Charles Lombardo
fb432dd58a
Android: Convert ConvertFragment to Kotlin
2023-03-02 01:54:46 -05:00
SMarioMan
078730c873
Avoid altering TCP sockets
...
Co-authored-by: sepalani <sepalani@hotmail.fr>
2023-03-01 20:52:43 -05:00
Charles Lombardo
7efb672be6
Android: Convert SkylanderSlotAdapter to Kotlin
2023-03-01 17:32:19 -05:00
Charles Lombardo
36f1315513
Android: Convert SkylanderSlot to Kotlin
2023-03-01 17:32:07 -05:00
Charles Lombardo
bbc1951afb
Android: Convert SkylanderConfig to Kotlin
2023-03-01 17:32:07 -05:00
Charles Lombardo
71e82d76b5
Android: Convert SkylanderPair to Kotlin
2023-03-01 17:13:42 -05:00
Charles Lombardo
85b30f198b
Android: Convert Skylander to Kotlin
2023-03-01 17:13:01 -05:00
Charles Lombardo
4045e213ba
Android: Convert RiivolutionAdapter to Kotlin
2023-03-01 14:39:18 -05:00
Charles Lombardo
df21663d4c
Android: Convert RiivolutionBootActivity to Kotlin
2023-03-01 14:38:59 -05:00
Charles Lombardo
79d0ff55d2
Android: Convert RiivolutionItem to Kotlin
2023-03-01 14:38:37 -05:00
Charles Lombardo
e37503675a
Android: Convert RiivolutionViewHolder to Kotlin
2023-03-01 14:38:19 -05:00
Charles Lombardo
ec7b811de3
Android: Convert RiivolutionPatches to Kotlin
2023-03-01 14:38:02 -05:00
Charles Lombardo
3935449ca0
Android: Convert TwoPaneOnBackPressedCallback to Kotlin
2023-03-01 13:47:28 -05:00
Charles Lombardo
6bc4ae7438
Android: Convert SettingDisabledWarningFragment to Kotlin
2023-03-01 13:41:55 -05:00
Charles Lombardo
53d404c5a0
Android: Convert HeaderViewHolder to Kotlin
2023-03-01 13:41:02 -05:00
Charles Lombardo
58b7b80902
Android: Convert GraphicsModsDisabledWarningFragment to Kotlin
2023-03-01 13:40:48 -05:00
Charles Lombardo
a8da5902bb
Android: Convert CheatViewHolder to Kotlin
2023-03-01 13:40:28 -05:00
Charles Lombardo
25fb3218d9
Android: Convert CheatsDisabledWarningFragment to Kotlin
2023-03-01 13:40:08 -05:00
Charles Lombardo
fcfde12c52
Android: Convert CheatsAdapter to Kotlin
2023-03-01 13:39:49 -05:00
Charles Lombardo
23d9def613
Android: Convert CheatsActivity to Kotlin
2023-03-01 13:39:23 -05:00
Charles Lombardo
3bcc4a0a59
Android: Convert CheatListFragment to Kotlin
2023-03-01 13:39:07 -05:00
Charles Lombardo
d8c1381155
Android: Convert CheatItemViewHolder to Kotlin
2023-03-01 13:38:27 -05:00
Charles Lombardo
cacbac9152
Android: Convert CheatItem to Kotlin
2023-03-01 13:37:57 -05:00
Charles Lombardo
5f5c95e7da
Android: Convert CheatDetailsFragment to Kotlin
2023-03-01 13:37:21 -05:00
Charles Lombardo
b2dd510d0a
Android: Convert ActionViewHolder to Kotlin
2023-03-01 13:37:07 -05:00
Charles Lombardo
fb177631ef
Android: Convert ReadOnlyCheat to Kotlin
2023-03-01 13:36:53 -05:00
Charles Lombardo
59ecda7939
Android: Convert CheatsViewModel to Kotlin
2023-03-01 13:36:40 -05:00
Charles Lombardo
1b61f2c223
Android: Convert Cheat to Kotlin
2023-03-01 13:35:43 -05:00
Charles Lombardo
fbc617c917
Android: Convert AbstractCheat to Kotlin
2023-03-01 13:35:33 -05:00
Charles Lombardo
37e8cd1789
Android: Convert GeckoCheat to Kotlin
2023-03-01 13:35:14 -05:00
Charles Lombardo
9e090c6bab
Android: Convert GraphicsMod to Kotlin
2023-03-01 13:34:34 -05:00
Charles Lombardo
5f6995fe6c
Android: Convert GraphicsModGroup to Kotlin
2023-03-01 13:34:09 -05:00
Charles Lombardo
9cbe66bce4
Android: Convert PatchCheat to Kotlin
2023-03-01 13:33:16 -05:00
Charles Lombardo
408b6cb50c
Android: Convert ARCheat to Kotlin
2023-03-01 13:32:42 -05:00
iwubcode
42cb3f3904
VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data
2023-03-01 12:11:04 -06:00
iwubcode
3e35255983
VideoCommon: add class to load custom texture data
2023-03-01 11:58:37 -06:00
Charles Lombardo
a4730a9388
Android: Initialize TaskViewModel earlier in User Data Activity
2023-03-01 08:28:44 -05:00
Charles Lombardo
211be4698f
Merge pull request #11515 from t895/user-data-kotlin
...
Android: Rewrite User Data Activity in Kotlin
2023-02-28 23:47:00 -05:00
Charles Lombardo
c904e068f0
Android: Use DialogFragments to direct UserData actions
2023-02-28 22:33:42 -05:00
Charles Lombardo
8d1cf14565
Android: Convert ThreadUtil to Kotlin
2023-02-28 22:21:18 -05:00
Admiral H. Curtiss
e2bd7d1d95
Common/FatFsUtil: Close temp file before deleting it on conversion failure.
2023-02-28 20:31:56 +01:00
Admiral H. Curtiss
fe26b54efd
Qt/WiiPane: Add progress window for SD card conversion.
2023-02-28 20:31:55 +01:00
Admiral H. Curtiss
435d8c39ee
Common/FatFsUtil: Add callback for cancelling SD card conversion.
2023-02-28 20:31:51 +01:00
JosJuice
b6256a57ef
Jit: Move stack handling code to JitBase
...
Deduplication between Jit64 and JitArm64.
2023-02-28 20:30:06 +01:00
JosJuice
86c1f6e1e7
Jit: Don't use a second stack
...
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)
Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.
Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".
By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
JosJuice
0cdae98181
Jit: Fix GUARD_OFFSET calculation
...
Seems like this was broken all along. The safe zone is at the lower
addresses of the stack, not the higher addresses.
2023-02-28 19:11:35 +01:00
Admiral H. Curtiss
a0974c18cd
RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible.
...
Fixes https://bugs.dolphin-emu.org/issues/13138
2023-02-28 00:56:34 +01:00
Admiral H. Curtiss
bdb19085c4
Common: Add utility function for case-insensitive string comparison.
2023-02-28 00:56:33 +01:00
JosJuice
b827b155a0
Android: Refactor handleMenuTag
...
It was a bit silly having four functions for effectively the same thing
in all of SettingsFragmentView, SettingsFragment, SettingsActivityView,
SettingsActivity, and SettingsActivityPresenter.
With this change, we split on the four MenuTag types in
SettingsActivityPresenter instead of in SettingsAdapter.
2023-02-27 21:52:17 +01:00
JosJuice
8acc39cc3f
Android: Add a button for accessing controller mappings
...
The settings GameCube Controller N and Wii Remote N (where N is a number)
have two purposes: You can select what controller type you want to use,
and also, when you select a controller type (even if you're selecting the
one that already is selected), the mapping settings open. This second part
is less discoverable than it ideally should be. I'm changing it so that
there now is a button for opening the mapping settings instead.
2023-02-27 20:10:24 +01:00
JosJuice
7586fc8134
Merge pull request #11608 from Dentomologist/fix_dynamicinputtextures_directory_error_logs
...
UICommon: Create Load/DynamicInputTextures directory on startup
2023-02-27 18:07:57 +01:00
Admiral H. Curtiss
251fb92b80
Merge pull request #11606 from JosJuice/control-group-save-enabled
...
InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
2023-02-27 12:02:25 +01:00
Admiral H. Curtiss
c730ee2de2
Merge pull request #11596 from AdmiralCurtiss/copyany
...
Common/FileUtil: Migrate CopyDir() to a more clear interface.
2023-02-27 12:02:00 +01:00
Admiral H. Curtiss
a11b9d585f
Common/FileUtil: Remove obsolete CopyDir() function.
2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
4f462b4ef6
Migrate destructive calls of File::CopyDir() to File::Move().
2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
5367bf394c
Common/FileUtil: Add Move() function.
2023-02-26 23:17:09 +01:00
Dentomologist
e62162e486
UICommon: Create Load/DynamicInputTextures directory on startup
...
Fix console error spam on Dolphin and game startup if the directory
doesn't exist.
2023-02-26 13:10:15 -08:00
Daniel Garza
02f7c0213f
Qt/GameList: Also filter by filename when searching.
2023-02-26 19:13:45 +01:00
JosJuice
9b3816c993
InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
...
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.
This bug was added in 18a4afb053
, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
2023-02-26 17:45:09 +01:00
Admiral H. Curtiss
26adf78e45
Merge pull request #11602 from JosJuice/cpu-guard-expression
...
PowerPC: Rework CPUThreadGuard handling in Expression.cpp
2023-02-26 11:55:47 +01:00
Shawn Hoffman
28956cc6c2
workaround msvc optimizer bug
2023-02-25 23:26:27 -08:00
Dentomologist
ad6e95afb4
D3D: Restore workaround for erroneous NaN optimization
...
The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733
but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
JosJuice
19e8569634
Merge pull request #11594 from t895/autofit-grid
...
Android: Responsive autofit grid
2023-02-25 17:30:40 +01:00
Charles Lombardo
a049a0d4bc
Android: Remove unused refreshScreenshotAtPosition interface method
2023-02-25 11:17:16 -05:00
Charles Lombardo
5957d85178
Android: Create AutofitGridLayoutManager
...
Extends GridLayoutManager to make span changes much more responsive.
2023-02-25 11:17:16 -05:00
JosJuice
ae5311d6e6
PowerPC: Rework CPUThreadGuard handling in Expression.cpp
...
See https://github.com/dolphin-emu/dolphin/pull/11554#discussion_r1113949572 .
2023-02-25 16:13:34 +01:00
Dentomologist
d18735e82e
Qt/WiimoteControllersWidget: Add bluetooth unavailable message
2023-02-24 14:30:43 -08:00
Admiral H. Curtiss
1ed0e014cd
Migrate non-destructive calls of File::CopyDir() to File::Copy().
2023-02-24 20:32:19 +01:00
Admiral H. Curtiss
884917a6d5
Common/FileUtil: Use non-throwing overload of is_directory() in CreateDir() and CreateFullPath().
2023-02-24 20:32:19 +01:00
Admiral H. Curtiss
e479f92418
Common/FileUtil: Add CreateDirs() function as a wrapper around std::filesystem::create_directories().
2023-02-24 20:32:18 +01:00
Admiral H. Curtiss
616d57e7fc
Common/FileUtil: Add Copy() function as a wrapper around std::filesystem::copy().
2023-02-24 20:32:18 +01:00
iwubcode
5d571b068f
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
Shawn Hoffman
2c2fb869a2
use std-provided randomness for JitArm64 unittests
...
decreases runtime significantly and lessens dependency on mbedtls
2023-02-22 12:55:12 -08:00
Admiral H. Curtiss
e52aa52a66
Common/FileUtil: Rename Copy() to CopyRegularFile().
...
This is to clarify that it can only copy files, not folders.
2023-02-22 11:43:58 +01:00
Léo Lam
3c4a21315d
Merge pull request #11592 from Pokechu22/fix-delete-ticket
...
IOS/ES: Fix crash when deleting tickets
2023-02-21 10:53:37 +01:00
Pokechu22
f2ac3aec94
IOS/ES: Fix crash when deleting tickets
...
This broke formatting the system memory; see https://bugs.dolphin-emu.org/issues/13176 . After calling ticket.DeleteTicket(), ticket.m_bytes was 0-length, but calling ticket.IsV1Ticket() still attempted to read from m_bytes.
This was introduced in 2fd9852ca8
, although it didn't actually cause a crash until 929fba08e7
.
2023-02-20 18:33:34 -08:00
JosJuice
2aedd8f568
Merge pull request #11590 from t895/unused-layout-class
...
Android: Remove SettingsFrameLayout
2023-02-20 23:33:07 +01:00
JosJuice
0fb9105700
Merge pull request #11408 from t895/coil
...
Android: Rewrite image loading with Kotlin and Coil
2023-02-20 20:51:36 +01:00
Charles Lombardo
0638e08989
Android: Remove SettingsFrameLayout
2023-02-20 14:11:08 -05:00
Mai
6f21ce7d95
Merge pull request #11555 from CookiePLMonster/wil-todos
...
Address WIL todos in UICommon.cpp
2023-02-20 10:14:49 -05:00
Charles Lombardo
28faca63a6
Android: Replace Glide with Coil image loading
2023-02-20 00:38:24 -05:00
Admiral H. Curtiss
4e6c89fbfd
Qt/CodeViewWidget: Don't read PC in Update() if we don't have a CPU thread guard.
2023-02-20 03:10:12 +01:00
Admiral H. Curtiss
ef1520c2c6
Qt/CodeViewWidget: Don't try to pause emulator in Update() if we happen to be on a breakpoint.
2023-02-20 02:56:04 +01:00
Seeky
4e6e510003
Debugger: Add string comparison to conditional breakpoints.
2023-02-20 01:40:33 +01:00
JosJuice
78c53bfec8
Jit64: Fix the offsetAddedToAddress correction
...
The LEA that the signal handler is trying to undo the effects of is a
32-bit instruction, and the value in the register prior to the LEA is
also 32-bit, so the signal handler should use a 32-bit write.
(Actually, in the end this doesn't really matter, because the first
instruction that reads this value after backpatching is also a 32-bit
instruction...)
2023-02-18 21:14:31 +01:00
JosJuice
e65167f9cd
Merge pull request #11521 from t895/adjust-grid-options
...
Android: Simplify the grid options dialog fragment
2023-02-18 15:42:46 +01:00
Admiral H. Curtiss
8db35e6d04
Merge pull request #11578 from Pokechu22/memory-leaks-feb-2023
...
Fix various memory leaks
2023-02-18 13:56:34 +01:00
Pokechu22
c94aacc968
AudioPane: Fix inconsistent initial state of audio stretching labels
...
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Pokechu22
f1f3fd5d9d
InputCommon: Fix memory leak in ExpressionParser
...
We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
Pokechu22
b6d476241a
CodeViewWidget: Fix memory leak
...
Per https://doc.qt.io/qt-6/qabstractitemview.html#setItemDelegateForColumn setItemDelegateForColumn does not take ownership of the parameter, so it was not being deleted. Specifying a parent to QObject (via QStyledItemDelegate's constructor) will allow it to automatically be deleted, per https://doc.qt.io/qt-6/objecttrees.html . The other instance of a QItemDelegate in IOWindow.cpp already used this.
2023-02-17 18:29:32 -08:00
Pokechu22
1c5e223532
MemoryViewWidget: Fix memory leaks
...
bp_item/row_item/item were never deleted, and the normal Qt ownership system wasn't applying to them because they were being cloned.
2023-02-17 18:17:01 -08:00
Admiral H. Curtiss
74abf48234
Merge pull request #11576 from yannhodiesne/convert-prevent-file-deletion
...
Check the input and destination paths before converting a game file onto itself
2023-02-17 18:49:15 +01:00
Markus Wick
b381df700c
Merge pull request #11577 from JosJuice/android-armeabi-v7a
...
Android: Fix armeabi-v7a build
2023-02-17 17:57:38 +01:00
JosJuice
90b676d368
Android: Fix armeabi-v7a build
...
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)
Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
Yann Hodiesne
49e897422f
Use a success count instead of files count
2023-02-17 15:49:31 +01:00
Yann Hodiesne
cb42a03299
Check the input and destination paths before converting a game file onto itself
...
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
2023-02-17 14:26:50 +01:00
Scott Mansell
28331c5905
Merge pull request #11574 from K0bin/val-fix
...
VideoBackends:Vulkan: Fix printing validation errors
2023-02-17 14:52:45 +13:00
Admiral H. Curtiss
0c48324c75
Jit64: Use 5 byte jump in mtmsr for the CP interrupt check.
...
WriteExternalExceptionExit() can write more than the maximum offset of the small jump.
2023-02-16 19:26:19 +01:00
Robin Kertels
2695666e6d
VideoBackends:Vulkan: Fix printing validation errors
2023-02-16 17:53:15 +01:00
Scott Mansell
6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
...
VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22
74a14c7d1f
ControllerInterface: Fix uninitialized variables in DualShockUDPClient
...
Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22
67381cdb8b
VideoCommon: Remove unused ShutdownImGui function declaration
...
This was moved to the ~OnScreenUI() destructor in 0d4537d60f
.
2023-02-15 19:20:59 -08:00
Pokechu22
8802f96b7e
Fix uninitialized variable warnings (C26495)
2023-02-15 19:18:39 -08:00
Charles Lombardo
8d16aed581
Android: Convert UserDataActivity to Kotlin
2023-02-15 18:50:33 -05:00
Josh
cd38ed76e2
Keep Vulkan precedence over OpenGL
2023-02-15 12:22:56 -06:00
Josh
546a016dc8
VideoBackend: Make Metal Default on MacOS
2023-02-15 12:05:54 -06:00
SMarioMan
301e97f7f7
Remove WinAPI-specific type from socket request
2023-02-15 09:29:21 -05:00
SMarioMan
a45f6d9438
Enable broadcast permissions in socket requests
2023-02-15 07:59:38 -05:00
Admiral H. Curtiss
c36994a90d
Add unit test for File::CreateFullPath().
2023-02-15 02:56:10 +01:00
Admiral H. Curtiss
0758e00cfe
Common/FileUtil: Revert behavior of CreateFullPath().
...
This was accidentally changed in 7e6436db34
.
2023-02-15 02:21:50 +01:00
Admiral H. Curtiss
661b74f4a3
Merge pull request #11564 from JosJuice/jitarm64-cmp-order
...
JitArm64: Fix special cases of cmp
2023-02-14 20:19:07 +01:00
Admiral H. Curtiss
e1d3237dbd
Merge pull request #11342 from TellowKrinkle/GLLayerMac
...
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 20:17:22 +01:00
JosJuice
0049a76775
JitArm64: Fix special cases of cmp
...
This fixes a regression from 592ba31
. When `a` was a constant 0 and `b`
was a non-constant 0x80000000, the 32-bit negation operation would
overflow, causing an incorrect result. The sign extension needs to happen
before the negation to avoid overflow.
Note that I can't merge the SXTW and NEG into one instruction.
NEG is an alias for SUB with the first operand being set to ZR,
but "SUB (extended register)" treats register 31 as SP instead of ZR.
I've also changed the order for the case where `a` is a constant
0xFFFFFFFF. I don't think the order actually affects correctness here,
but let's use the same order for all the cases since it makes the code
easier to reason about.
2023-02-14 19:16:00 +01:00
Admiral H. Curtiss
22ed084209
Merge pull request #11563 from JosJuice/host-lock-cpu-fixups
...
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 19:04:21 +01:00
JosJuice
5b6784432c
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 18:44:16 +01:00
TellowKrinkle
f25a0b43b6
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 18:25:33 +01:00
Pokechu22
4f6ce51d69
VideoCommon: Clear blend configuration if color/alpha update disabled
...
This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Admiral H. Curtiss
5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
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HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss
34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
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Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss
3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
...
PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss
e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
...
PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss
8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
...
fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
Admiral H. Curtiss
e1dbea3658
JIT: Fix calls to HLE::Execute.
...
This got broken in 7cecb28bdf
.
2023-02-13 11:47:47 +01:00
Scott Mansell
05181f6b88
HookableEvent: Switch to construct on first use
...
A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
...
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-12 20:10:38 -08:00
Pokechu22
14c4f4e7f6
PPCCache: Update PLRU on any cache access
...
The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.
This regressed in 9d39647f9e
(part of #11183 , but it was fine in e97d380437
), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).
I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
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DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
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VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
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Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f
Rename Fast Disc Speed to Emulate Disc Speed and invert option
2023-02-12 16:20:38 -05:00
Charles Lombardo
d0941342d2
Android: Expose Emulate Disc Speed
2023-02-12 16:20:38 -05:00
Admiral H. Curtiss
300d63b492
DiscIO/FileBlob: Make m_size unsigned.
2023-02-12 20:51:08 +01:00
JosJuice
611e721a4d
Jit64: Properly handle backpatching overflowed address calculations
...
Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.
I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss
c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
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VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
Silent
9f3d3e2b9c
Address WIL todos in UICommon.cpp
2023-02-12 15:05:54 +01:00
JosJuice
6f0266e8de
DolphinQt: Only update call stack if paused
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This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.
Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf
DolphinQt: Properly lock CPU before accessing emulated memory
...
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.
To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
MayImilae
508c79a66f
Rename VI Skip to VBI Skip
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VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode
20dc4401c5
VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket().
2023-02-10 19:32:40 +01:00
Admiral H. Curtiss
9b5c52ad8d
Merge pull request #11541 from Pokechu22/dsptool-no-redefine-label
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DSPTool: Fix missing error when redefining labels
2023-02-10 11:02:36 +01:00
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
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TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
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VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146
Suppress memcpy writing to an object with no trivial copy-assignment warnings
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We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
ac7a17579e
BreakPoints: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
3bd655463d
MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch]
2023-02-09 16:23:02 -08:00
Pokechu22
5c8d8383e2
CodeWidget: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
470115fd4f
TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]
2023-02-09 16:23:02 -08:00
Pokechu22
debed35c10
State: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae
CommandProcessor: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
f1b1f5c013
IOS: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
8d71f542cb
Boot: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03
VertexLoaderBase: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9
GraphicsModManager: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
7fafb00561
InputCommon/XInput2: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
edcc4a6578
AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
8ad7d58303
DSP: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
24df509447
DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
9c52c600c4
EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point]
2023-02-09 16:23:01 -08:00
Pokechu22
1465620721
GCMemcardDirectory: Fix variable shadowing warning
2023-02-09 16:23:01 -08:00
Pokechu22
c555a4f0c6
SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
72b4675c8f
VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
49a84cbc4c
Resolve various "no previous declaration" warnings
2023-02-09 16:23:01 -08:00
Pokechu22
2288ba28ae
Software/Tev: Fix member shadowing warnings
2023-02-09 16:23:01 -08:00
Pokechu22
8b98dd9be3
Move s_using_custom_client to DiscordPresence.cpp
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Otherwise, files that include the header get warning: ‘Discord::s_using_custom_client’ defined but not used.
2023-02-09 16:23:01 -08:00
Pokechu22
b316ce6fdd
Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20
2023-02-09 16:23:01 -08:00
Pokechu22
af5013b60f
Suppress -Winvalid-offsetof for PowerPC::PowerPCState
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This code doesn't need to be portable (since the goal is to have a smaller offset for x64 codegen), so if it's not supported there are other problems. Similar code exists in e.g. DSP.cpp.
2023-02-09 16:23:01 -08:00
Pokechu22
5283a85205
TextureCacheBase: Remove unused bitset include
...
It was used for valid_bind_points, which was removed in 88bd10cd30
(and the declaration was more recently removed in 606c18210d
).
2023-02-09 16:04:48 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
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VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick
a38e365931
Merge pull request #11547 from JosJuice/fix-gles
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OGL: Fix GLES crashing on initialization
2023-02-09 18:16:48 +01:00
JosJuice
6dfd582de6
OGL: Fix GLES crashing on initialization
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Fixes a regression from PR 11522 ("Kill Renderer").
2023-02-09 18:09:03 +01:00
Markus Wick
17d7b75a9b
Merge pull request #11544 from jmallach/spng
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Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus
4b2aa948e6
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.
For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
Scott Mansell
aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
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Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
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Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
5c1b3ac61d
Hook up Presenter's ConfigChanged function
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Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell
9c1fe59cc9
Insert a more solid abstraction between Qt and Imgui
2023-02-09 18:36:20 +13:00
Scott Mansell
b2a31103b4
Presenter: Handle blanked frames correctly
2023-02-09 18:36:20 +13:00
Scott Mansell
83b7b01265
Fix XFB duplicate detection
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Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell
d3ddd96cee
Make sure m_prev_efb_format is initilized
2023-02-09 18:36:20 +13:00
Scott Mansell
59a4b026f6
Better documentation for HookableEvent.
2023-02-09 18:36:20 +13:00
Scott Mansell
8c8bd0e7ac
Rename to HookableEvent. Because naming conflict
2023-02-09 18:36:20 +13:00
Scott Mansell
60f2b5af7b
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e0a1631659
Add comment about "end of frame"
2023-02-09 18:36:20 +13:00
Scott Mansell
43b6a49012
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
05fad53fa0
Update STATE_VERSION
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Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897
Make sure pixel shaders pick up Initial EFB Scale
2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736
fix fbdev
2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564
Fix builds with FFMPEG disabled
2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272
Cleanup headers
2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb
Move UseVertexDepthRange() out of Renderer
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There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb
Move WidescreenHeuristic to it's own class
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It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00