JosJuice
b6eb5c25d1
Movie: Fix FrameSkipping determinism condition
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The old condition seems to be a typo of
!(IsMovieActive() || NetPlay::IsNetPlayRunning())
2016-07-05 13:57:06 +02:00
JosJuice
f3e459091b
Merge pull request #3874 from dolphin-emu/revert-3873-argh
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Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 21:44:38 +12:00
Scott Mansell
708fb35fdb
Merge pull request #3878 from mathieui/enable-cheats-for-jmc-the-cheater
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Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
Scott Mansell
69bf05b302
Merge pull request #3976 from JosJuice/shutdown-clear-codes
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PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
JDV
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
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Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
Rukai
f42350e719
portable.txt enables portable configuration on linux, README updated to
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show how to build a portable and a local dolphin on linux.
2016-07-04 19:39:10 +10:00
JosJuice
b210769ea0
PatchEngine: Clear active codes on shutdown
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The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Lioncash
9bfafed5b8
FifoPlayer: Get rid of semicolons on namespace braces
2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1
FifoPlayer: Get rid of unnecessary includes
2016-07-01 04:25:40 -04:00
Markus Wick
b30bf5d959
Merge pull request #3966 from phire/ImNotTheOnlyPersonWhoMakesThisMistake
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Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
Chris Burgener
fcbb39d236
Merge pull request #3972 from RisingFog/merge_addstereosamples
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Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
Chris Burgener
76abf1f727
Remove AddStereoSample function
2016-07-01 00:59:25 -04:00
Chris Burgener
046c96f1b8
Merge pull request #3944 from RisingFog/configurable_dump_path
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Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Chris Burgener
e92ff9d09f
Add Dump Path to Configuration Menu
2016-06-30 20:20:48 -04:00
hthh
e57333ac5e
Jit: Remove unsafe MOV optimization
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This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36
Merge pull request #3967 from JosJuice/remove-boomy
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Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
ed42467e87
Fall back to default theme when the configured theme doesn't exist
2016-06-30 11:49:13 +02:00
Scott Mansell
20449ec91f
Don't forget to initalize your variables.
2016-06-30 20:27:19 +12:00
Lioncash
396ae89e5c
FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector
2016-06-29 02:54:49 -04:00
Lioncash
437b1294bb
FifoDataFile: Convert MemoryUpdate data member to std::vector
2016-06-29 02:29:34 -04:00
Lioncash
8943d23a4c
FifoDataFile: Make Load return a unique_ptr
2016-06-28 21:23:55 -04:00
Chris Burgener
41335752e5
Merge pull request #3891 from RisingFog/split_audio_dump_sample_rate
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Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Scott Mansell
35566316ed
XFB: Send image to screen at start of field.
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This is much more accurate to the hardware, and saves around 16ms
of latency.
2016-06-28 15:12:43 +12:00
Chris Burgener
28a3691e70
Merge pull request #3930 from RisingFog/split_video_dump_resolution
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Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Matt Mastracci
1e08ad0d97
Add MOV optimization and MOV_sum
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Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Markus Wick
adcef046f6
Merge pull request #3496 from mmastrac/fastmem_refactor
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Refactor the fastmem/trampoline code
2016-06-27 23:06:22 +02:00
Matt Mastracci
b1296a7825
Refactor fastmem/trampoline code.
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Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
degasus
3b3cbc4aab
BusyLoopTest: Only run 10 times.
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Running this test 100 times is not worth to spend 1 second.
2016-06-27 22:06:52 +02:00
Markus Wick
ddc9e414ee
Merge pull request #3454 from mmastrac/gqr_fixes
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JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener
f31adf9635
Fix D3D crashes/issues
2016-06-27 10:13:17 -04:00
Léo Lam
1b71249562
D3D: Fix crash on start with BBox enabled
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Someone removed the BBox::Init(), causing crashes when BBox is enabled.
Fixes issue #9643 .
2016-06-27 12:45:00 +02:00
Pierre Bourdon
cf2c5e276c
Merge pull request #3957 from lioncash/mutex
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FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 10:36:43 +02:00
Lioncash
1dee75a68e
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 04:15:16 -04:00
Markus Wick
c4838b9cbc
Merge pull request #3951 from leoetlino/formatting-fix
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LightingShaderGen: Fix formatting
2016-06-27 09:59:48 +02:00
Matt Mastracci
4aa5291f54
Refactor the paired load/store code
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Simplification/reduction of duplicated code. Detect other constant GQR values and inline loads (5-10% speedup) and do direct dispatch to AOT methods for stores.
2016-06-26 19:49:02 -06:00
Pierre Bourdon
6ed001ad42
Merge pull request #3954 from delroth/x64-emitter-test
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x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier
2016-06-27 02:38:10 +02:00
Pierre Bourdon
a910a4309f
x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier
2016-06-27 01:55:42 +02:00
Léo Lam
d9fc1e01b4
LightingShaderGen: Fix formatting
2016-06-26 16:35:44 +02:00
Markus Wick
6b01eca3a0
Merge pull request #3950 from phire/fix-warnings
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VideoCommon: Fix some warnings.
2016-06-26 13:37:15 +02:00
Scott Mansell
d958388617
VideoCommon: Fix some warnings.
2016-06-26 23:10:31 +12:00
degasus
d79aeaa1e9
VideoCommon: Drop GetConfigName.
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We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
degasus
5f2f462067
VideoBackends: Merge ShowConfig functions.
2016-06-26 12:34:59 +02:00
degasus
7833ff25df
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
Scott Mansell
b16333a25c
Merge pull request #3716 from degasus/coretiming
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CoreTiming: Drop ProcessFifoWaitEvents.
2016-06-26 22:13:05 +12:00
Scott Mansell
ee9e3432cb
Merge pull request #3513 from phire/make_hdkr_happy
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Get shadergen ready for Multithreadded generation of shaders.
2016-06-26 21:55:22 +12:00
degasus
ca96302a36
PowerPC: Dedoublify CheckExternalExceptions.
2016-06-26 11:29:25 +02:00
degasus
4c5f8f9c91
CoreTiming: Drop ProcessFifoWaitEvents.
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globalTimer is only written in Advance, so this function has no function.
2016-06-26 11:29:25 +02:00
Matthew Parlane
2776bcbf55
Merge pull request #3903 from leoetlino/wiimote-disconnect
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Disconnect real Wiimotes when disconnected by games (not on all platforms)
2016-06-26 18:33:09 +12:00
Mat M
8d1a70af9a
Merge pull request #3945 from comex/warning-fixes-2016
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Warning fixes 2016
2016-06-26 02:16:35 -04:00
Mat M
cf50ed82bb
Merge pull request #3943 from ShadowsFriend/nopch-fix
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ControllerInterface: Include memory to fix building without pch
2016-06-26 02:13:47 -04:00
Mat M
c896645313
Merge pull request #3947 from magumagu/interpreter-cleanup
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Misc cleanup in Interpreter.
2016-06-26 02:11:09 -04:00
Mat M
8d2137ba85
Merge pull request #3948 from magumagu/dead-bfakemem
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Delete dead variable named bFakeVMEM.
2016-06-26 02:10:13 -04:00
magumagu
1c28a27ee4
Delete dead variable named bFakeVMEM.
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(There's another bFakeVMEM in Memmap.h.)
2016-06-25 23:05:55 -07:00
magumagu
b5ed27ffa8
Misc cleanup in Interpreter.
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Mostly comment changes; also gets rid of an unnecessary call to
CheckExceptions.
2016-06-25 22:52:17 -07:00
comex
efef07293b
Suppress deprecation warning.
2016-06-26 00:49:51 -04:00
comex
fe73ae8526
Add missing override
2016-06-26 00:49:50 -04:00
comex
61813767c7
Get rid of #define PAGE_MASK and round_page, which conflict with OS X headers
2016-06-26 00:49:46 -04:00
Markus Wick
bc354277ca
Merge pull request #3940 from lioncash/tie
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Device: Use std::tie for operator==
2016-06-26 06:40:14 +02:00
Mat M
3d72fe3173
Merge pull request #3942 from comex/osx-build-fix
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Fix in-tree build (cmake .) on OS X.
2016-06-26 00:35:00 -04:00
Scott Mansell
2f134c5c36
Remove the rest of ShaderDebugging.
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Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
2016-06-26 16:25:11 +12:00
Scott Mansell
ebe5fd0b36
Multithreadded Shadergen: Minor fixups.
2016-06-26 16:13:22 +12:00
Scott Mansell
95469ec225
Remove UID Checker.
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Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
2016-06-26 16:13:22 +12:00
Scott Mansell
24e5d21780
Multithreadded Shadergen: Second pass over Pixel Shadergen.
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Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.
Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future.
2016-06-26 16:13:21 +12:00
Scott Mansell
1a831cfc7d
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
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As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
2016-06-26 16:13:21 +12:00
Scott Mansell
28c7113e41
Multithreadded Shadergen: Second Pass over geometery Shadergen
2016-06-26 16:13:21 +12:00
Scott Mansell
fa02f47729
Multithreadded Shadergen: First pass over geometery Shadergen.
2016-06-26 16:13:20 +12:00
Scott Mansell
4969415f38
Remove global refrences from common code.
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Bug Fix: Previously vertex shaders and geometery shaders didn't track
antialaising state in their UIDs, which could cause AA bugs
on directx.
2016-06-26 16:13:20 +12:00
Scott Mansell
0d996f512b
Multithreadded Shadergen: First pass over pixel Shadergen
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Bug Fix: It was theoretically possible for a shader with depth writes
disabled to map to the same UID as a shader with late depth
writes.
No known test cases trigger this.
2016-06-26 16:13:20 +12:00
Scott Mansell
e99364c7c9
UID Change: Fix bug with indirect stage UIDs
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Bug Fix: The normal stage UIDs were randomly overwriting indirect
stage texture map UID fields. It was possible for multiple
shaders with diffrent indirect texture targets to map to
the same UID.
Once again, it dpesn't look like this bug was ever triggered.
2016-06-26 16:13:19 +12:00
Scott Mansell
03f2c9648d
Shader UID change: Only store the two bits of components we need.
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This frees up 21 bits and allows us to shorten the UID struct by an entire
32 bits.
It's not strictly needed (as it's encoded into the length) but I added a
bit for per-pixel lighiting to make my life easier in the following
commits.
2016-06-26 16:13:19 +12:00
Scott Mansell
53c402dbc5
Multithreadded Shadergen: First Pass over vertex/lighting Shadergens
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The only code which touches xfmem is code which writes directly into
uid_data.
All the rest now read their parameters out of uid_data.
I also simplified the lighting code so it always generated seperate
codepaths for alpha and color channels instead of trying to combine
them on the off-chance that the same equation works for all 4 channels.
As modern (post 2008) GPUs generally don't calcualte all 4 channels
in a single vector, this optimisation is pointless. The shader compiler
will undo it during the GLSL/HLSL to IR step.
Bug Fix: The about optimisation was also broken, applying the color light
equation to the alpha light channel instead of the alpha light
euqation. But doesn't look like anything trigged this bug.
2016-06-26 16:13:19 +12:00
comex
659d079d5c
Fix in-tree build (cmake .) on OS X.
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OS X uses a case insensitive filesystem by default: when I try to build,
a system header does #include <assert.h>, which picks up
Source/Core/Common/Assert.h. This only happens because CMakeLists adds
'${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in
an out-of-tree build, that directory contains no other source files, but
in an in-tree build PROJECT_BINARY_DIR is just the source root.
This is only used for scmrev.h. Change the include directory to
'${PROJECT_BINARY_DIR}/Source/Core' and the include to
"Common/scmrev.h", which is more consistent with normal headers anyway.
2016-06-25 23:57:17 -04:00
Lioncash
55916b963d
Device: Use std::tie for DeviceQualifier's operator==
2016-06-25 23:45:37 -04:00
Christian Widmer
be922730b3
ControllerInterface: Include memory to fix building without pch
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All affected files use shared_ptr but do not include memory which breaks
building without precompiled headers.
2016-06-26 05:42:29 +02:00
Matthew Parlane
3a26167148
Merge pull request #3931 from dhustkoder/master
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constexpr added to BitSet.h. conflicts solved
2016-06-26 14:42:46 +12:00
Matthew Parlane
711ea97333
Merge pull request #3939 from phire/VS-is-anal-about-tabs
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NullVideo: Fix up Visual studio solution.
2016-06-26 14:33:22 +12:00
Scott Mansell
131c65c41e
NullVideo: Fix up Visual studio solution.
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Turns out visual studio really wants tabs in it's solutions.
2016-06-26 14:30:14 +12:00
Pierre Bourdon
c1fa1e6749
Merge pull request #3923 from leoetlino/ciface-small-cleanup
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ControllerInterface: Small cleanup
2016-06-26 04:03:33 +02:00
Mat M
e31a4d1f07
Merge pull request #3813 from degasus/null_video
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Null: Initial release of null video backend
2016-06-25 20:14:28 -04:00
Matthew Parlane
5ba3e641ea
Merge pull request #3933 from delroth/fixed-size-queue
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FixedSizeQueue: modernize (std::array, std::move)
2016-06-26 10:31:07 +12:00
degasus
fdbda7b7dd
Null: Create Visual Studio project file.
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Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00
degasus
59e4882af3
nullvideo: initial release of null video backend
2016-06-25 22:40:23 +02:00
Léo Lam
8678133e87
ControllerInterface: Switch to std::shared_ptr
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Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).
Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).
A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
JosJuice
1878605d77
Undo some comment formatting changes from b5104a7
2016-06-25 18:07:10 +02:00
Pierre Bourdon
9081d029e3
FixedSizeQueue: modernize (std::array, std::move)
2016-06-25 17:39:54 +02:00
Chris Burgener
88dbaf1fa5
Split Video Dumps on Resolution Change
2016-06-25 11:39:41 -04:00
Anthony Serna
64cf74abb4
Merge pull request #3678 from rukai/dolphinQtPropertiesDialog
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DQt2: properties dialog - info tab
2016-06-25 10:31:46 -05:00
Rukai
b5104a79f1
GCVolume: supports reading all opening.bnr information
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DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
dhust
b707e199c2
constexpr added to BitSet.h. conflicts solved
2016-06-25 10:58:53 -03:00
Rukai
e82e4a62c1
DQt2: Set a minimum width for toolbar buttons + fix stop button
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Using a minimum width is a good compromise between
setting all buttons to the same width
and letting them all decide their own width.
This is because the small buttons are kept tidy and regular
while allowing the biggest buttons to fit their contents.
2016-06-25 23:58:04 +10:00
Matthew Parlane
afa202738e
Merge pull request #3865 from leoetlino/third-party-wiimotes
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Change Bluetooth device discovery on Linux to use LIAC (updated #3327 )
2016-06-26 00:17:57 +12:00
Matthew Parlane
a7448271a9
Merge pull request #3892 from leoetlino/ciface-synchronisation
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ControllerInterface: Add synchronisation
2016-06-26 00:17:08 +12:00
Léo Lam
9b075556ea
Fix a small formatting issue
2016-06-25 13:46:53 +02:00
Léo Lam
d3e2ae35ff
ControllerInterface: Add synchronisation
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Since we may have to add/access devices from different threads, this
adds synchronisation to anything that touches m_devices.
2016-06-25 13:46:53 +02:00
Léo Lam
fd29e5c4cc
ControllerInterface: Don't pass m_devices to the backends
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Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.
Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Matthew Parlane
2f9a911c54
Merge pull request #3913 from rukai/dolphinQtVSDLL
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VS can now run dolphinQt directly without DLL errors
2016-06-25 23:36:01 +12:00
Bryan Grim
92c572a83d
Change Bluetooth device discovery on Linux to use LIAC
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This changes Bluetooth device discovery on Linux to use LIAC (Limited
Dedicated Inquiry Access Code) since third-party Wiimotes (such as Rock
Candy Wiimotes) are not discovered without it.
Also added accessor function in IONix class to help with checking if
the discovered Wiimote has already been found.
[leoetlino: code review suggested changes, remove unused variable,
commit message formatting fixes, and build fix]
2016-06-25 12:34:45 +02:00
Chris Burgener
dba9d86b55
Merge pull request #3888 from RisingFog/remove_cpack_txt
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Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00