Commit Graph

8415 Commits

Author SHA1 Message Date
rog a374f9f049 Check md5 when recording from save state too. 2012-11-23 22:47:32 -05:00
rog ca650d4435 Record md5 of game file to .dtm, and check it when playing back. 2012-11-23 22:23:58 -05:00
skidau 1071ccbcd5 Added "EnableFPRF = True" to the Beach Spikers game ini. Fixes the flickering textures.
Thanks to hk.konpie for the tip.

Fixes issue 5730.
2012-11-24 00:09:38 +11:00
skidau 085c81da86 Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition. 2012-11-24 00:04:28 +11:00
NeoBrainX 0fcb246b7e Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
NeoBrainX 4f652c4086 Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
This reverts commit 5a77cae2e3.

Fixes issue 5459.
Fixes issue 5606.
2012-11-19 21:09:31 +01:00
parlane d7e65f03e4 Fix indentation [ using the web editor D: ] 2012-11-19 19:44:44 +00:00
NeoBrainX 4ff9e03509 Merge branch 'efb_scaling_fixes'. 2012-11-19 13:18:57 +01:00
NeoBrainX b02bb7617f Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
parlane 9345501388 Dolphin was crashing after attempting to use a NULL on macosx.
(turns out that passing NULL to string cmp funcs has "undefined behavior".)

Thanks to Grant Paul for this quickfix!
2012-11-19 03:19:51 +00:00
rog 69e8942dac Fixes pausing movies for some 30 fps games, in some situations.
Thanks abahbob for testing.
2012-11-18 01:07:48 -05:00
XtraFear d6697d50c7 Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
NeoBrainX a135512f9b Build fix.
Fixes issue 5674.
2012-11-16 23:46:28 +01:00
rog 3a8e8af2d5 Merge movie-fixes. 2012-11-16 12:07:22 -05:00
rog 101de62c86 Remove an old TODO, and add a new one. 2012-11-16 12:03:51 -05:00
NeoBrainX f88e7d3b73 Fix an off-by-one error. 2012-11-16 14:29:11 +01:00
NeoBrainX a38bb488d2 Remove Renderer::xScale and Renderer::yScale. 2012-11-16 14:29:09 +01:00
NeoBrainX 78031c2d54 Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle(). 2012-11-16 14:25:49 +01:00
Braden a024d04583 Patch by mwessel that fixes real wiimotes on OSX 10.8 2012-11-15 21:30:19 -06:00
X-tra Fear 5170d65711 Fixed last commit. 2012-11-15 14:47:51 -05:00
rog 25a1979b22 Merge https://code.google.com/r/xtrafear-dolphin-emu 2012-11-14 17:27:46 -05:00
rog 14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
X-tra Fear 11fc13aea4 Fixed WiiMotes disconnecting when ES_LAUNCH is ran. 2012-11-14 16:12:25 -05:00
rog f5a3379d71 Add config option for mac address. Fixes issue 5694. 2012-11-14 14:28:38 -05:00
kostamarino@hotmail.com 5ce7728b91 Gameini database update/additions for NBA LIVE 06, NBA LIVE 2005, NBA LIVE 2004, NBA Live 2003, Pokemon Colosseum, Dark Summit, 4x4 Evolution 2, Skies of Arcadia Legends, Need For Speed : Hot Pursuit 2, Mission: Impossible Operation Surma, TALES OF SYMPHONIA, CITY RACER, DISNEY'S TARZAN, Blowout, WAVE RACE / BLUE STORM, Pokepark Wii, ONEPIECE UNLIMITED ADVENTURE, ONEPIECE UNLIMITED CRUISE EPISODE 2, Mario & Sonic at the Olympic Winter Games, Worms Battle Islands, Shrek 2, Summoner 2, Rubik's Puzzle World, Kirby's Dream Collection Special Edition. 2012-11-14 18:48:42 +02:00
Pierre Bourdon e4d18e3a8b Bound the iteration on the PB list when processing updates.
Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games.

Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
2012-11-13 16:50:42 +01:00
Pierre Bourdon 764cd455b3 Revert "fix Snow Leopard compatibility"
This change broke compilation on some OSX 10.7 configurations.

This reverts commit b2e2e49fe4.
2012-11-13 10:22:56 +01:00
Pierre Bourdon 16060290c2 Fix missing notes in musics with DSPHLE.
Tales of Symphonia and Skies of Arcadia Legends now have working musics with
DSPHLE. Some other games with the same symptoms (missing instruments) should
probably be fixed by that change too.
2012-11-13 09:37:44 +01:00
rog 8fe5aa4ee8 movie cleanup 2012-11-12 20:40:11 -05:00
rog 8eb6f9002e Fixes interpreter when not recording or playing back a movie. 2012-11-12 20:20:34 -05:00
parlane ab03e9446a From now on, use http://dolphin-emu.org/ , http://forums.dolphin-emu.org/ and http://wiki.dolphin-emu.org/ to access our website. 2012-11-12 01:48:51 +00:00
rog a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rog 35e5a1e592 Add an option to pause on the last frame of a movie. 2012-11-10 21:57:31 -05:00
Rog e8c0fea16e Retain dsp JIT setting when switching to HLE. Fixes issue 5691. 2012-11-09 12:08:56 -05:00
Rog ab48e1154b Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around. 2012-11-08 23:25:55 -05:00
skidau f1f212b51b Removed the patches for Wave Race as they are no longer needed.
Fixes issue 3921.
2012-11-04 20:58:07 +11:00
NeoBrainX 6f21f5eb34 Video_Software: Implement texture preloading 2012-11-03 15:41:41 +01:00
Pierre Bourdon d13163380d Bye mamario, you won't be missed 2012-11-02 02:48:55 +01:00
parlane 7b43e1869f Fix: Readme with correct website link. 2012-11-02 02:43:16 +00:00
sulokuTDCmago d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
Sonicadvance1 5dd49edaec Badaboom. Add in Memory include to CDUtils.cpp 2012-10-30 02:45:42 +00:00
skidau 303b0f6b6d Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa. 2012-10-29 14:03:28 +11:00
skidau 882d5161f8 Merge branch 'Capcom-Music-Loop'
* Capcom-Music-Loop:
  Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged.  This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode.  Fixes issue 2723.
  Changed the loop end address detection to an exact match with the current address for ADPCM audio.  Fixes the non-looping music in PN03.
2012-10-28 13:36:34 +11:00
rog 95d55ed1c7 fixes for backing up wii saves when playing a movie 2012-10-26 20:04:06 -04:00
rog 8921fe0d09 move wii saves to a backup if playing a movie that starts with no save 2012-10-26 17:36:18 -04:00
rog 0bc2021284 save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough. 2012-10-25 03:15:54 -04:00
rog 8dfb12da3e stuff 2012-10-24 23:21:34 -04:00
rog 76a6917fdf Check game ID against what is recorded to the .dtm 2012-10-24 19:42:04 -04:00
rog 7ee455ce3b When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config. 2012-10-24 18:44:26 -04:00
rog 7006cd1217 i'm still not using a branch to fix the name of a variable 2012-10-24 15:32:02 -04:00