Commit Graph

16969 Commits

Author SHA1 Message Date
Stenzek 4d48a7abfc D3D: Fix crash on startup/resize 2015-12-23 23:07:31 +10:00
Lioncash 8371c428cd VertexLoaderBase: Get rid of explicit delete and new 2015-12-22 20:09:54 -05:00
Mathew Maidment 3cf16f8573 Merge pull request #3382 from lioncash/render
Render: Get rid of explicit new and delete
2015-12-22 19:26:26 -05:00
Ryan Houdek eb2d4935cd Including missing headers required for non-pch builds and other architectures 2015-12-22 18:20:48 -06:00
Ryan Houdek eaf21b3c80 Work around Google's trash NDK 2015-12-22 18:20:17 -06:00
Lioncash da0e647346 Render: Get rid of explicit new and delete 2015-12-22 19:10:05 -05:00
Jules Blok 8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Markus Wick a55af16131 Merge pull request #3350 from Armada651/video-stereoscopy
VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-23 00:20:37 +01:00
Lioncash e422af9cce FramebufferManager: Get rid of raw new and delete 2015-12-22 18:06:05 -05:00
Jules Blok 7b4c4bfc5e VideoConfig: Fix stereoscopy preset settings.
PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
Jules Blok 2c5965be88 UserPreferences: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:28 +01:00
Jules Blok fa207ef8a0 VideoConfig: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
Jules Blok 9a1b2f68cc ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
Jules Blok c49bb57e09 VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
JosJuice ed8fa5ba77 DolphinWX: Add missing m_ListElfDol cases 2015-12-22 16:26:31 +01:00
Mathew Maidment 1b69743ba1 Merge pull request #3362 from lioncash/memory
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
spxtr 21032d76a8 Use const reference, explicit, final, and override in DQt2. 2015-12-21 19:46:03 -08:00
Scott Mansell ce6de78854 Merge pull request #3250 from JosJuice/loadgameini-condition
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 13:24:09 +13:00
JosJuice 1b946c2ff3 BootManager: Remove unnecessary LoadGameIni condition 2015-12-22 00:54:54 +01:00
Scott Mansell a691e1fb6d Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
Scott Mansell 1ce9c33f6c Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss 4d2e9abba7 BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods. 2015-12-22 00:30:25 +01:00
Admiral H. Curtiss 3149140052 Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration. 2015-12-22 00:16:29 +01:00
Lioncash f448c6e291 FramebufferManagerBase: Get rid of explicit delete and new 2015-12-21 15:57:48 -05:00
Pierre Bourdon 9039cc5860 Merge pull request #3371 from lioncash/streambuffer
StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
Mathew Maidment 4c62a5c0a4 Merge pull request #3370 from rohit-n/warnings
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
Mathew Maidment 44a3578993 Merge pull request #3367 from spxtr/DQt2
DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
Rohit Nirmal aaa89d4f73 Silence -Wshadow and -Wmaybe-uninitialized warnings. 2015-12-21 10:06:07 -06:00
Lioncash d20ba76ab3 StreamBuffer: Make factory function return a std::unique_ptr 2015-12-21 10:21:38 -05:00
Lioncash ec71452706 StreamBuffer: Correct function casing 2015-12-21 10:09:03 -05:00
Lioncash 1eea95a5be StreamBuffer: Use std::array for fences 2015-12-21 10:07:56 -05:00
Lioncash 7b69fec8e7 StreamBuffer: Remove unnecessary inline specifiers
Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Lioncash f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
hdcmeta 50b9ab4541 Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this 2015-12-20 17:02:36 -08:00
spxtr 3a4a60f937 Use a separate INI file for UI settings. 2015-12-20 15:36:39 -08:00
Pierre Bourdon 2842897d55 Merge pull request #3363 from lioncash/tmd
Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
spxtr f9f2b2fd36 Move the menu bar into its own file. 2015-12-19 21:24:48 -08:00
Stenzek a61fc372bb VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Lioncash cbeb7034eb Volume: Make GetTMD return a vector 2015-12-19 18:00:44 -05:00
Lioncash c78c54c546 NANDContentLoader/WiiWAD: Get rid of raw delete and new 2015-12-19 17:37:09 -05:00
Stenzek 7b628c99ec D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
degasus 5e9ab28ed1 VideoSW: Clear normal vertex data.
This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick e638775bc7 Merge pull request #3351 from degasus/wip
Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon de21da5fb2 Merge pull request #3315 from degasus/test
ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell ebe3c49c5f Merge pull request #3332 from degasus/master
MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment 7a78df2624 Merge pull request #3349 from JosJuice/am-baseboard
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment 15580e6a3d Merge pull request #3305 from spxtr/DQt
DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus 94ae134bf4 Real Wiimote: Don't delay speaker data. 2015-12-17 23:48:43 +01:00
JosJuice b4b1844fe8 DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice 03b4e16e0e DolphinQt: Attempt at fixing issue 9170 2015-12-17 21:49:28 +01:00
JosJuice 9a0b70cc51 Fix encoding for savestate slots
StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Markus Wick cc6442734d Merge pull request #3340 from ShadowsFriend/missing_icons_regression
DolphinWX: Fix items vanishing from toolbar
2015-12-16 17:50:51 +01:00
spxtr f2e9321591 Repackage the unique_ptr in GameFile into a QSharedPointer. 2015-12-15 21:00:56 -08:00
Christian Widmer 9dd9a75dbe DolphinWX: Fix items vanishing from toolbar
Commit 33487ab5f2 introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.

Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Markus Wick c310b3f0e6 Merge pull request #3309 from JosJuice/reload-banner-without-volume
Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick 2990df3f59 Merge pull request #3265 from JosJuice/volumedirectory-simplifications
DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00
Markus Wick e15b6e1a37 Merge pull request #3162 from lioncash/rast
Software: Minor changes to Rasterizer
2015-12-15 18:22:42 +01:00
Markus Wick 25a584626f Merge pull request #3127 from JosJuice/read-return
DiscIO: Improve error handling for reading integers
2015-12-15 18:16:40 +01:00
Markus Wick e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
Markus Wick 3e2ac3df43 Merge pull request #3292 from JosJuice/state-str
State: Don't use memcpy and memcmp with strings
2015-12-15 17:42:35 +01:00
Markus Wick 556371b2bc Merge pull request #3333 from ShadowsFriend/pausebutton_fix
DolphinWX: Fix label change for the play/pause button
2015-12-15 17:40:25 +01:00
Markus Wick 67557e1f91 Merge pull request #3330 from lioncash/alloc
EXI/SI: Get rid of explicit delete and new
2015-12-15 17:38:52 +01:00
Markus Wick 164e045123 Merge pull request #3317 from lioncash/null
NullSound: Minor changes
2015-12-15 17:38:37 +01:00
degasus e26d9f7c35 MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
JosJuice cbfab2a754 DiscIO: Improve DiscScrubber::ReadFromVolume error handling 2015-12-14 10:01:38 +01:00
JosJuice bd67333da9 DiscIO: Improve CBlobBigEndianReader error handling 2015-12-14 09:56:44 +01:00
JosJuice c01265db34 DiscIO: Unify CBlobBigEndianReader 2015-12-14 09:38:23 +01:00
JosJuice c7e747d775 DiscIO: Improve IVolume::Read32 error handling
Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
2015-12-14 09:38:21 +01:00
Pierre Bourdon 2e5c94865b ZeldaHLE: Add support for New Play Control! Pikmin 1 2015-12-14 05:44:08 +01:00
booto 3899667c25 VI: wait until start of ACV to sample xfb addr 2015-12-14 10:44:54 +08:00
Jules Blok 3f7bf5ca93 VideoConfigDiag: Snap the convergence slider. 2015-12-13 22:58:38 +01:00
Jules Blok ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Pierre Bourdon e670d29dfe Merge pull request #3335 from ShadowsFriend/nopch_fix
Core: Fix build with portaudio enabled and pch disabled
2015-12-13 22:26:42 +01:00
Christian Widmer 5818d72af4 Core: Fix build with portaudio enabled and pch disabled
Includes cstring in EXI_DeviceMic.cpp to fix the undeclared function
errors for memset and memcpy when building with portaudio enabled and
pch disabled. Also adds the std:: prefix to those function calls
because there is no guarantee that they are put in the global namespace
when using cstring.

Thanks to David Brooke for noticing this!
2015-12-13 19:44:54 +01:00
Ryan Houdek d9999bf30c Fix minor memory leak in WGL interface.
Would have a memory leak on game end
2015-12-13 11:42:18 -06:00
Christian Widmer 33487ab5f2 DolphinWX: Fix label change for the play/pause button
This fixes changing the play/pause button's label depending on the
emulation state. Before, wxToolBarToolBase's SetLabel() function was
used. This function, however, is not implemented in wxGTK which leads to
the label not changing on linux when the button is clicked. Although the preferred
method (according to the wxWidgets documentation) to change the properties
of a tool is to use the toolbar's setters, there is no such setter for
the label. Therefore, this implements a workaround where the
button is deleted and readded afterwards with the updated properties.

Thanks to linkmauve for noticing this!
2015-12-12 23:28:34 +01:00
Lioncash cc75f2ea14 SI: Get rid of explicit delete and new 2015-12-12 14:41:45 -05:00
Lioncash 272054ec94 EXI_Device: Get rid of explicit delete and new 2015-12-12 14:39:40 -05:00
degasus 814a7da102 ConfigManager: Add get/set for missing ini options. 2015-12-12 09:52:57 +01:00
Ryan Houdek cb5be45f72 Merge pull request #3200 from degasus/master
Throttler + Mixer: Configureable variance
2015-12-11 07:04:56 -05:00
Pierre Bourdon 8acf8cf4d0 Merge pull request #3245 from jloehr/RealWiimote-Windows-Fix
[RFC]Real Wiimote Windows "-TR" Fix
2015-12-11 04:01:38 +01:00
Lioncash 392c1335b7 Interpreter: Get rid of some aliasing casts 2015-12-09 19:14:53 -05:00
Lioncash f7977fdee5 Jit: Fall back to interpreter when frsp's record bit is set 2015-12-09 14:11:45 -05:00
Lioncash 3acf165787 Interpreter: Update CR when FRSP's record bit is set 2015-12-09 12:51:53 -05:00
Lioncash a98bddc352 Interpreter: Remove underscore from frsp's parameter 2015-12-09 12:50:50 -05:00
Rohit Nirmal 5a7e0aba70 Fix building with PCH disabled. 2015-12-08 16:57:37 -06:00
Markus Wick 2e40c614c5 Merge pull request #3325 from stenzek/d3d-screenshot-crash-fix
D3D: Fix crash when taking screenshot with crop enabled
2015-12-08 21:18:01 +01:00
Stenzek 5dcd3cd4fd D3D: Fix crash when taking screenshot with crop enabled
This was due to specifying negative source coordinates for the texture copy, which must lie within the bounds of the source and destination textures.

The behavior now is to clamp the copy region to [0 <= size <= backbuffer size], resulting in a copy region that can be smaller than the backbuffer, but never larger.
2015-12-09 02:38:24 +10:00
JosJuice a27610ff17 MainAndroid: Fix size logging 2015-12-08 12:37:51 +01:00
Markus Wick 49cd777fce Merge pull request #3324 from lioncash/alloc
DiscIO: Get rid of a few explicit deletes
2015-12-08 12:03:54 +01:00
Stenzek 63264ac23f D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering
Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.

Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior.
2015-12-08 20:29:21 +10:00
Lioncash 6295297ab3 DiscIO: Get rid of a few explicit deletes 2015-12-08 04:35:56 -05:00
Markus Wick 3e3e6073f7 Merge pull request #3316 from sepalani/fix_poll
WSAPoll: Fixed - invalid argument was supplied
2015-12-08 09:01:52 +01:00
Bartosz Kaszubowski 4655cd01fa minor General Config GUI improvements
- theme and language selectors wrapped into one GridBagSizer for better
appearance
- missing left padding added to checkbox on Advanced Pane
2015-12-08 02:13:32 +01:00
Markus Wick 9719804cd2 Merge pull request #3320 from lioncash/factory
DiscIO: Make factory methods return unique_ptrs
2015-12-07 19:12:15 +01:00
Lioncash edbbf493f8 DiscIO: Make factory methods return unique_ptrs
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00
Lioncash e7b98e27ab EXI: Use std::array and std::unique_ptr for managing channels 2015-12-06 14:51:55 -05:00
Julian Löhr e076098a95 Fix "-TR" Wiimotes on Windows 8/8.1/10, by using WriteFile for sending
"-TR" Wiimotes don't accept output reports via the Control Channel. HidP_SetOutputReports will send the data via the Control Channel, whereas WriteFile will send it via the Interrupt Channel. Therefore using WriteFile enables "-TR" Wiimotes on Windows. There are some issues to be aware of. First the Toshiba Bluetooth Stack needs the output report buffer to have the size of the largest output report supported by the device. This requirement is also enforced by the Windows 7 default stack. However the Toshiba Stack, will only send the actual report bytes to the device, whereas on Windows 7 the full resized buffer is sent, resulting in an error on the Wiimote. This issue renders WriteFile unusable on Windows 7 with the  default stack. On Windows 8/8.1/10 this requirement is somehow not implemented and it is possible to send smaller buffers via WriteFile to the device, enabling "-TR" Wiimotes.
2015-12-06 20:17:58 +01:00
Julian Löhr 03fc048006 Add Methods to check for Toshiba Stack
Check is done by checking the driver provider property of the HID Class Driver. As the Toshiba Bluetooth Stack provides its own.
The initial enumerated device node is a empty hid interface node. Therefore first one node is moved up and then the provider property check is done.
2015-12-06 18:19:05 +01:00
Julian Löhr 2b39219367 Remove explicit Wait on Overlap Event
GetOverlappedResult also waits on the event internally (See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683209(v=vs.85).aspx). So instead of explicitly waiting for it before, use its wait. To distinguish between cancel and complete, the status of the request is used, which is saved in the "Internal" member (See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684342(v=vs.85).aspx).
2015-12-06 18:16:08 +01:00