Bound the iteration on the PB list when processing updates.
Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games. Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
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@ -342,7 +342,7 @@ bool CUCode_AX::AXTask(u32& _uMail)
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// Fixing this would require rewriting most of the AX HLE.
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u32 block_addr = uAddress;
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AXPB pb;
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while (block_addr)
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for (int i = 0; block_addr && i < NUMBER_OF_PBS; i++)
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{
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if (!ReadPB(block_addr, pb))
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break;
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