Remove Renderer::xScale and Renderer::yScale.

This commit is contained in:
NeoBrainX 2012-09-29 00:19:28 +02:00
parent 78031c2d54
commit a38bb488d2
9 changed files with 56 additions and 70 deletions

View File

@ -229,3 +229,31 @@ void FramebufferManagerBase::ReplaceVirtualXFB()
}
}
}
unsigned int FramebufferManagerBase::ScaleToVirtualXfbWidth(unsigned int width, unsigned int backbuffer_width)
{
if (g_ActiveConfig.RealXFBEnabled())
return width;
if (g_ActiveConfig.b3DVision)
{
// This works, yet the version in the else doesn't. No idea why.
return width * (backbuffer_width-1) / (FramebufferManagerBase::LastXfbWidth()-1);
}
else
return width * (Renderer::GetTargetRectangle().GetWidth() - 1) / (float)(FramebufferManagerBase::LastXfbWidth()-1);
}
unsigned int FramebufferManagerBase::ScaleToVirtualXfbHeight(unsigned int height, unsigned int backbuffer_height)
{
if (g_ActiveConfig.RealXFBEnabled())
return height;
if (g_ActiveConfig.b3DVision)
{
// This works, yet the version in the else doesn't. No idea why.
return height * (backbuffer_height-1) / (FramebufferManagerBase::LastXfbHeight()-1);
}
else
return height * (Renderer::GetTargetRectangle().GetHeight() - 1) / (float)(FramebufferManagerBase::LastXfbHeight()-1);
}

View File

@ -55,6 +55,9 @@ public:
static unsigned int LastXfbWidth() { return s_last_xfb_width; }
static unsigned int LastXfbHeight() { return s_last_xfb_height; }
static unsigned int ScaleToVirtualXfbWidth(unsigned int width, unsigned int backbuffer_width);
static unsigned int ScaleToVirtualXfbHeight(unsigned int height, unsigned int backbuffer_height);
protected:
struct VirtualXFB
{

View File

@ -67,10 +67,6 @@ int Renderer::s_target_height;
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
// ratio of backbuffer size and render area size
float Renderer::xScale;
float Renderer::yScale;
TargetRectangle Renderer::target_rc;
int Renderer::s_LastEFBScale;
@ -165,19 +161,23 @@ void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
}
// return true if target size changed
bool Renderer::CalculateTargetSize(int multiplier)
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
{
int newEFBWidth, newEFBHeight;
switch (s_LastEFBScale)
{
case 0: // fractional
newEFBWidth = (int)(EFB_WIDTH * xScale);
newEFBHeight = (int)(EFB_HEIGHT * yScale);
break;
case 1: // integral
newEFBWidth = EFB_WIDTH * (int)ceilf(xScale);
newEFBHeight = EFB_HEIGHT * (int)ceilf(yScale);
newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, framebuffer_width);
newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, framebuffer_height);
if (s_LastEFBScale)
{
newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
}
break;
default:
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, newEFBWidth, newEFBHeight);
break;
@ -310,29 +310,6 @@ void Renderer::DrawDebugText()
}
}
void Renderer::CalculateXYScale(const TargetRectangle& dst_rect)
{
if (g_ActiveConfig.RealXFBEnabled())
{
xScale = 1.0f;
yScale = 1.0f;
}
else
{
if (g_ActiveConfig.b3DVision)
{
// This works, yet the version in the else doesn't. No idea why.
xScale = (float)(s_backbuffer_width-1) / (float)(FramebufferManagerBase::LastXfbWidth()-1);
yScale = (float)(s_backbuffer_height-1) / (float)(FramebufferManagerBase::LastXfbHeight()-1);
}
else
{
xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(FramebufferManagerBase::LastXfbWidth()-1);
yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(FramebufferManagerBase::LastXfbHeight()-1);
}
}
}
// TODO: remove
extern bool g_aspect_wide;

View File

@ -74,10 +74,6 @@ public:
static int GetBackbufferWidth() { return s_backbuffer_width; }
static int GetBackbufferHeight() { return s_backbuffer_height; }
// XFB scale - TODO: Remove this and add two XFBToScaled functions instead
static float GetXFBScaleX() { return xScale; }
static float GetXFBScaleY() { return yScale; }
static void SetWindowSize(int width, int height);
// EFB coordinate conversion functions
@ -137,8 +133,7 @@ public:
protected:
static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
static bool CalculateTargetSize(int multiplier = 1);
static void CalculateXYScale(const TargetRectangle& dst_rect);
static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier = 1);
static void CheckFifoRecording();
static void RecordVideoMemory();
@ -163,10 +158,6 @@ protected:
static int s_backbuffer_width;
static int s_backbuffer_height;
// ratio of backbuffer size and render area size - TODO: Remove these!
static float xScale;
static float yScale;
static TargetRectangle target_rc;
// can probably eliminate this static var

View File

@ -181,15 +181,12 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
{
const float scaleX = Renderer::GetXFBScaleX();
const float scaleY = Renderer::GetXFBScaleY();
TargetRectangle targetSource;
targetSource.top = (int)(sourceRc.top *scaleY);
targetSource.bottom = (int)(sourceRc.bottom *scaleY);
targetSource.left = (int)(sourceRc.left *scaleX);
targetSource.right = (int)(sourceRc.right * scaleX);
targetSource.top = ScaleToVirtualXfbHeight(sourceRc.top, Renderer::GetBackbufferHeight());
targetSource.bottom = ScaleToVirtualXfbHeight(sourceRc.bottom, Renderer::GetBackbufferHeight());
targetSource.left = ScaleToVirtualXfbWidth(sourceRc.left, Renderer::GetBackbufferWidth());
targetSource.right = ScaleToVirtualXfbWidth(sourceRc.right, Renderer::GetBackbufferWidth());
*width = targetSource.right - targetSource.left;
*height = targetSource.bottom - targetSource.top;

View File

@ -349,11 +349,10 @@ Renderer::Renderer()
FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
CalculateXYScale(GetTargetRectangle());
s_LastAA = g_ActiveConfig.iMultisampleMode;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
CalculateTargetSize();
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
SetupDeviceObjects();
@ -1176,10 +1175,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
}
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
CalculateXYScale(GetTargetRectangle());
s_LastEFBScale = g_ActiveConfig.iEFBScale;
CalculateTargetSize();
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL);

View File

@ -149,15 +149,12 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
{
const float scaleX = Renderer::GetXFBScaleX();
const float scaleY = Renderer::GetXFBScaleY();
TargetRectangle targetSource;
targetSource.top = (int)(sourceRc.top *scaleY);
targetSource.bottom = (int)(sourceRc.bottom *scaleY);
targetSource.left = (int)(sourceRc.left *scaleX);
targetSource.right = (int)(sourceRc.right * scaleX);
targetSource.top = ScaleToVirtualXfbHeight(sourceRc.top, Renderer::GetBackbufferHeight());
targetSource.bottom = ScaleToVirtualXfbHeight(sourceRc.bottom, Renderer::GetBackbufferHeight());
targetSource.left = ScaleToVirtualXfbWidth(sourceRc.left, Renderer::GetBackbufferWidth());
targetSource.right = ScaleToVirtualXfbWidth(sourceRc.right, Renderer::GetBackbufferWidth());
*width = targetSource.right - targetSource.left;
*height = targetSource.bottom - targetSource.top;

View File

@ -278,13 +278,12 @@ Renderer::Renderer()
FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
CalculateXYScale(GetTargetRectangle());
s_LastAA = g_ActiveConfig.iMultisampleMode;
int SupersampleCoeficient = (s_LastAA % 3) + 1;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
CalculateTargetSize(SupersampleCoeficient);
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height, SupersampleCoeficient);
// Make sure to use valid texture sizes
D3D::FixTextureSize(s_target_width, s_target_height);
@ -1137,12 +1136,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
s_LastAA = newAA;
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
CalculateXYScale(GetTargetRectangle());
int SupersampleCoeficient = (s_LastAA % 3) + 1;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
CalculateTargetSize(SupersampleCoeficient);
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height, SupersampleCoeficient);
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());

View File

@ -364,10 +364,9 @@ Renderer::Renderer()
FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
CalculateXYScale(GetTargetRectangle());
s_LastEFBScale = g_ActiveConfig.iEFBScale;
CalculateTargetSize();
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
// Because of the fixed framebuffer size we need to disable the resolution
// options while running
@ -1316,9 +1315,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
{
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
CalculateXYScale(GetTargetRectangle());
if (CalculateTargetSize() || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode))
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode)
{
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);