Jordan Woyak
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
Jordan Woyak
def5c6e573
Mapping UI: Reorganize wiimote extension layouts a bit so things fit better.
2018-12-29 12:59:47 -06:00
Jordan Woyak
970073084a
Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks.
2018-12-29 12:46:05 -06:00
spycrab
75b8824c95
Merge pull request #7658 from spycrab/debugger_show
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Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
spycrab
3e3f9565ec
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-28 20:30:38 +01:00
Mat M
b7db1f020b
Merge pull request #7624 from lioncash/paired-single
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PowerPC: Remove separate macros for paired singles
2018-12-28 06:32:45 -05:00
Mat M
b37455ef46
Merge pull request #7652 from JMC47/NetplayWarning
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Update Netplay Main Page Notices
2018-12-28 06:22:56 -05:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
JMC47
e6b859a923
Update Netplay Main Page Warnings
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We now support automatically syncing most things. Add Dual Core Netplay
Warning. Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
Lioncash
244d083f0e
PowerPC: Remove separate macros for paired singles
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Previously, PowerPC.h had four macros in it like so:
\#define rPS0(i) (*(double*)(&PowerPC::ppcState.ps[i][0]))
\#define rPS1(i) (*(double*)(&PowerPC::ppcState.ps[i][1]))
\#define riPS0(i) (*(u64*)(&PowerPC::ppcState.ps[i][0]))
\#define riPS1(i) (*(u64*)(&PowerPC::ppcState.ps[i][1]))
Casting between object representations like this is undefined behavior.
Given this is used heavily with the interpreter (that is, the most
accurate, but slowest CPU backend), we don't exactly want to allow
undefined behavior to creep into it.
Instead, this adds a helper struct for operating with the paired singles,
and replaces the four macros with a single macro for accessing the
paired-singles/floating-point registers.
This way, it's left up to the caller to explicitly decide how it wants to interpret
the data (and makes it more obvious where different interpretations of
the same data are occurring at, as there'll be a call to one of the
[x]AsDouble() functions).
2018-12-25 10:35:09 -05:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
spycrab
fc998093cc
Merge pull request #7600 from spycrab/resource_pack
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Implement resource packs
2018-12-23 16:04:05 +01:00
Jordan Woyak
a8d0afe219
Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long.
2018-12-22 10:58:34 -06:00
spycrab
71d53c922f
Implement resource packs
2018-12-19 11:03:09 +01:00
Admiral H. Curtiss
2351a60567
GCMemcard: Let GetDEntry() return std::optional<DEntry>.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
929fd2b41d
GCMemcard: Use BigEndianValue for DEntry.m_animation_speed.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
15f89d3e6f
GCMemcard: Rename DEntry variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Techjar
a2545a18b2
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
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We no longer allow accessing controller config while NetPlay is
running, so this check is no longer needed.
2018-12-05 16:12:12 -05:00
Léo Lam
2eb85c8fcf
Merge pull request #7594 from TryTwo/NestedDocks
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Add nested docking to increase layout choices while debugging.
2018-12-05 17:14:46 +01:00
Léo Lam
00151fd913
Merge pull request #7601 from sepalani/html-pre
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LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani
d5692afd7d
LogWidget: Preserve spaces and newlines
2018-12-02 19:12:12 +04:00
Stenzek
e3708ea8c3
Externals: Add MoltenVK binary, copy to package on macOS
2018-12-01 14:35:45 +10:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
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NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
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Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
9c51439144
Qt/NetPlayDialog: Request game stop when core enters stopping state
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This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Pierre Bourdon
4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
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Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00
Techjar
577f6a5fb1
Qt: Disable controller configuration while NetPlay is running
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Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
TryTwo
c18aa36eab
Add nested docking to increase layout choices while debugging.
2018-11-27 11:14:46 -07:00
Techjar
9bb3c7d839
Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
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All configure buttons would be enabled, although no-op, upon
initialization of the dialog. Changing a setting to cause a save would
fix them.
2018-11-23 04:47:49 -05:00
Techjar
b06b7e5686
NetPlay: Add full Wii save sync
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This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00
Techjar
d94922002b
NetPlay: Implement chunked data transfer
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This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00
Techjar
529796bd59
NetPlay: Remove PadMapping type
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Its usage was inconsistent, confusing, and buggy, so I opted to just
remove it entirely. It has been replaced with PadIndex for the
appropriate instances (mainly networking), and inappropriate usages
(where it was really just a player ID) have been replaced with the
PlayerId type. The definition of "no mapping" has been changed from -1
to 0 to match the defintion of "no player", as -1 (255 unsigned) is
actually a valid player ID.
The bugs never manifested because it only occurs with a full lobby of
255 players, at which point the last player's ID collides with the "no
mapping" definition and some undefined behavior occurs. Nevertheless, I
thought it best to fix it anyways as the usage of PadMapping was
confusing.
2018-11-19 05:45:32 -05:00
Techjar
94d7e7d78a
Qt/NetPlayDialog: Add external IP to interface combo box
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The interface address isn't particularly useful in most circumstances
(playing over internet), and we have a way to get the external IP now,
so displaying it in the dialog is useful.
2018-11-15 03:29:28 -05:00
Pierre Bourdon
6b7a1ca6d1
Merge pull request #7535 from UnclePunch/synccodes
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Netplay: Sync AR and gecko codes with clients
2018-11-13 22:39:25 +01:00
Pierre Bourdon
41333fa971
Merge pull request #7564 from Techjar/netplay-sync-wii-shutdown
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NetPlay: Sync power button event
2018-11-13 22:33:59 +01:00
Techjar
ef89e4e70c
NetPlay: Sync power button event
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This fixes the deadlock on shutdown when Wii Remotes are in use.
2018-11-12 22:32:18 -05:00
Techjar
caf2fc3c3e
NetPlay: Sync Defer EFB Copies setting
2018-11-12 20:45:12 -05:00
Pierre Bourdon
97e3200f57
Merge pull request #7519 from stenzek/controller-window
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Core: Switch controller interface to render surface on booting
2018-11-12 17:26:03 +01:00
Pierre Bourdon
162e34ad22
Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
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NetPlay: Fix saving host game selection
2018-11-09 04:28:55 +01:00
Pierre Bourdon
a77882468b
Merge pull request #7544 from DXGLdotinfo/master
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Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt …
2018-11-07 15:35:56 +01:00
Stenzek
a1b9a9f519
DolphinQt: Add backend multithreading to graphics config
2018-11-07 05:12:20 -08:00
Pierre Bourdon
c52bdba28a
Merge pull request #7542 from Tilka/fifo_analyzer
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FIFOAnalyzer: don't use misleading format strings
2018-11-07 13:26:01 +01:00
Stenzek
8e2c063d62
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
William
6d437b282a
Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt and Updater. Enables high contrast themes on Windows 8+.
2018-11-03 22:33:55 -04:00
Tillmann Karras
6714159660
FIFOAnalyzer: don't use misleading format strings
2018-11-03 14:37:22 +00:00
Vin Bertinelli
469f29350f
Netplay: Sync codes
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Adds a tickbox to the server's window to syncronize codes. Codes
are temporarily sent to each client and are used for the duration of the
session.
Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting
settings #7483
2018-10-29 23:00:51 +01:00
Techjar
203ecb534d
NetPlay: Fix saving host game selection
2018-10-29 17:01:30 -04:00
Pierre Bourdon
6bb31fc94c
DolphinQt: tell analytics to reload settings on change
2018-10-29 05:07:47 +01:00
Stenzek
6392be61eb
Host: Also call ControllerInterface::ChangeWindow when window changes
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This should prevent us from trying to poll against destroyed native
windows.
2018-10-29 11:46:06 +10:00
Stenzek
cb6ba59a44
Host: Don't call ChangeSurface when handle hasn't changed
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This was causing a deadlock when switching to fullscreen in
render-to-main-window mode.
2018-10-29 11:46:06 +10:00
Stenzek
52828901ef
Core: Switch controller interface to render widget on booting
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Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek
a7f334dc2a
ControllerInterface: Don't crash on non-X11 QPA
2018-10-29 11:46:06 +10:00
Pierre Bourdon
9095233d21
Merge pull request #7483 from Zexaron/netplay_save-host-settings
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Netplay: Properly save hosting settings
2018-10-29 01:44:41 +01:00
Pierre Bourdon
98987beb73
Merge pull request #7526 from Tilka/mo_logging
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DolphinQt: reduce warnings about MO files
2018-10-28 23:52:22 +01:00
Pierre Bourdon
2071dea9b7
Merge pull request #7497 from stenzek/lazy-initialize
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Qt/MainWindow: Lazy initialize child windows
2018-10-28 23:51:23 +01:00
Pierre Bourdon
98b0efb6de
Merge pull request #7499 from JosJuice/purge-game-list-cache
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DolphinQt: Implement "Purge Game List Cache"
2018-10-28 17:00:04 +01:00
Tillmann Karras
13930f565a
DolphinQt: reduce warnings about MO files
2018-10-28 11:45:59 +00:00
JosJuice
8bbec31295
DolphinQt: Implement "Purge Game List Cache"
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This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
Stenzek
eb284b5d66
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
Stenzek
1d827a5223
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00
Tillmann Karras
97cc9894e4
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
Anthony
cffca7cbec
Merge pull request #7502 from JosJuice/functions-signature
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Improve the "functions signature" string
2018-10-15 11:01:36 -07:00
JosJuice
4a07b9a0e1
Improve the "functions signature" string
2018-10-15 18:31:02 +02:00
Z1ni
d7640f5929
Qt/GameList: Cancel ISO compression when the user cancels the save dialog
2018-10-14 21:04:43 +03:00
Stenzek
ea77899ddd
Qt/MainWindow: Maintain pointer to hotkey window
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Prevents multiple hotkey windows from being opened.
2018-10-14 22:24:31 +10:00
Stenzek
211a9bf6d2
Qt/MainWindow: Lazy initialize child windows
2018-10-14 21:46:59 +10:00
Tilka
e18fbb9bd3
Merge pull request #7449 from amaiorano/fix-extensions-combo-update-on-reset-defaults
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Fix extensions combo update on reset defaults
2018-10-14 02:22:54 +01:00
Tilka
9a1f259626
Merge pull request #7486 from amaiorano/fix-infinite-polling-for-usb-devices
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Fix infinite polling for usb devices after the "add to whitelist" dia…
2018-10-14 01:13:35 +01:00
Tilka
1abb27909d
Merge pull request #7480 from sp00nd/master
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Change gecko sorting back to manual
2018-10-14 01:07:51 +01:00
Tilka
2d0e217715
Merge pull request #7485 from amaiorano/double-click-to-add-usb-whitelist-device
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Make double click on selected usb whitelist device add it
2018-10-14 01:02:50 +01:00
Pierre Bourdon
2bdee9b80b
Merge pull request #7455 from spycrab/qt_tags
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Qt/GameList: Implement tag system
2018-10-13 19:58:32 +02:00
Zexaron
550aa93ed0
NetPlay: Properly save Hosting GUI settings
2018-10-13 10:35:42 +02:00
Antonio Maiorano
3dec84a91b
Fix infinite polling for usb devices after the "add to whitelist" dialog has been opened once
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Problem is that USBDeviceAddToWhitelistDialog starts a timer once created to poll for devices every second. In Qt, closing a heap-allocated dialog doesn't delete it, so it keeps on polling. This fix is to allocate dialog on the stack, then use "exec" to run it modally without returning. Once closed, the stack instance will get destroyed, thus killing the timer.
2018-10-12 21:34:05 -04:00
Tilka
94f07e7fa9
Merge pull request #7472 from Z1ni/usb-dev-dialog-close
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Qt/Settings: Add Cancel button to USB passthrough device dialog
2018-10-12 20:43:09 +01:00
Mat M
57529bc455
Merge pull request #7438 from RolandMunsil/master
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Fix issue where breakpoint type wasn't correct in debugger memory view.
2018-10-12 10:30:31 -04:00
Mat M
ecd4897d43
Merge pull request #7437 from stenzek/graphics-options-race
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Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
Tilka
f5bfcdda5a
Merge pull request #7473 from aldelaro5/fix-signature-export
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Qt/debugger: restore previously lost symbols and signature features
2018-10-11 13:03:37 +01:00
Antonio Maiorano
3a8493cc59
Make double click on selected usb whitelist device add it
2018-10-09 20:34:32 -04:00
Tillmann Karras
db54b903ef
Zero-initialize CPU state and register view
2018-10-10 00:04:02 +01:00
sp00nd
6cd53bf92d
Change gecko sorting back to manual
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Gecko codes are a core foundation of most netplay sessions and most general modding cases. It has gone so far as to now have an ini for almost every game.
After the massive UI overhaul, the gecko code sorting defaults to Alphabetical with no option to change it. This removes the possibility for netplay builds to have important and necessary codes at the top for easy selecting, and removes the ability to sort massive code lists in categories.
This will also make the sorting consistent with AR codes, which are sorted manually.
2018-10-09 17:46:11 -05:00
Tilka
7cfba7397c
Merge pull request #7475 from aldelaro5/symbols-search-case-insensitive
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Qt/debugger: make the symbols search case insensitive
2018-10-09 21:18:06 +01:00
Z1ni
b27c688fdf
Qt/Settings: Add Cancel button to USB passthrough device dialog
2018-10-09 15:28:40 +03:00
aldelaro5
68aff9c023
Qt/debugger: make the symbols search case insensitive
2018-10-08 21:17:33 -04:00
aldelaro5
9fd7da59b1
Qt/debugger: reorder the PC toolbar icons to their correct buttons
2018-10-08 21:10:18 -04:00
aldelaro5
3921d8a8be
Qt/debugger: restore previous symbols and signature features
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They were mysteriously lost after the Qt migration.
2018-10-08 20:59:55 -04:00
Tilka
31594a8138
Merge pull request #7462 from aldelaro5/fix-signature-export
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Qt/debugger: Accept empty prefix input
2018-10-09 00:30:19 +01:00
Tillmann Karras
09385b9542
FIFOAnalyzer: print BP registers without X suffix
2018-10-08 02:00:25 +01:00
Tillmann Karras
ec4c019a7b
FIFOAnalyzer: fix printing of XF registers
2018-10-08 02:00:25 +01:00
mazes-80
eae36399dc
IOWindow: append new text at the end by default
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This fixes https://dolp.in/i11026 .
2018-10-07 12:27:05 +01:00
aldelaro5
4b75876ba1
Qt/debugger: Accept empty prefix input
2018-10-06 21:22:34 -04:00
Tilka
781b707af8
Merge pull request #7444 from amaiorano/fix-messagebox-icons
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Fix QMessageBox icons using the default rather than the Dolphin logo
2018-10-05 23:34:40 +01:00
spycrab
6e873c6e06
Qt/GameList: Implement tag system
2018-10-05 08:22:51 +02:00
Antonio Maiorano
bf18f19b0a
Make the progress dialog look better (used for e.g. shader compiling)
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* Removed the Cancel button since the code doesn't react to it anyway.
* Only show a window title, not the help icon (?), and disable the close button
* Set the title to "Dolphin" instead of repeating the label text
2018-10-03 21:35:10 -04:00
Antonio Maiorano
f257630c0a
Fix resetting emulated wii remote settings to default not updating Extension combo box
2018-10-02 23:34:32 -04:00
Antonio Maiorano
165ac1c29e
Fix QMessageBox icons using the default rather than the Dolphin logo
2018-10-02 00:26:43 -04:00
Stenzek
349765ba77
GraphicsWindow: Ensure adapter selection isn't enabled while running
2018-09-28 22:01:23 +10:00
Stenzek
93923e2b29
Don't fill backend info when core is running
...
The current approach results in the UI thread creating a graphics device
whilst the core is running, leading to races on function pointers, and
potentially crashing.
2018-09-28 21:43:22 +10:00
Stenzek
a877d5f6dc
Remove unused Host_ShowVideoConfig
2018-09-28 14:05:53 +10:00
Mat M
d0b2f04539
Merge pull request #7421 from JosJuice/qt-sd-hotplug
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DolphinQt: Allow inserting/ejecting SD cards during emulation
2018-09-27 21:48:16 -04:00
Roland Munsil
5eefd0482a
Fix issue with breakpoint type loaded from settings not propogating to MemoryWindow
2018-09-25 17:45:18 -05:00
Roland Munsil
54bd16e753
Fix typo causing "Remove from Watch" in Cheat Manager to crash Dolphin
2018-09-24 23:01:24 -05:00
Roland Munsil
04969f94b6
Fix some Cheat Manager comparisons being wrong
2018-09-24 21:34:48 -05:00
JosJuice
5db27b8e7e
DolphinQt: Allow inserting/ejecting SD cards during emulation
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This is possible on real hardware and was possible in DolphinWX.
2018-09-20 18:41:37 +02:00
Léo Lam
3ecc4ed1c4
Merge pull request #7390 from Techjar/qt-save-grid-scale
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Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
JosJuice
fb6b31bba8
Re-add i18n comments that were lost in the DolphinWX removal
2018-09-08 15:58:15 +02:00
JosJuice
e0cb56edb9
Reword some translatable strings
...
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice
5f35edf505
Remove unused function and translatable strings
2018-09-08 15:18:31 +02:00
Techjar
bb598529be
Qt/GameList: Make grid view scale persistent
2018-09-02 18:22:44 -04:00
Techjar
f1bc17ab9e
Qt/MD5Dialog: Fix pressing enter on NetPlay window causing dialog to close
2018-08-27 08:39:39 -04:00
Pierre Bourdon
62928de547
Merge pull request #7357 from Techjar/qt-memcard-manager-select-button
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Qt/GCMemcardManager: Make slot and file selection more intuitive
2018-08-27 13:35:38 +02:00
Pierre Bourdon
e096ca20e9
Merge pull request #7358 from Techjar/qt-memcard-manager-deletion-fix
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Qt/GCMemcardManager: Fix deletion of multiple files
2018-08-27 04:48:07 +02:00
Pierre Bourdon
9bcd7bfe1e
Merge pull request #7360 from Techjar/netplay-host-input-authority
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NetPlay host input authority mode
2018-08-26 23:15:44 +02:00
Techjar
5519efa66e
NetPlay host input authority mode
...
Currently, each player buffers their own inputs and sends them to the
host. The host then relays those inputs to everyone else. Every player
waits on inputs from all players to be buffered before continuing. What
this means is all clients run in lockstep, and the total latency of
inputs cannot be lower than the sum of the 2 highest client ping times
in the game (in 3+ player sessions with people across the world, the
latency can be very high).
Host input authority mode changes it so players no longer buffer their
own inputs, and only send them to the host. The host stores only the
most recent input received from a player. The host then sends inputs
for all pads at the SI poll interval, similar to the existing code. If
a player sends inputs to slowly, their last received input is simply
sent again. If they send too quickly, inputs are dropped. This means
that the host has full control over what inputs are actually read by
the game, hence the name of the mode. Also, because the rate at which
inputs are received by SI is decoupled from the rate at which players
are sending inputs, clients are no longer dependent on each other. They
only care what the host is doing. This means that they can set their
buffer individually based on their latency to the host, rather than the
highest latency between any 2 players, allowing someone with lower ping
to the host to have less latency than someone else.
This is a catch to this: as a necessity of how the host's input sending
works, the host has 0 latency. There isn't a good way to fix this, as
input delay is now solely dependent on the real latency to the host's
server. Having differing latency between players would be considered
unfair for competitive play, but for casual play we don't really care.
For this reason though, combined with the potential for a few inputs to
be dropped on a bad connection, the old mode will remain and this new
mode is entirely optional.
2018-08-26 17:10:23 -04:00
spycrab
476037d1f2
Merge pull request #7345 from spycrab/qt_cover_uniform
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Qt/GridProxyModel: Ensure uniform sizes in cover mode
2018-08-25 02:01:14 +02:00
Techjar
fd7d51eed6
Qt/GCMemcardManager: Fix deletion of multiple files
2018-08-24 07:58:38 -04:00
Techjar
6ae77623c5
Qt/GCMemcardManager: Make slot and file selection more intuitive
2018-08-24 07:10:48 -04:00
spycrab
248afb9fa7
Merge pull request #7347 from spycrab/qt_fix_visibility
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Qt: Fix widgets being visible when they shouldn't be
2018-08-24 01:58:55 +02:00
spycrab
398cce52be
Merge pull request #7352 from Techjar/qt-signal-blocker
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Qt: Switch to QSignalBlocker for scoped signal blocking
2018-08-24 01:58:21 +02:00
Techjar
1547b185c7
Qt: Switch to QSignalBlocker for scoped signal blocking
2018-08-23 07:11:52 -04:00
Techjar
d72f4ed468
Qt/AdvancedPane: Block signals during Update()
2018-08-23 07:00:20 -04:00
Pierre Bourdon
d44087128e
Merge pull request #7342 from spycrab/qt_dbg_scroll
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Qt/Debugger: Improve scrolling
2018-08-20 21:41:54 +02:00
spycrab
77ebd721e3
Qt: Fix widgets being visible when they shouldn't be
2018-08-20 00:39:57 +02:00
spycrab
5b992f138b
Qt/Debugger: Improve scrolling
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Reduces the scrolling speed for both keyboard and mouse scrolling so
users are able to navigate the code and memory view line by line
2018-08-19 22:36:04 +02:00
spycrab
2ea6cc66ba
Qt/GridProxyModel: Ensure uniform sizes in cover mode
2018-08-19 17:13:29 +02:00
Mat M
8f847c7655
Merge pull request #7343 from spycrab/qt_bp_fix
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Qt/Debugger: Readd title bar to breakpoint widget
2018-08-19 08:41:36 -04:00
Pierre Bourdon
0fdb6f4267
Merge pull request #7249 from yourWaifu/discord-rpc-join
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Add Discord Join Net Play functionally
2018-08-19 13:43:33 +02:00
spycrab
27bc9046e7
Qt/Debugger: Readd title bar to breakpoint widget
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Removed it by accident in #7299
2018-08-19 13:37:59 +02:00
spycrab
12a5fd80bd
Merge pull request #7299 from spycrab/qt_compact
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Qt/Debugger: Make spacing more compact
2018-08-17 15:28:03 +02:00
spycrab
8e5c3d5b4e
Merge pull request #7326 from spycrab/qt_tas_fancy
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Qt/TAS: Enable antialiasing for Stick/IR widgets
2018-08-15 19:46:56 +02:00
spycrab
8d184ab9bd
Qt/Debugger: Make spacing more compact
2018-08-15 19:26:04 +02:00
spycrab
6d56b03304
Merge pull request #7325 from spycrab/qt_tas_reset
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Qt/TAS: Implement recentering feature
2018-08-15 13:07:58 +02:00
spycrab
fb382e90eb
Merge pull request #7324 from spycrab/qt_independent_tas
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Qt/TAS: Make TAS input windows independent
2018-08-15 01:51:26 +02:00
master0fdisaster
0d79e8a2ca
Qt: Config/Advanced: Fix CPU Clock Speed Slider
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Changes rounding from ceiling to nearest, when updating the slider value. Using ceiling as rounding made some values inaccessible.
2018-08-14 17:22:30 +02:00
master0fdisaster
1544d7d681
Qt: Config/Interface: Fix "Show Active title in Window Title" Checkbox
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Makes the checkbox save when it's toggled.
2018-08-14 17:22:30 +02:00
master0fdisaster
bc3cc01cc9
Qt: Config/Interface: Fix User Style Drop Down
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makes the user style drop down load the right custom style after a restart
2018-08-14 17:21:50 +02:00
Sleepy Flower Girl
158c0d54b1
Force IPv4 on external IP addresses
2018-08-13 21:17:38 -04:00
spycrab
1c793503b1
Qt/TAS: Implement recentering feature
2018-08-13 23:34:25 +02:00
spycrab
55c608b482
Qt/TAS: Enable antialiasing for Stick/IR widgets
2018-08-13 15:05:30 +02:00
spycrab
9739ad9f48
Qt/TAS: Make TAS input windows independent
2018-08-13 14:15:09 +02:00
spycrab
159d5a6925
Qt/MappingButton: Fix crash when exiting during input detection
2018-08-11 17:37:12 +02:00
Pierre Bourdon
55fa4842fb
Merge pull request #7307 from booto/qsortfilter-strict-weak
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GameList: QSortFilterProxyModel should provide strict weak ordering
2018-08-11 02:57:36 +02:00
JosJuice
2a2a2cfc5e
DolphinQt: Don't call "frame advance" "frame skip"
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Just to avoid confusion.
2018-08-09 10:32:32 +02:00
booto
aef446697d
GameList: QSortFilterProxyModel should provide strict weak ordering
2018-08-08 23:59:58 -04:00
spycrab
ddf09a0841
Merge pull request #7298 from spycrab/usb_keyboard_hotkey
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Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-07 07:47:20 +02:00
Sleepy Flower Girl
c2aedb7649
Adds a UI for accepting Discord join requests in Dolphin
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also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
2018-08-06 16:12:03 -04:00
Stenzek
dca1096664
DolphinQt: Add .dff to open file filter
2018-08-03 17:39:17 +10:00
spycrab
cf116d488a
Merge pull request #7268 from lioncash/config
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Core/BootManager: Remove unnecessary includes
2018-08-02 23:17:03 +02:00
spycrab
e3f36b74c5
Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-02 12:55:30 +02:00
Sleepy Flower Girl
b7c241ea4c
Add Discord Join Net Play functionally
2018-07-31 22:24:10 -04:00
spycrab
6af7c1fe27
Merge pull request #7273 from Techjar/qt-iowindow-detect-spaces
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Qt/IOWindow: Fix detection of button names containing non-alphabetical characters
2018-07-30 11:58:47 +02:00
spycrab
81c3400681
Merge pull request #7269 from lioncash/qt
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DolphinQt/MainWindow: Replace includes with forward declarations
2018-07-30 11:56:31 +02:00
spycrab
2a776bf2b6
Merge pull request #7258 from Techjar/netplay-fix-segfaults
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Fix more segfaults on NetPlay quit
2018-07-30 11:52:38 +02:00
spycrab
7c2569ada7
Merge pull request #7283 from Techjar/netplay-improve-settings-sync
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NetPlay: Improve settings synchronization and UI
2018-07-30 11:47:48 +02:00
spycrab
8fb3085b07
Revert "Revert "Qt/GameList: Add option to show covers in grid mode""
2018-07-30 03:16:37 +02:00
Pierre Bourdon
9b94c76f81
Revert "Qt/GameList: Add option to show covers in grid mode"
2018-07-28 03:03:21 +02:00
spycrab
5ade5f4fe7
Qt/GameList: Add option to show covers in grid mode
2018-07-27 11:14:24 +02:00
Techjar
7036299a92
NetPlay: Improve settings synchronization and UI
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Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.
This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.
Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00
Techjar
cfeffdcf42
Fix more segfaults on NetPlay quit
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Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.
MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
spycrab
d6833cb217
Merge pull request #7279 from Techjar/qt-macos-iowindow
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Qt/IOWindow: Don't set QSizePolicy::Expanding on macOS
2018-07-21 02:16:46 +02:00
Techjar
4407854e9c
NetPlay save data synchronization
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This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.
On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00
Mat M
bcdffdfe63
Merge pull request #7280 from Techjar/qt-cheats-manager-crash
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Qt/CheatsManager: Fix segfault in GenerateARCode
2018-07-18 18:05:45 -04:00
Techjar
3cee7d599b
Qt/CheatsManager: Fix segfault in GenerateARCode
2018-07-18 17:56:31 -04:00
Techjar
44aa3cdc0f
Qt/IOWindow: Don't set QSizePolicy::Expanding on macOS
2018-07-17 14:35:56 -04:00
cremno
4ad2153378
fix compilation w/o Discord Rich Presence
2018-07-17 12:03:41 +02:00
Techjar
f37813d8b6
Qt/IOWindow: Fix detection of button names containing non-alphabetical characters
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The button wouldn't be highlighted in the list, as it would look for something like `Click 1` instead of Click 1.
2018-07-16 18:59:23 -04:00
Lioncash
a9003aadc6
DolphinQt/MainWindow: Replace includes with forward declarations
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Reduces the amount of dependencies dragged in by the main window's
header. This also removes MainWindow.h includes elsewhere where they
aren't necessary, reducing the amount of UI files that need to be
recompiled if the main window's header changes.
2018-07-15 18:46:26 -04:00
Lioncash
71de1abd88
Core/BootManager: Remove unnecessary includes
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Lessens the amount of files that have to be recompiled if
ConfigManager.h is modified. This also removes an indirect inclusion
within DolphinQt/Main.cpp.
2018-07-14 23:16:23 -04:00
spycrab
d438e80bfd
Qt/GeneralPane: Disable Rich Presence checkbox while emulation is running
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Works around core hanging when Discord Rich Presence is toggled
while emulation is running.
2018-07-14 23:39:06 +02:00
spycrab
e9158bae6f
Qt/LogWidget: Fix messages not being escaped properly
2018-07-14 23:06:18 +02:00
spycrab
4826acd931
Merge pull request #7260 from spycrab/qt_fix_lazy
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Qt/GraphicsWindow: Fix lazy initialisation bugs
2018-07-13 13:07:30 +02:00
spycrab
c8af83202a
Qt/GraphicsWindow: Fix lazy initialisation bugs
2018-07-13 12:38:21 +02:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
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Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
55b5a24910
Merge pull request #7244 from lioncash/error
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Qt/MenuBar: Make failures to load map and signature files more obvious
2018-07-12 19:41:36 +02:00
spycrab
92f397d0fa
Merge pull request #7255 from Techjar/qt-netplay-message-color
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[RFC] Qt/NetPlayDialog: Change own chat message color to better suit dark themes
2018-07-12 17:42:55 +02:00
spycrab
9ab489aab8
Qt/NetPlayDialog: Show alerts when events happen
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Displays an alert when you receive a message or a player joins / leaves
2018-07-12 17:33:12 +02:00
Techjar
d85dd287cf
Qt/NetPlayDialog: Change own chat message color to better suit dark themes
2018-07-12 06:34:14 -04:00
spycrab
df5d1cf13a
Merge pull request #7233 from Techjar/qt-jit-branch-menu
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Qt/MenuBar: Add missing JIT branch option in debugger
2018-07-11 11:27:00 +02:00
spycrab
c04b07674e
Merge pull request #7243 from Ebola16/SU
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Qt: Clarify Synchronous (Ubershaders) name
2018-07-11 10:59:25 +02:00
spycrab
c7ff141606
Merge pull request #7219 from ligfx/mappingwindow_hotplug
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Qt/MappingWindow: update devices combo box when hotplugging devices
2018-07-11 10:58:26 +02:00
spycrab
ea99cdd781
Merge pull request #7247 from lioncash/fwd
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Qt/GameList: Replace includes with forward declarations where applicable
2018-07-11 10:57:02 +02:00
spycrab
d81b63f403
Merge pull request #7245 from lioncash/internal
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Qt/CheatsManager: Move concealable types into the cpp file
2018-07-11 10:55:42 +02:00
spycrab
f170009aad
Merge pull request #7246 from lioncash/enum
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Qt/Resources: Convert int parameters of GetCountry(), GetPlatform() and GetMisc() to enum classes
2018-07-11 10:52:04 +02:00
spycrab
42298f6d6d
Merge pull request #7239 from addestroyer24/manual-update-now
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Updater: fix immediate manual updating
2018-07-11 00:58:21 +02:00
Lioncash
9b2ffb6221
Qt/GameList: Replace includes with forward declarations where applicable
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Avoids dragging in a bunch of includes from the header files, and also
reduces the amount of files that need to be recompiled if one of those
included headers' source content is ever changed.
2018-07-10 16:03:38 -04:00
Lioncash
a0642b3b00
Qt/Resources: Convert int parameters of GetCountry(), GetPlatform() and GetMisc() to enum classes
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Makes the parameter strongly-typed and doesn't accept arbitrary int
values.
2018-07-10 15:23:12 -04:00
Lioncash
43bc3656eb
Qt/CheatsManager: Move concealable types into the cpp file
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CompareType, DataType, and Result aren't directly used externally, so
these can have their definitions moved into the cpp file.
2018-07-10 14:34:24 -04:00
spycrab
71ff634c95
Merge pull request #7149 from spycrab/qt_5.9
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Qt: Make Qt 5.9 a hard requirement
2018-07-10 20:20:27 +02:00
Lioncash
74899e417b
Qt/MenuBar: Make failures to load map and signature files more obvious
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Previously we wouldn't indicate if saving or loading these files
happened to fail. In some cases we'd only print out to the logger, but
this is a pretty poor way to tell a user of the interface that something
went wrong in a direct way (the logging messages aren't able to be localized
either).
2018-07-10 14:16:00 -04:00
Ryan Meredith
affd5689ff
Qt: Clarify Synchronous (Ubershaders) name
2018-07-10 12:22:21 -04:00
spycrab
b9960777a7
Merge pull request #7236 from lioncash/fwd
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DolphinQt/Settings: Replace includes with forward declarations
2018-07-10 16:24:33 +02:00
Zac Davidsen
69999fd309
fix manual updating by passing the main window to the updater instead of the menubar
2018-07-09 19:39:50 -04:00
spycrab
4f5ea1ad5e
Merge pull request #7232 from Techjar/netplay-reduce-poll-rate-twice
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NetPlay: Change "Reduce Polling Rate" to poll twice per frame
2018-07-09 23:29:22 +02:00
spycrab
074b67706b
Qt/Main: Remove redundant version check
2018-07-09 10:03:13 +02:00
spycrab
a22ffb6387
Qt: Remove ActionHelper
2018-07-09 10:02:10 +02:00
spycrab
4266d1f237
CMake: Require Qt 5.9
2018-07-09 09:17:33 +02:00
Lioncash
b4d91cc612
DolphinQt/Settings: Replace includes with forward declarations
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Avoids dragging in netplay-related headers where they aren't explicitly
necessary.
2018-07-09 00:53:13 -04:00
Mat M
9487892c18
Merge pull request #7226 from lioncash/netplay
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Core: Namespace NetPlay utilities under the NetPlay namespace
2018-07-09 00:38:12 -04:00