Commit Graph

522 Commits

Author SHA1 Message Date
Dr. Dystopia 15500198d8 Remove self-comparison 2024-08-14 14:50:15 +02:00
LillyJadeKatrin ae87bf9af5
Add Unit Test for Patch Allowlist
This unit test compares ApprovedInis.json with the contents of the GameSettings folder to verify that every patch marked allowed for use with RetroAchievements has a hash in ApprovedInis.json. If not, that hash is reported in the test logs so that the hash may be updated more easily.
2024-07-07 21:29:03 +02:00
Admiral H. Curtiss 3f0f5b3b4e
Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus
2024-06-15 15:25:40 +02:00
Admiral H. Curtiss 04c246d11f
Merge pull request #12837 from JosJuice/cmake-one-tests-binary
CMake: Put all unit tests in one binary
2024-06-10 22:47:45 +02:00
Niel Lebeck 9b0dcc83d1 Add some unit tests for the `Rectangle` class 2024-06-09 16:28:35 -07:00
JosJuice f404edb4dc CMake: Put all unit tests in one binary
We currently have 32 different binaries containing unit tests. At least
when I build for Android, each one takes up over 200 MiB, and linking
them all increases my incremental build times by over a minute. I'd
like to change this for the sake of my productivity and disk space.

For reference, MSBuild is already putting all tests in a single binary.
2024-06-06 19:30:43 +02:00
Dentomologist c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
JosJuice 2c91367429
Merge pull request #12737 from nlebeck/settingshandler-split
Eliminate SettingsHandler's `SetBytes` and `Reset` methods
2024-05-05 22:35:23 +02:00
Pokechu22 fbbfea8e8e Replace Common::BitCast with std::bit_cast 2024-05-03 18:43:51 -07:00
Niel Lebeck 36cdb4a544 Eliminate SettingsHandler's `SetBytes` and `Reset` methods
Also make the `Decrypt` method private.

As far as I can tell, the only motivation for exposing the `SetBytes`
and `Reset` methods is to allow `CBoot::SetupWiiMemory` to use the same
`SettingsHandler` instance to read settings data and then write it back.
It seems cleaner to just use two separate instances, and require a given
`SettingsHandler` instance to be used for either writing data to a
buffer or reading data from a buffer, but not both.

A natural next step is to split the `SettingsHandler` class into two
classes, one for writing data and one for reading data. I've deferred
that change for a future PR.
2024-04-23 17:19:01 -07:00
Guilherme Janczak 50dc0ffbce
port to OpenBSD 2024-04-22 20:50:47 +00:00
Niel Lebeck d2b96736e0 Pass SettingsHandler buffers by const ref instead of rvalue ref 2024-04-12 18:50:21 -07:00
Tilka 9a9be5ca51
Merge pull request #12614 from nlebeck/settingshandler-edgecase
Add SettingsHandler unit tests exercising the edge case fixed in PR #8704
2024-04-12 17:32:51 +01:00
Pokechu22 a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.

This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.

I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.

The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-04-04 12:50:34 -07:00
Admiral H. Curtiss a2074a8583
Merge pull request #12645 from mitaclaw/ppc-symbols-signal
DolphinQt: A Ubiquitous Signal For When Symbols Change
2024-03-31 06:36:09 +02:00
mitaclaw b52a08d533 DolphinQt: A Ubiquitous Signal For When Symbols Change
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
Bram Speeckaert 825a10616c DivUtils: Add unsigned division magic function
Takes the logic from Jit64 and moves it into DivUtils, so it can be
reused by other backends as well.
2024-03-23 20:13:15 +01:00
Niel Lebeck 9029b7a082 Add SettingsHandler unit tests exercising the edge case in PR #8704 2024-03-06 22:08:30 -08:00
Niel Lebeck 0344ec6d79 Add simple unit tests for SettingsHandler 2024-03-01 20:52:45 -08:00
Admiral H. Curtiss 9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
Admiral H. Curtiss 42d61cfc4c
Core/HW/MMIO: Pass System through Read() and Write(). 2024-01-12 08:28:01 +01:00
Dentomologist 7dbf463ddf BitSet64: Fix iterator incrementation
Use 1 of the same type as the stored value when shifting left. This
prevents undefined behavior caused by shifting an int more than 31 bits.

Previously iterator incrementation could either hang or prematurely
report it had reached the end of the bitset.
2024-01-01 00:41:48 -08:00
Dentomologist 58c5ae3de9 UnitTests: Refactor BitSetTest
Group numbers and their bitcounts together in pairs, which allows for
range-based loop iteration.
2023-12-31 12:10:50 -08:00
Tilka 773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
Admiral H. Curtiss 190c4e8cda
Merge pull request #12427 from JosJuice/jitarm64-msr-updated-logical-imm
JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
2023-12-16 17:22:23 +01:00
JosJuice e0eb4ef5bc JitArm64: Use enum class for LogicalImm size parameter
This should prevent issues like the one fixed in the previous commit
from happening again.
2023-12-16 16:48:26 +01:00
vyuuui 00e94d3630 Added tests 2023-12-13 05:32:47 -08:00
Tilka 7588f5e2da
Merge pull request #12395 from lioncash/test
VertexLoaderTest: Resolve -Wdangling-else warnings
2023-12-12 20:40:49 +00:00
Lioncash 4229d76ad6 VertexLoaderTest: Resolve -Wdangling-else warnings
The ways the assertion macros expand end up generating -Wdangling-else
warnings. Trivial enough to fix by just bracing the if statements.
2023-12-11 18:45:25 -05:00
Lioncash 017b9a0af7 FloatUtilsTest: Resolve -Wsign-compare warning 2023-12-11 18:08:52 -05:00
Pokechu22 1ee6824324 VertexLoaderTest: Add test for skipped texture coordinates
Jimmie Johnson's Anything with an Engine is known to use texture coordinate 7 (and only texture coordinate 7) in some cases. There are a lot of possible edge-cases, so this test brute-forces all combinations with coordinates 0, 1, and 2.
2023-12-02 15:54:52 -08:00
Pokechu22 530590d162 VertexLoaderTest: Add test for skipped colors
This test fails with the non-JIT vertex loader due to an issue fixed in a later commit in this PR. (Note that the non-JIT vertex loader is only used on machines where no JIT is available or if COMPARE_VERTEXLOADERS is enabled in VertexLoaderBase.cpp.)
2023-12-02 15:53:59 -08:00
JosJuice 255ee3fdce JitArm64: Use LSL+CLS for classifying floats
This is a little trick I came up with that lets us restructure our float
classification code so we can exit earlier when the float is normal,
which is the case more often than not.

First we shift left by 1 to get rid of the sign bit, and then we count
the number of leading sign bits. If the result is less than 10 (for
doubles) or 7 (for floats), the float is normal. This is because, if the
float isn't normal, the exponent is either all zeroes or all ones.
2023-11-28 18:30:45 +01:00
Zopolis4 f0d2ce4683
Remove _M_X86 in favour of _M_X86_64 2023-11-28 23:03:20 +11:00
Admiral H. Curtiss 76d605639b
Merge pull request #11881 from JosJuice/aarch64-function-call
JitArm64: Add utility for calling a function with arguments
2023-11-25 17:30:42 +01:00
Admiral H. Curtiss ec69ed2173
Merge pull request #12133 from mandar1jn/skylanders-improved-generation
Skylanders: Improve figure data view and generation
2023-11-05 18:29:19 +01:00
Mandar1jn afdf6de041
Skylanders: Improve figure data view and generation
Co-authored-by: deReeperJosh <joshua@dereeper.co.nz>
2023-11-05 18:06:10 +01:00
JosJuice c248a69268 JitArm64: Add utility for calling a function with arguments
With this, situations where multiple arguments need to be moved
from multiple registers become easy to handle, and we also get
compile-time checking that the number of arguments is correct.
2023-11-01 19:01:58 +01:00
Sintendo ef7f3b5bac UnitTests: Test ApproximateReciprocalSquareRoot 2023-10-30 22:39:12 +01:00
Dentomologist 75a62e116c PageFaultTest: Use GTEST_SKIP instead of early return
Using GTEST_SKIP instead of just returning from the function shows that
a test was skipped in the test summary. If GTEST_SKIP is called the rest
of the function won't be run, just like with the return.

GTEST_SKIP wasn't available until gtest 1.10, and we updated to 1.12 in
597f8f1b87.
2023-08-29 12:24:11 -07:00
Admiral H. Curtiss 2502e412b3
Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
JosJuice 1104b93ee4 UnitTests: Declare as CPU thread when using CPUThreadConfigCallback
This fixes a bunch of DEBUG_ASSERTs in the unit tests.
2023-08-17 19:19:25 +02:00
Dentomologist 4ccac53e9f X64EmitterTest: Check bytes instead of disassembly in JMP test
Check bytes directly to avoid ambiguity in the disassembly between short
and near jumps, which could hypothetically cause the test to pass when
it shouldn't.
2023-08-05 13:51:42 -07:00
Dentomologist dcd5ba6587 x64EmitterTest: add J/J_CC/CALL unit tests 2023-08-05 13:51:42 -07:00
Admiral H. Curtiss 17f2072e1c
UnitTests: Enable cluster check in FileSystemTest.GetDirectoryStats. 2023-07-14 04:20:57 +02:00
Dentomologist 04fcf68176 xEmitter: Convert PrefetchLevel to enum class 2023-06-17 16:41:32 -07:00
Dentomologist 4c2759f541 XEmitter: Add enum class Jump
Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
Admiral H. Curtiss b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
Lioncash d368c989e7 StringUtil: Move GetEscapedHtml() into Common namespace 2023-05-16 14:21:19 -04:00
Admiral H. Curtiss df458aed89
CMake: Set --output-on-failure flag for unittests target. 2023-05-14 04:52:50 +02:00
Lioncash 784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Admiral H. Curtiss 23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
Admiral H. Curtiss 62de9c593b
UnitTests: Avoid ppcState global. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss 7f50c070b2
JitInterface: Convert m_jit to unique_ptr. 2023-03-26 14:38:07 +02:00
Admiral H. Curtiss 9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
Admiral H. Curtiss 9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:00 +01:00
Lioncash 0f326c6067 Common: Move FixedSizeQueue into Common namespace
Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
Lioncash 0888c93d48 Common: Move FPU-related helpers into Common namespace
Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Shawn Hoffman 2c2fb869a2 use std-provided randomness for JitArm64 unittests
decreases runtime significantly and lessens dependency on mbedtls
2023-02-22 12:55:12 -08:00
Admiral H. Curtiss c36994a90d
Add unit test for File::CreateFullPath(). 2023-02-15 02:56:10 +01:00
TellowKrinkle 07e98c7790 CMake: Use imported target for fmt in tests
This properly adds the header include paths when using system fmt
2023-01-29 14:37:54 -06:00
Admiral H. Curtiss 61ba516570
PowerPC: Move a few functions to PowerPCState. 2023-01-27 15:22:44 +01:00
Lioncash e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
Pokechu22 597f8f1b87 Externals: Convert gtest to a submodule and update to v1.12.1 2023-01-20 11:43:34 -08:00
Pokechu22 92b6446da1 UnitTests: Add custom main that calls RegisterMsgAlertHandler
This prevents a failed assertion from hanging on the MSVC buildbots.
2023-01-13 15:38:00 -08:00
JosJuice 454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
Admiral H. Curtiss daa70533cd
CoreTiming: Store Globals in CoreTimingManager. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss 86f17511fc
CoreTiming: Move the 'Globals' instance into Core::System. 2022-11-26 04:22:32 +01:00
Admiral H. Curtiss 0a6fdb9c13
HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Pokechu22 0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Admiral H. Curtiss a36a5c1308
CoreTiming: Pass Core::System to Events. 2022-11-06 17:54:58 +01:00
Pokechu22 53ee1b50fe VertexLoaderTest: Add NormalAll
This currently fails for direct with NormalIndex3 enabled (see https://bugs.dolphin-emu.org/issues/12952). The goal of this test is to be able to confidently say that that bug has been fixed.
2022-09-18 23:33:23 -07:00
Pokechu22 729498ab41 VertexLoaderTest: Add DirectAllComponents
We have one that does a similar thing, but only to measure speed and uses indices. This one verifies accuracy (and uses the largest possible input size by using direct components).
2022-09-18 23:33:23 -07:00
Admiral H. Curtiss 8b7e6f1863
Merge pull request #10933 from shuffle2/vs
msbuild: fix overbuilding of externals and lessen rebuild likelyhood
2022-08-22 15:19:13 +02:00
InvoxiPlayGames f9e39cf200 Add Discord presence ioctlv to /dev/dolphin 2022-08-06 07:32:29 +01:00
Shawn Hoffman c5da2877cc msbuild: refactor to reduce rebuild events
* moves dolphin-specific settings out of Base.props
* creates exports.props for externals, allowing to easily import
  individual Externals
* corrects some cruft that accumulated and probably contributed
  to msbuild overbuilding
2022-08-02 22:24:22 -07:00
Tilka fb45ed3981
Merge pull request #10883 from Pokechu22/pi-fifo-reset-gp-fifo
ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
2022-07-31 17:06:37 +02:00
Shawn Hoffman f8b9034a28 Crypto/SHA1: add unittests 2022-07-27 01:07:48 -07:00
Pokechu22 7a03b1fe16 UnitTests: Fix warnings from HermesText
Most of these correspond to changes made in devkitPro/libogc@b1b8ecab3a.

The numeric vlaues of ACC0 and ACC1 in Dolphin are different (see b06d38389b, though I'm not sure when this difference first appeared). Technically it's not even necessary to list the registers at the start like this anymore, but old programs do it, so it seems useful to have a test that covers it.

The binary itself does not need to be changed; the warnings were simply stating that "although you wrote $ACL0, the generated binary instead is using $ACC0" or similar; by changing the code to use $ACC0 directly the warnings are resolved.
2022-07-26 11:52:31 -07:00
Shawn Hoffman 76b4318b88 CPUDetect: improve win/arm64 support
read brand_string on macos/arm64
remove unused flags
report family/model info instead of vendor name
2022-07-25 21:21:11 -07:00
Pokechu22 1c833ddc3c Create constant for GPFifo physical address 2022-07-22 22:22:33 -07:00
Merry 4d99506b4c UnitTests/MovI2R: Test all logical immediates 2022-07-10 22:17:09 +01:00
Pokechu22 dec48ed7de UnitTests: Remove unused include from DSPAssemblyTest 2022-06-14 13:07:14 -07:00
Pokechu22 5ea3efaedf UnitTests: Fix license for HermesBinary.cpp
This is an assembled version of HermesText.cpp, so the same license applies to it.
2022-06-14 12:22:06 -07:00
Pokechu22 75ff89e8c7 UnitTests: Edit wait_for_dsp_mail in HermesText to match HermesBinary
I don't know what happened here, unfortunately.  The version of dsp_mixer.s added to libogc on Nov 14, 2008 in c76d8b851f uses andcf and jlz here, and the version we have matches the one from Feb 5, 2009 in ae5c3a5fb5 exactly (prior to the fixes in my previous commit).  I can't see any reason why wait_for_dsp_mail would be changed like this.

ANDCF and ANDF were previously swapped and JNE/JEQ/JZR/JNZ became JNZ/JZ/JLNZ/JLZ on Apr 3, 2009 in 7c4e654253, corresponding to a change Hermes made on Nov 10, 2008 in 2cea6d99ad. But these predate the test being added.

The only other information I can find is that ASNDLIB 1.0 released on November 11, 2008, at https://web.archive.org/web/20120326145022/http://www.entuwii.net/foro/viewtopic.php?f=6&t=87 (but there aren't any surviving links from there).
2022-06-14 12:22:06 -07:00
Pokechu22 36769017c0 UnitTests: Update DSP test text for old renames
This change makes assembling DSPTestText match DSPTestBinary, though HermesText doesn't yet match HermesBinary.

The test data was originally added on April 18, 2009 in e7e4ef4481.  Then, set16 and set40 were swapped on April 22, 2009 89178f411c, which updated the DSPSpy version of dsp_code, but not the version in DSPTool used for testing.  So, when the test was made, the assembled data matched the text, but a few days after it no longer did.

Similarly, on Jul 7, 2009 in 1654c582ab the conditional instructions were adjusted, and 0x1706 was changed from JRL to JRNC and 0x0297 was changed from JGE to JC.

For what it's worth, devkitPro made the same changes on May 31, 2010 in 8a65c85c9b and updated their version of the asnd ucode (which is this ucode) on June 11, 2011 in b1b8ecab3a (though this update also includes other feature changes). Note that at the time, they didn't reassemble the ucode unless they made changes to it; the assembled was stored in the repo until bfb705fe16~...d20f9bdcfb43260c6c759f4fb98d724931443f93.

This fixes the following failures with Hermes:

!! 0015 : 8e00 vs 8f00 - set16         vs  set40
!! 016f : 8e00 vs 8f00 - set16         vs  set40

and with Hermes:

!! 0014 : 8e00 vs 8f00 - set16         vs  set40
!! 0063 : 8e00 vs 8f00 - set16         vs  set40
!! 019b : 1706 vs 1701 - jrnc        $AR0  vs  jrl         $AR0
!! 01bf : 0297 vs 0290 - jc          0x01dc  vs  jge         0x01dc
!! 01d2 : 0297 vs 0290 - jc          0x01dc  vs  jge         0x01dc

Hermes has the remaining failures:

!! 027b : 03c0 vs 03a0 - andcf       $AC1.M, #0x8000  vs  andf        $AC1.M, #0x8000
!! 027d : 029d vs 0294 - jlz         0x027a  vs  jnz         0x027a
2022-06-14 12:22:06 -07:00
Pokechu22 d52528a6f0 UnitTests: Add tests for assembling DSP code to expected binary
We already have the data for this, so this seems like a useful thing to do.  However, neither of the new tests currently pass...
2022-06-14 12:22:06 -07:00
Pokechu22 6a2ec825a2 UnitTests: Fail DSPAssemblyTest if the assembled code doesn't match the expected result
This reveals that both HermesText and HermesBinary fail.  HermesBinary would have failed on master, too, if this had been implemented.
2022-06-14 12:22:06 -07:00
Pokechu22 d8803a1298 UnitTests: Use fmt::print in DSPAssemblyTest 2022-06-14 12:22:05 -07:00
Pokechu22 8fac249581 UnitTests: Use fmt::print in PageFaultTest 2022-06-14 12:22:05 -07:00
Pokechu22 dd66dac5c1 UnitTests: Fix typo in DSPAssemblyTest 2022-06-14 12:22:05 -07:00
Pokechu22 3cb0976367 UnitTests: Use hermes.s as part of an actual test
Before, the file just existed as the source code for HermesBinary.cpp, but we can test that things assemble correctly too (compare DSPTestBinary.cpp and DSPTestText.cpp).

A bit of jank is needed due to MSVC limitations (see https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/compiler-error-c2026?view=msvc-170).
2022-06-14 12:22:05 -07:00
Dentomologist 2999cca41b UnitTests: Fix -Wrange-loop-construct warnings
Don't use reference variable bound to a temporary value
2022-06-03 22:28:17 -07:00
Pokechu22 0fc1fb023f
Merge pull request #10678 from Dentomologist/skip_pagefault_test_if_no_exception_handler
UnitTests: Skip PageFaultTest if exception handlers aren't supported
2022-06-02 16:21:21 -07:00
Dentomologist 6ffd938f98 UnitTests: Skip PageFaultTest if exception handlers are not supported
Page faults should only occur on architectures that support exception
handlers, so skip the test on other architectures to avoid spurious test
failures.
2022-05-19 12:26:41 -07:00
Pokechu22 46bcdc4372 Rename CP and XF normal component count enums and update their descriptions 2022-05-18 14:43:14 -07:00
Shawn Hoffman 64cd4cc86f msbuild: use default Project attrs
maybe it makes the xml less scary :D
2022-04-27 15:26:43 -07:00
Shawn Hoffman cad1f2735c msvc: disable optimizations for x64EmitterTest.cpp
40s -> 5s speedup
2022-04-27 15:06:04 -07:00