MerryMage
5236dc31a6
Jit64: Check downcount at block exit, not block entry
2018-12-23 18:03:29 +00:00
Markus Wick
54f37c3bae
Merge pull request #7631 from MerryMage/crXXX-AeqB
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Jit_SystemRegisters: Special-case crXXX for CRBA == CRBB
2018-12-23 17:55:09 +01:00
spycrab
fc998093cc
Merge pull request #7600 from spycrab/resource_pack
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Implement resource packs
2018-12-23 16:04:05 +01:00
Jordan Woyak
d5df56c677
ControllerInterface: Make CoalesceExpression not set the inactive child's value (rumble) to 0. This caused rumble to not enable when a control expression was both a valid "bareword" and "complex" expression.
2018-12-22 11:17:05 -06:00
Jordan Woyak
a8d0afe219
Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long.
2018-12-22 10:58:34 -06:00
degasus
64378c90da
JitArm64: Fix RC calculation of srawix.
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Seems like it was missed from the early implementation.
2018-12-22 17:31:14 +01:00
Jordan Woyak
3a145aeae4
ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling.
2018-12-22 07:31:36 -06:00
zackhow
7b2629717b
Android: Add jit debug menu options
2018-12-21 15:06:37 -05:00
zackhow
233b00fb7e
ConfigManager: add save/load for Jit debug options
2018-12-21 15:06:37 -05:00
MerryMage
174d2b0230
crXXX: Avoid loading twice when CRBA == CRBB
2018-12-21 11:33:18 +00:00
MerryMage
07c146e7e2
crXXX: Remove unnecessary CRBA == CRBD constraint for crclr and crset
2018-12-21 11:20:06 +00:00
spycrab
71d53c922f
Implement resource packs
2018-12-19 11:03:09 +01:00
Techjar
cf8b730c61
Core/BootManager: Disable bluetooth passthrough when booting NetPlay
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Bluetooth passthrough does not and never will work on NetPlay, so we'll
just force the use of emulated bluetooth when booting in NetPlay.
2018-12-17 18:22:13 -05:00
Jordan Woyak
79eb065cf3
Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz)
2018-12-15 10:36:22 -06:00
Jordan Woyak
a8a6bdcdd2
Compute emulated classic controller calibration data instead of having hardcoded values.
2018-12-15 10:27:06 -06:00
Jordan Woyak
6848812a31
Produce emulated nunchuk calibration data.
2018-12-15 10:27:06 -06:00
CrystalGamma
2f490e44fb
stop using g_jit outside of JitInterface
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Replace g_jit in x86-64 ASM routines code by m_jit member reference
2018-12-15 01:58:58 +01:00
zackhow
0c0e045eda
Android: fix/ignore L2/R2 buttons
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L2/R2 will trigger a key press and an axis event if the trigger is pressed fully down
Was incorrectly ignoring L1/R1 key presses
2018-12-14 15:31:13 -05:00
Lioncash
6d394d03fe
Common/GLContext: Make member functions const qualified where applicable
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These don't modify object state, so they can be const qualified.
2018-12-14 11:02:26 -05:00
Lioncash
52cae18b01
Interpreter: Handle paired-single HID2.PSE and HID2.LSQE bits
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These bits enable or disable paired-single execution based on how
they're set. If PSE isn't set, then all paired-single instructions are
illegal. If PSE is set, but LSQE isn't set, then psq_l, psq_lu, psq_st
and psq_stu are illegal to execute.
Also thanks go out to my roommate @Veegie for letting me use his Wii as
a blasting ground for tests, since mine isn't on hand right now. It only
caught on fire twice and only burned down half of the house through the
process; what a team player.
2018-12-13 22:48:05 -05:00
zackhow
5bc8b7ae7b
Android: fix gc adapter init
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init write not read
2018-12-13 21:49:46 -05:00
Lioncash
c87a2f57b4
Interpreter_SystemRegisters: Handle reserved/read-only bits for HID2 in mtspr
2018-12-13 11:39:40 -05:00
Admiral H. Curtiss
fa6782f841
GCMemcard: Required declaration before C++17.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
36d84c6959
GCMemcard: Slightly nicer definition of UNINITIALIZED_GAMECODE.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
ca2c7679df
GCMemcard: Rewrite DEntry_IconFmt() and DEntry_AnimSpeed() to make more sense.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
2351a60567
GCMemcard: Let GetDEntry() return std::optional<DEntry>.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
860e003b0c
GCMemcard: Remove needless second definition of DENTRY_SIZE.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
3d77a43e67
GCMemcard: Use std::array for GCMBlock.m_block.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
ceb9cb53c6
GCMemcard: Rename GCMBlock.block to m_block to match naming conventions.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
fc70b60d8b
GCMemcard: Access active directory/BAT via methods instead of pointers.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
7ff65db3b2
GCMemcard: As far as I can tell, the directory and BAT blocks aren't really main and backup, but just two blocks that store data are written to alternately. So store them as an std::array of 2 blocks instead of an explicit 'backup' block.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
0aaf24b9cc
GCMemcard: Rename GCMemcard variables to match our naming conventions.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
4d4b5442bd
GCMemcard: Use std::array and BigEndianValue for BlockAlloc.m_map.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
eb6cc3dbab
GCMemcard: Use BigEndianValue for BlockAlloc.m_last_allocated_block.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
d3b61c3ff0
GCMemcard: Use BigEndianValue for BlockAlloc.m_free_blocks.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
88bdab6fe6
GCMemcard: Use BigEndianValue for BlockAlloc.m_update_counter.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0f776fb091
GCMemcard: Use BigEndianValue for Directory.m_update_counter.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
2d77096d63
GCMemcard: Use std::array for Directory's members.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
f8488f4561
GCMemcard: Use std::array for DEntry.m_unused_2.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
4175fdf28d
GCMemcard: Use std::array for DEntry.m_makercode.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
deadec608e
GCMemcard: Use std::array for DEntry.m_gamecode.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0c638ad858
GCMemcard: Use std::array for DEntry.m_filename.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
443729d2c3
GCMemcard: Use BigEndianValue for DEntry.m_comments_address.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
8a920dac93
GCMemcard: Use BigEndianValue for DEntry.m_block_count.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
675a549628
GCMemcard: Use BigEndianValue for DEntry.m_first_block.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
929fd2b41d
GCMemcard: Use BigEndianValue for DEntry.m_animation_speed.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
c3e9f53480
GCMemcard: Use BigEndianValue for DEntry.m_icon_format.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
65f6250faa
GCMemcard: Use BigEndianValue for DEntry.m_image_offset.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
1d25e249e8
GCMemcard: Use BigEndianValue for DEntry.m_modification_time.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
2f1ff80dd6
GCMemcard: Use std::array for Header members instead of raw C arrays.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
256d336219
GCMemcard: Use BigEndianValue for Header.m_encoding.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
8eabcbf294
GCMemcard: Use BigEndianValue for Header.m_size_mb.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
bfbfcc72a2
GCMemcard: Use BigEndianValue for Header.m_device_id.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
b3ce882109
GCMemcard: Use BigEndianValue for Header.m_sram_language.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
905a16e7e7
GCMemcard: Use BigEndianValue for Header.m_format_time.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
9f03c2f358
GCMemcard: Rename BlockAlloc variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
17208f4c89
GCMemcard: Rename Directory variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
15f89d3e6f
GCMemcard: Rename DEntry variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
c419dac1d8
GCMemcard: Rename Header variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
4b1d891378
GCMemcard: Add a few static asserts for sizes of memory card structures.
2018-12-09 22:28:55 +01:00
orbea
1327772173
cmake: Conditionally build the unit tests.
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This allows to skip building the unit tests and avoids the dependency
on gtest when doing so.
2018-12-08 14:07:06 -08:00
Techjar
2e19efa8d5
NetPlay: Sync Wiimote extension
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Small addition of NetPlay code in Core.cpp was needed to set the
extensions at the right time, as init would override them otherwise.
This solution is more elegant than modifying the user's INI files on
game start.
2018-12-05 16:36:44 -05:00
Techjar
a2545a18b2
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
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We no longer allow accessing controller config while NetPlay is
running, so this check is no longer needed.
2018-12-05 16:12:12 -05:00
Léo Lam
4e5f83d23f
Merge pull request #7436 from Ebola16/6
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Android Studio 3.2.1 recommended updates
2018-12-05 17:36:25 +01:00
Léo Lam
2eb85c8fcf
Merge pull request #7594 from TryTwo/NestedDocks
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Add nested docking to increase layout choices while debugging.
2018-12-05 17:14:46 +01:00
Pierre Bourdon
2c57e709d0
Merge pull request #7603 from jordan-woyak/fs-open-file-fix
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Present an error message when failing to open a file that should exist.
2018-12-04 08:49:21 +01:00
Stenzek
7afd5cc2fb
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
Stenzek
5ca18ff04e
Vulkan: Restore viewport/scissor state on RestoreAPIState
2018-12-04 17:36:08 +10:00
Stenzek
b409a87d1a
D3D: Clamp viewport to current framebuffer dimensions, not target
2018-12-04 17:36:08 +10:00
Stenzek
fa8262fa4a
Vulkan: Don't panic on missing color/depth buffer in config
2018-12-04 17:36:08 +10:00
Stenzek
2644e920cc
Renderer: Add backbuffer format to base class
2018-12-04 17:36:08 +10:00
Stenzek
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
Stenzek
38479dd783
RenderBase: Force a pipeline flush when drawing the XFB to the host
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Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
booto
1ab390c15f
DTK: Report position in increments of 0x8000
2018-12-04 00:16:46 -05:00
Jordan Woyak
122ce28786
Present an error message when failing to open a file that should exist.
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This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
weihuoya
3ab0f02cec
vulkan: fx index buffer reserve size
2018-12-03 19:23:36 +08:00
Pierre Bourdon
f5e9135912
Merge pull request #7598 from sepalani/wfsi
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WFSI: Fix Dragon Quest X (all-in-one, v2, v3) installers
2018-12-03 02:39:47 +01:00
Léo Lam
00151fd913
Merge pull request #7601 from sepalani/html-pre
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LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani
d5692afd7d
LogWidget: Preserve spaces and newlines
2018-12-02 19:12:12 +04:00
Sepalani
077597b028
VersionInfo: Replace IOS59 v7021 with v9249
2018-12-01 22:29:39 +04:00
Sepalani
5bb7cd251e
WFSI: Handle PATCH_TYPE_2 properly in IOCTL_WFSI_FINALIZE_TITLE_INSTALL
2018-12-01 22:28:58 +04:00
Sepalani
f351280061
WFSI: Implement IOCTL_WFSI_CHANGE_TITLE
2018-12-01 22:26:47 +04:00
Stenzek
e3708ea8c3
Externals: Add MoltenVK binary, copy to package on macOS
2018-12-01 14:35:45 +10:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
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NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
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Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
9c51439144
Qt/NetPlayDialog: Request game stop when core enters stopping state
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This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Techjar
baecc500e8
Core: Notify state change callback about stopping state
2018-11-30 01:20:22 -05:00
Pierre Bourdon
d9cacf6f5a
Merge pull request #7572 from delroth/analytics-quirks
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Analytics: add simple framework for game quirks reporting
2018-11-30 05:22:45 +01:00
Pierre Bourdon
4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
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Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00
Techjar
577f6a5fb1
Qt: Disable controller configuration while NetPlay is running
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Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
Pierre Bourdon
09deed8aa4
Merge pull request #7586 from Techjar/controller-dialog-button-thing
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Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
2018-11-29 03:34:11 +01:00
TryTwo
c18aa36eab
Add nested docking to increase layout choices while debugging.
2018-11-27 11:14:46 -07:00
Stenzek
cfdbd45105
Externals: Add imgui
2018-11-26 20:40:34 +10:00
Techjar
9bb3c7d839
Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
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All configure buttons would be enabled, although no-op, upon
initialization of the dialog. Changing a setting to cause a save would
fix them.
2018-11-23 04:47:49 -05:00
Techjar
5c81285b91
NetPlay: Fix server peer initialization hang
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The implementation of peer initialization would hang if the initial
packet was never received. This fixes that issue by deferring the
initialization to the packet receive loop.
2018-11-22 03:15:49 -05:00
Pierre Bourdon
8d20a173f0
Merge pull request #7579 from AdmiralCurtiss/next-free-block-fix
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GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-22 06:54:52 +01:00
Jordan Woyak
fae368d2ee
Fix spurious error logs for conversions of empty strings on Windows.
2018-11-22 06:50:11 +01:00
Pierre Bourdon
0c6d677233
Merge pull request #7582 from AdmiralCurtiss/memcard-delete-wrong-dir
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GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
2018-11-22 06:43:25 +01:00
Pierre Bourdon
c9d5ac3e9a
Updater/UI: ITaskbarlist3 handling improvements.
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* Properly error-check the interface querying and instance creation.
* Call HrInit() as required when getting the instance.
2018-11-22 02:46:36 +01:00
Pierre Bourdon
1805f51d79
Merge pull request #7446 from Techjar/wii-save-full-sync
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NetPlay: Add full Wii save sync
2018-11-21 00:22:50 +01:00
Admiral H. Curtiss
431e6c42e1
GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
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When deleting files, block index data was always fetched from the first copy of the directory listing rather than the currently active one.
2018-11-21 00:15:58 +01:00
Admiral H. Curtiss
353e289fbf
GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-19 20:40:18 +01:00
JosJuice
46fe0669a5
Minor fixes to netplay sync strings
2018-11-19 19:54:55 +01:00
Techjar
b06b7e5686
NetPlay: Add full Wii save sync
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This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00
Techjar
f4eb4fab08
HW/WiiSave: Fix reversed condition in WriteFiles
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This didn't make any sense, as it would only attempt to create the directory if it already existed, and would simply fail if it didn't exist.
2018-11-19 06:37:09 -05:00
Techjar
6730748309
NetPlay: Use chunked data transfer for save sync
2018-11-19 06:37:09 -05:00
Techjar
d94922002b
NetPlay: Implement chunked data transfer
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This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00
Techjar
529796bd59
NetPlay: Remove PadMapping type
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Its usage was inconsistent, confusing, and buggy, so I opted to just
remove it entirely. It has been replaced with PadIndex for the
appropriate instances (mainly networking), and inappropriate usages
(where it was really just a player ID) have been replaced with the
PlayerId type. The definition of "no mapping" has been changed from -1
to 0 to match the defintion of "no player", as -1 (255 unsigned) is
actually a valid player ID.
The bugs never manifested because it only occurs with a full lobby of
255 players, at which point the last player's ID collides with the "no
mapping" definition and some undefined behavior occurs. Nevertheless, I
thought it best to fix it anyways as the usage of PadMapping was
confusing.
2018-11-19 05:45:32 -05:00
Pierre Bourdon
e6b2758ab4
Merge pull request #7477 from Zexaron/ext-minizip
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Externals: Add a stripped down version of minizip
2018-11-17 22:23:02 +01:00
Léo Lam
c56516502d
Merge pull request #7440 from JosJuice/wii-menu-1.0-region
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Never return Unknown from SConfig::GetFallbackRegion
2018-11-17 21:18:38 +01:00
Pierre Bourdon
08f9df2461
Merge pull request #7574 from spycrab/updater_pb
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Updater: Add total progressbar
2018-11-17 16:42:32 +01:00
spycrab
3cfa255c5a
Updater: Add total progressbar
2018-11-17 16:37:53 +01:00
Techjar
94d7e7d78a
Qt/NetPlayDialog: Add external IP to interface combo box
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The interface address isn't particularly useful in most circumstances
(playing over internet), and we have a way to get the external IP now,
so displaying it in the dialog is useful.
2018-11-15 03:29:28 -05:00
Pierre Bourdon
ef562ec2f1
Analytics: add simple framework for game quirks reporting
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And use it for reporting games that rely on ICache emulation to some
degree. We know of a few but it would be interesting to get a more
exhaustive list from crowdsourcing.
2018-11-15 03:32:49 +01:00
Pierre Bourdon
6b7a1ca6d1
Merge pull request #7535 from UnclePunch/synccodes
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Netplay: Sync AR and gecko codes with clients
2018-11-13 22:39:25 +01:00
Pierre Bourdon
41333fa971
Merge pull request #7564 from Techjar/netplay-sync-wii-shutdown
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NetPlay: Sync power button event
2018-11-13 22:33:59 +01:00
Techjar
ef89e4e70c
NetPlay: Sync power button event
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This fixes the deadlock on shutdown when Wii Remotes are in use.
2018-11-12 22:32:18 -05:00
Stenzek
502c4c0e87
TextureCache: Recompute overlapping XFB copy hashes after copying to RAM
2018-11-13 12:48:27 +10:00
Pierre Bourdon
8104caa06b
Merge pull request #7427 from weihuoya/setting-fx
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fx settings for android
2018-11-13 03:10:46 +01:00
weihuoya
c4f065611e
Android: fx setting
2018-11-13 10:04:44 +08:00
Techjar
caf2fc3c3e
NetPlay: Sync Defer EFB Copies setting
2018-11-12 20:45:12 -05:00
Pierre Bourdon
97e3200f57
Merge pull request #7519 from stenzek/controller-window
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Core: Switch controller interface to render surface on booting
2018-11-12 17:26:03 +01:00
Stenzek
a0653a1a34
Vulkan: Fix incorrect fence being assigned to staging texture
2018-11-12 01:02:32 +10:00
Pierre Bourdon
a9f7df5b15
SystemTimers: fix a 1-in-1000 crash happening in throttler performance
2018-11-10 20:50:17 +01:00
MerryMage
df08a77812
Jit_LoadStore: Ra needs to be ReadWrite when writeback is required
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This was an erronous change in 534db3b
, Ra was previously loaded but was changed to not being loaded.
Why is loading necessary? Loading is necessary because when a memory exception occurs, the current
register values are flushed. This occurs before a new value is loaded into Ra, so the previous value
is required in Ra.
2018-11-10 10:57:15 +00:00
JosJuice
0e1cca54da
Merge pull request #7555 from Techjar/config-delcaration-unused
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Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-09 08:07:21 +01:00
Pierre Bourdon
61b9ef33ab
Merge pull request #7492 from MerryMage/regcache2
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JitRegCache: Refactor register cache
2018-11-09 04:45:47 +01:00
Techjar
4fd2a25253
Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-08 22:39:42 -05:00
Pierre Bourdon
162e34ad22
Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
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NetPlay: Fix saving host game selection
2018-11-09 04:28:55 +01:00
Pierre Bourdon
541c5ee996
Merge pull request #7550 from JosJuice/widescreen-hack-suggested-ratio
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Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-09 04:28:31 +01:00
Pierre Bourdon
98d2e278b0
Merge pull request #7551 from zackhow/fixffs
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Android: Fix crash on instant rotate
2018-11-09 04:27:59 +01:00
Pierre Bourdon
e903d346ea
Merge pull request #7552 from stenzek/texture-cache-leak
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TextureCache: Fix leaking TCacheEntry instances
2018-11-09 04:27:14 +01:00
spycrab
1595a9bdcd
Updater: Show progress in taskbar
2018-11-08 11:54:56 +01:00
Stenzek
78056686fd
TextureCache: Fix leaking TCacheEntry instances
2018-11-08 11:52:17 +10:00
zackhow
5f5262ad34
AndroidTv: don't show landscape lock setting for leanback
2018-11-07 19:50:44 -05:00
zackhow
0446a58ec5
Android: Fix crash on instant rotate
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Delay the creation of the emulation fragment if: the device is a phone, if
emulation should be locked to landscape, and the current orientation is
portrait.
2018-11-07 19:44:48 -05:00
JosJuice
a42432cae4
RenderBase: Set m_aspect_wide on start
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It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
JosJuice
b93b7ec419
Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-07 19:00:24 +01:00
Pierre Bourdon
16a618f413
Merge pull request #7548 from stenzek/graphics-window-crash
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OGL: Fix crash when opening graphics window on another backend
2018-11-07 17:45:52 +01:00
Pierre Bourdon
a77882468b
Merge pull request #7544 from DXGLdotinfo/master
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Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt …
2018-11-07 15:35:56 +01:00
Stenzek
0c0d66809d
PixelShaderGen: Split bbox into seperate variables
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The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
2018-11-07 05:41:09 -08:00
Stenzek
673f1963a0
Vulkan: Support macOS via MoltenVK
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The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek
c7a2b1572b
CMake: Build Vulkan backend on macOS
2018-11-07 05:12:20 -08:00
Stenzek
041b977523
Common: Use GCD semaphores on macOS
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Unnamed semaphores are not supported.
2018-11-07 05:12:20 -08:00
Stenzek
a1b9a9f519
DolphinQt: Add backend multithreading to graphics config
2018-11-07 05:12:20 -08:00
Stenzek
487ea5ab36
VideoBackend: Add a virtual PrepareWindow function
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Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
Pierre Bourdon
2e370b4ec3
Merge pull request #7532 from mahdihijazi/mahdi/remove_cxl_btn
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Android: Remove the cancel button from the file browser
2018-11-07 13:26:26 +01:00
Pierre Bourdon
c52bdba28a
Merge pull request #7542 from Tilka/fifo_analyzer
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FIFOAnalyzer: don't use misleading format strings
2018-11-07 13:26:01 +01:00
Stenzek
7efdd1070b
OGL: Fix crash when opening graphics window on another backend
2018-11-07 21:20:12 +10:00
Techjar
dfa4395ba0
Core/Config: Fix memcard path not being saved
2018-11-07 04:29:44 -05:00