Lioncash
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
Ryan Houdek
a40ae6883a
Move CoreTiming::downcount to PowerPC::ppcState.
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This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.
This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS
This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash
177658aed6
Merge pull request #513 from lioncash/vs-x64
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Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash
2db50612b9
Merge pull request #510 from RachelBryk/unused
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Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka
416a3201ed
Merge pull request #480 from Sonicadvance1/PR371-Revert
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Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek
a99ad2db7c
Merge pull request #499 from magumagu/ipchle-disk-channel
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ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Eder Bastos
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00
Lioncash
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
Lioncash
eb3de73ab9
Merge pull request #531 from LPFaint99/memcard
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GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
Lioncash
10dc1ef135
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-24 16:43:02 -04:00
Jordan Woyak
516369594f
Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection.
2014-06-24 12:37:38 -05:00
LPFaint99
c65a6f5fb0
GCI Folder: correctly identify region of sysmenu
2014-06-23 19:58:27 -07:00
Lioncash
4138702336
Merge pull request #530 from workhorsy/master
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Fixed issue with DSP Dump not closing files.
2014-06-23 19:48:03 -04:00
Matthew Brennan Jones
ad5d28af4e
Fixed issue with DSP Dump not closing files.
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When dumping the two DSP ROMs to file, if it failed to open one of them, neither will be closed. It should now close any that were opened.
2014-06-23 13:08:43 -07:00
Eder Bastos
2c1008f0ae
Allow user to quit app with back button.
2014-06-23 08:24:39 -04:00
LPFaint99
32b2c40490
first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
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Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save
Implement DMA r/w for memcard.
Skips programming buffer for writes
Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.
Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
LPFaint99
404e9ce3ee
move memorycard handling to its own class
2014-06-22 17:59:08 -07:00
Lioncash
1439e45940
Merge pull request #525 from lioncash/android-xml-cleanup
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Separate the XML view handling of the folder browser and the game list from one another.
2014-06-22 14:15:50 -04:00
Pierre Bourdon
add090bde6
DSP: Add support for PCAP logging of CPU<->DSP communications
2014-06-22 20:04:46 +02:00
Pierre Bourdon
7889d90633
DSPLLE: Improve initialization by using an options structure instead of individual params
2014-06-22 20:04:46 +02:00
Pierre Bourdon
ce74752e91
Common: Add a PCAP writer module
2014-06-22 20:04:46 +02:00
Lioncash
3c51c75b3e
Merge pull request #526 from RachelBryk/input-label
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Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
Rachel Bryk
addbbf11d7
Allow progressive scan to be set by game ini.
2014-06-22 12:29:16 -04:00
Rachel Bryk
93a215c9e7
Fix an incorrect label in fps display string.
2014-06-22 12:21:11 -04:00
Pierre Bourdon
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Lioncash
86d6455391
Merge pull request #505 from RachelBryk/wiimote-state
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Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
Lioncash
8e2015b9cb
Separate the XML view handling of the folder browser and the game list from one another.
2014-06-21 19:47:11 -04:00
Lioncash
4d39076d04
Merge pull request #524 from sigmabeta/android-banner-scaling
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Fix banner scaling using a different method.
2014-06-21 19:20:19 -04:00
Lioncash
72050d455d
Merge pull request #521 from RisingFog/dtm-update
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Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
Tony Wasserka
d60f91ef5a
Merge pull request #501 from magumagu/sw-cp-structs
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VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
magumagu
8bf3ffc76f
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 11:54:43 -07:00
Eder Bastos
b940e69f3b
Fix banner scaling in game list.
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-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Fog
76c5fa084b
Removed unused variable, added tick count check
2014-06-21 11:43:33 -04:00
Tony Wasserka
fbca397c92
Merge pull request #439 from degasus/lighting-fix
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Lighting cleanup
2014-06-21 12:17:26 +02:00
Tony Wasserka
ddadb4f29d
Merge pull request #523 from RachelBryk/uninitialized-load-state
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Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
Tony Wasserka
cad7614e7e
Merge pull request #520 from pauldacheez/enumerate-outputs-harder
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Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
Rachel Bryk
3e60979000
Abort loading a save state if emulation isn't running.
2014-06-20 21:22:54 -04:00
Paul Olszewski
c5ef249c4b
Make the common "Failed to enumerate outputs" message much more useful.
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Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
magumagu
eeb7fc25f4
JIT: Make lmw/stmw use safe load/stores.
2014-06-20 12:54:10 -07:00
magumagu
6c9095ebab
JITIL: fix some unsafe loads.
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I'm planning on making changes to the memory code, so I don't want this
stuff to get in the way. The slight performance hit to JITIL isn't really
important at the moment.
2014-06-20 12:53:22 -07:00
magumagu
85724dd78a
JIT: Remove dead code.
2014-06-20 12:53:21 -07:00
magumagu
06864e9fee
JIT: Clean up float loads and stores.
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Less code is good, and this should make future changes to memory handling
easier.
2014-06-20 12:52:39 -07:00
Rachel Bryk
0d60389d03
Save an unsaved wiimote variable to save states.
2014-06-20 09:35:47 -04:00
Tony Wasserka
07da9cbcf4
Merge pull request #518 from glennricster/master
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Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice
bb6d360b06
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
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The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting). In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist. So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Tony Wasserka
ddce7e9778
Merge pull request #508 from RisingFog/upstream
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Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
Matthew Parlane
91502b4fc8
Merge pull request #514 from jordan-woyak/input-diag-win-crash
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Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-20 13:38:57 +12:00
Jordan Woyak
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
Ryan Houdek
d62ae92b8f
Merge pull request #373 from sigmabeta/android-ui-cleanup
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Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Fog
c6e1a19e61
Add Tick Count to Movie Files
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Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
Tony Wasserka
0e0238eccf
Merge pull request #498 from magumagu/remove-daz
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Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
Tony Wasserka
9f22b2378d
Merge pull request #485 from magumagu/packed-fp-reciprocal
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Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
degasus
924ad1ee9f
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
degasus
e456a5e64f
PixelShader: remove the duplicated ppl constants
2014-06-19 16:33:33 +02:00
degasus
d93f2973f7
PixelShader: use the vertex const buffer for ppl
2014-06-19 16:33:33 +02:00
degasus
027baad73b
VideoCommon: use the Light struct in XF memory
2014-06-19 16:33:29 +02:00
Tony Wasserka
e642c8d0c1
Merge pull request #497 from Armada651/osd-scaling
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D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
Tony Wasserka
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Tillmann Karras
feef0bbd2b
JITs: add a macro for easy interpreter fallback
2014-06-19 14:39:01 +02:00
Tillmann Karras
f351ec64db
Jit64[IL]: remove code leftover from x86-32
2014-06-19 14:32:53 +02:00
Tillmann Karras
e684e902ef
Jit64IL: remove unused macro
2014-06-19 14:32:53 +02:00
Rachel Bryk
e519b05e7a
Remove an unused variable.
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It's never been used since it was added except to check the value, which is always false.
2014-06-18 20:25:21 -04:00
Lioncash
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
Shadox Fix
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
magumagu
1f604e87be
Try to make DTK rewrite handle events the same way as the old code.
2014-06-18 13:09:55 -07:00
Rachel Bryk
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
Ryan Houdek
afc4a37058
Merge pull request #502 from magumagu/video-common-small-cleanup
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VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
Ryan Houdek
ee690fe401
Merge pull request #468 from RachelBryk/remove-exi-update
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Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
Jules Blok
6c52ec93b7
D3D: Reset viewport before drawing the OSD.
2014-06-16 23:34:54 +02:00
magumagu
9d87818853
VideoCommon: small cleanups. No functional change.
2014-06-16 14:03:29 -07:00
Lioncash
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
magumagu
31b950325d
HLE: Remove ES_LAUNCH HLE.
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It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE. This fixes launching MP2 multiplayer in Metroid Prime Trilogy.
2014-06-15 20:08:15 -07:00
magumagu
b423004ab3
IPCHLE: use only one CoreTiming event.
2014-06-15 20:08:14 -07:00
magumagu
f9b72d0891
IPCHLE: Fix ES_LAUNCH so it works for disk titles.
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Among other things, this makes the Disk Channel fully functional.
2014-06-15 20:08:14 -07:00
magumagu
ee0c5bdc20
Try to fix android build.
2014-06-15 15:56:42 -07:00
magumagu
a282f181cd
Streaming/DTK audio: fix pausing playback.
2014-06-15 15:08:47 -07:00
magumagu
affb7c17fc
Audio mixer: fix a couple compiler warnings.
2014-06-15 14:51:33 -07:00
magumagu
40e2ce4f27
Audio mixer: remove check for ratio > 1.0.
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The code actually handles this case correctly; the algorithm is linear
interpolation between the two closest samples, and the way it is written
should work correctly with any ratio.
2014-06-15 14:51:20 -07:00
Ryan Houdek
7416b9cdb4
Merge pull request #496 from Sonicadvance1/fix-subfic-round2
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Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
Pierre Bourdon
7f7f5c9d29
Merge pull request #494 from Armada651/master
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Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 17:39:52 +02:00
Ryan Houdek
78d2322aa0
Fix ARM Jit's subfic when d != a.
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Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
Ryan Houdek
83157ba350
Fix the ARM JIT's subfic implementation.
2014-06-15 09:40:31 -05:00
Jules Blok
f408dc72e7
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 14:59:25 +02:00
Pierre Bourdon
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
magumagu
d905cbfd5d
Don't set DAZ on x86 in non-IEEE mode.
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I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
2014-06-15 03:51:51 -07:00
Tony Wasserka
a6395ae5b3
Merge pull request #432 from magumagu/ipchle-timing
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IPC-HLE event handling improvements
2014-06-15 12:00:54 +02:00
magumagu
d43ecd0bd1
Rewrite handling of DTK (streaming) audio.
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The primary motivation here is to make sure we submit samples from the
CPU thread. This makes sure the timing of related interrupts accurate,
and generally keeps the different kinds of audio synchronized. This will also
allow improvements to audio dumping functionality.
The new code is also more concise because it gets rid of some duplicated
audio mixing code.
2014-06-14 15:55:20 -07:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Pierre Bourdon
a0ff868c34
Merge pull request #488 from Tilka/dead_code
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Jit64: remove dead code
2014-06-14 22:39:50 +02:00
magumagu
58e9b65f9b
IPCHLE: clean up spelling.
2014-06-14 10:03:49 -07:00
magumagu
063ab30e3d
IPCHLE: improve HLE timing.
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This change attempts to make calls to WII_IPC_HLE_Interface::Update()
more consistent. We should be calling it whenever there is something we
can pop from a queue, and this patch does that.
DeviceUpdate() now works independently of Update(): it's now just a periodic
timer for devices which need to regularly update state.
With this change, we need a non-zero default delay for IPC replies because
replies are popped off the queue much more aggressively.
This fixes launching channels from the the System Menu.
2014-06-14 10:02:46 -07:00
Tony Wasserka
d7736ac714
Merge pull request #445 from magumagu/video-dead-code
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Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
Tony Wasserka
2f6e559978
Merge pull request #440 from magumagu/dsound-revert
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Revert "DSound: use DSound notifications to produce sound."
2014-06-13 22:37:33 +02:00
Tony Wasserka
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
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Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Tony Wasserka
0bc6b49c07
Merge pull request #483 from neobrain/bitfield_fixes
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BitField fixes
2014-06-13 20:43:02 +02:00
Ryan Houdek
f87b913f0e
Fix the vertexloader on non-x86 targets.
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When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Tillmann Karras
32e427cd73
Jit64: remove dead code
2014-06-13 20:15:31 +02:00
Ryan Houdek
2152e812fc
Fix conditional branching on x86_64.
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The register cache can be filled to the point that when dumping them the FixupBranch goes over the maximum size of 0x80.
Force them to use the "5byte" variant of the jump.
If we were able to determine if the length we had to jump was <0x80 in the future this could be a slight optimization.
This has to be done in bcctrx, bclrx, and twx. It was already done in bcx before.
This fixes issue 7378.
2014-06-13 12:41:50 -05:00
magumagu
3da52018dc
Interpreter: return single-precision results for ps_rsqrte.
2014-06-11 19:50:33 -07:00
Tony Wasserka
3d6f9ef897
BitField: Add an explicit getter function for retrieving the BitField value.
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Sometimes (in particular when using non-typesafe functions) it can be convenient to have a getter method rather than performing a potentially lengthy explicit cast.
2014-06-11 20:58:40 +02:00
Tony Wasserka
78fbf2ecaa
Fix a few warnings caused by using BitField with non-typesafe functions.
2014-06-11 20:58:40 +02:00
Tony Wasserka
b3c7f003da
BitField: Delete copy assignment to prevent obscure bugs.
2014-06-11 20:58:40 +02:00
Ryan Houdek
1db93db474
Merge pull request #474 from Sonicadvance1/conditional-branch
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Support conditional register cache flushing on ARMv7.
2014-06-10 07:21:07 -05:00
Ryan Houdek
be4b544bf6
Merge pull request #479 from Sonicadvance1/x86-regcache
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Jit64 RegCache cleanup
2014-06-10 07:20:55 -05:00
Ryan Houdek
5147e721ae
Revert "PPCAnalyst now detects internal branches better"
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This reverts commit 31ec57ab81
.
2014-06-10 04:58:56 -05:00
Ryan Houdek
c2b6a41e6b
Fix a few code style remarks.
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Removes some casting of size_t to int.
2014-06-10 02:52:15 -05:00
Ryan Houdek
b4ec70f0ac
Add conditional register cache flushing to JIT64's twx instruction.
2014-06-10 02:46:10 -05:00
Ryan Houdek
06e8c7d7c9
Add conditional register cache flushing to JIT64's bcx instruction.
2014-06-10 02:45:04 -05:00
Ryan Houdek
b99edd6202
Add conditional register cache flushing to JIT64's bcctrx conditional route.
2014-06-10 02:44:16 -05:00
Ryan Houdek
5e1a465d50
Change register cache to using an enum to determine flush mode.
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This is easier to identify what the flush is doing rather than a "true" as argument.
2014-06-10 02:42:00 -05:00
Ryan Houdek
2989ccff79
Support conditional register cache flushing on ARMv7.
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Similar to PR #451 , but for ARM as well.
2014-06-09 06:08:13 -05:00
Rachel Bryk
c38e8e25dd
Remove unused video config variable.
2014-06-09 00:02:38 -04:00
Ryan Houdek
4cfeeee5e9
Merge pull request #472 from Sonicadvance1/ARM-is-not-generic
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Make it so ARMv7 isn't a generic target.
2014-06-08 09:30:57 -05:00
Tony Wasserka
489534bc7c
Merge pull request #248 from RachelBryk/dsp-rom-hash
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Add DSP rom hashes to movie header.
2014-06-08 11:27:55 +02:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Ryan Houdek
6e1d312091
Make it so ARMv7 isn't a generic target.
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Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Pierre Bourdon
b79482af44
Merge pull request #459 from lioncash/prototype-typo
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Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek
103d9008d6
Merge pull request #391 from RachelBryk/netplay-flash-on-join
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Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek
b778b43992
Merge pull request #404 from magumagu/jitcache-cleanup
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JitCache cleanup
2014-06-07 01:49:07 -05:00
Ryan Houdek
7d12a31cc2
Merge pull request #395 from RachelBryk/race
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Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Ryan Houdek
b591184e4b
Merge pull request #437 from lioncash/netplay
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Minor netplay server cleanup
2014-06-07 01:08:52 -05:00
Ryan Houdek
d2e4c2fc50
Fix OpenGL ES version detection.
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Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
Ryan Houdek
b6db0d0ab8
Merge pull request #457 from Tilka/jcc
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x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Ryan Houdek
c118632cde
Merge pull request #450 from Tilka/fmrx
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Jit64: revert fmrx revert
2014-06-06 20:53:21 -05:00
Rachel Bryk
525965a873
Remove unused EXI update functions.
2014-06-06 20:30:36 -04:00
Ryan Houdek
db08f7bf4a
Merge pull request #371 from quarnster/patch-1
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PPCAnalyst now detects internal branches better
2014-06-06 02:45:24 -05:00
Pierre Bourdon
7ffea5ddc9
Merge pull request #464 from lioncash/log-str
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Use std::string in LogContainer's constructor.
2014-06-06 00:59:22 +02:00
Pierre Bourdon
834bc85e1f
Merge pull request #458 from Tilka/warnings
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Fix some warnings
2014-06-06 00:58:37 +02:00
Lioncash
3843848ed4
Use std::string in LogContainer's constructor.
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This allows for removal of the strcpy calls, also it's technically way more safe, though I doubt we'll ever have a log name larger than 128 characters or a short description larger than 32 characters.
Also moved these assignments into the constructor's initializer list.
2014-06-05 18:50:14 -04:00
Pierre Bourdon
b780ef950c
Merge pull request #435 from YourGamesBeOver/master
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Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover
91840cb4c7
added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue
2014-06-05 15:34:20 -04:00
degasus
9566dcf0da
OGL: speed up the EFB cache
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gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
degasus
d9eafd94a2
OGL-StreamBuffer: replace size_t with u32
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Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
2014-06-05 13:33:50 +02:00
degasus
606e46ba8d
OGL-StreamBuffer: move alignment to caller
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Only the caller know if alignment is needed at all, so it can be skipped now.
2014-06-05 13:32:13 +02:00
degasus
02a4e3d70f
OGL-StreamBuffer: make the SLOT calculation much easier
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The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
2014-06-05 13:32:13 +02:00
degasus
d81d2e8915
OGL-StreamBuffer: allocate fences in StreamBuffer directly
2014-06-05 13:32:13 +02:00
Tony Wasserka
e2cfb7f0fa
Merge pull request #448 from lioncash/fifo-cleanup
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Expand GetBPRegInfo to include the rest of the BP registers.
2014-06-05 13:21:05 +02:00
degasus
0688cfdaef
OGL-StreamBuffer: don't use coherent mapping
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Coherent mapping seems to be much slower on fermi gpus.
2014-06-05 12:18:44 +02:00
lioncash
efdcfe404f
Fix a typo in a function prototype in PowerPCDisasm.h
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Should be GetGPRName not GetGRPName.
Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.
Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
Tillmann Karras
0eb341e542
Fix some warnings.
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The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tillmann Karras
f8280401f6
x64Emitter: J_CC: use 32 bit offset automatically
2014-06-03 23:08:58 +02:00
Ryan Houdek
3a06907653
Merge pull request #455 from lioncash/arm-cpudetect-fix
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Stringify ArmCPUDetect.cpp.
2014-06-02 20:10:39 -05:00
Lioncash
7d7b3d6156
Stringify ArmCPUDetect.cpp.
2014-06-02 21:08:26 -04:00
Ryan Houdek
b5a12dd7a2
Merge pull request #454 from Sonicadvance1/fix-android-crash
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[Android] Fix potential crash in Video Settings.
2014-06-02 19:39:32 -05:00
Ryan Houdek
7dc31fbd1a
Fix potential crash in Video Settings.
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When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
degasus
541bfd071e
Jit64: Don't flush the regcache on bcx
2014-06-02 18:12:54 +02:00
degasus
0cd9eea99e
RegCache: make state clear optional on flushes
2014-06-02 18:12:53 +02:00
degasus
38c3812a60
RegCache: merge fpr+gpr BindToRegister
2014-06-02 18:12:53 +02:00
degasus
9e9b71fa87
RegCache: merge fpr+gpr StoreFromRegister
2014-06-02 18:12:53 +02:00
degasus
fd9bfddde7
RegCache64: devirtualize RegCache::Start
2014-06-02 18:12:53 +02:00