Merge branch 'efb_scaling_fixes'.
This commit is contained in:
commit
4ff9e03509
|
@ -10,6 +10,9 @@ XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB
|
|||
FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
|
||||
const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
|
||||
|
||||
unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
|
||||
unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
|
||||
|
||||
FramebufferManagerBase::FramebufferManagerBase()
|
||||
{
|
||||
m_realXFBSource = NULL;
|
||||
|
@ -226,3 +229,31 @@ void FramebufferManagerBase::ReplaceVirtualXFB()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width)
|
||||
{
|
||||
if (g_ActiveConfig.RealXFBEnabled())
|
||||
return x;
|
||||
|
||||
if (g_ActiveConfig.b3DVision)
|
||||
{
|
||||
// This works, yet the version in the else doesn't. No idea why.
|
||||
return x * (int)backbuffer_width / (int)FramebufferManagerBase::LastXfbWidth();
|
||||
}
|
||||
else
|
||||
return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth();
|
||||
}
|
||||
|
||||
int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height)
|
||||
{
|
||||
if (g_ActiveConfig.RealXFBEnabled())
|
||||
return y;
|
||||
|
||||
if (g_ActiveConfig.b3DVision)
|
||||
{
|
||||
// This works, yet the version in the else doesn't. No idea why.
|
||||
return y * (int)backbuffer_height / (int)FramebufferManagerBase::LastXfbHeight();
|
||||
}
|
||||
else
|
||||
return y * (int)Renderer::GetTargetRectangle().GetHeight() / (int)FramebufferManagerBase::LastXfbHeight();
|
||||
}
|
||||
|
|
|
@ -50,6 +50,14 @@ public:
|
|||
static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
|
||||
static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
|
||||
|
||||
static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
|
||||
static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; }
|
||||
static unsigned int LastXfbWidth() { return s_last_xfb_width; }
|
||||
static unsigned int LastXfbHeight() { return s_last_xfb_height; }
|
||||
|
||||
static int ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width);
|
||||
static int ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height);
|
||||
|
||||
protected:
|
||||
struct VirtualXFB
|
||||
{
|
||||
|
@ -85,6 +93,9 @@ private:
|
|||
static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
|
||||
|
||||
static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
|
||||
|
||||
static unsigned int s_last_xfb_width;
|
||||
static unsigned int s_last_xfb_height;
|
||||
};
|
||||
|
||||
extern FramebufferManagerBase *g_framebuffer_manager;
|
||||
|
|
|
@ -67,12 +67,7 @@ int Renderer::s_target_height;
|
|||
int Renderer::s_backbuffer_width;
|
||||
int Renderer::s_backbuffer_height;
|
||||
|
||||
// ratio of backbuffer size and render area size
|
||||
float Renderer::xScale;
|
||||
float Renderer::yScale;
|
||||
|
||||
unsigned int Renderer::s_XFB_width;
|
||||
unsigned int Renderer::s_XFB_height;
|
||||
TargetRectangle Renderer::target_rc;
|
||||
|
||||
int Renderer::s_LastEFBScale;
|
||||
|
||||
|
@ -81,6 +76,11 @@ bool Renderer::XFBWrited;
|
|||
bool Renderer::s_EnableDLCachingAfterRecording;
|
||||
|
||||
unsigned int Renderer::prev_efb_format = (unsigned int)-1;
|
||||
unsigned int Renderer::efb_scale_numeratorX = 1;
|
||||
unsigned int Renderer::efb_scale_numeratorY = 1;
|
||||
unsigned int Renderer::efb_scale_denominatorX = 1;
|
||||
unsigned int Renderer::efb_scale_denominatorY = 1;
|
||||
unsigned int Renderer::ssaa_multiplier = 1;
|
||||
|
||||
|
||||
Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
|
||||
|
@ -98,6 +98,8 @@ Renderer::~Renderer()
|
|||
// invalidate previous efb format
|
||||
prev_efb_format = (unsigned int)-1;
|
||||
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = ssaa_multiplier = 1;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
|
||||
AVIDump::Stop();
|
||||
|
@ -121,64 +123,117 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
|||
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
|
||||
XFBWrited = true;
|
||||
|
||||
// XXX: Without the VI, how would we know what kind of field this is? So
|
||||
// just use progressive.
|
||||
if (g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
|
||||
}
|
||||
else
|
||||
{
|
||||
// XXX: Without the VI, how would we know what kind of field this is? So
|
||||
// just use progressive.
|
||||
g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
|
||||
Common::AtomicStoreRelease(s_swapRequested, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
|
||||
int Renderer::EFBToScaledX(int x)
|
||||
{
|
||||
switch (g_ActiveConfig.iEFBScale)
|
||||
{
|
||||
case 3: // 1.5x
|
||||
scaledX = (x / 2) * 3;
|
||||
scaledY = (y / 2) * 3;
|
||||
break;
|
||||
case 4: // 2x
|
||||
scaledX = x * 2;
|
||||
scaledY = y * 2;
|
||||
break;
|
||||
case 5: // 2.5x
|
||||
scaledX = (x / 2) * 5;
|
||||
scaledY = (y / 2) * 5;
|
||||
break;
|
||||
case 6: // 3x
|
||||
scaledX = x * 3;
|
||||
scaledY = y * 3;
|
||||
break;
|
||||
case 7: // 4x
|
||||
scaledX = x * 4;
|
||||
scaledY = y * 4;
|
||||
break;
|
||||
case 0: // fractional
|
||||
return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbWidth(x, s_backbuffer_width);
|
||||
|
||||
default:
|
||||
scaledX = x;
|
||||
scaledY = y;
|
||||
break;
|
||||
return x * (int)ssaa_multiplier * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
|
||||
};
|
||||
}
|
||||
|
||||
int Renderer::EFBToScaledY(int y)
|
||||
{
|
||||
switch (g_ActiveConfig.iEFBScale)
|
||||
{
|
||||
case 0: // fractional
|
||||
return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbHeight(y, s_backbuffer_height);
|
||||
|
||||
default:
|
||||
return y * (int)ssaa_multiplier * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
|
||||
};
|
||||
}
|
||||
|
||||
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
|
||||
{
|
||||
if (g_ActiveConfig.iEFBScale == 0 || g_ActiveConfig.iEFBScale == 1)
|
||||
{
|
||||
scaledX = x;
|
||||
scaledY = y;
|
||||
}
|
||||
else
|
||||
{
|
||||
scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
|
||||
scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
|
||||
}
|
||||
}
|
||||
|
||||
// return true if target size changed
|
||||
bool Renderer::CalculateTargetSize(int multiplier)
|
||||
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
|
||||
{
|
||||
int newEFBWidth, newEFBHeight;
|
||||
|
||||
// TODO: Ugly. Clean up
|
||||
switch (s_LastEFBScale)
|
||||
{
|
||||
case 2: // 1x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 1;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
case 3: // 1.5x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 3;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 2;
|
||||
break;
|
||||
|
||||
case 4: // 2x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 2;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
case 5: // 2.5x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 5;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 2;
|
||||
break;
|
||||
|
||||
case 6: // 3x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 3;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
case 7: // 4x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 4;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
default: // fractional & integral handled later
|
||||
break;
|
||||
}
|
||||
|
||||
switch (s_LastEFBScale)
|
||||
{
|
||||
case 0: // fractional
|
||||
newEFBWidth = (int)(EFB_WIDTH * xScale);
|
||||
newEFBHeight = (int)(EFB_HEIGHT * yScale);
|
||||
break;
|
||||
case 1: // integral
|
||||
newEFBWidth = EFB_WIDTH * (int)ceilf(xScale);
|
||||
newEFBHeight = EFB_HEIGHT * (int)ceilf(yScale);
|
||||
newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, framebuffer_width);
|
||||
newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, framebuffer_height);
|
||||
|
||||
if (s_LastEFBScale == 1)
|
||||
{
|
||||
newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
|
||||
newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
|
||||
}
|
||||
efb_scale_numeratorX = newEFBWidth;
|
||||
efb_scale_denominatorX = EFB_WIDTH;
|
||||
efb_scale_numeratorY = newEFBHeight;
|
||||
efb_scale_denominatorY = EFB_HEIGHT;
|
||||
break;
|
||||
|
||||
default:
|
||||
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, newEFBWidth, newEFBHeight);
|
||||
break;
|
||||
|
@ -186,6 +241,7 @@ bool Renderer::CalculateTargetSize(int multiplier)
|
|||
|
||||
newEFBWidth *= multiplier;
|
||||
newEFBHeight *= multiplier;
|
||||
ssaa_multiplier = multiplier;
|
||||
|
||||
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
|
||||
{
|
||||
|
@ -311,27 +367,125 @@ void Renderer::DrawDebugText()
|
|||
}
|
||||
}
|
||||
|
||||
void Renderer::CalculateXYScale(const TargetRectangle& dst_rect)
|
||||
// TODO: remove
|
||||
extern bool g_aspect_wide;
|
||||
|
||||
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
|
||||
{
|
||||
if (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)
|
||||
float FloatGLWidth = (float)backbuffer_width;
|
||||
float FloatGLHeight = (float)backbuffer_height;
|
||||
float FloatXOffset = 0;
|
||||
float FloatYOffset = 0;
|
||||
|
||||
// The rendering window size
|
||||
const float WinWidth = FloatGLWidth;
|
||||
const float WinHeight = FloatGLHeight;
|
||||
|
||||
// Handle aspect ratio.
|
||||
// Default to auto.
|
||||
bool use16_9 = g_aspect_wide;
|
||||
|
||||
// Update aspect ratio hack values
|
||||
// Won't take effect until next frame
|
||||
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
||||
if ( g_ActiveConfig.bWidescreenHack )
|
||||
{
|
||||
xScale = 1.0f;
|
||||
yScale = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_ActiveConfig.b3DVision)
|
||||
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
|
||||
float target_aspect;
|
||||
|
||||
switch ( g_ActiveConfig.iAspectRatio )
|
||||
{
|
||||
// This works, yet the version in the else doesn't. No idea why.
|
||||
xScale = (float)(s_backbuffer_width-1) / (float)(s_XFB_width-1);
|
||||
yScale = (float)(s_backbuffer_height-1) / (float)(s_XFB_height-1);
|
||||
case ASPECT_FORCE_16_9 :
|
||||
target_aspect = 16.0f / 9.0f;
|
||||
break;
|
||||
case ASPECT_FORCE_4_3 :
|
||||
target_aspect = 4.0f / 3.0f;
|
||||
break;
|
||||
case ASPECT_STRETCH :
|
||||
target_aspect = WinWidth / WinHeight;
|
||||
break;
|
||||
default :
|
||||
// ASPECT_AUTO == no hacking
|
||||
target_aspect = source_aspect;
|
||||
break;
|
||||
}
|
||||
|
||||
float adjust = source_aspect / target_aspect;
|
||||
if ( adjust > 1 )
|
||||
{
|
||||
// Vert+
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1/adjust;
|
||||
}
|
||||
else
|
||||
{
|
||||
xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(s_XFB_width-1);
|
||||
yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(s_XFB_height-1);
|
||||
// Hor+
|
||||
g_Config.fAspectRatioHackW = adjust;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hack is disabled
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
|
||||
// Check for force-settings and override.
|
||||
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
||||
use16_9 = true;
|
||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
||||
use16_9 = false;
|
||||
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
{
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
|
||||
if (Ratio > 1.0f)
|
||||
{
|
||||
// Scale down and center in the X direction.
|
||||
FloatGLWidth /= Ratio;
|
||||
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
||||
}
|
||||
// The window is too high, we have to limit the height
|
||||
else
|
||||
{
|
||||
// Scale down and center in the Y direction.
|
||||
FloatGLHeight *= Ratio;
|
||||
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
||||
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
||||
// ------------------
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
||||
{
|
||||
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
||||
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
||||
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
||||
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
||||
// The new width and height
|
||||
FloatGLWidth = FloatGLWidth * Ratio;
|
||||
FloatGLHeight = FloatGLHeight * Ratio;
|
||||
// Adjust the X and Y offset
|
||||
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
||||
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
||||
}
|
||||
|
||||
int XOffset = (int)(FloatXOffset + 0.5f);
|
||||
int YOffset = (int)(FloatYOffset + 0.5f);
|
||||
int iWhidth = (int)ceil(FloatGLWidth);
|
||||
int iHeight = (int)ceil(FloatGLHeight);
|
||||
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
||||
iHeight -= iHeight % 4;
|
||||
|
||||
target_rc.left = XOffset;
|
||||
target_rc.top = YOffset;
|
||||
target_rc.right = XOffset + iWhidth;
|
||||
target_rc.bottom = YOffset + iHeight;
|
||||
}
|
||||
|
||||
void Renderer::SetWindowSize(int width, int height)
|
||||
|
|
|
@ -74,10 +74,6 @@ public:
|
|||
static int GetBackbufferWidth() { return s_backbuffer_width; }
|
||||
static int GetBackbufferHeight() { return s_backbuffer_height; }
|
||||
|
||||
// XFB scale - TODO: Remove this and add two XFBToScaled functions instead
|
||||
static float GetXFBScaleX() { return xScale; }
|
||||
static float GetXFBScaleY() { return yScale; }
|
||||
|
||||
static void SetWindowSize(int width, int height);
|
||||
|
||||
// EFB coordinate conversion functions
|
||||
|
@ -85,9 +81,13 @@ public:
|
|||
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
||||
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
|
||||
|
||||
static const TargetRectangle& GetTargetRectangle() { return target_rc; }
|
||||
static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
|
||||
|
||||
|
||||
// Use this to upscale native EFB coordinates to IDEAL internal resolution
|
||||
static unsigned int EFBToScaledX(int x) { return x * GetTargetWidth() / EFB_WIDTH; }
|
||||
static unsigned int EFBToScaledY(int y) { return y * GetTargetHeight() / EFB_HEIGHT; }
|
||||
static int EFBToScaledX(int x);
|
||||
static int EFBToScaledY(int y);
|
||||
|
||||
// Floating point versions of the above - only use them if really necessary
|
||||
static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
|
||||
|
@ -133,8 +133,7 @@ public:
|
|||
protected:
|
||||
|
||||
static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
|
||||
static bool CalculateTargetSize(int multiplier = 1);
|
||||
static void CalculateXYScale(const TargetRectangle& dst_rect);
|
||||
static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier = 1);
|
||||
|
||||
static void CheckFifoRecording();
|
||||
static void RecordVideoMemory();
|
||||
|
@ -159,12 +158,7 @@ protected:
|
|||
static int s_backbuffer_width;
|
||||
static int s_backbuffer_height;
|
||||
|
||||
// ratio of backbuffer size and render area size - TODO: Remove these!
|
||||
static float xScale;
|
||||
static float yScale;
|
||||
|
||||
static unsigned int s_XFB_width;
|
||||
static unsigned int s_XFB_height;
|
||||
static TargetRectangle target_rc;
|
||||
|
||||
// can probably eliminate this static var
|
||||
static int s_LastEFBScale;
|
||||
|
@ -176,6 +170,11 @@ protected:
|
|||
|
||||
private:
|
||||
static unsigned int prev_efb_format;
|
||||
static unsigned int efb_scale_numeratorX;
|
||||
static unsigned int efb_scale_numeratorY;
|
||||
static unsigned int efb_scale_denominatorX;
|
||||
static unsigned int efb_scale_denominatorY;
|
||||
static unsigned int ssaa_multiplier;
|
||||
};
|
||||
|
||||
extern Renderer *g_renderer;
|
||||
|
|
|
@ -292,125 +292,3 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
|||
|
||||
iniFile.Save(game_ini);
|
||||
}
|
||||
|
||||
|
||||
// TODO: remove
|
||||
extern bool g_aspect_wide;
|
||||
|
||||
// TODO: Figure out a better place for this function.
|
||||
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
|
||||
{
|
||||
float FloatGLWidth = (float)backbuffer_width;
|
||||
float FloatGLHeight = (float)backbuffer_height;
|
||||
float FloatXOffset = 0;
|
||||
float FloatYOffset = 0;
|
||||
|
||||
// The rendering window size
|
||||
const float WinWidth = FloatGLWidth;
|
||||
const float WinHeight = FloatGLHeight;
|
||||
|
||||
// Handle aspect ratio.
|
||||
// Default to auto.
|
||||
bool use16_9 = g_aspect_wide;
|
||||
|
||||
// Update aspect ratio hack values
|
||||
// Won't take effect until next frame
|
||||
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
||||
if ( g_ActiveConfig.bWidescreenHack )
|
||||
{
|
||||
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
|
||||
float target_aspect;
|
||||
|
||||
switch ( g_ActiveConfig.iAspectRatio )
|
||||
{
|
||||
case ASPECT_FORCE_16_9 :
|
||||
target_aspect = 16.0f / 9.0f;
|
||||
break;
|
||||
case ASPECT_FORCE_4_3 :
|
||||
target_aspect = 4.0f / 3.0f;
|
||||
break;
|
||||
case ASPECT_STRETCH :
|
||||
target_aspect = WinWidth / WinHeight;
|
||||
break;
|
||||
default :
|
||||
// ASPECT_AUTO == no hacking
|
||||
target_aspect = source_aspect;
|
||||
break;
|
||||
}
|
||||
|
||||
float adjust = source_aspect / target_aspect;
|
||||
if ( adjust > 1 )
|
||||
{
|
||||
// Vert+
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1/adjust;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hor+
|
||||
g_Config.fAspectRatioHackW = adjust;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hack is disabled
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
|
||||
// Check for force-settings and override.
|
||||
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
||||
use16_9 = true;
|
||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
||||
use16_9 = false;
|
||||
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
{
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
|
||||
if (Ratio > 1.0f)
|
||||
{
|
||||
// Scale down and center in the X direction.
|
||||
FloatGLWidth /= Ratio;
|
||||
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
||||
}
|
||||
// The window is too high, we have to limit the height
|
||||
else
|
||||
{
|
||||
// Scale down and center in the Y direction.
|
||||
FloatGLHeight *= Ratio;
|
||||
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
||||
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
||||
// ------------------
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
||||
{
|
||||
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
||||
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
||||
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
||||
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
||||
// The new width and height
|
||||
FloatGLWidth = FloatGLWidth * Ratio;
|
||||
FloatGLHeight = FloatGLHeight * Ratio;
|
||||
// Adjust the X and Y offset
|
||||
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
||||
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
||||
}
|
||||
|
||||
int XOffset = (int)(FloatXOffset + 0.5f);
|
||||
int YOffset = (int)(FloatYOffset + 0.5f);
|
||||
int iWhidth = (int)ceil(FloatGLWidth);
|
||||
int iHeight = (int)ceil(FloatGLHeight);
|
||||
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
||||
iHeight -= iHeight % 4;
|
||||
rc->left = XOffset;
|
||||
rc->top = flip ? (int)(YOffset + iHeight) : YOffset;
|
||||
rc->right = XOffset + iWhidth;
|
||||
rc->bottom = flip ? YOffset : (int)(YOffset + iHeight);
|
||||
}
|
||||
|
|
|
@ -163,6 +163,12 @@ struct VideoConfig
|
|||
bool bSupportsFormatReinterpretation;
|
||||
bool bSupportsPixelLighting;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
|
||||
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
|
||||
bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
|
||||
bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
|
||||
};
|
||||
|
||||
extern VideoConfig g_Config;
|
||||
|
@ -171,6 +177,4 @@ extern VideoConfig g_ActiveConfig;
|
|||
// Called every frame.
|
||||
void UpdateActiveConfig();
|
||||
|
||||
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
|
||||
|
||||
#endif // _VIDEO_CONFIG_H_
|
||||
|
|
|
@ -181,15 +181,12 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
|
|||
|
||||
void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
|
||||
{
|
||||
const float scaleX = Renderer::GetXFBScaleX();
|
||||
const float scaleY = Renderer::GetXFBScaleY();
|
||||
|
||||
TargetRectangle targetSource;
|
||||
|
||||
targetSource.top = (int)(sourceRc.top *scaleY);
|
||||
targetSource.bottom = (int)(sourceRc.bottom *scaleY);
|
||||
targetSource.left = (int)(sourceRc.left *scaleX);
|
||||
targetSource.right = (int)(sourceRc.right * scaleX);
|
||||
targetSource.top = ScaleToVirtualXfbHeight(sourceRc.top, Renderer::GetBackbufferHeight());
|
||||
targetSource.bottom = ScaleToVirtualXfbHeight(sourceRc.bottom, Renderer::GetBackbufferHeight());
|
||||
targetSource.left = ScaleToVirtualXfbWidth(sourceRc.left, Renderer::GetBackbufferWidth());
|
||||
targetSource.right = ScaleToVirtualXfbWidth(sourceRc.right, Renderer::GetBackbufferWidth());
|
||||
|
||||
*width = targetSource.right - targetSource.left;
|
||||
*height = targetSource.bottom - targetSource.top;
|
||||
|
|
|
@ -349,17 +349,14 @@ Renderer::Renderer()
|
|||
s_backbuffer_width = D3D::GetBackBufferWidth();
|
||||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
|
||||
s_XFB_width = MAX_XFB_WIDTH;
|
||||
s_XFB_height = MAX_XFB_HEIGHT;
|
||||
FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
|
||||
FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
|
||||
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
|
||||
CalculateXYScale(dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
s_LastAA = g_ActiveConfig.iMultisampleMode;
|
||||
s_LastEFBScale = g_ActiveConfig.iEFBScale;
|
||||
CalculateTargetSize();
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
SetupDeviceObjects();
|
||||
|
||||
|
@ -902,7 +899,7 @@ void formatBufferDump(const char *in, char *out, int w, int h, int p)
|
|||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
||||
{
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
AVIDump::AddFrame(frame_data);
|
||||
|
@ -928,13 +925,12 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
ResetAPIState();
|
||||
|
||||
// Prepare to copy the XFBs to our backbuffer
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
int X = dst_rect.left;
|
||||
int Y = dst_rect.top;
|
||||
int Width = dst_rect.right - dst_rect.left;
|
||||
int Height = dst_rect.bottom - dst_rect.top;
|
||||
int X = GetTargetRectangle().left;
|
||||
int Y = GetTargetRectangle().top;
|
||||
int Width = GetTargetRectangle().right - GetTargetRectangle().left;
|
||||
int Height = GetTargetRectangle().bottom - GetTargetRectangle().top;
|
||||
|
||||
// TODO: Redundant checks...
|
||||
if (X < 0) X = 0;
|
||||
|
@ -978,7 +974,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
MathUtil::Rectangle<float> drawRc;
|
||||
|
||||
if (g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
drawRc.top = 1;
|
||||
drawRc.bottom = -1;
|
||||
drawRc.left = -1;
|
||||
drawRc.right = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// use virtual xfb with offset
|
||||
int xfbHeight = xfbSource->srcHeight;
|
||||
|
@ -999,13 +1002,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
//drawRc.left *= hScale;
|
||||
//drawRc.right *= hScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawRc.top = 1;
|
||||
drawRc.bottom = -1;
|
||||
drawRc.left = -1;
|
||||
drawRc.right = 1;
|
||||
}
|
||||
|
||||
xfbSource->Draw(sourceRc, drawRc, 0, 0);
|
||||
}
|
||||
|
@ -1022,7 +1018,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// done with drawing the game stuff, good moment to save a screenshot
|
||||
if (s_bScreenshot)
|
||||
{
|
||||
SaveScreenshot(s_sScreenshotName, dst_rect);
|
||||
SaveScreenshot(s_sScreenshotName, GetTargetRectangle());
|
||||
s_bScreenshot = false;
|
||||
}
|
||||
|
||||
|
@ -1039,8 +1035,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
D3D::context->CopyResource(s_screenshot_texture, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
s_recordWidth = dst_rect.GetWidth();
|
||||
s_recordHeight = dst_rect.GetHeight();
|
||||
s_recordWidth = GetTargetRectangle().GetWidth();
|
||||
s_recordHeight = GetTargetRectangle().GetHeight();
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!bAVIDumping)
|
||||
{
|
||||
|
@ -1066,7 +1062,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
w = s_recordWidth;
|
||||
h = s_recordHeight;
|
||||
}
|
||||
char* source_ptr = (char*)map.pData + dst_rect.left*4 + dst_rect.top*map.RowPitch;
|
||||
char* source_ptr = (char*)map.pData + GetTargetRectangle().left*4 + GetTargetRectangle().top*map.RowPitch;
|
||||
formatBufferDump(source_ptr, frame_data, s_recordWidth, s_recordHeight, map.RowPitch);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
D3D::context->Unmap(s_screenshot_texture, 0);
|
||||
|
@ -1142,15 +1138,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
bool xfbchanged = false;
|
||||
|
||||
if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
s_XFB_width = fbWidth;
|
||||
s_XFB_height = fbHeight;
|
||||
if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
|
||||
unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
|
||||
FramebufferManagerBase::SetLastXfbWidth(w);
|
||||
FramebufferManagerBase::SetLastXfbHeight(h);
|
||||
}
|
||||
|
||||
// update FPS counter
|
||||
|
@ -1183,12 +1177,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
}
|
||||
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
|
||||
CalculateXYScale(dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
s_LastEFBScale = g_ActiveConfig.iEFBScale;
|
||||
CalculateTargetSize();
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL);
|
||||
|
||||
|
|
|
@ -149,15 +149,12 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
|
|||
|
||||
void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
|
||||
{
|
||||
const float scaleX = Renderer::GetXFBScaleX();
|
||||
const float scaleY = Renderer::GetXFBScaleY();
|
||||
|
||||
TargetRectangle targetSource;
|
||||
|
||||
targetSource.top = (int)(sourceRc.top *scaleY);
|
||||
targetSource.bottom = (int)(sourceRc.bottom *scaleY);
|
||||
targetSource.left = (int)(sourceRc.left *scaleX);
|
||||
targetSource.right = (int)(sourceRc.right * scaleX);
|
||||
targetSource.top = ScaleToVirtualXfbHeight(sourceRc.top, Renderer::GetBackbufferHeight());
|
||||
targetSource.bottom = ScaleToVirtualXfbHeight(sourceRc.bottom, Renderer::GetBackbufferHeight());
|
||||
targetSource.left = ScaleToVirtualXfbWidth(sourceRc.left, Renderer::GetBackbufferWidth());
|
||||
targetSource.right = ScaleToVirtualXfbWidth(sourceRc.right, Renderer::GetBackbufferWidth());
|
||||
|
||||
*width = targetSource.right - targetSource.left;
|
||||
*height = targetSource.bottom - targetSource.top;
|
||||
|
|
|
@ -280,19 +280,16 @@ Renderer::Renderer()
|
|||
s_backbuffer_width = D3D::GetBackBufferWidth();
|
||||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
|
||||
s_XFB_width = MAX_XFB_WIDTH;
|
||||
s_XFB_height = MAX_XFB_HEIGHT;
|
||||
FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
|
||||
FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
|
||||
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
|
||||
CalculateXYScale(dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
s_LastAA = g_ActiveConfig.iMultisampleMode;
|
||||
int SupersampleCoeficient = (s_LastAA % 3) + 1;
|
||||
|
||||
s_LastEFBScale = g_ActiveConfig.iEFBScale;
|
||||
CalculateTargetSize(SupersampleCoeficient);
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height, SupersampleCoeficient);
|
||||
|
||||
// Make sure to use valid texture sizes
|
||||
D3D::FixTextureSize(s_target_width, s_target_height);
|
||||
|
@ -837,7 +834,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
|||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
||||
{
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
AVIDump::AddFrame(frame_data);
|
||||
|
@ -888,8 +885,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
D3DVIEWPORT9 vp;
|
||||
|
||||
// Clear full target screen (edges, borders etc)
|
||||
|
@ -909,10 +905,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
||||
}
|
||||
|
||||
int X = dst_rect.left;
|
||||
int Y = dst_rect.top;
|
||||
int Width = dst_rect.right - dst_rect.left;
|
||||
int Height = dst_rect.bottom - dst_rect.top;
|
||||
int X = GetTargetRectangle().left;
|
||||
int Y = GetTargetRectangle().top;
|
||||
int Width = GetTargetRectangle().right - GetTargetRectangle().left;
|
||||
int Height = GetTargetRectangle().bottom - GetTargetRectangle().top;
|
||||
|
||||
// Sanity check
|
||||
if (X < 0) X = 0;
|
||||
|
@ -955,7 +951,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
MathUtil::Rectangle<float> drawRc;
|
||||
|
||||
if (!g_ActiveConfig.bUseRealXFB)
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
drawRc.top = -1;
|
||||
drawRc.bottom = 1;
|
||||
drawRc.left = -1;
|
||||
drawRc.right = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// use virtual xfb with offset
|
||||
int xfbHeight = xfbSource->srcHeight;
|
||||
|
@ -969,20 +972,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
// The following code disables auto stretch. Kept for reference.
|
||||
// scale draw area for a 1 to 1 pixel mapping with the draw target
|
||||
//float vScale = (float)fbHeight / (float)dst_rect.GetHeight();
|
||||
//float hScale = (float)fbWidth / (float)dst_rect.GetWidth();
|
||||
//float vScale = (float)fbHeight / (float)GetTargetRectangle().GetHeight();
|
||||
//float hScale = (float)fbWidth / (float)GetTargetRectangle().GetWidth();
|
||||
//drawRc.top *= vScale;
|
||||
//drawRc.bottom *= vScale;
|
||||
//drawRc.left *= hScale;
|
||||
//drawRc.right *= hScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawRc.top = -1;
|
||||
drawRc.bottom = 1;
|
||||
drawRc.left = -1;
|
||||
drawRc.right = 1;
|
||||
}
|
||||
|
||||
xfbSource->Draw(sourceRc, drawRc, Width, Height);
|
||||
}
|
||||
|
@ -1019,7 +1015,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (s_bScreenshot)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
SaveScreenshot(s_sScreenshotName, dst_rect);
|
||||
SaveScreenshot(s_sScreenshotName, GetTargetRectangle());
|
||||
s_bScreenshot = false;
|
||||
}
|
||||
|
||||
|
@ -1033,8 +1029,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
s_recordWidth = dst_rect.GetWidth();
|
||||
s_recordHeight = dst_rect.GetHeight();
|
||||
s_recordWidth = GetTargetRectangle().GetWidth();
|
||||
s_recordHeight = GetTargetRectangle().GetHeight();
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!bAVIDumping)
|
||||
{
|
||||
|
@ -1051,7 +1047,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (bAVIDumping)
|
||||
{
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, dst_rect.AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, GetTargetRectangle().AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
{
|
||||
if (!frame_data || w != s_recordWidth || h != s_recordHeight)
|
||||
{
|
||||
|
@ -1138,15 +1134,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
bool xfbchanged = false;
|
||||
|
||||
if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
s_XFB_width = fbWidth;
|
||||
s_XFB_height = fbHeight;
|
||||
if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
|
||||
unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
|
||||
FramebufferManagerBase::SetLastXfbWidth(w);
|
||||
FramebufferManagerBase::SetLastXfbHeight(h);
|
||||
}
|
||||
|
||||
u32 newAA = g_ActiveConfig.iMultisampleMode;
|
||||
|
@ -1155,14 +1149,12 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
{
|
||||
s_LastAA = newAA;
|
||||
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
|
||||
CalculateXYScale(dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
int SupersampleCoeficient = (s_LastAA % 3) + 1;
|
||||
|
||||
s_LastEFBScale = g_ActiveConfig.iEFBScale;
|
||||
CalculateTargetSize(SupersampleCoeficient);
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height, SupersampleCoeficient);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
|
|
|
@ -363,16 +363,14 @@ Renderer::Renderer()
|
|||
if (!GLEW_ARB_texture_non_power_of_two)
|
||||
WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported.");
|
||||
|
||||
s_XFB_width = MAX_XFB_WIDTH;
|
||||
s_XFB_height = MAX_XFB_HEIGHT;
|
||||
// TODO: Move these somewhere else?
|
||||
FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
|
||||
FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
|
||||
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
|
||||
CalculateXYScale(dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
s_LastEFBScale = g_ActiveConfig.iEFBScale;
|
||||
CalculateTargetSize();
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
// Because of the fixed framebuffer size we need to disable the resolution
|
||||
// options while running
|
||||
|
@ -997,7 +995,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
||||
{
|
||||
static int w = 0, h = 0;
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
{
|
||||
|
@ -1017,7 +1015,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2;
|
||||
u32 xfbCount = 0;
|
||||
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
if (g_ActiveConfig.VirtualXFBEnabled() && (!xfbSourceList || xfbCount == 0))
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
{
|
||||
|
@ -1033,8 +1031,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
ResetAPIState();
|
||||
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, true, &dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
TargetRectangle flipped_trc = GetTargetRectangle();
|
||||
|
||||
// Flip top and bottom for some reason; TODO: Fix the code to suck less?
|
||||
int tmp = flipped_trc.top;
|
||||
flipped_trc.top = flipped_trc.bottom;
|
||||
flipped_trc.bottom = tmp;
|
||||
|
||||
// Textured triangles are necessary because of post-processing shaders
|
||||
|
||||
|
@ -1043,7 +1046,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OGL::TextureCache::DisableStage(i);
|
||||
|
||||
// Update GLViewPort
|
||||
glViewport(dst_rect.left, dst_rect.bottom, dst_rect.GetWidth(), dst_rect.GetHeight());
|
||||
glViewport(flipped_trc.left, flipped_trc.bottom, flipped_trc.GetWidth(), flipped_trc.GetHeight());
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
@ -1074,7 +1077,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
MathUtil::Rectangle<float> drawRc;
|
||||
|
||||
if (!g_ActiveConfig.bUseRealXFB)
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
drawRc.top = 1;
|
||||
drawRc.bottom = -1;
|
||||
drawRc.left = -1;
|
||||
drawRc.right = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// use virtual xfb with offset
|
||||
int xfbHeight = xfbSource->srcHeight;
|
||||
|
@ -1088,21 +1098,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
// The following code disables auto stretch. Kept for reference.
|
||||
// scale draw area for a 1 to 1 pixel mapping with the draw target
|
||||
//float vScale = (float)fbHeight / (float)dst_rect.GetHeight();
|
||||
//float hScale = (float)fbWidth / (float)dst_rect.GetWidth();
|
||||
//float vScale = (float)fbHeight / (float)flipped_trc.GetHeight();
|
||||
//float hScale = (float)fbWidth / (float)flipped_trc.GetWidth();
|
||||
//drawRc.top *= vScale;
|
||||
//drawRc.bottom *= vScale;
|
||||
//drawRc.left *= hScale;
|
||||
//drawRc.right *= hScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawRc.top = 1;
|
||||
drawRc.bottom = -1;
|
||||
drawRc.left = -1;
|
||||
drawRc.right = 1;
|
||||
}
|
||||
|
||||
// Tell the OSD Menu about the current internal resolution
|
||||
OSDInternalW = xfbSource->sourceRc.GetWidth(); OSDInternalH = xfbSource->sourceRc.GetHeight();
|
||||
|
||||
|
@ -1174,7 +1176,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (s_bScreenshot)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
SaveScreenshot(s_sScreenshotName, dst_rect);
|
||||
SaveScreenshot(s_sScreenshotName, flipped_trc);
|
||||
// Reset settings
|
||||
s_sScreenshotName.clear();
|
||||
s_bScreenshot = false;
|
||||
|
@ -1185,16 +1187,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
if (!frame_data || w != dst_rect.GetWidth() ||
|
||||
h != dst_rect.GetHeight())
|
||||
if (!frame_data || w != flipped_trc.GetWidth() ||
|
||||
h != flipped_trc.GetHeight())
|
||||
{
|
||||
if (frame_data) delete[] frame_data;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
w = flipped_trc.GetWidth();
|
||||
h = flipped_trc.GetHeight();
|
||||
frame_data = new char[3 * w * h];
|
||||
}
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
|
||||
{
|
||||
if (!bLastFrameDumped)
|
||||
|
@ -1249,11 +1251,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
std::string movie_file_name;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
w = GetTargetRectangle().GetWidth();
|
||||
h = GetTargetRectangle().GetHeight();
|
||||
frame_data = new char[3 * w * h];
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR)
|
||||
{
|
||||
if (!bLastFrameDumped)
|
||||
|
@ -1296,15 +1298,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
bool xfbchanged = false;
|
||||
|
||||
if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
s_XFB_width = fbWidth;
|
||||
s_XFB_height = fbHeight;
|
||||
if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
|
||||
unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
|
||||
FramebufferManagerBase::SetLastXfbWidth(w);
|
||||
FramebufferManagerBase::SetLastXfbHeight(h);
|
||||
}
|
||||
|
||||
bool WindowResized = false;
|
||||
|
@ -1320,11 +1320,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode))
|
||||
{
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
CalculateXYScale(dst_rect);
|
||||
|
||||
if (CalculateTargetSize() || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode))
|
||||
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode)
|
||||
{
|
||||
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
|
||||
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
|
||||
|
|
Loading…
Reference in New Issue