Commit Graph

22282 Commits

Author SHA1 Message Date
Stenzek 600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
Stenzek d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
Stenzek 396b7c2978 OGL: Invalidate tracked state when calling ResetAPIState()
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin 224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47 ddb1fbf701
Merge pull request #7500 from zackhow/pointer
Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
Stenzek 1d61041985 ShaderGen: Don't use interface blocks on Vulkan without GS
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
zackhow d0b42286cf Load custom game IR values if they are not set
This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek 68cb24172b ShaderGen: Omit some unused varyings when possible
Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Cody Wilson 00f786384d
Update GeckoCodes code download to use https
The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS.  The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow 47d6406fd4 Android: Add touch to move pointer in overlay 2019-01-19 23:21:33 -05:00
Léo Lam 3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam 3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
Reimplement savestate loading via drag and drop (resubmission of #7425)
2019-01-16 21:32:44 +01:00
Dan B d69740c8b4 Reimplement savestate loading via drag and drop 2019-01-16 21:19:31 +01:00
Léo Lam a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Léo Lam 634ef78a26
Merge pull request #7705 from cristian64/master
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Léo Lam c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
Emmanuel Gil Peyrot fb6fae2b2b Flatten GCAdapter function
Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Christian Aguilera ee5e2fd9f9 Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame(). 2019-01-16 09:25:47 +00:00
Connor McLaughlin 5962316068
Merge pull request #7643 from weihuoya/texture-overlap
Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
JMC47 1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
TryTwo b557faa386 Debugger restore tabbed docking 2019-01-11 14:32:27 -07:00
Jordan Woyak b425f86121 ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
JMC47 012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
zackhow 078fc74b54 Android/OGL: fix bounding box for OpenGL-ES
OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
Connor McLaughlin 0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya 66a7db3850 Always flush on swap 2019-01-08 18:28:59 +08:00
zackhow 02c649ba20 Android: Change all analoginputs to just inputs
Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47 3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony 3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Jordan Woyak a7c45fb49e DirectInput: Use more than 8 bits of precision on axis inputs. 2019-01-06 08:14:37 -06:00
Admiral H. Curtiss 04bcc64e82 GCMemcard: Update formatting of memcard field comments in header. 2019-01-06 14:40:38 +01:00
Admiral H. Curtiss e6acbf7cbe GCMemcard: 'Broken File000' commented out code can't work anymore, but leave a comment about it. 2019-01-06 14:18:00 +01:00
Admiral H. Curtiss 41767daabc GCMemcard: Remove obsolete commented out code, this is handled via InitActiveDirBat() and related. 2019-01-06 14:12:59 +01:00
Admiral H. Curtiss 111f0b38e0 GCMemcard: Update panic alerts and comments to refer to 1st/2nd dir/BAT blocks. 2019-01-06 14:12:59 +01:00
JMC47 0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JMC47 d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
Jordan Woyak a995e2f5ba ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes). 2019-01-05 13:00:04 -06:00
JMC47 1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
JosJuice 0c622929ba Add M3U file support for automatic disc switching 2019-01-04 09:24:42 +01:00
JosJuice 352ac91a1c Add a delay before automatically switching discs
Some games don't behave as expected if we eject the disc as soon as
we receive the DVDLowStopMotor command. For instance, Baten Kaitos
never shows the prompt to switch discs or the "Reading disc..." text
(but works correctly other than that).
2019-01-04 09:24:41 +01:00
JosJuice b608e80d8e Don't do automatic disc switching when running e.g. the Wii Menu
We only want automatic disc switching to happen when the game actually
is running, but software like the Wii Menu also uses DVDLowStopMotor.
2019-01-04 09:24:41 +01:00
JosJuice bd665aad5d Automatic disc change for 2-disc games 2019-01-04 09:24:38 +01:00
Mat M 931af76da3
Merge pull request #7668 from spycrab/rpack_fix
UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00