Merge pull request #10883 from Pokechu22/pi-fifo-reset-gp-fifo

ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
This commit is contained in:
Tilka 2022-07-31 17:06:37 +02:00 committed by GitHub
commit fb45ed3981
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 58 additions and 49 deletions

View File

@ -56,9 +56,23 @@ void Init()
memset(s_gather_pipe, 0, sizeof(s_gather_pipe));
}
bool IsEmpty()
bool IsBNE()
{
return GetGatherPipeCount() == 0;
// TODO: It's not clear exactly when the BNE (buffer not empty) bit is set.
// The PPC 750cl manual says in section 2.1.2.12 "Write Pipe Address Register (WPAR)" (page 78):
// "A mfspr WPAR is used to read the BNE bit to check for any outstanding data transfers."
// In section 9.4.2 "Write Gather Pipe Operation" (page 327) it says:
// "Software can check WPAR[BNE] to determine if the buffer is empty or not."
// On page 327, it also says "The only way for software to flush out a partially full 32 byte
// block is to fill up the block with dummy data,."
// On page 328, it says: "Before disabling the write gather pipe, the WPAR[BNE] bit should be
// tested to insure that all outstanding transfers from the buffer to the bus have completed."
//
// GXRedirectWriteGatherPipe and GXRestoreWriteGatherPipe (used for display lists) wait for
// the bit to be 0 before continuing, so it can't be a case of any data existing in the FIFO;
// it might be a case of over 32 bytes being stored pending transfer to memory? For now, always
// return false since that prevents hangs in games that use display lists.
return false;
}
void ResetGatherPipe()

View File

@ -9,6 +9,10 @@ class PointerWrap;
namespace GPFifo
{
// This address is configurable in the WPAR SPR, but all games put it at this address
// (and presumably the hardware backing this system uses this address).
constexpr u32 GATHER_PIPE_PHYSICAL_ADDRESS = 0x0C008000;
constexpr u32 GATHER_PIPE_SIZE = 32;
constexpr u32 GATHER_PIPE_EXTRA_SIZE = GATHER_PIPE_SIZE * 16;
@ -22,7 +26,7 @@ void UpdateGatherPipe();
void CheckGatherPipe();
void FastCheckGatherPipe();
bool IsEmpty();
bool IsBNE();
// Write
void Write8(u8 value);

View File

@ -13,6 +13,7 @@
#include "Common/BitUtils.h"
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/MMIOHandlers.h"
namespace MMIO
@ -43,7 +44,7 @@ const u32 NUM_MMIOS = NUM_BLOCKS * BLOCK_SIZE;
// interface.
inline bool IsMMIOAddress(u32 address)
{
if (address == 0x0C008000)
if (address == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS)
return false; // WG Pipe
if ((address & 0xFFFF0000) == 0x0C000000)
return true; // GameCube MMIOs

View File

@ -22,6 +22,10 @@
namespace ProcessorInterface
{
constexpr u32 FLIPPER_REV_A = 0x046500B0;
constexpr u32 FLIPPER_REV_B = 0x146500B1;
constexpr u32 FLIPPER_REV_C = 0x246500B1;
// STATE_TO_SAVE
u32 m_InterruptCause;
u32 m_InterruptMask;
@ -30,10 +34,7 @@ u32 Fifo_CPUBase;
u32 Fifo_CPUEnd;
u32 Fifo_CPUWritePointer;
static u32 m_Fifo_Reset;
static u32 m_ResetCode;
static u32 m_FlipperRev;
static u32 m_Unknown;
// ID and callback for scheduling reset button presses/releases
static CoreTiming::EventType* toggleResetButton;
@ -55,10 +56,7 @@ void DoState(PointerWrap& p)
p.Do(Fifo_CPUBase);
p.Do(Fifo_CPUEnd);
p.Do(Fifo_CPUWritePointer);
p.Do(m_Fifo_Reset);
p.Do(m_ResetCode);
p.Do(m_FlipperRev);
p.Do(m_Unknown);
}
void Init()
@ -69,13 +67,6 @@ void Init()
Fifo_CPUBase = 0;
Fifo_CPUEnd = 0;
Fifo_CPUWritePointer = 0;
/*
Previous Flipper IDs:
0x046500B0 = A
0x146500B1 = B
*/
m_FlipperRev = 0x246500B1; // revision C
m_Unknown = 0;
m_ResetCode = 0; // Cold reset
m_InterruptCause = INT_CAUSE_RST_BUTTON | INT_CAUSE_VI;
@ -115,7 +106,10 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
// Used by GXAbortFrame
INFO_LOG_FMT(PROCESSORINTERFACE, "Wrote PI_FIFO_RESET: {:08x}", val);
if ((val & 1) != 0)
{
GPFifo::ResetGatherPipe();
Fifo::ResetVideoBuffer();
}
}));
mmio->Register(base | PI_RESET_CODE, MMIO::ComplexRead<u32>([](u32) {
@ -131,7 +125,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
}
}));
mmio->Register(base | PI_FLIPPER_REV, MMIO::DirectRead<u32>(&m_FlipperRev),
mmio->Register(base | PI_FLIPPER_REV, MMIO::Constant<u32>(FLIPPER_REV_C),
MMIO::InvalidWrite<u32>());
// 16 bit reads are based on 32 bit reads.

View File

@ -238,11 +238,14 @@ void Interpreter::mfspr(UGeckoInstruction inst)
case SPR_WPAR:
{
// TODO: If wpar_empty ever is false, Paper Mario hangs. Strange.
// Maybe WPAR is automatically flushed after a certain amount of time?
bool wpar_empty = true; // GPFifo::IsEmpty();
if (!wpar_empty)
rSPR(index) |= 1; // BNE = buffer not empty
// The bottom, read-only bit checks if the buffer is not empty.
// GXRedirectWriteGatherPipe and GXRestoreWriteGatherPipe (used for display lists) wait for
// this bit to be cleared before writing to SPR_WPAR again (with a value of 0x0c00800 (aka
// GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS)).
// Currently, we always treat the buffer as not empty, as the exact behavior is unclear
// (and games that use display lists will hang if the bit doesn't eventually become zero).
if (GPFifo::IsBNE())
rSPR(index) |= 1;
else
rSPR(index) &= ~1;
}
@ -341,7 +344,8 @@ void Interpreter::mtspr(UGeckoInstruction inst)
break;
case SPR_WPAR:
ASSERT_MSG(POWERPC, rGPR[inst.RD] == 0x0C008000, "Gather pipe @ {:08x}", PC);
ASSERT_MSG(POWERPC, rSPR(SPR_WPAR) == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS,
"Gather pipe changed to unexpected address {:08x} @ PC {:08x}", rSPR(SPR_WPAR), PC);
GPFifo::ResetGatherPipe();
break;

View File

@ -246,21 +246,4 @@ void Jit64AsmRoutineManager::GenerateCommon()
GenQuantizedSingleLoads();
GenQuantizedStores();
GenQuantizedSingleStores();
// CMPSD(R(XMM0), M(&zero),
// TODO
// Fast write routines - special case the most common hardware write
// TODO: use this.
// Even in x86, the param values will be in the right registers.
/*
const u8 *fastMemWrite8 = AlignCode16();
CMP(32, R(ABI_PARAM2), Imm32(0xCC008000));
FixupBranch skip_fast_write = J_CC(CC_NE, false);
MOV(32, RSCRATCH, M(&m_gatherPipeCount));
MOV(8, MDisp(RSCRATCH, (u32)&m_gatherPipe), ABI_PARAM1);
ADD(32, 1, M(&m_gatherPipeCount));
RET();
SetJumpTarget(skip_fast_write);
CALL((void *)&PowerPC::Write_U8);*/
}

View File

@ -282,10 +282,18 @@ static void WriteToHardware(u32 em_address, const u32 data, const u32 size)
wi = translated_addr.wi;
}
// Check for a gather pipe write.
// Note that we must mask the address to correctly emulate certain games;
// Pac-Man World 3 in particular is affected by this.
if (flag == XCheckTLBFlag::Write && (em_address & 0xFFFFF000) == 0x0C008000)
// Check for a gather pipe write (which are not implemented through the MMIO system).
//
// Note that we must mask the address to correctly emulate certain games; Pac-Man World 3
// in particular is affected by this. (See https://bugs.dolphin-emu.org/issues/8386)
//
// The PowerPC 750CL manual says (in section 9.4.2 Write Gather Pipe Operation on page 327):
// "A noncacheable store to an address with bits 0-26 matching WPAR[GB_ADDR] but with bits 27-31
// not all zero will result in incorrect data in the buffer." So, it's possible that in some cases
// writes which do not exactly match the masking behave differently, but Pac-Man World 3's writes
// happen to behave correctly.
if (flag == XCheckTLBFlag::Write &&
(em_address & 0xFFFFF000) == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS)
{
switch (size)
{
@ -1086,7 +1094,7 @@ bool IsOptimizableGatherPipeWrite(u32 address)
return false;
// Check whether the translated address equals the address in WPAR.
return address == 0x0C008000;
return address == GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS;
}
TranslateResult JitCache_TranslateAddress(u32 address)

View File

@ -74,7 +74,7 @@ static std::recursive_mutex g_save_thread_mutex;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
constexpr u32 STATE_VERSION = 145; // Last changed in PR 10879
constexpr u32 STATE_VERSION = 146; // Last changed in PR 10883
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,

View File

@ -8,6 +8,7 @@
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/MMIO.h"
#include "UICommon/UICommon.h"
@ -40,7 +41,7 @@ TEST(IsMMIOAddress, SpecialAddresses)
SConfig::GetInstance().bWii = true;
// WG Pipe address, should not be handled by MMIO.
EXPECT_FALSE(MMIO::IsMMIOAddress(0x0C008000));
EXPECT_FALSE(MMIO::IsMMIOAddress(GPFifo::GATHER_PIPE_PHYSICAL_ADDRESS));
// Locked L1 cache allocation.
EXPECT_FALSE(MMIO::IsMMIOAddress(0xE0000000));
@ -52,7 +53,7 @@ TEST(IsMMIOAddress, SpecialAddresses)
// addresses.
EXPECT_FALSE(MMIO::IsMMIOAddress(0xCC0000E0));
// And lets check some valid addresses too
// And let's check some valid addresses too
EXPECT_TRUE(MMIO::IsMMIOAddress(0x0C0000E0)); // GameCube MMIOs
EXPECT_TRUE(MMIO::IsMMIOAddress(0x0D00008C)); // Wii MMIOs
EXPECT_TRUE(MMIO::IsMMIOAddress(0x0D800F10)); // Mirror of Wii MMIOs