Admiral H. Curtiss
57037a69f9
PowerPC: Call InvalidateICacheLine() in InstructionCache::Invalidate() for clarity.
2021-08-12 19:27:25 +02:00
Admiral H. Curtiss
4afbd87188
PowerPC: Fast path in InvalidateICache is only valid if the address is 32-byte aligned.
2021-08-12 19:27:25 +02:00
Tilka
a27dbe58a6
Merge pull request #10020 from K0bin/d3d12-state-fix
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D3D12: Transition compute textures to UAV state
2021-08-12 00:04:25 +01:00
Léo Lam
bfbbed8308
Merge pull request #10019 from JosJuice/port-enable-cheats
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Port Enable Cheats to the new config system
2021-08-11 21:20:10 +02:00
JosJuice
fa0525f826
Port Enable Cheats to the new config system
2021-08-11 18:07:43 +02:00
Robin Kertels
40dcf1c2e2
D3D12: Transition compute textures to UAV state
2021-08-11 00:17:04 +02:00
Tilka
b0346ca980
Merge pull request #10015 from JMC47/gameinigiq
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GameINI: Add missing Vertex Rounding to GIQ.ini
2021-08-10 05:47:01 +01:00
JMC47
095afe25df
GameINI: Add missing Vertex Rounding to GIQ.ini
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This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
Tilka
128e1029dd
Merge pull request #10010 from AdmiralCurtiss/jit-cache-translate-address-cleanup
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PowerPC: Minor cleanup around JitCache_TranslateAddress().
2021-08-09 17:33:46 +01:00
Admiral H. Curtiss
116d1361d5
PowerPC: Let callers of JitCache_TranslateAddress determine whether the address was translated.
2021-08-09 18:25:35 +02:00
Admiral H. Curtiss
95fbd09691
PowerPC: Update variable name conventions and const-ness around calls to JitCache_TranslateAddress().
2021-08-09 01:25:04 +02:00
Admiral H. Curtiss
3296d2fc1f
PowerPC: Reorder members of TranslateAddressResult to reduce struct size.
2021-08-09 01:25:04 +02:00
Tilka
0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
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GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome
2680a13564
GameINI: Force safe texture cache accuracy on Resident Evil 3
2021-08-08 16:00:30 -04:00
Léo Lam
8e1dbdb257
Merge pull request #10006 from Tilka/pulse
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AudioCommon: fix bogus error + cleanup
2021-08-08 13:16:54 +02:00
Tilka
682c7454f0
Merge pull request #10005 from JMC47/incredibleini
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GameINI: Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
Tillmann Karras
eda2035874
AudioCommon: rename isValid() to IsValid()
2021-08-08 03:05:03 +01:00
Tillmann Karras
b6d8c111bc
AudioCommon: make SoundLoop() non-virtual and private
2021-08-08 00:15:05 +01:00
Tillmann Karras
d14b9a73b2
AudioCommon: get rid of Update(), it never does anything
2021-08-08 00:14:49 +01:00
Tillmann Karras
c2d396526b
AudioCommon: fix "Error stopping stream" when emulation is paused
2021-08-08 00:14:24 +01:00
JMC47
fd4e644fb4
GameINI: Fix EFB Copy Offset in more games
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SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits. This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
JosJuice
a4e5d233be
Merge pull request #9864 from PEmu2/wiimote
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Change "Wiimote" to "Wii Remote" in interface
2021-08-07 12:44:55 +02:00
JosJuice
c79757618d
Merge pull request #9993 from Techjar/late-vi-output
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VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
Tilka
f2a77069b7
Merge pull request #10004 from Pokechu22/dff-read-error-handling
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FifoDataFile: Improve error handling when reading
2021-08-07 02:15:01 +01:00
Pokechu22
59a1a603ff
FifoDataFile: Improve error handling when reading
2021-08-06 15:55:50 -07:00
Admiral H. Curtiss
e3a784ffba
PowerPC: Convert enum in TranslateAddressResult to enum class.
2021-08-07 00:07:46 +02:00
Tilka
ac6d008008
Merge pull request #10002 from OatmealDome/macos-nunchuk-shake
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Nunchuk: Use correct middle click expression on macOS
2021-08-06 22:05:43 +01:00
Tilka
5cd2160d43
Merge pull request #9996 from OatmealDome/spirv-opsource
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ShaderCompiler: Attach shader source code to SPIR-V
2021-08-06 21:48:31 +01:00
OatmealDome
fc4f6bb9b0
Nunchuk: Use correct middle click expression on macOS
2021-08-06 16:47:29 -04:00
Mai M
67c06cfc55
Merge pull request #10001 from JosJuice/pte-1
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PowerPC: Fix bad copypaste in LookupTLBPageAddress
2021-08-06 12:53:49 -04:00
JosJuice
37b218b344
PowerPC: Fix bad copypaste in LookupTLBPageAddress
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Fixes https://bugs.dolphin-emu.org/issues/12611 .
2021-08-06 18:03:54 +02:00
Mai M
857d1c399d
Merge pull request #9999 from JosJuice/jit-dcbx-masking
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Jit: Re-add dcbx masking
2021-08-06 09:35:17 -04:00
JosJuice
125af42e4b
Jit: Re-add dcbx masking
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When making 92d1d60
, I checked whether the ~0x1f masking in dcbx
actually was necessary. I came to the conclusion that it wasn't,
so I removed it. However, I hadn't checked the second half of
InvalidateICache closely enough - the masking is actually needed.
This commit re-adds the masking, but this time in C++ code instead
of in jitted code in order to save icache. Though I suppose the
difference doesn't matter all that much, since this is in farcode
and all...
Hopefully fixes https://bugs.dolphin-emu.org/issues/12612 .
2021-08-06 14:55:07 +02:00
Mai M
37115f04ac
Merge pull request #9997 from JosJuice/jitarm64-store-w8
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JitArm64: Fix W8 slowmem store
2021-08-05 12:37:08 -04:00
JosJuice
e753455abb
JitArm64: Fix W8 slowmem store
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Regression from 12629be
.
2021-08-05 10:57:41 +02:00
OatmealDome
d453390c48
ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc
2021-08-05 03:04:18 -04:00
Tilka
942545b7fc
Merge pull request #9964 from JosJuice/uncached-unaligned-writes
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PowerPC: Implement broken masking for uncached unaligned writes
2021-08-04 22:23:07 +01:00
JosJuice
f333c0949f
PowerPC: Implement PI interrupt for uncached unaligned writes
2021-08-04 23:09:43 +02:00
JosJuice
543ed8a97c
PowerPC: Implement broken masking for uncached unaligned writes
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This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565 .
Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
2021-08-04 23:04:02 +02:00
JosJuice
12629beff8
JitArm64: Call swap variants of memory write functions
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Write_U16_Swap leaves the upper 32 bits alone. Reimplementing this
correctly in the JIT would require more than one instruction,
so let's just call Write_U16_Swap instead, like Jit64 does.
2021-08-04 23:04:02 +02:00
JosJuice
ecbce0a204
PowerPC: Pass on full 32-bit register contents for 8/16-bit writes
2021-08-04 23:04:02 +02:00
JosJuice
c56526d5f8
PowerPC: Keep track of write-through/cache-inhibited
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One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
2021-08-04 23:04:02 +02:00
Tilka
9c65519e79
Merge pull request #9986 from Pokechu22/partition-info
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FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
Léo Lam
28b7e2ef30
Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
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Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
Admiral H. Curtiss
0e76dabbbb
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:17:42 +02:00
Léo Lam
234859e2f3
Merge pull request #9994 from JMC47/spongebobmovie
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GameINI: SpongeBob SquarePants Movie QoL Settings
2021-08-04 11:52:53 +02:00
JMC47
f27203a2e1
GameINI: SpongeBob SquarePants Movie QoL Settings
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SpongeBob SquarePants: The Movie suffers from all of the same issues as
Battle for Bikini Bottom. These patches are not based on any existing
cheats or codes.
2021-08-04 01:51:50 -04:00
Techjar
dbfe2bde3d
GameINI: Disable early XFB output for WWE Crush Hour
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The game has flickering problems when using early output.
2021-08-03 23:38:17 -04:00
Techjar
797d0b7b1b
VI: Implement post-scanout XFB output
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This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.
This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Léo Lam
c68bd518c3
Merge pull request #9987 from Filoppi/patch-15
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Preserve spaces in mapping preview of control names
2021-08-04 03:29:12 +02:00