Misc cleanup in Interpreter.

Mostly comment changes; also gets rid of an unnecessary call to
CheckExceptions.
This commit is contained in:
magumagu 2016-06-25 22:52:17 -07:00
parent 10682dbf58
commit b5ed27ffa8
2 changed files with 29 additions and 26 deletions

View File

@ -316,25 +316,24 @@ void Interpreter::dcba(UGeckoInstruction _inst)
void Interpreter::dcbf(UGeckoInstruction _inst)
{
// This should tell GFX backend to throw out any cached data here
// !!! SPEEDUP HACK for OSProtectRange !!!
/* u32 tmp1 = PowerPC::HostRead_U32(PC+4);
u32 tmp2 = PowerPC::HostRead_U32(PC+8);
// TODO: Implement some sort of L2 emulation.
// TODO: Raise DSI if translation fails (except for direct-store segments).
if ((tmp1 == 0x38630020) &&
(tmp2 == 0x4200fff8))
{
NPC = PC + 12;
}*/
// Invalidate the JIT cache here as a heuristic to compensate for
// the lack of precise L1 icache emulation in the JIT. (Portable software
// should use icbi consistently, but games aren't portable.)
u32 address = Helper_Get_EA_X(_inst);
JitInterface::InvalidateICache(address & ~0x1f, 32, false);
}
void Interpreter::dcbi(UGeckoInstruction _inst)
{
// Removes a block from data cache. Since we don't emulate the data cache, we don't need to do
// anything to the data cache
// However, we invalidate the jit block cache on dcbi
// TODO: Implement some sort of L2 emulation.
// TODO: Raise DSI if translation fails (except for direct-store segments).
// Invalidate the JIT cache here as a heuristic to compensate for
// the lack of precise L1 icache emulation in the JIT. (Portable software
// should use icbi consistently, but games aren't portable.)
u32 address = Helper_Get_EA_X(_inst);
JitInterface::InvalidateICache(address & ~0x1f, 32, false);
@ -349,30 +348,33 @@ void Interpreter::dcbi(UGeckoInstruction _inst)
void Interpreter::dcbst(UGeckoInstruction _inst)
{
// Cache line flush. Since we don't emulate the data cache, we don't need to do anything.
// Invalidate the jit block cache on dcbst in case new code has been loaded via the data cache
// TODO: Implement some sort of L2 emulation.
// TODO: Raise DSI if translation fails (except for direct-store segments).
// Invalidate the JIT cache here as a heuristic to compensate for
// the lack of precise L1 icache emulation in the JIT. (Portable software
// should use icbi consistently, but games aren't portable.)
u32 address = Helper_Get_EA_X(_inst);
JitInterface::InvalidateICache(address & ~0x1f, 32, false);
}
void Interpreter::dcbt(UGeckoInstruction _inst)
{
// Prefetch. Since we don't emulate the data cache, we don't need to do anything.
// TODO: Implement some sort of L2 emulation.
}
void Interpreter::dcbtst(UGeckoInstruction _inst)
{
// This is just some sort of store "prefetching".
// Since we don't emulate the data cache, we don't need to do anything.
// TODO: Implement some sort of L2 emulation.
}
void Interpreter::dcbz(UGeckoInstruction _inst)
{
// HACK but works... we think
// TODO: Implement some sort of L2 emulation.
// DCBZOFF is a hack to fix certain games which would otherwise require
// accurate L2 emulation.
if (!SConfig::GetInstance().bDCBZOFF)
PowerPC::ClearCacheLine(Helper_Get_EA_X(_inst) & (~31));
if (!JitInterface::GetCore())
PowerPC::CheckExceptions();
}
// eciwx/ecowx technically should access the specified device
@ -388,8 +390,8 @@ void Interpreter::eciwx(UGeckoInstruction _inst)
if (EA & 3)
PowerPC::ppcState.Exceptions |= EXCEPTION_ALIGNMENT;
// _assert_msg_(POWERPC,0,"eciwx - fill r%i with word @ %08x from device %02x",
// _inst.RS, EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);
// _assert_msg_(POWERPC,0,"eciwx - fill r%i with word @ %08x from device %02x",
// _inst.RS, EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);
rGPR[_inst.RD] = PowerPC::Read_U32(EA);
}
@ -405,8 +407,8 @@ void Interpreter::ecowx(UGeckoInstruction _inst)
if (EA & 3)
PowerPC::ppcState.Exceptions |= EXCEPTION_ALIGNMENT;
// _assert_msg_(POWERPC,0,"ecowx - send stw request (%08x@%08x) to device %02x",
// rGPR[_inst.RS], EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);
// _assert_msg_(POWERPC,0,"ecowx - send stw request (%08x@%08x) to device %02x",
// rGPR[_inst.RS], EA, PowerPC::ppcState.spr[SPR_EAR] & 0x1f);
PowerPC::Write_U32(rGPR[_inst.RS], EA);
}
@ -421,6 +423,7 @@ void Interpreter::eieio(UGeckoInstruction _inst)
void Interpreter::icbi(UGeckoInstruction _inst)
{
// TODO: Raise DSI if translation fails (except for direct-store segments).
u32 address = Helper_Get_EA_X(_inst);
PowerPC::ppcState.iCache.Invalidate(address);
}

View File

@ -34,7 +34,7 @@ static void FPSCRtoFPUSettings(UReg_FPSCR fp)
if (fp.VE || fp.OE || fp.UE || fp.ZE || fp.XE)
{
// PanicAlert("FPSCR - exceptions enabled. Please report. VE=%i OE=%i UE=%i ZE=%i XE=%i",
// fp.VE, fp.OE, fp.UE, fp.ZE, fp.XE);
// fp.VE, fp.OE, fp.UE, fp.ZE, fp.XE);
// Pokemon Colosseum does this. Gah.
}
@ -413,7 +413,7 @@ void Interpreter::isync(UGeckoInstruction _inst)
void Interpreter::mcrfs(UGeckoInstruction _inst)
{
// if (_inst.CRFS != 3 && _inst.CRFS != 4)
// PanicAlert("msrfs at %x, CRFS = %d, CRFD = %d", PC, (int)_inst.CRFS, (int)_inst.CRFD);
// PanicAlert("msrfs at %x, CRFS = %d, CRFD = %d", PC, (int)_inst.CRFS, (int)_inst.CRFD);
UpdateFPSCR();
u32 fpflags = ((FPSCR.Hex >> (4 * (7 - _inst.CRFS))) & 0xF);