Merge pull request #10883 from Pokechu22/pi-fifo-reset-gp-fifo
ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
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commit
fb45ed3981
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@ -56,9 +56,23 @@ void Init()
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memset(s_gather_pipe, 0, sizeof(s_gather_pipe));
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}
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bool IsEmpty()
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bool IsBNE()
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{
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return GetGatherPipeCount() == 0;
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// TODO: It's not clear exactly when the BNE (buffer not empty) bit is set.
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// The PPC 750cl manual says in section 2.1.2.12 "Write Pipe Address Register (WPAR)" (page 78):
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// "A mfspr WPAR is used to read the BNE bit to check for any outstanding data transfers."
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// In section 9.4.2 "Write Gather Pipe Operation" (page 327) it says:
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// "Software can check WPAR[BNE] to determine if the buffer is empty or not."
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// On page 327, it also says "The only way for software to flush out a partially full 32 byte
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// block is to fill up the block with dummy data,."
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// On page 328, it says: "Before disabling the write gather pipe, the WPAR[BNE] bit should be
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// tested to insure that all outstanding transfers from the buffer to the bus have completed."
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//
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// GXRedirectWriteGatherPipe and GXRestoreWriteGatherPipe (used for display lists) wait for
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// the bit to be 0 before continuing, so it can't be a case of any data existing in the FIFO;
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// it might be a case of over 32 bytes being stored pending transfer to memory? For now, always
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// return false since that prevents hangs in games that use display lists.
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return false;
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}
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void ResetGatherPipe()
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@ -9,6 +9,10 @@ class PointerWrap;
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namespace GPFifo
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{
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// This address is configurable in the WPAR SPR, but all games put it at this address
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// (and presumably the hardware backing this system uses this address).
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constexpr u32 GATHER_PIPE_PHYSICAL_ADDRESS = 0x0C008000;
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constexpr u32 GATHER_PIPE_SIZE = 32;
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constexpr u32 GATHER_PIPE_EXTRA_SIZE = GATHER_PIPE_SIZE * 16;
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@ -22,7 +26,7 @@ void UpdateGatherPipe();
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void CheckGatherPipe();
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void FastCheckGatherPipe();
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bool IsEmpty();
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bool IsBNE();
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// Write
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void Write8(u8 value);
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@ -13,6 +13,7 @@
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#include "Common/BitUtils.h"
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/GPFifo.h"
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#include "Core/HW/MMIOHandlers.h"
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namespace MMIO
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@ -43,7 +44,7 @@ const u32 NUM_MMIOS = NUM_BLOCKS * BLOCK_SIZE;
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// interface.
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inline bool IsMMIOAddress(u32 address)
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{
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if (address == 0x0C008000)
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if (address == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS)
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return false; // WG Pipe
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if ((address & 0xFFFF0000) == 0x0C000000)
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return true; // GameCube MMIOs
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@ -22,6 +22,10 @@
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namespace ProcessorInterface
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{
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constexpr u32 FLIPPER_REV_A = 0x046500B0;
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constexpr u32 FLIPPER_REV_B = 0x146500B1;
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constexpr u32 FLIPPER_REV_C = 0x246500B1;
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// STATE_TO_SAVE
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u32 m_InterruptCause;
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u32 m_InterruptMask;
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@ -30,10 +34,7 @@ u32 Fifo_CPUBase;
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u32 Fifo_CPUEnd;
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u32 Fifo_CPUWritePointer;
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static u32 m_Fifo_Reset;
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static u32 m_ResetCode;
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static u32 m_FlipperRev;
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static u32 m_Unknown;
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// ID and callback for scheduling reset button presses/releases
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static CoreTiming::EventType* toggleResetButton;
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@ -55,10 +56,7 @@ void DoState(PointerWrap& p)
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p.Do(Fifo_CPUBase);
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p.Do(Fifo_CPUEnd);
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p.Do(Fifo_CPUWritePointer);
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p.Do(m_Fifo_Reset);
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p.Do(m_ResetCode);
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p.Do(m_FlipperRev);
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p.Do(m_Unknown);
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}
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void Init()
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@ -69,13 +67,6 @@ void Init()
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Fifo_CPUBase = 0;
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Fifo_CPUEnd = 0;
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Fifo_CPUWritePointer = 0;
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/*
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Previous Flipper IDs:
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0x046500B0 = A
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0x146500B1 = B
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*/
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m_FlipperRev = 0x246500B1; // revision C
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m_Unknown = 0;
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m_ResetCode = 0; // Cold reset
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m_InterruptCause = INT_CAUSE_RST_BUTTON | INT_CAUSE_VI;
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@ -115,7 +106,10 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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// Used by GXAbortFrame
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INFO_LOG_FMT(PROCESSORINTERFACE, "Wrote PI_FIFO_RESET: {:08x}", val);
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if ((val & 1) != 0)
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{
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GPFifo::ResetGatherPipe();
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Fifo::ResetVideoBuffer();
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}
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}));
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mmio->Register(base | PI_RESET_CODE, MMIO::ComplexRead<u32>([](u32) {
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@ -131,7 +125,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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}
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}));
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mmio->Register(base | PI_FLIPPER_REV, MMIO::DirectRead<u32>(&m_FlipperRev),
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mmio->Register(base | PI_FLIPPER_REV, MMIO::Constant<u32>(FLIPPER_REV_C),
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MMIO::InvalidWrite<u32>());
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// 16 bit reads are based on 32 bit reads.
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@ -238,11 +238,14 @@ void Interpreter::mfspr(UGeckoInstruction inst)
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case SPR_WPAR:
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{
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// TODO: If wpar_empty ever is false, Paper Mario hangs. Strange.
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// Maybe WPAR is automatically flushed after a certain amount of time?
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bool wpar_empty = true; // GPFifo::IsEmpty();
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if (!wpar_empty)
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rSPR(index) |= 1; // BNE = buffer not empty
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// The bottom, read-only bit checks if the buffer is not empty.
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// GXRedirectWriteGatherPipe and GXRestoreWriteGatherPipe (used for display lists) wait for
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// this bit to be cleared before writing to SPR_WPAR again (with a value of 0x0c00800 (aka
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// GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS)).
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// Currently, we always treat the buffer as not empty, as the exact behavior is unclear
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// (and games that use display lists will hang if the bit doesn't eventually become zero).
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if (GPFifo::IsBNE())
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rSPR(index) |= 1;
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else
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rSPR(index) &= ~1;
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}
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@ -341,7 +344,8 @@ void Interpreter::mtspr(UGeckoInstruction inst)
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break;
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case SPR_WPAR:
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ASSERT_MSG(POWERPC, rGPR[inst.RD] == 0x0C008000, "Gather pipe @ {:08x}", PC);
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ASSERT_MSG(POWERPC, rSPR(SPR_WPAR) == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS,
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"Gather pipe changed to unexpected address {:08x} @ PC {:08x}", rSPR(SPR_WPAR), PC);
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GPFifo::ResetGatherPipe();
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break;
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@ -246,21 +246,4 @@ void Jit64AsmRoutineManager::GenerateCommon()
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GenQuantizedSingleLoads();
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GenQuantizedStores();
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GenQuantizedSingleStores();
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// CMPSD(R(XMM0), M(&zero),
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// TODO
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// Fast write routines - special case the most common hardware write
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// TODO: use this.
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// Even in x86, the param values will be in the right registers.
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/*
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const u8 *fastMemWrite8 = AlignCode16();
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CMP(32, R(ABI_PARAM2), Imm32(0xCC008000));
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FixupBranch skip_fast_write = J_CC(CC_NE, false);
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MOV(32, RSCRATCH, M(&m_gatherPipeCount));
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MOV(8, MDisp(RSCRATCH, (u32)&m_gatherPipe), ABI_PARAM1);
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ADD(32, 1, M(&m_gatherPipeCount));
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RET();
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SetJumpTarget(skip_fast_write);
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CALL((void *)&PowerPC::Write_U8);*/
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}
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@ -282,10 +282,18 @@ static void WriteToHardware(u32 em_address, const u32 data, const u32 size)
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wi = translated_addr.wi;
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}
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// Check for a gather pipe write.
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// Note that we must mask the address to correctly emulate certain games;
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// Pac-Man World 3 in particular is affected by this.
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if (flag == XCheckTLBFlag::Write && (em_address & 0xFFFFF000) == 0x0C008000)
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// Check for a gather pipe write (which are not implemented through the MMIO system).
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//
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// Note that we must mask the address to correctly emulate certain games; Pac-Man World 3
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// in particular is affected by this. (See https://bugs.dolphin-emu.org/issues/8386)
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//
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// The PowerPC 750CL manual says (in section 9.4.2 Write Gather Pipe Operation on page 327):
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// "A noncacheable store to an address with bits 0-26 matching WPAR[GB_ADDR] but with bits 27-31
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// not all zero will result in incorrect data in the buffer." So, it's possible that in some cases
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// writes which do not exactly match the masking behave differently, but Pac-Man World 3's writes
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// happen to behave correctly.
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if (flag == XCheckTLBFlag::Write &&
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(em_address & 0xFFFFF000) == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS)
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{
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switch (size)
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{
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@ -1086,7 +1094,7 @@ bool IsOptimizableGatherPipeWrite(u32 address)
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return false;
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// Check whether the translated address equals the address in WPAR.
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return address == 0x0C008000;
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return address == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS;
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}
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TranslateResult JitCache_TranslateAddress(u32 address)
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@ -74,7 +74,7 @@ static std::recursive_mutex g_save_thread_mutex;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 145; // Last changed in PR 10879
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constexpr u32 STATE_VERSION = 146; // Last changed in PR 10883
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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@ -8,6 +8,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Core/HW/GPFifo.h"
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#include "Core/HW/MMIO.h"
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#include "UICommon/UICommon.h"
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@ -40,7 +41,7 @@ TEST(IsMMIOAddress, SpecialAddresses)
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SConfig::GetInstance().bWii = true;
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// WG Pipe address, should not be handled by MMIO.
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EXPECT_FALSE(MMIO::IsMMIOAddress(0x0C008000));
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EXPECT_FALSE(MMIO::IsMMIOAddress(GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS));
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// Locked L1 cache allocation.
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EXPECT_FALSE(MMIO::IsMMIOAddress(0xE0000000));
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@ -52,7 +53,7 @@ TEST(IsMMIOAddress, SpecialAddresses)
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// addresses.
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EXPECT_FALSE(MMIO::IsMMIOAddress(0xCC0000E0));
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// And lets check some valid addresses too
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// And let's check some valid addresses too
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EXPECT_TRUE(MMIO::IsMMIOAddress(0x0C0000E0)); // GameCube MMIOs
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EXPECT_TRUE(MMIO::IsMMIOAddress(0x0D00008C)); // Wii MMIOs
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EXPECT_TRUE(MMIO::IsMMIOAddress(0x0D800F10)); // Mirror of Wii MMIOs
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