Qt/NetPlayDialog: Show alerts when events happen
Displays an alert when you receive a message or a player joins / leaves
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@ -368,7 +368,12 @@ void NetPlayDialog::UpdateGUI()
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// Update Player List
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const auto players = client->GetPlayers();
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const auto player_count = static_cast<int>(players.size());
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if (static_cast<int>(players.size()) != m_player_count && m_player_count != 0)
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QApplication::alert(this);
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m_player_count = static_cast<int>(players.size());
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int selection_pid = m_players_list->currentItem() ?
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m_players_list->currentItem()->data(Qt::UserRole).toInt() :
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@ -377,7 +382,7 @@ void NetPlayDialog::UpdateGUI()
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m_players_list->clear();
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m_players_list->setHorizontalHeaderLabels(
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{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
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m_players_list->setRowCount(player_count);
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m_players_list->setRowCount(m_player_count);
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const auto get_mapping_string = [](const NetPlay::Player* player,
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const NetPlay::PadMappingArray& array) {
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@ -398,7 +403,7 @@ void NetPlayDialog::UpdateGUI()
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{NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
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};
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for (int i = 0; i < player_count; i++)
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for (int i = 0; i < m_player_count; i++)
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{
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const auto* p = players[i];
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@ -516,6 +521,7 @@ void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color,
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void NetPlayDialog::AppendChat(const std::string& msg)
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{
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DisplayMessage(QString::fromStdString(msg).toHtmlEscaped(), "");
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QApplication::alert(this);
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}
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void NetPlayDialog::OnMsgChangeGame(const std::string& title)
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@ -112,4 +112,5 @@ private:
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bool m_is_copy_button_retry = false;
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bool m_got_stop_request = true;
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int m_buffer_size = 0;
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int m_player_count = 0;
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};
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