Merge branch 'GLES3'
Conflicts: Source/Android/.idea/workspace.xml
This commit is contained in:
commit
3ddd24872b
|
@ -12,7 +12,7 @@
|
|||
|
||||
<string-array name="gpuOptions">
|
||||
<item>Software Renderer</item>
|
||||
<!--item>OpenGL</item-->
|
||||
<item>OpenGL</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="gpuValues">
|
||||
|
|
|
@ -4,6 +4,7 @@ set(SRCS Src/BPFunctions.cpp
|
|||
Src/CPMemory.cpp
|
||||
Src/CommandProcessor.cpp
|
||||
Src/Debugger.cpp
|
||||
Src/DriverDetails.cpp
|
||||
Src/Fifo.cpp
|
||||
Src/FPSCounter.cpp
|
||||
Src/FramebufferManagerBase.cpp
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "LogManager.h"
|
||||
#include "DriverDetails.h"
|
||||
|
||||
namespace DriverDetails
|
||||
{
|
||||
struct BugInfo
|
||||
{
|
||||
Bug m_bug; // Which bug it is
|
||||
u32 m_devfamily; // Which device(family) has the error
|
||||
double m_versionstart; // When it started
|
||||
double m_versionend; // When it ended
|
||||
bool m_hasbug; // Does it have it?
|
||||
};
|
||||
|
||||
// Local members
|
||||
Vendor m_vendor = VENDOR_UNKNOWN;
|
||||
u32 m_devfamily = 0;
|
||||
double m_version = 0.0;
|
||||
|
||||
// This is a list of all known bugs for each vendor
|
||||
// We use this to check if the device and driver has a issue
|
||||
BugInfo m_qualcommbugs[] = {
|
||||
{BUG_NODYNUBOACCESS, 300, 14.0, -1.0},
|
||||
{BUG_BROKENCENTROID, 300, 14.0, -1.0},
|
||||
};
|
||||
|
||||
std::map<std::pair<Vendor, Bug>, BugInfo> m_bugs;
|
||||
|
||||
// Private function
|
||||
void InitBugMap()
|
||||
{
|
||||
switch(m_vendor)
|
||||
{
|
||||
case VENDOR_QUALCOMM:
|
||||
for (int a = 0; a < (sizeof(m_qualcommbugs) / sizeof(BugInfo)); ++a)
|
||||
m_bugs[std::make_pair(m_vendor, m_qualcommbugs[a].m_bug)] = m_qualcommbugs[a];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Init(Vendor vendor, const u32 devfamily, const double version)
|
||||
{
|
||||
m_vendor = vendor;
|
||||
m_devfamily = devfamily;
|
||||
m_version = version;
|
||||
InitBugMap();
|
||||
|
||||
for (auto it = m_bugs.begin(); it != m_bugs.end(); ++it)
|
||||
if (it->second.m_devfamily == m_devfamily)
|
||||
if (it->second.m_versionend == -1.0 || (it->second.m_versionstart <= m_version && it->second.m_versionend > m_version))
|
||||
it->second.m_hasbug = true;
|
||||
}
|
||||
|
||||
const bool HasBug(Bug bug)
|
||||
{
|
||||
auto it = m_bugs.find(std::make_pair(m_vendor, bug));
|
||||
if (it == m_bugs.end())
|
||||
return false;
|
||||
return it->second.m_hasbug;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
#pragma once
|
||||
#include "CommonTypes.h"
|
||||
|
||||
namespace DriverDetails
|
||||
{
|
||||
// Enum of known vendors
|
||||
// Tegra and Nvidia are separated out due to such substantial differences
|
||||
enum Vendor
|
||||
{
|
||||
VENDOR_NVIDIA = 0,
|
||||
VENDOR_ATI,
|
||||
VENDOR_INTEL,
|
||||
VENDOR_ARM,
|
||||
VENDOR_QUALCOMM,
|
||||
VENDOR_IMGTEC,
|
||||
VENDOR_TEGRA,
|
||||
VENDOR_VIVANTE,
|
||||
VENDOR_UNKNOWN
|
||||
};
|
||||
|
||||
// Enum of known bugs
|
||||
// These can be vendor specific, but we put them all in here
|
||||
// For putting a new bug in here, make sure to put a detailed comment above the enum
|
||||
// This'll ensure we know exactly what the issue is.
|
||||
enum Bug
|
||||
{
|
||||
// Bug: No Dynamic UBO array object access
|
||||
// Affected Devices: Qualcomm/Adreno
|
||||
// Started Version: 14
|
||||
// Ended Version: -1
|
||||
// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
|
||||
// Errors out with "Internal Error"
|
||||
BUG_NODYNUBOACCESS = 0,
|
||||
// Bug: Centroid is broken in shaders
|
||||
// Affected devices: Qualcomm/Adreno
|
||||
// Started Version: 14
|
||||
// Ended Version: -1
|
||||
// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
|
||||
// When MSAA is disabled, it acts like a regular in/out
|
||||
// Tends to cause the driver to render full white or black
|
||||
BUG_BROKENCENTROID,
|
||||
};
|
||||
|
||||
// Initializes our internal vendor, device family, and driver version
|
||||
void Init(Vendor vendor, const u32 devfamily, const double version);
|
||||
|
||||
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
|
||||
const bool HasBug(Bug bug);
|
||||
}
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "BPMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "DriverDetails.h"
|
||||
#include "LightingShaderGen.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VideoConfig.h"
|
||||
|
@ -322,13 +323,22 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
WRITE(p, "int posmtx = int(fposmtx);\n");
|
||||
}
|
||||
|
||||
WRITE(p, "float4 pos = float4(dot(" I_TRANSFORMMATRICES"[posmtx], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n");
|
||||
|
||||
if (components & VB_HAS_NRMALL) {
|
||||
WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
|
||||
WRITE(p, "float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
|
||||
if (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
|
||||
{
|
||||
// This'll cause issues, but it can't be helped
|
||||
WRITE(p, "float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
|
||||
if (components & VB_HAS_NRMALL)
|
||||
WRITE(p, "float3 N0 = " I_NORMALMATRICES"[0].xyz, N1 = " I_NORMALMATRICES"[1].xyz, N2 = " I_NORMALMATRICES"[2].xyz;\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "float4 pos = float4(dot(" I_TRANSFORMMATRICES"[posmtx], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n");
|
||||
|
||||
if (components & VB_HAS_NRMALL) {
|
||||
WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
|
||||
WRITE(p, "float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
|
||||
}
|
||||
}
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, "float3 _norm0 = normalize(float3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0)));\n");
|
||||
if (components & VB_HAS_NRM1)
|
||||
|
|
|
@ -182,6 +182,7 @@
|
|||
<ClCompile Include="Src\CommandProcessor.cpp" />
|
||||
<ClCompile Include="Src\CPMemory.cpp" />
|
||||
<ClCompile Include="Src\Debugger.cpp" />
|
||||
<ClCompile Include="Src\DriverDetails.cpp" />
|
||||
<ClCompile Include="Src\EmuWindow.cpp" />
|
||||
<ClCompile Include="Src\Fifo.cpp" />
|
||||
<ClCompile Include="Src\FPSCounter.cpp" />
|
||||
|
@ -229,6 +230,7 @@
|
|||
<ClInclude Include="Src\CPMemory.h" />
|
||||
<ClInclude Include="Src\DataReader.h" />
|
||||
<ClInclude Include="Src\Debugger.h" />
|
||||
<ClInclude Include="Src\DriverDetails.h" />
|
||||
<ClInclude Include="Src\DLCache.h" />
|
||||
<ClInclude Include="Src\EmuWindow.h" />
|
||||
<ClInclude Include="Src\Fifo.h" />
|
||||
|
@ -302,4 +304,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -24,9 +24,10 @@ if(USE_EGL)
|
|||
EGL)
|
||||
endif()
|
||||
|
||||
if(USE_GLES)
|
||||
if(USE_GLES3)
|
||||
set(LIBS ${LIBS}
|
||||
GLESv2)
|
||||
set(SRCS ${SRCS} Src/GLFunctions.cpp)
|
||||
else()
|
||||
set(LIBS ${LIBS}
|
||||
GLEW
|
||||
|
|
|
@ -0,0 +1,93 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
#include "GLFunctions.h"
|
||||
#include "Log.h"
|
||||
#ifdef USE_GLES3
|
||||
PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||
|
||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
|
||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
|
||||
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
PFNGLDELETESYNCPROC glDeleteSync;
|
||||
PFNGLFENCESYNCPROC glFenceSync;
|
||||
|
||||
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
||||
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
||||
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
|
||||
PFNGLBINDSAMPLERPROC glBindSampler;
|
||||
PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
||||
PFNGLGENSAMPLERSPROC glGenSamplers;
|
||||
|
||||
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
||||
PFNGLPROGRAMBINARYPROC glProgramBinary;
|
||||
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
||||
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
|
||||
PFNGLBEGINQUERYPROC glBeginQuery;
|
||||
PFNGLENDQUERYPROC glEndQuery;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
||||
PFNGLDELETEQUERIESPROC glDeleteQueries;
|
||||
PFNGLGENQUERIESPROC glGenQueries;
|
||||
#endif
|
||||
namespace GLFunc
|
||||
{
|
||||
void LoadFunction(const char *name, void **func)
|
||||
{
|
||||
#ifdef USE_GLES3
|
||||
*func = (void*)eglGetProcAddress(name);
|
||||
if (*func == NULL)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Couldn't load function %s", name);
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
LoadFunction("glBeginQuery", (void**)&glBeginQuery);
|
||||
LoadFunction("glEndQuery", (void**)&glEndQuery);
|
||||
LoadFunction("glGetQueryObjectuiv", (void**)&glGetQueryObjectuiv);
|
||||
LoadFunction("glDeleteQueries", (void**)&glDeleteQueries);
|
||||
LoadFunction("glGenQueries", (void**)&glGenQueries);
|
||||
{
|
||||
LoadFunction("glMapBuffer", (void**)&glMapBuffer);
|
||||
LoadFunction("glUnmapBuffer", (void**)&glUnmapBuffer);
|
||||
LoadFunction("glMapBufferRange", (void**)&glMapBufferRange);
|
||||
LoadFunction("glBindBufferRange", (void**)&glBindBufferRange);
|
||||
|
||||
LoadFunction("glBlitFramebuffer", (void**)&glBlitFramebuffer);
|
||||
|
||||
LoadFunction("glGenVertexArrays", (void**)&glGenVertexArrays);
|
||||
LoadFunction("glDeleteVertexArrays", (void**)&glDeleteVertexArrays);
|
||||
LoadFunction("glBindVertexArray", (void**)&glBindVertexArray);
|
||||
|
||||
LoadFunction("glClientWaitSync", (void**)&glClientWaitSync);
|
||||
LoadFunction("glDeleteSync", (void**)&glDeleteSync);
|
||||
LoadFunction("glFenceSync", (void**)&glFenceSync);
|
||||
LoadFunction("glSamplerParameterf", (void**)&glSamplerParameterf);
|
||||
LoadFunction("glSamplerParameteri", (void**)&glSamplerParameteri);
|
||||
LoadFunction("glSamplerParameterfv", (void**)&glSamplerParameterfv);
|
||||
LoadFunction("glBindSampler", (void**)&glBindSampler);
|
||||
LoadFunction("glDeleteSamplers", (void**)&glDeleteSamplers);
|
||||
LoadFunction("glGenSamplers", (void**)&glGenSamplers);
|
||||
}
|
||||
|
||||
LoadFunction("glGetProgramBinary", (void**)&glGetProgramBinary);
|
||||
LoadFunction("glProgramBinary", (void**)&glProgramBinary);
|
||||
LoadFunction("glProgramParameteri", (void**)&glProgramParameteri);
|
||||
|
||||
LoadFunction("glGetUniformBlockIndex", (void**)&glGetUniformBlockIndex);
|
||||
LoadFunction("glUniformBlockBinding", (void**)&glUniformBlockBinding);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,90 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
#ifndef GLFUNCTIONS_H_
|
||||
#define GLFUNCTIONS_H_
|
||||
#include "GLInterface.h"
|
||||
|
||||
#ifdef USE_GLES3
|
||||
typedef GLvoid* (*PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
|
||||
typedef GLvoid* (*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
typedef GLboolean (*PFNGLUNMAPBUFFERPROC) (GLenum target);
|
||||
|
||||
typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
// VAOS
|
||||
typedef void (*PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
|
||||
typedef void (*PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
|
||||
typedef void (*PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
|
||||
// Sync
|
||||
typedef GLenum (*PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
|
||||
typedef void (*PFNGLDELETESYNCPROC) (GLsync GLsync);
|
||||
typedef GLsync (*PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
|
||||
|
||||
//Sampler
|
||||
typedef void (*PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
|
||||
typedef void (*PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
|
||||
typedef void (*PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
|
||||
typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
||||
typedef void (*PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
|
||||
typedef void (*PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
|
||||
|
||||
//Program binar
|
||||
typedef void (*PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
|
||||
typedef void (*PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
|
||||
typedef void (*PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
|
||||
|
||||
typedef GLuint (*PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
|
||||
typedef void (*PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
|
||||
//Query
|
||||
typedef void (*PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
|
||||
typedef void (*PFNGLENDQUERYPROC) (GLenum target);
|
||||
typedef void (*PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
|
||||
typedef void (*PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
|
||||
typedef void (*PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
|
||||
|
||||
// ptrs
|
||||
extern PFNGLBEGINQUERYPROC glBeginQuery;
|
||||
extern PFNGLENDQUERYPROC glEndQuery;
|
||||
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
||||
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
|
||||
extern PFNGLGENQUERIESPROC glGenQueries;
|
||||
|
||||
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
|
||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
|
||||
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
||||
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
|
||||
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
||||
|
||||
//Sampler
|
||||
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
||||
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
||||
extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
|
||||
extern PFNGLBINDSAMPLERPROC glBindSampler;
|
||||
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
||||
extern PFNGLGENSAMPLERSPROC glGenSamplers;
|
||||
|
||||
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
#endif
|
||||
|
||||
namespace GLFunc
|
||||
{
|
||||
void Init();
|
||||
}
|
||||
#endif
|
|
@ -21,6 +21,9 @@
|
|||
#define PREC "highp"
|
||||
#define TEXTYPE "sampler2D"
|
||||
#define TEXFUNC "texture2D"
|
||||
#ifdef USE_GLES3
|
||||
#include "GLFunctions.h"
|
||||
#endif
|
||||
#else
|
||||
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
|
||||
#define PREC
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "DriverDetails.h"
|
||||
#include "MathUtil.h"
|
||||
#include "StreamBuffer.h"
|
||||
#include "Debugger.h"
|
||||
|
@ -532,15 +533,15 @@ void ProgramShaderCache::CreateHeader ( void )
|
|||
"%s\n"
|
||||
"%s\n"
|
||||
"#define COLOROUT(name) %s\n"
|
||||
|
||||
|
||||
, v==GLSLES3 ? "300 es" : v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : "140"
|
||||
, v==GLSLES3 ? "precision highp float;" : ""
|
||||
, v==GLSLES3 ? "" : v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
|
||||
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
|
||||
, v==GLSL_120 ? "attribute" : "in"
|
||||
, v==GLSL_120 ? "attribute" : "out"
|
||||
, v==GLSL_120 ? "varying" : "centroid in"
|
||||
, v==GLSL_120 ? "varying" : "centroid out"
|
||||
, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "in" : v==GLSL_120 ? "varying" : "centroid in"
|
||||
, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "out" : v==GLSL_120 ? "varying" : "centroid out"
|
||||
, v==GLSL_120 ? "#define texture texture2D" : ""
|
||||
, v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
|
||||
, v==GLSL_120 ? "#define out " : ""
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#endif
|
||||
|
||||
#include "CommonPaths.h"
|
||||
#include "DriverDetails.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
|
@ -254,6 +255,53 @@ void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsi
|
|||
#endif
|
||||
}
|
||||
|
||||
void InitDriverInfo()
|
||||
{
|
||||
// Get Vendor
|
||||
std::string svendor = std::string(g_ogl_config.gl_vendor);
|
||||
std::string srenderer = std::string(g_ogl_config.gl_renderer);
|
||||
DriverDetails::Vendor vendor = DriverDetails::VENDOR_UNKNOWN;
|
||||
u32 devfamily = 0;
|
||||
double version = 0.0;
|
||||
|
||||
// Get Vendor first
|
||||
if (svendor == "NVIDIA Corporation" && srenderer != "NVIDIA Tegra")
|
||||
vendor = DriverDetails::VENDOR_NVIDIA;
|
||||
else if (svendor == "ATI Technologies Inc.")
|
||||
vendor = DriverDetails::VENDOR_ATI;
|
||||
else if (std::string::npos != svendor.find("Intel"))
|
||||
vendor = DriverDetails::VENDOR_INTEL;
|
||||
else if (svendor == "ARM")
|
||||
vendor = DriverDetails::VENDOR_ARM;
|
||||
else if (svendor == "Qualcomm")
|
||||
vendor = DriverDetails::VENDOR_QUALCOMM;
|
||||
else if (svendor == "Imagination Technologies")
|
||||
vendor = DriverDetails::VENDOR_IMGTEC;
|
||||
else if (svendor == "NVIDIA Corporation" && srenderer != "NVIDIA Tegra")
|
||||
vendor = DriverDetails::VENDOR_TEGRA;
|
||||
else if (svendor == "Vivante Corporation")
|
||||
vendor = DriverDetails::VENDOR_VIVANTE;
|
||||
|
||||
// Get device family and driver version...if we care about it
|
||||
switch(vendor)
|
||||
{
|
||||
case DriverDetails::VENDOR_QUALCOMM:
|
||||
{
|
||||
if (std::string::npos != srenderer.find("Adreno (TM) 3"))
|
||||
devfamily = 300;
|
||||
else
|
||||
devfamily = 200;
|
||||
double glVersion;
|
||||
sscanf(g_ogl_config.gl_version, "OpenGL ES %lg V@%lg", &glVersion, &version);
|
||||
}
|
||||
break;
|
||||
// We don't care about these
|
||||
default:
|
||||
break;
|
||||
}
|
||||
DriverDetails::Init(vendor, devfamily, version);
|
||||
}
|
||||
|
||||
// Init functions
|
||||
Renderer::Renderer()
|
||||
{
|
||||
|
@ -271,10 +319,13 @@ Renderer::Renderer()
|
|||
g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
|
||||
g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION);
|
||||
g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
|
||||
InitDriverInfo();
|
||||
|
||||
// Init extension support.
|
||||
#ifdef USE_GLES3
|
||||
// Set default GLES3 options
|
||||
GLFunc::Init();
|
||||
WARN_LOG(VIDEO, "Running the OpenGL ES 3 backend!");
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
||||
g_Config.backend_info.bSupportsGLSLUBO = true;
|
||||
|
@ -1432,7 +1483,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
DrawDebugText();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
||||
// Do our OSD callbacks
|
||||
OSD::DoCallbacks(OSD::OSD_ONFRAME);
|
||||
OSD::DrawMessages();
|
||||
|
|
Loading…
Reference in New Issue