Add some unit tests for the `Rectangle` class
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@ -67,3 +67,125 @@ TEST(MathUtil, SaturatingCast)
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EXPECT_EQ(16777216, MathUtil::SaturatingCast<s32>(float(16777216)));
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EXPECT_EQ(16777216, MathUtil::SaturatingCast<s32>(float(16777217)));
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}
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TEST(MathUtil, RectangleEquality)
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{
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MathUtil::Rectangle<int> rect_a(1, 1, 4, 7);
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MathUtil::Rectangle<int> rect_b(1, 1, 4, 7);
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EXPECT_EQ(rect_a, rect_b);
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// Left not equal
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MathUtil::Rectangle<int> rect_c(0, 1, 4, 7);
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EXPECT_NE(rect_a, rect_c);
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// Top not equal
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MathUtil::Rectangle<int> rect_d(1, 3, 4, 7);
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EXPECT_NE(rect_a, rect_d);
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// Right not equal
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MathUtil::Rectangle<int> rect_e(1, 1, 2, 7);
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EXPECT_NE(rect_a, rect_e);
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// Bottom not equal
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MathUtil::Rectangle<int> rect_f(1, 1, 4, 9);
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EXPECT_NE(rect_a, rect_f);
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// No coordinates equal
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MathUtil::Rectangle<int> rect_g(0, 3, 2, 9);
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EXPECT_NE(rect_a, rect_g);
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}
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TEST(MathUtil, RectangleGetWidthSigned)
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{
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// left < right
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MathUtil::Rectangle<int> rect_a(2, 1, 3, 2);
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EXPECT_EQ(rect_a.GetWidth(), 1);
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// left > right
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MathUtil::Rectangle<int> rect_b(3, 1, 1, 2);
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EXPECT_EQ(rect_b.GetWidth(), 2);
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// left == right
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MathUtil::Rectangle<int> rect_c(3, 1, 3, 2);
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EXPECT_EQ(rect_c.GetWidth(), 0);
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// Most significant bit differs, left < right
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MathUtil::Rectangle<int> rect_d(-9, 1, 1, 2);
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EXPECT_EQ(rect_d.GetWidth(), 10);
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// Most significant bit differs, left > right
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MathUtil::Rectangle<int> rect_e(1, 1, -6, 2);
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EXPECT_EQ(rect_e.GetWidth(), 7);
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}
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TEST(MathUtil, RectangleGetWidthUnsigned)
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{
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// left < right
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MathUtil::Rectangle<u32> rect_a(1, 1, 6, 2);
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EXPECT_EQ(rect_a.GetWidth(), u32{5});
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// left > right
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MathUtil::Rectangle<u32> rect_b(5, 1, 1, 2);
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EXPECT_EQ(rect_b.GetWidth(), u32{4});
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// left == right
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MathUtil::Rectangle<u32> rect_c(1, 2, 1, 2);
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EXPECT_EQ(rect_c.GetWidth(), u32{0});
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// Most significant bit differs, left < right
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MathUtil::Rectangle<u32> rect_d(2, 1, 0xFFFFFFF5, 2);
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EXPECT_EQ(rect_d.GetWidth(), u32{0xFFFFFFF3});
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// Most significant bit differs, left > right
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MathUtil::Rectangle<u32> rect_e(0xFFFFFFF7, 1, 1, 2);
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EXPECT_EQ(rect_e.GetWidth(), u32{0xFFFFFFF6});
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}
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TEST(MathUtil, RectangleGetHeightSigned)
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{
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// top < bottom
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MathUtil::Rectangle<int> rect_a(1, 1, 2, 3);
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EXPECT_EQ(rect_a.GetHeight(), 2);
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// top > bottom
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MathUtil::Rectangle<int> rect_b(1, 4, 2, 0);
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EXPECT_EQ(rect_b.GetHeight(), 4);
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// top == bottom
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MathUtil::Rectangle<int> rect_c(1, 3, 2, 3);
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EXPECT_EQ(rect_c.GetHeight(), 0);
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// Most significant bit differs, top < bottom
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MathUtil::Rectangle<int> rect_d(1, -2, 2, 1);
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EXPECT_EQ(rect_d.GetHeight(), 3);
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// Most significant bit differs, top > bottom
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MathUtil::Rectangle<int> rect_e(1, 0, 2, -1);
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EXPECT_EQ(rect_e.GetHeight(), 1);
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}
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TEST(MathUtil, RectangleGetHeightUnsigned)
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{
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// top < bottom
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MathUtil::Rectangle<u32> rect_a(1, 1, 2, 2);
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EXPECT_EQ(rect_a.GetHeight(), u32{1});
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// top > bottom
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MathUtil::Rectangle<u32> rect_b(1, 4, 2, 2);
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EXPECT_EQ(rect_b.GetHeight(), u32{2});
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// top == bottom
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MathUtil::Rectangle<u32> rect_c(1, 1, 2, 1);
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EXPECT_EQ(rect_c.GetHeight(), u32{0});
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// Most significant bit differs, top < bottom
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MathUtil::Rectangle<u32> rect_d(1, 2, 2, 0xFFFFFFFB);
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EXPECT_EQ(rect_d.GetHeight(), u32{0xFFFFFFF9});
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// Most significant bit differs, top > bottom
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MathUtil::Rectangle<u32> rect_e(1, 0xFFFFFFF9, 2, 1);
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EXPECT_EQ(rect_e.GetHeight(), u32{0xFFFFFFF8});
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}
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// TODO: Add unit test coverage for `Rectangle::ClampUL`. (And consider removing
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// `Rectangle::ClampLL`, which does not have any callers.)
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