder Bastos abaf41baa7 Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path. 2015-05-10 17:28:45 -04:00
Fiora f665b8690c Merge pull request #2385 from Tilka/small_cleanup
Jit64[IL]: remove some unused stuff
2015-05-10 08:18:48 -07:00
Eder Bastos ca4bec3539 Don't show "Error" when a blank string is returned from a native method. 2015-05-10 10:46:46 -04:00
Eder Bastos 3f1465196c Add touch feedback to GameGridActivity and AddDirectoryActivity. 2015-05-10 10:30:09 -04:00
Lioncash fcaaa9f649 HotkeyDlg: Fix keypress event binding
Previously no keypresses would be recognized during the button press phase.
2015-05-10 03:35:01 -04:00
Lioncash 4920dbed13 AudioCommon: Migrate threadData to OpenALStream and AOSoundStream
This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
2015-05-10 01:02:25 -04:00
mathieui ea709b6c12 Add hotkeys to increase/decrease the IR 2015-05-10 02:02:47 +02:00
Eder Bastos 24c6be9d0f Add File Browser screen to new UI. 2015-05-09 12:36:17 -04:00
Tillmann Karras c651906134 Jit64[IL]: remove some unused stuff 2015-05-09 17:17:49 +02:00
Lioncash 76bbd46829 Core: Remove some header inclusions in header files
Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
Eder Bastos 700225f8c8 Add floating action button to GameGridActivity. 2015-05-08 19:57:44 -04:00
Eder Bastos a4395ecd75 Have Picasso load images into memory at the size they will be displayed. 2015-05-08 19:56:25 -04:00
Lioncash a7d5084e1f Merge pull request #2375 from sigmabeta/lollipop-ui-update
Implement first few screens of Android 5.0-based UI.
2015-05-08 12:57:00 -04:00
Lioncash 8b2f7b1e88 Merge pull request #2379 from lioncash/header
DolphinWX: Remove unnecessary includes
2015-05-08 12:54:56 -04:00
Lioncash a7e9aea797 DolphinWX: Remove unnecessary includes 2015-05-08 12:39:26 -04:00
Markus Wick 4c3984053d Merge pull request #2378 from lioncash/ogl
OGL: Minor changes in Render.cpp.
2015-05-08 16:00:11 +02:00
Lioncash cb20589d7f Merge pull request #2341 from lioncash/fwd
DolphinWX: Remove unnecessary forward declarations
2015-05-08 09:54:23 -04:00
Lioncash a94e4dd07f OGL: Join declarations and assignments in Render 2015-05-08 09:29:36 -04:00
Lioncash eeb0f0b7c4 OGL: Get rid of some explicit deletes in Render 2015-05-08 09:28:29 -04:00
Jules Blok 1d745d632a PixelShaderGen: Clamp zCoord to the depth range. 2015-05-08 14:43:43 +02:00
Jules Blok d04af15ad4 TextureConversionShader: Use floating point values in clamp(). 2015-05-08 14:32:24 +02:00
Jules Blok 5dbb43ae1d PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding. 2015-05-08 14:32:23 +02:00
Jules Blok a224c604a3 D3D: Use a 32-bit floating point depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 84a5f4abb0 VideoBackends: Use the new divisor when clearing the depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 1a409a2e16 VideoBackends: Clamp Z peek values. 2015-05-08 14:32:21 +02:00
Jules Blok 0f2c72f0f8 VideoCommon: Clamp integer conversions. 2015-05-08 14:32:16 +02:00
Jules Blok b0770e2a0c VideoBackends: Floor depth values in depth copy shaders. 2015-05-08 14:29:30 +02:00
Jules Blok be810eb750 OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format. 2015-05-08 14:29:30 +02:00
Jules Blok 4b2e04b862 OGL: Change the depth buffer type to GL_FLOAT. 2015-05-08 14:29:29 +02:00
Jules Blok c4f85a38e6 VideoBackends: Use proper floating point depth precision. 2015-05-08 14:29:29 +02:00
Gabriel Corona 04cb6fccd6 GDB stub over UNIX socket
This is available with the `GDBSocket` option in
`~/.dolphin-emu/Config/Dolphin.ini`.

GDB can connect to it with:

    $ powerpc-eabi-gdb
    (gdb) target remote |socat STDIO UNIX:foo.sock

Because I don't like so much binding the GDB stub socket to 0.0.0.0.
On Linux, with a suitable umask, we can make sure that another local
user cannot connect to the socket.
2015-05-08 14:23:37 +02:00
shuffle2 268b8fd26f Merge pull request #2026 from mrgreywater/d3d-debugbreak
D3D: More debug information and break on error
2015-05-07 19:29:21 -07:00
Eder Bastos b47835fc07 Implement first few screens of Android 5.0-based UI. 2015-05-07 22:27:42 -04:00
shuffle2 94995503aa Merge pull request #2374 from randomstuff/fix-unpn
Fix build without UPnP
2015-05-07 18:36:02 -07:00
shuffle2 6fe2ab7fbf Merge pull request #2359 from darkengine-io/new-qt
DolphinQt updates
2015-05-07 18:34:42 -07:00
Simon McFarlane 6c6fe8d724 QT: Add reset button 2015-05-07 12:37:19 -07:00
Simon McFarlane 5988750fe4 QT: Add Play/Pause to Emulation menu 2015-05-07 12:37:19 -07:00
Simon McFarlane 29a9c24b73 QT: Add ISO folder browser 2015-05-07 12:37:18 -07:00
Lioncash f77587506f Merge pull request #2345 from lioncash/tl
VideoConfigDiag: Simplify string translation handling
2015-05-07 05:05:48 -04:00
skidau 9eaae880e5 Merge pull request #1793 from LPFaint99/memcard
GCI folder: flush 1 second after last block is written
2015-05-07 16:30:01 +10:00
skidau 7b3bc9bfc7 Merge pull request #2373 from jdieter/master
Reverts #2362 while still fixing deadlock when adding multiple Wiimotes
2015-05-07 16:28:13 +10:00
Gabriel Corona 469ea24717 Fix build without UPnP
There is no checkbox.
2015-05-06 20:59:19 +02:00
Jonathan Dieter 3fe839d225 Avoid deadlock when adding Wiimotes (attempt #2)
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-06 21:53:53 +03:00
Ryan Houdek 80fe5e0a55 Merge pull request #2370 from sigmabeta/native-libs-task-removal
Remove the "nativeLibsToJar" gradle task.
2015-05-06 09:16:43 -04:00
Jules Blok 24594a7888 PixelShaderCache: Fix MSAA depth copy shader. 2015-05-06 12:43:35 +02:00
joewestcott 72956d59c8 Reverts pull request #2362, fixes issue 8542. 2015-05-06 05:36:37 +01:00
skidau a7e2425ffb Merge pull request #2367 from skidau/GCPad-Recalibrate-forced
Skipped the calibration of the GC controller if it has already been calibrated.
2015-05-06 12:42:29 +10:00
Eder Bastos 2fe4b9ce68 Remove the "nativeLibsToJar" gradle task. 2015-05-05 22:34:56 -04:00
skidau 41f168373b Merge pull request #2362 from jdieter/master
Avoid deadlock when adding Wiimotes
2015-05-06 12:30:54 +10:00
skidau 571cdcddd8 Merge pull request #2340 from dibas/testing
Show the cursor in os x fullscreen by default. Fixes issue 8376.
2015-05-06 12:28:45 +10:00
Simon McFarlane 629f45f1a5 QT: add exit function 2015-05-05 17:58:21 -07:00
comex 6414cdabb2 Merge pull request #2286 from JosJuice/wii-opening-bnr
Read opening.bnr to get names from Wii discs
2015-05-05 16:20:04 -04:00
skidau 06bca52d80 Skipped the calibration of the GC controller if it has already been calibrated. 2015-05-05 13:05:34 +10:00
Jules Blok 7a1252f7e5 VideoBackends: Implement depth copy shaders with integer math. 2015-05-05 00:40:25 +02:00
Ryan Houdek f9dc8a39c0 Merge pull request #2350 from sigmabeta/master
Convert the Android source code to Gradle.
2015-05-03 22:01:02 -04:00
Markus Wick e0cfd934d2 Merge pull request #2364 from kayru/d3d_texture_bsf
D3D: StateManager::Apply no longer iterates through every texture and sampler slot
2015-05-03 21:39:33 +02:00
Yuriy O'Donnell df5750edfd D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit 2015-05-03 21:14:29 +02:00
Jonathan Dieter 4112794d4a Avoid deadlock when adding Wiimotes
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-03 18:47:15 +03:00
JosJuice df8e768b77 wx: Now that Wii doesn't support descriptions, rename Notes to Maker
I'm not sure if Maker is the best name (Developer? Publisher?
Company? Copyright?) but I went with it because it's
what the game properties window uses. For the sake of
backwards compatibility, the INI option wasn't renamed.
2015-05-03 16:13:55 +02:00