Matthew Parlane
868c627876
Fixes Issue 6353 Remove extract apploader/dol from top level
2013-06-17 22:51:15 +12:00
NeoBrainX
c505260ec1
Fix some merge conflicts.
2013-06-17 12:29:47 +02:00
NeoBrainX
ca22872dae
Merge 'master' into shader-uids-awesome.
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Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
2013-06-17 12:05:47 +02:00
NeoBrainX
f0ea525d3b
PixelShaderGen: Change a comment slightly.
2013-06-17 11:39:50 +02:00
NeoBrainX
20719081df
PixelShaderGen: Move RegisterStates from global storage to stack.
2013-06-17 11:37:41 +02:00
NeoBrainX
7e0db58b1e
Fix stuff
2013-06-17 10:50:16 +02:00
NeoBrainX
32b78a8572
First steps of making the pixel shader uid struct more compact.
2013-06-17 10:50:12 +02:00
Matthew Parlane
43a4d41889
Handle 1 partition only, fixes Issue #6353
2013-06-17 19:25:55 +12:00
Armada
9594cac42c
Build fix: Android NDK doesn't support any locale switching.
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Also, Mac OS X doesn't support DX9.
2013-06-16 14:51:38 +02:00
Armada
fc7099a905
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
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This commit fixes a rare race condition when generating shaders because setlocale is global.
2013-06-16 12:33:13 +02:00
John Peterson
825c5ca09a
Equalising the 32 and 64 bit state compression
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because that allow loading both
2013-06-15 23:28:04 +02:00
John Peterson
5bd44d7e3f
Build fix
2013-06-13 18:38:05 +02:00
John Peterson
adb83cfabe
Clarifying the OpenAL loop
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because it isn't as clear as it can be
2013-06-13 18:04:02 +02:00
Ryan Houdek
3ddd24872b
Merge branch 'GLES3'
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Conflicts:
Source/Android/.idea/workspace.xml
2013-06-12 03:29:18 -05:00
Ryan Houdek
fa4ad82878
Fix Windows Compiling?
2013-06-12 03:14:13 -05:00
Ryan Houdek
e4a3919a2b
[Android] 0.5 Release.
2013-06-12 03:11:59 -05:00
Ryan Houdek
baf16a72b6
[Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
2013-06-11 08:45:31 -05:00
Ryan Houdek
ab6151a5ba
Build Fix 2x
2013-06-11 08:41:30 -05:00
Ryan Houdek
9df3dbe13c
Build Fix
2013-06-11 08:38:45 -05:00
Ryan Houdek
703a51e4c0
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
2013-06-11 08:33:56 -05:00
Ryan Houdek
1bea76a6e0
[Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
2013-06-11 08:25:15 -05:00
Ryan Houdek
fcf86f112a
[Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
2013-06-11 08:24:23 -05:00
Ryan Houdek
8efdbcda9e
[Android] Fix drawn buttons causing rendering issues.
2013-06-11 08:23:32 -05:00
Rachel Bryk
3e40f28369
Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
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Also, I still can't code. Or even notice when something obviously doesn't work.
2013-06-10 21:04:55 -04:00
skidau
92fdc15aa3
Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
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Fixes issue 6316.
2013-06-08 14:05:02 +10:00
skidau
196d152ad7
Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
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Fixes issue 6350.
2013-06-08 11:28:54 +10:00
ondra.hosek
3ff2a3a11a
Fix the GameCube mic dialog header's invalid include guard.
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Fixes issue 6349.
2013-06-06 21:30:50 +10:00
John Peterson
b6e1127c8a
Adding stick radius setting
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because that makes it easier to adjust it
Adding visual aid for the hardware range because that makes it easier to adjust the radius relative to it
2013-06-06 09:28:59 +02:00
eli173
7aae9ccbc0
Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
2013-06-01 19:17:52 -05:00
John Peterson
80b09c074e
Changing the Gecko code comparison from metadata to data comparison
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because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
John Peterson
4dad640d5f
Reading shake force from calibration rather than a constant
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because that allow maximum force regardless of calibration
2013-05-28 23:46:01 +02:00
John Peterson
388ddee685
Adding condition to CoreTiming state function
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because ev->type might be undefined in MODE_READ
2013-05-27 23:26:17 +02:00
Ryan Houdek
2697b8c04f
Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
2013-05-26 22:30:38 -05:00
Ryan Houdek
f06fc78814
[Android] Properly open the navigation drawer when pressing menu or back in the game list.
2013-05-26 22:29:40 -05:00
Ryan Houdek
0bd8aaf9d4
[Android] 0.3 Release
2013-05-25 23:16:47 -05:00
Ryan Houdek
4a3bbf6165
[Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
2013-05-25 23:00:30 -05:00
Ryan Houdek
92bea77e56
[Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
2013-05-25 22:20:34 -05:00
Ryan Houdek
61aa272bfb
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
2013-05-25 22:20:34 -05:00
Rachel Bryk
ca12e7ee8f
Make auto fullscreen resolution the default.
2013-05-25 13:51:52 -04:00
degasus
3378f7d6a7
fix auto fullscreen resolution on linux
2013-05-25 11:43:56 +02:00
Rachel Bryk
743230500f
Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
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Fixes issue 6082.
2013-05-25 03:08:09 -04:00
Rachel Bryk
026ab26755
Save settings to file when booting a game.
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Fixes issue 6310.
2013-05-24 19:06:01 -04:00
degasus
a51d6a6ddd
add new statistics for gpu buffer streaming
2013-05-23 21:07:01 +02:00
degasus
6a5e7d7be4
also hide hacked buffer option on d3d
2013-05-23 13:58:37 +02:00
degasus
ae55d82e43
disable hacked buffer option for d3d
2013-05-23 11:08:07 +02:00
John Peterson
f452a6442f
Adding MMU state values to state
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because that allow the MMU state to be loaded
2013-05-23 01:55:29 +02:00
Matthew Parlane
3778c96d48
Edge case where balance board returns corrupt extension type...
2013-05-22 22:39:55 +12:00
Ryan Houdek
2effab9a9f
[Android] Make it less stupid to add a folder to the search list. Now just hit the menu button and select 'Add current folder'
2013-05-22 05:29:47 -05:00
John Peterson
9ab63aba88
Adding unit test project to VS solution
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because that inform about compile errors because of changes in function identity
DSP unit test build fix
2013-05-22 03:29:58 +02:00
Rachel Bryk
2412b2287a
Buildfix for dsptool.
2013-05-21 20:30:09 -04:00
Rachel Bryk
10630989a4
Merge remote-tracking branch 'john-peterson/state4'
2013-05-21 20:14:15 -04:00
John Peterson
5e801fd6ef
Adding DSP state values to state
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because that allow the DSP state to be loaded
2013-05-22 02:13:23 +02:00
Rachel Bryk
10d1d19409
Set graphics settings while playing a movie in UpdateActiveConfig(), so settings can't be changed for a frame.
2013-05-21 19:20:22 -04:00
Matthew Parlane
86b4a87fef
Merge branch 'wii_bb'
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Adds Balance Board support.
2013-05-21 23:34:58 +12:00
Matthew Parlane
d642abce46
Only show 4 config dialogs in wiimote config.
2013-05-21 23:31:41 +12:00
Matthew Parlane
f178015461
Better checking for extension.
2013-05-21 22:54:01 +12:00
Matthew Parlane
e2b0632334
Added a method for detecting Wiimote extension.
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This is run before a Wiimote will be considered.
2013-05-21 21:42:19 +12:00
Ryan Houdek
f8a5d05c07
[Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings"
2013-05-20 02:59:12 -05:00
John Peterson
9a1b9e9b3b
Removing ISO ini presence requirement for reading movie settings
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because it's not necessary for running a movie
2013-05-19 19:47:32 +02:00
Ryan Houdek
252edb942d
[Android] Beginning of setting menu, doesn't do anything yet.
2013-05-19 05:25:02 -05:00
Matthew Parlane
56976ad6ea
Fix coding style.
2013-05-19 14:57:04 +12:00
Matthew Parlane
065d772696
Windows should have support for Balance Board now.
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Needs to be tested.
2013-05-19 14:45:24 +12:00
Matthew Parlane
7208823396
Added config for enabling Balance Board.
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Fixed other structures that still assumed 4 of everything.
2013-05-19 00:30:20 +12:00
Matthew Parlane
59924d0291
It never had logging here anyway...
2013-05-18 22:31:22 +12:00
Matthew Parlane
08f6ba8274
I'm bad at mac.. sorry.
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Used the correct name string.
2013-05-18 22:29:51 +12:00
Matthew Parlane
0b869cf12d
Add mac support for balance board.
2013-05-18 22:26:00 +12:00
Ryan Houdek
10018cfe9a
[Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
2013-05-18 04:04:07 -05:00
Ryan Houdek
2c7f9b1b78
[Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
2013-05-18 03:56:45 -05:00
Matthew Parlane
fccf377180
Fix IODummy FindWiimote method.
2013-05-18 20:35:37 +12:00
Matthew Parlane
19252f4e0e
Initial commit with balance board working on Linux.
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Will not work on any other platform currently.
Missing any sort of config, and definitely no emulation mode.
2013-05-18 20:31:37 +12:00
Ryan Houdek
39c9516197
[Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this is a reasonable max.
2013-05-17 21:13:02 -05:00
Ryan Houdek
c30d00e904
[Android] Support DFF files in the interface.
2013-05-17 21:13:02 -05:00
degasus
a905b18ef1
Merge branch 'ppd' - per pixel depth
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use always ppd is a huge gpu performance drop: 20%-50%
and always disable it cause some rendering issues
so there is an option again
But this time it's called "Fast Depth Calculation"
2013-05-12 07:29:31 +02:00
Ryan Houdek
bf67378812
Fix the integer compare in our GLSL fmod function
2013-05-11 00:16:20 -05:00
Pierre
82cd91e944
DSPJIT: the shift value must still be loaded into the correct register
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Fixes issue 6295
2013-05-10 20:12:49 +02:00
NeoBrainX
f348712d3a
BPMemory: Fix a small documentation mistake from revision 9365187f89
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2013-05-10 11:47:06 +00:00
degasus
f7c3cacb5c
ppd: fix small issues in my last commit
2013-05-10 12:51:06 +02:00
degasus
89be1cbf51
recreate "per pixel depth" option and renamed it to fast depth calculation
2013-05-09 17:48:48 +02:00
skidau
98e8f8d7d0
Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
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Fixes issue 6301.
2013-05-10 00:03:00 +10:00
degasus
c7486609fa
fix underflow in IndexGenerator::AddFan
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fix issue 6282
The Last Story seems to render a fan with two vertices. It is non-sense as it
shouldn't do anything, but the code underflows at (u32)numVerts-3
2013-05-09 10:17:12 +02:00
NeoBrainX
9365187f89
BPMemory: Add register documentation for texture source adress and EFB configuration.
2013-05-06 22:20:17 +02:00
NeoBrainX
6871cc9700
FifoPlayerDlg: Improve navigating through search results.
2013-05-06 22:20:17 +02:00
Ryan Houdek
0247b2a97a
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
2013-05-06 06:43:04 -05:00
Ryan Houdek
5ac58a34ea
[Android] Beginning of GLES3 support.
2013-05-05 23:37:02 -05:00
Ryan Houdek
cb5b9c0327
[Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
2013-05-05 23:37:02 -05:00
Ryan Houdek
028a1a4971
GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.
2013-05-05 23:37:02 -05:00
Ryan Houdek
b6963ce1cb
[Android] Use vsnprintf for the log messages.
2013-05-05 23:37:01 -05:00
Ryan Houdek
09def3ed3f
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00
Ryan Houdek
b2d3dc8a68
[Android] Allow the user to select multiple browse paths.
2013-05-05 23:37:01 -05:00
Glenn Rice
12d791a628
Fix some of the compiler warnings that have appeared recently.
2013-05-05 23:22:57 -05:00
John Peterson
46cd91dc0d
Build fix
2013-05-05 21:23:16 +02:00
Rachel Bryk
7d74e30423
Merge remote-tracking branch 'john-peterson/cheat2'
2013-05-05 14:53:10 -04:00
John Peterson
7cc2e3146b
Updating Cheats manager when the ISO is changed etc.
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The Cheats manager should be updated when the ISO is changed because it's non-modal
Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00
degasus
a295a3eb56
ogl: report shader compilation issues in the same way as other backends
2013-05-04 23:30:13 +02:00
skidau
719f18a122
Forced an exception check on short ARAM DMA transfers.
2013-05-04 00:19:02 +10:00
skidau
18b0556e0d
Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
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Fixes issue 6289.
2013-05-03 23:20:48 +10:00
LPFaint99
c80309ee1a
GCMemcard: Initialize the current/previous DIR BAT pointers when creating a new memory card fixes issue 6288
2013-05-01 11:28:02 -07:00
skidau
8bcd9a74c8
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
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Abbreviated some of the information in the window titlebar.
2013-05-01 23:51:43 +10:00
lioncash
c2859a5207
Dammit Ctrl-Z. Restore a wxSpinCtrl parameter that accidentally got removed in the last commit.
2013-05-01 09:41:45 -04:00
lioncash
fbc77e956a
Display the initial number of frames that are to be recorded in the Fifo Player.
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Before this commit, nothing would would be displayed in the "Frames to Record" text control.
This fixes that by setting it to what m_FramesToRecord is initially set to, which is 1 (at the time of this commit).
2013-05-01 09:35:31 -04:00