save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough.
This commit is contained in:
parent
8dfb12da3e
commit
0bc2021284
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@ -123,7 +123,7 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bDSPHLE = Movie::IsDSPHLE();
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StartUp.bProgressive = Movie::IsProgressive();
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StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
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if (Movie::IsUsingMemcard() && Movie::IsBlankMemcard())
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if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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{
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if (File::Exists("Movie.raw"))
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File::Delete("Movie.raw");
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@ -52,7 +52,7 @@ CEXIMemoryCard::CEXIMemoryCard(const int index)
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, m_bDirty(false)
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{
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m_strFilename = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA : SConfig::GetInstance().m_strMemoryCardB;
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if (Movie::IsUsingMemcard() && Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsBlankMemcard())
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if (Movie::IsUsingMemcard() && Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsStartingFromClearSave())
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m_strFilename = "Movie.raw";
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// we're potentially leaking events here, since there's no UnregisterEvent until emu shutdown, but I guess it's inconsequential
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@ -57,6 +57,7 @@
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#include "NandPaths.h"
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#include "CommonPaths.h"
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#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "../Movie.h"
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std::string CWII_IPC_HLE_Device_es::m_ContentFile;
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@ -891,6 +892,16 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(u8* _pTMD, u32 _sz)
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File::CreateFullPath(tmdPath);
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File::CreateFullPath(Common::GetTitleDataPath(tmdTitleID));
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Movie::g_titleID = tmdTitleID;
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if (Movie::IsRecordingInput())
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{
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// TODO: Check for the actual save data
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if (File::Exists((Common::GetTitleDataPath(tmdTitleID) + "banner.bin").c_str()))
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Movie::g_bClearSave = false;
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else
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Movie::g_bClearSave = true;
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}
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if(!File::Exists(tmdPath))
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{
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File::IOFile _pTMDFile(tmdPath, "wb");
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@ -35,6 +35,7 @@
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#include "HW/EXI_Device.h"
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#include "HW/EXI_Channel.h"
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#include "HW/DVDInterface.h"
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#include "../../Common/Src/NandPaths.h"
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// large enough for just over 24 hours of single-player recording
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#define MAX_DTM_LENGTH (40 * 1024 * 1024)
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@ -60,19 +61,14 @@ u64 g_currentFrame = 0, g_totalFrames = 0; // VI
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u64 g_currentLagCount = 0, g_totalLagCount = 0; // just stats
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u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
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u64 g_recordingStartTime; // seconds since 1970 that recording started
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bool bSaveConfig = false;
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bool bSkipIdle = false;
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bool bDualCore = false;
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bool bProgressive = false;
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bool bDSPHLE = false;
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bool bFastDiscSpeed = false;
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bool bSaveConfig, bSkipIdle, bDualCore, bProgressive, bDSPHLE, bFastDiscSpeed = false;
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bool bMemcard, g_bClearSave = false;
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std::string videoBackend = "opengl";
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int iCPUCore = 1;
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bool bMemcard;
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bool bBlankMC = false;
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bool g_bDiscChange = false;
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std::string g_discChange = "";
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std::string author = "";
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u64 g_titleID = 0;
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bool g_bRecordingFromSaveState = false;
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bool g_bPolled = false;
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@ -324,9 +320,9 @@ int GetCPUMode()
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return iCPUCore;
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}
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bool IsBlankMemcard()
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bool IsStartingFromClearSave()
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{
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return bBlankMC;
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return g_bClearSave;
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}
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bool IsUsingMemcard()
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@ -393,6 +389,14 @@ bool BeginRecordingInput(int controllers)
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State::SaveAs(tmpStateFilename.c_str());
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g_bRecordingFromSaveState = true;
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// This is only done here if starting from save state because otherwise we won't have the titleid.
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// If not starting from save state, it's set in WII_IPC_HLE_Device_es.cpp. There's probably a way to get this in Movie::Init, but i can't find one.
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// TODO: find a way to GetTitleDataPath() from Movie::Init()
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if (File::Exists((Common::GetTitleDataPath(g_titleID) + "banner.bin").c_str()))
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Movie::g_bClearSave = false;
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else
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Movie::g_bClearSave = true;
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}
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g_playMode = MODE_RECORDING;
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GetSettings();
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@ -626,7 +630,7 @@ void ReadHeader()
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bDSPHLE = tmpHeader.bDSPHLE;
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bFastDiscSpeed = tmpHeader.bFastDiscSpeed;
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iCPUCore = tmpHeader.CPUCore;
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bBlankMC = tmpHeader.bBlankMC;
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g_bClearSave = tmpHeader.bClearSave;
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bMemcard = tmpHeader.bMemcard;
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}
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@ -1078,7 +1082,7 @@ void SaveRecording(const char *filename)
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header.bUseXFB = g_ActiveConfig.bUseXFB;
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header.bUseRealXFB = g_ActiveConfig.bUseRealXFB;
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header.bMemcard = bMemcard;
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header.bBlankMC = bBlankMC;
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header.bClearSave = g_bClearSave;
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strncpy((char *)header.discChange, g_discChange.c_str(),ARRAYSIZE(header.discChange));
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// TODO: prompt the user for author name. It's currently always blank, unless the user manually edits the .dtm file.
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strncpy((char *)header.author, author.c_str(),ARRAYSIZE(header.author));
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@ -1136,7 +1140,8 @@ void GetSettings()
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bFastDiscSpeed = SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed;
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videoBackend = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend;
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iCPUCore = SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore;
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bBlankMC = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
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if (!Core::g_CoreStartupParameter.bWii)
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g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
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bMemcard = SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD;
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}
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};
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@ -61,8 +61,9 @@ static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes")
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#pragma pack(pop)
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// Global declarations
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extern bool g_bFrameStep, g_bPolled, g_bReadOnly, g_bDiscChange;
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extern bool g_bFrameStep, g_bPolled, g_bReadOnly, g_bDiscChange, g_bClearSave;
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extern PlayMode g_playMode;
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extern u64 g_titleID;
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extern u32 g_framesToSkip, g_frameSkipCounter;
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@ -117,7 +118,7 @@ struct DTMHeader {
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bool bUseXFB;
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bool bUseRealXFB;
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bool bMemcard;
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bool bBlankMC; // Create a new memory card when playing back a movie if true
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bool bClearSave; // Create a new memory card when playing back a movie if true
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u8 reserved[16]; // Padding for any new config options
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u8 discChange[40]; // Name of iso file to switch to, for two disc games.
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u8 reserved2[47]; // Make heading 256 bytes, just because we can
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@ -148,7 +149,7 @@ bool IsSkipIdle();
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bool IsDSPHLE();
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bool IsFastDiscSpeed();
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int GetCPUMode();
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bool IsBlankMemcard();
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bool IsStartingFromClearSave();
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bool IsUsingMemcard();
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void SetGraphicsConfig();
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void GetSettings();
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