Anthony
4c90ad7514
Merge pull request #4490 from leoetlino/wii-dsy
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Add common Wii SDK function signatures to the signature DB
2016-12-31 16:31:50 -08:00
Anthony
e8052fbf78
Merge pull request #4587 from aldelaro5/fix-hidpi-mic
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Add an empty spacer in the Mic Input config dialog
2016-12-31 16:24:46 -08:00
Michael Maltese
35fe8f762a
InputConfigDiag: move function bodies out of header
2016-12-31 15:47:56 -08:00
JosJuice
65d88776db
ISOProperties: Fix encoding errors in window title
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It seems to be a regression, but I haven't bisected it.
2017-01-01 00:34:29 +01:00
aldelaro5
d6674223db
Fix some margin discrepancies
2016-12-31 17:58:39 -05:00
Lioncash
3eb25cea6f
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
aldelaro5
42e4dde960
Add an empty spacer in the Mic Input config dialog
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This is done to not have the device combo box be too small in width when making the main sizer fit into the window. Not fitting the sizer would alternatively break Hidpi so it was best to just add an empty sizer to workaround this problem.
2016-12-31 16:17:47 -05:00
JosJuice
15de7d507f
Merge pull request #4519 from sepalani/fix_import_save
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Fixes WiiSave import
2016-12-31 12:33:45 +01:00
aldelaro5
a447213420
Remove the menu hotkeys of the debug menu bar
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I think it's best to remove these if we are going to be adding new hotkeys since these would work no matter what so I can simply make these the default one instead.
2016-12-30 14:18:10 -05:00
Jules Blok
a2e191649d
Merge pull request #4471 from Armada651/hybrid-depth
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VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-29 18:49:27 +01:00
Lioncash
efbf261e97
DSPAnalyzer: Fix two clang warnings about sign mismatched types
2016-12-29 10:10:38 -05:00
Lioncash
2aefa29941
DSP: Add the interpreter to the DSP namespace
2016-12-29 07:05:17 -05:00
Lioncash
c79cc3f470
DSP: Namespace the JIT
2016-12-28 20:38:41 -05:00
Lioncash
407f3af8c3
JitRegCache: Get rid of reliance on the jit global variable
2016-12-28 17:52:58 -05:00
Lioncash
8ece485a2f
JitRegCache: Make member variables conform to our coding style
2016-12-28 17:47:26 -05:00
Lioncash
e291e8f1a7
JitRegCache: Convert #define macro into a typed constant
2016-12-28 17:47:26 -05:00
Lioncash
4ae23fc45c
JitRegCache: Remove unused typedefs
2016-12-28 17:47:26 -05:00
Lioncash
b629eb300a
JitRegCache: Remove unused Flush function
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This was kind of a pointless function, considering the parameter wasn't
used at all, so the other Flush() function could have been just directly
used instead.
2016-12-28 17:47:26 -05:00
Lioncash
41d47dda93
JitRegCache: Move implementation details into the cpp file where applicable
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Any future changes to these register cache functions won't require everything that includes the register cache header to also be recompiled.
2016-12-28 17:47:26 -05:00
Lioncash
d1fc694c02
JitRegCache: Move protected interface below public interface
2016-12-28 17:47:26 -05:00
Lioncash
1a34376f3a
JitRegCache: Separate FPURegCache and GPRRegCache into their own files
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Keeps them separated from one another and makes it less annoying to find
member functions (which were previously spread out all over the place).
2016-12-28 17:47:25 -05:00
Markus Wick
10b4f6a250
Merge pull request #4568 from degasus/texcache
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TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
2016-12-28 16:38:16 +01:00
Michael Maltese
905750553f
ControllerEmu: Fix LoadDefaults to use ciface argument
2016-12-27 17:46:40 -08:00
Lioncash
5c938ed41f
DSPTables: Move function type aliases into DSPOPCTemplate
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Gets two typedefs out of global scope
2016-12-27 18:31:42 -05:00
Jules Blok
ee7a2edf35
Update comments
2016-12-27 21:32:52 +01:00
Jules Blok
65b5765858
VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.
2016-12-27 20:25:40 +01:00
degasus
d0a73c1d90
TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
2016-12-27 17:26:04 +01:00
Jules Blok
2ab6711f43
VideoBackends: Use the full depth range when inverted depth range is unsupported.
2016-12-27 14:31:17 +01:00
Jules Blok
ef82aebb97
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
Markus Wick
8e506cb974
Merge pull request #4572 from lioncash/flags
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DSPAnalyzer: Hide implementation details
2016-12-27 10:36:12 +01:00
Stenzek
e6249619a0
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
2016-12-27 13:06:08 +10:00
Techjar
dd00f9ea34
Should fix being unable to change memory card slot A
2016-12-26 22:03:14 -05:00
Stenzek
d1dd910f17
Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
2016-12-27 12:59:52 +10:00
Lioncash
12e335025d
DSPEmitter: Make FlagsNeeded() a const member function
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This doesn't modify any class data.
2016-12-26 21:18:24 -05:00
Lioncash
a8459fc189
DSPAnalyzer: Hide implementation details
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Makes accessing flags a part of the function interface instead of exposing
an internal variable.
2016-12-26 21:18:18 -05:00
Markus Wick
cd29d565c4
Merge pull request #4570 from lioncash/dspemit
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DSPEmitter: Minor cleanup
2016-12-27 02:05:10 +01:00
Pierre Bourdon
6b65344ccf
axwii: re-add the missing sync -- might work better with the new MailHandler implementation
2016-12-27 02:03:58 +01:00
Pierre Bourdon
7c4bbcf22f
ax: switch to new style interrupt triggering
2016-12-27 02:03:55 +01:00
Markus Wick
fd54d4f767
Merge pull request #4569 from degasus/texcache2
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TextureCache: Extract BP enum check to VideoCommon.
2016-12-27 01:43:57 +01:00
Lioncash
50b1fcb1ed
DSPEmitter: Initialize compileSR in the initializer list
2016-12-26 19:42:09 -05:00
Lioncash
f3d353a85d
DSPEmitter: Move typedefs into DSPEmitter
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Keeps them associated with the emitter itself, rather than just letting
them sit in global scope.
2016-12-26 19:19:39 -05:00
Lioncash
646d96a216
DSPEmitter: Convert defines into typed constants
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Also moves them into more qualified scopes where possible.
2016-12-26 19:16:01 -05:00
Lioncash
c37889efcb
DSPEmitter: Use std::vector instead of raw allocation
2016-12-26 19:03:35 -05:00
Lioncash
400d5f6940
DSPEmitter: In-class initialize variables
2016-12-26 18:07:15 -05:00
degasus
abf9bb170b
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
degasus
04f319066d
TextureCache: Extract BP enum check to VideoCommon.
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We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Mat M
1af9f68240
Merge pull request #4566 from JosJuice/charset-terminology
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Remove incorrect usage of "ASCII" and "ANSI"
2016-12-26 15:40:45 -05:00
JosJuice
0f1ce0e1f4
Remove incorrect usage of "ASCII" and "ANSI"
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Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).
The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
degasus
8f9f2b1f76
DSPHLE: Seperate HLE construction and initialization.
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We must be able to construct the HLE without emulating the initialization
on loading a savestate.
2016-12-26 12:25:57 +01:00
Markus Wick
4ebd369218
Merge pull request #4564 from JosJuice/volumedirectory-references
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VolumeDirectory: Don't use references inappropriately
2016-12-26 11:48:38 +01:00
JosJuice
8e4a781974
VolumeDirectory: Modernize variable names
2016-12-26 11:45:22 +01:00
JosJuice
00aa2d37e9
VolumeDirectory: Don't use references inappropriately
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Integers should be passed as pointers when a function
modifies them (to make it clear that they get modified).
2016-12-26 09:52:18 +01:00
flacs
2d1bdae1f0
Merge pull request #4563 from lioncash/dspemit
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DSPEmitter: Get rid of an unused member variable
2016-12-26 04:07:07 +01:00
Lioncash
042045012b
DSPEmitter: Get rid of an unused member variable
2016-12-25 21:31:17 -05:00
Tillmann Karras
57a005ff3e
evdev: reduce startup time
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GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.
This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Mat M
9c8e27e3bb
Merge pull request #4558 from JosJuice/volumedirectory-fst-sort
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VolumeDirectory: Sort the FST
2016-12-25 17:38:58 -05:00
Mat M
81d452ecda
Merge pull request #4551 from JosJuice/movie-controller-comment
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Movie: Replace incorrect name and comment for numControllers
2016-12-25 17:36:27 -05:00
Mat M
40e36ebd1e
Merge pull request #4550 from linkmauve/no-readdir_r
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Common: Replace deprecated readdir_r with readdir
2016-12-25 17:34:50 -05:00
Mat M
8ad6c3e911
Merge pull request #4555 from JosJuice/right-click-host-name
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Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
Mat M
8da0396fc4
Merge pull request #4559 from JosJuice/volumedirectory-totalnamesize-local
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VolumeDirectory: Make m_totalNameSize a local variable
2016-12-25 17:30:21 -05:00
Mat M
29ec069ac6
Merge pull request #4552 from JosJuice/pr-4461-translations
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Mark strings added by PR #4461 for translation
2016-12-25 17:06:32 -05:00
JosJuice
3196f697bb
VolumeDirectory: Use a range-based for loop in ComputeNameSize
2016-12-25 23:01:42 +01:00
JosJuice
f3987d13ea
VolumeDirectory: Make m_totalNameSize a local variable
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After BuildFST finishes executing, it's never needed again.
2016-12-25 22:57:14 +01:00
Mat M
d1defd71df
Merge pull request #4557 from JosJuice/scandirectorytree-comments
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Fix outdated comments in ScanDirectoryTree
2016-12-25 16:48:17 -05:00
JosJuice
a502f069e8
VolumeDirectory: Sort the FST
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We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.
2016-12-25 22:35:38 +01:00
JosJuice
e56bec9c87
Fix outdated comments in ScanDirectoryTree
2016-12-25 21:57:33 +01:00
Markus Wick
190c6218ab
Merge pull request #4493 from Tilka/evdev
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Fix evdev threading
2016-12-25 20:55:50 +01:00
Tillmann Karras
44acd9fdb9
VideoCommon: use u32 for texture addresses
2016-12-25 18:48:19 +01:00
JosJuice
70d9440d10
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 16:36:19 +01:00
JosJuice
c0710d3593
Mark strings added by PR #4461 for translation
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Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
JosJuice
55fe77e986
Movie: Replace incorrect name and comment for numControllers
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Also add similar comments to the variables memcards and bongos.
2016-12-24 18:27:56 +01:00
Mystro256
1963996dd0
Change RasterFont static const names
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Fixes build issue with GCC/CPP 6.2.1 build issues on Fedora 26
2016-12-24 11:58:07 -05:00
Emmanuel Gil Peyrot
495dfdb16c
Common: Replace deprecated readdir_r with readdir
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Fixes a warning under recent glibc.
2016-12-24 16:18:47 +01:00
Mat M
abfa297166
Merge pull request #4545 from leoetlino/stop-recording
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Stop Movie/Netplay before triggering STM shutdown
2016-12-24 06:14:51 -05:00
Lioncash
c5243d6d12
CommandProcessor: Remove unimplemented prototypes
2016-12-24 01:15:50 -05:00
Léo Lam
ec729e2ee3
Stop Movie/Netplay before triggering STM shutdown
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This fixes a bug which caused Movie (input recording or playback) or
netplay not to be stopped. DolphinWX previously triggered a STM power
event, and then the STM directly stopped the emulation; the code
which stops Movie/Netplay was completely skipped.
This is fixed by moving it /before/ sending the shutdown event.
2016-12-24 00:44:30 +01:00
Markus Wick
01c2c50f6a
Merge pull request #4540 from lioncash/dspemit
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DSP: Move DSPEmitter into the Jit subdirectory
2016-12-23 12:13:47 +01:00
Mat M
9160be50db
Merge pull request #4224 from lioncash/tcache
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TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Dan Beste
a309449a7f
Silences an error during compilation due to an unused (but set) variable
2016-12-22 19:44:47 -06:00
Lioncash
5852e3961d
DSPMemoryMap: Move function implementations into the cpp file
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This allows removing DSPCore and DSPTables includes from the header file.
Doing allows resolving quite a bit of indirect includes that were present
throughout the DSP source files.
Another plus with this is that changes to the DSPEmitter don't require an
almost total rebuild of all DSP source files. The underlying reason for
most of the files being rebuilt it because DSPMemoryMap is used quite
extensively, however its header includes DSPTables.h. DSPTables.h includes
DSPEmitter.h as it uses the DSPEmitter type in a typedef. So any change to
the emitter would propagate through the DSPMemoryMap header. This will no
longer happen.
2016-12-22 20:09:52 -05:00
Lioncash
af28ce7ecb
DSP: Move DSPEmitter into the Jit directory
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This is actually used as the DSP JIT, so this should be with the other JIT
source files.
This commit also makes it so changes to the JIT emitter don't require
recompiling all of the DSP core (i.e. changing the JIT won't require the
interpreter to be rebuilt).
2016-12-22 19:50:03 -05:00
Lioncash
a4cd11ec87
DSP: Move interpreter source files to their own directory
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Keeps code organized similar to the DSP JIT.
2016-12-22 18:18:48 -05:00
Lioncash
9131b994bb
DSPTables: Move interpreter specifics to DSPInterpreter
2016-12-21 15:40:45 -05:00
Lioncash
a5e555e609
DSPInterpreter: Alphabetically sort opcode function definitions
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Makes browsing slightly nicer.
2016-12-21 14:43:38 -05:00
Lioncash
7ecf3d6955
DSPTables: Amend table formatting
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Restores them to what they were before the codebase-wide reformatting and
adds annotations to specifically not format them.
2016-12-21 03:51:53 -05:00
Mat M
8192af9b3d
Merge pull request #4533 from lioncash/jits
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Jit64/JitIL: Get rid of trivial global jit variable usages
2016-12-20 21:09:50 -05:00
Anthony
ca91b6df52
Merge pull request #4521 from JosJuice/tgc
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Add TGC disc image compatibility
2016-12-20 17:45:39 -06:00
Lioncash
a98fd57da7
JitArm64: Add missing override specifiers
2016-12-20 17:30:13 -05:00
Mat M
cd4449f881
Merge pull request #4501 from flibitijibibo/disabletooltips
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DolphinWX: Add 'DisableTooltips' config option (R2)
2016-12-20 17:20:24 -05:00
Lioncash
513ace1c0c
JitIL: Get rid of trivial global jit variable usages
2016-12-20 12:56:06 -05:00
Lioncash
66034de20b
Jit64: Get rid of trivial global jit variable usages
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Jit64 inherits from Jitx86Base which inherits from JitBase. JitBase
contains jo and js, which are instances of the JitOptions and JitState
structs. Because of the inheritance, there's no actual need to access the
jit global in order to get to these instances. They're already accessible
via the class hierarchy.
2016-12-20 12:55:58 -05:00
Markus Wick
b5fe0b5b83
Merge pull request #4528 from stenzek/vulkan-descriptor-crash
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Vulkan: Fix crash where a potentially deleted buffer is referenced
2016-12-20 11:11:54 +01:00
Lioncash
05af5b292f
EmuCodeBlock: Amend member variable names to conform to coding style
2016-12-19 17:55:44 -05:00
Lioncash
e373a48a51
EmuCodeBlock: Make farcode and nearcode protected
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This is the only context they're used in.
2016-12-19 17:36:29 -05:00
Mat M
2c8cc0f648
Merge pull request #4527 from leoetlino/fix-dvd-backup
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DolphinWX: Fix booting from DVD
2016-12-19 16:22:29 -05:00
Sepalani
8d812db9ad
SymbolDB: Use set to map hash with symbols
2016-12-19 21:03:29 +00:00
Sepalani
7e974f1064
SymbolDB: GetSymbolsFromHash added
2016-12-19 21:03:28 +00:00
Sepalani
d778b8a820
SymbolDB: GetSymbolsFromName added
2016-12-19 21:02:23 +00:00
Lioncash
0b12c6986a
SignatureDB: Add missing license headers
2016-12-19 15:57:21 -05:00
Mat M
10862cd0e8
Merge pull request #4522 from lioncash/jitutil
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Jit64Common: Split Jit64Util contents into separate files
2016-12-19 15:49:49 -05:00
Mat M
4e405010a3
Merge pull request #4497 from sepalani/totaldb.csv
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Import/Export signature files as CSV
2016-12-19 15:45:21 -05:00
Mat M
b9dc73d9cd
Merge pull request #4529 from RisingFog/remove_dead_code
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Remove leftover SkipIdle function
2016-12-19 15:32:43 -05:00
Chris Burgener
2e2ba37bc1
Remove leftover SkipIdle function
2016-12-19 15:20:56 -05:00
Stenzek
01047319f8
Merge pull request #4517 from stenzek/mp3-blotches
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TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek
9290bf5844
Vulkan: Fix crash where a potentially deleted buffer is referenced
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This happened when the geometry shader was disabled, and the uniform
buffer was grown to a larger size. The update would be skipped, leaving
the old buffer to be included in the descriptor set.
2016-12-19 22:00:42 +10:00
Stenzek
344f2e57f6
VideoCommon: Use avg(color1, color2) for color3 in CMPR textures
2016-12-19 20:17:44 +10:00
Léo Lam
adcfefecde
DolphinWX: Fix booting from DVD
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OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363 , this vector is not populated anymore, so we were
accessing it out of bounds.
Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
2016-12-19 10:45:33 +01:00
Markus Wick
989cdc0929
Merge pull request #4505 from hthh/macos-likes-pbos
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OpenGL: Always use a PBO in EncodeToRamUsingShader
2016-12-19 09:47:40 +01:00
Sepalani
b4bc1c9339
WiiSave: Fixes vector assertions
2016-12-18 19:44:00 +00:00
Sepalani
9774b3f640
WiiSave: Fixes directory issues
2016-12-18 19:43:55 +00:00
JosJuice
9bd514ed1c
Add TGC disc image compatibility
2016-12-18 18:57:36 +01:00
Lioncash
94237b694b
Jit64Common: Split Jit64Util contents into separate files
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Much of Jit64Util consists of essentials, not utilities. Breaking these
out into their own files also prevents unrelated includes from being
present near other classes.
This also makes it easier to find and change certain components of the
x86-64 JIT, should it be necessary.
2016-12-18 02:27:58 -05:00
Chris Burgener
debc40e85b
Display warning when dumping audio if file exists
2016-12-17 22:45:01 -05:00
Sepalani
a6114bad34
Import/Export signature files as CSV
2016-12-18 00:27:10 +00:00
Anthony
f431b18675
Merge pull request #4491 from leoetlino/debugger-symbol-filter
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DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
Stenzek
accce4294a
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-15 02:20:46 +10:00
Stenzek
d6cdf49769
VideoSoftware: Don't drop least significant bit of 5-bit blue channels
2016-12-14 23:56:06 +10:00
Lioncash
8b6f8892d6
TrampolineCache: Make constant constexpr
2016-12-14 04:43:32 -05:00
Lioncash
d0c54fe15e
Jit64Util: Make constants constexpr
2016-12-14 04:43:31 -05:00
Lioncash
9c1ad3dde6
Jit64Base: Replace #defines with concrete constants
2016-12-14 04:43:31 -05:00
Lioncash
d010246af2
Jit64Base: Clean up casting
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Mostly intended to clean up HandleFault than anything else.
2016-12-14 04:43:31 -05:00
Lioncash
1aff8c4eb1
BlockCache: Use const_cast
2016-12-14 04:43:30 -05:00
Lioncash
36c99df9f5
Jit: Move most x86-64-specific code out of JitCommon
2016-12-14 04:43:25 -05:00
Stenzek
5aaa5141ed
PixelShaderGen: Fix incorrect indexing of tevLerpBias
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Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick
d64c9dd5c9
Merge pull request #4419 from degasus/master
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Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
hthh
801d1d1876
OpenGL: Always use a PBO in EncodeToRamUsingShader
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This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS.
2016-12-12 20:33:41 +11:00
Stenzek
607ce40f0b
OGL: Fix black screen when MSAA is enabled
2016-12-12 17:51:19 +10:00
Markus Wick
863aeb383a
Merge pull request #4509 from lioncash/assign
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ShaderManagers: Use aggregate initialization for some variables.
2016-12-11 13:53:28 +01:00
Markus Wick
6ed462a059
Merge pull request #4511 from lioncash/ac
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AudioCommon: Remove unnecessary headers
2016-12-11 13:52:59 +01:00
Lioncash
87f2a74c08
AudioCommon: Remove unnecessary headers
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Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
Lioncash
8dcb05802b
ShaderManagers: Use aggregate initialization for some variables.
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These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Stenzek
993e029f75
Merge pull request #4506 from stenzek/vulkan-no-depth-clamp
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Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-11 01:57:25 +10:00
Mat M
a0920afd5b
Merge pull request #4500 from leoetlino/fileio-fix
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IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
2016-12-09 17:48:21 -05:00
Léo Lam
09fdab7fb4
HLE: Add a hook for JUTWarningConsole_f
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JUTWarningConsole_f calls vprintf, but in a way we currently don't
handle (which messes up the printed message). However, it is a standard
debug print function, so we can directly hook it instead of waiting for
the vprintf call.
This is necessary to fix debug output in a few games now that vprintf
is properly detected in more games.
2016-12-09 23:40:06 +01:00
Lioncash
58a5395173
TextureCacheBase: Eliminate static state
2016-12-09 16:50:37 -05:00
Anthony
7a5bb46016
Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
...
Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
Anthony
1fa61af413
Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
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Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
Mat M
b042377393
Merge pull request #4494 from lioncash/isoproperties
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ISOProperties: Separate the filesystem tab out into its own class
2016-12-09 07:55:36 -05:00
Stenzek
af706efaef
Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-09 22:45:10 +10:00
Ethan Lee
7cfead6429
DolphinWX: Add 'DisableTooltips' config option
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(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
Léo Lam
10c7e56689
IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
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We were reading the string from the wrong location…
2016-12-07 13:52:44 +01:00
Léo Lam
31ccfffd38
Common: Add alignment header
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Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
aldelaro5
9ff95c58fa
Add a special input configuration dialog for the GameCube Mic
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This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog. This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
aldelaro5
431929fa1d
Moved the Mic button of the GCPad to its own group.
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This is needed to separate it from the GCPad input configuration dialog as it would be moved to its own dialog.
2016-12-05 18:09:23 -05:00
Michael
e31aa70ff8
Add a hotkey for dumping textures
2016-12-05 08:20:45 -08:00
Markus Wick
7192789c11
Merge pull request #4486 from stenzek/gl-minimize-assert
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OGL: Fix assertion when minimizing window
2016-12-05 12:46:29 +01:00
Lioncash
ddeccf2622
ISOProperties: Separate the filesystem tab out into its own class
2016-12-04 22:35:01 -05:00
Stenzek
bff394ec8a
Merge pull request #4489 from stenzek/vulkan-minor-fixes
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Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
Tillmann Karras
f575902cf3
evdev: set flag in a thread-safe way
2016-12-05 00:47:26 +00:00
Tillmann Karras
3c090a37d4
evdev: fix shutdown hang
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Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
2016-12-05 00:47:26 +00:00
Tillmann Karras
0043bd3547
Remove two unused variables
2016-12-05 00:47:26 +00:00
Léo Lam
59abfee11d
DolphinWX: Add ability to filter symbols (by name)
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This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
degasus
5082a664c8
VertexLoaderX64: Avoid unchecked pointer cast.
2016-12-04 13:09:16 +01:00
degasus
21f3e97435
Jit64: Avoid pointer casts if possible.
2016-12-04 13:09:16 +01:00
degasus
f325d41def
DSPJit: Use tmp register for pointer immediate.
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PIE.
2016-12-04 13:09:16 +01:00
degasus
d26709f713
Jit64: Use ImmPtr for mtcrf.
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Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
8189ef432b
Jit64: Use ImmPtr for mcrxr.
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Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
23c284c081
Jit64: Use ImmPtr for inst.OE handling.
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A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
Stenzek
8f97a24904
Vulkan: Enable GS instancing
2016-12-04 20:53:49 +10:00
Stenzek
9736198c3b
Vulkan: Use explicit barriers instead of dependancies
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At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
Stenzek
a475792163
Vulkan: Fix incorrect logic in readback preemption
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This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured.
2016-12-04 20:10:13 +10:00
Stenzek
58978c1440
Vulkan: Faster path for decoding XFB data
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Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first.
2016-12-04 20:10:13 +10:00
Stenzek
804cd0ff03
Vulkan: Move XFB encoding/decoding to TextureConverter
2016-12-04 20:10:13 +10:00
Stenzek
d67463e0a7
Vulkan: Simplify palette texture conversion
2016-12-04 20:10:13 +10:00
Stenzek
add638538b
Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
2016-12-04 20:10:13 +10:00
Stenzek
804af42ccc
Vulkan: Support binding texel buffers in UtilityShaderDraw
2016-12-04 20:10:13 +10:00
Stenzek
e241ec6666
Vulkan: Implement StagingTexture2D on top of StagingBuffer
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Greatly simplifies things, and we weren't using the linear texture
implementation anyway.
2016-12-04 20:10:13 +10:00
Stenzek
4bc0e14995
Vulkan: Use an enumeration to index pipeline layouts
2016-12-04 20:10:13 +10:00
Stenzek
cd3481fbc7
Vulkan: Differentiate between descriptor set layouts and bind points
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This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set.
2016-12-04 20:10:13 +10:00
Stenzek
4e9018049d
Vulkan: Support logging debug reports without enabling validation layers
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There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
2016-12-04 19:55:12 +10:00
Stenzek
1cfb0a1185
Vulkan: Fix deadlock in some resize scenarios
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Only have experienced this on a few occasions when using the anv driver.
2016-12-04 19:12:33 +10:00
Mat M
d1c89db8c8
Merge pull request #4448 from lioncash/isoproperties
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DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
Stenzek
2ef884893a
Vulkan: Fix map error when texture dumping is enabled
2016-12-04 00:23:34 +10:00
Stenzek
4c860ddb70
Vulkan: Fix typo in PopulateBackendInfoMultisampleModes
2016-12-04 00:23:30 +10:00
Stenzek
730ec3809a
Vulkan: Remove unused variable
2016-12-04 00:23:25 +10:00
Stenzek
107e8c8ee7
OGL: Fix assertion when minimizing window
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Also fixes a potential divide by zero in Renderer::RenderText.
2016-12-03 20:35:14 +10:00
Michael Maltese
f798bcd5c0
DolphinQt2: InfoWidget: explicit type for std::min
...
Avoids errors on macOS:
```
Source/Core/DolphinQt2/Config/InfoWidget.cpp:190:21: error: no matching function for call to 'min'
u64 read_size = std::min(file_data.size(), game_size - read_offset);
^~~~~~~~
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/algorithm:2589:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('unsigned long' vs. 'unsigned long long')
min(const _Tp& __a, const _Tp& __b)
```
2016-12-02 21:26:18 -08:00
Stenzek
7b1966a680
Vulkan: Fix assertion triggering when geometry shaders are unsupported
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Happened when loading the pipeline UID cache.
2016-12-02 17:37:10 +10:00
Lioncash
20fcfd0ed8
DolphinWX: Separate the information panel from ISOProperties
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Makes the information panel self-contained.
This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
Mat M
2e7c90eeb5
Merge pull request #4450 from PEmu1/fifo-player-capitalization
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Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00
Anthony
0705c53681
Merge pull request #4340 from sepalani/step_timeout
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CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
David Korth
25fe999a79
Added support for Wii RVT-R disc images.
...
These disc images are encrypted and signed using a different set of keys.
We only care about the master key, so we check the signature issuer. If
it matches the debug issuer, then we'll use the RVT-R key. Otherwise,
the previous set of common and Korean keys are used.
2016-12-01 07:51:29 -05:00
Anthony
ffe20705dd
Merge pull request #4362 from ligfx/osxhotplug
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ControllerInterface: enable hotplugging on macOS
2016-12-01 00:29:56 -06:00
Michael Maltese
7ed8fb95c5
ControllerInterface: enable hotplugging on macOS
2016-11-30 22:27:46 -08:00
Anthony
a95e3c875e
Merge pull request #4343 from ligfx/fixsdlcrash
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ControllerInterface: Fix crashes when using SDL controllers
2016-11-30 20:47:38 -06:00
Stenzek
e2018f2208
Merge pull request #4480 from stenzek/vulkan-streambuffer-reuse
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Vulkan: Fix stream buffer re-use problems
2016-12-01 12:38:31 +10:00
Michael Maltese
3e69d066f5
ControllerInterface: replace Reinitialize with RefreshDevices
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The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Michael Maltese
cebb4d84f2
ControllerInterface: clear devices before shutting down backends
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The SDL backend faults if it tries to close a joystick after SDL_Quit
has been called.
2016-11-30 16:07:54 -08:00
Hector Martin
90c2dec02d
Wii IPC HLE: do not clobber memory when launching a new title
...
It's questionable whether ES_LAUNCH should write *anything* to the
command structure at all, ever, given that it never actually returns
it back through the mailbox. But it *definitely* shouldn't write
anything to it if it has just launched a DOL, because otherwise it might
clobber code/data from the just-loaded application.
2016-12-01 06:55:15 +09:00
Hector Martin
288e75f672
Wii IPC HLE: Fix IPC missing reply fail
2016-12-01 06:38:51 +09:00
Hector Martin
2b906e3fc4
DOL/ELF loaders: enable HID4.SBE in Wii mode
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When booting "cooked" executables, BATs should already be set up and
enabled. They should only really be disabled when booting NAND contents
in real mode.
2016-12-01 06:36:53 +09:00
Hector Martin
a6742d9cf7
ELF boot: scan segments for Wii mode detection, not sections
2016-12-01 06:36:53 +09:00
Hector Martin
3f11879640
ES HLE / WAD boot: hardcode the entrypoint
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NAND titles are always started at address 0x3400 with translation off.
The entrypoint in the DOL is ignored.
2016-12-01 06:36:53 +09:00
Stenzek
ca691a9d95
Vulkan: Allow re-use of uniform buffers when doing per-stage uploads
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This is safe now because we invalidate the pointers after submitting a
command buffer.
2016-11-30 23:34:46 +10:00
Stenzek
6a4eba1153
Vulkan: Replace explicit command buffer submits with wrapper function
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Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers.
2016-11-30 23:14:36 +10:00
Stenzek
3adeacb78d
Vulkan: Fix case where uniforms could be overwritten
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If a draw caused a command buffer submission, the current uniform storage
should not be used for the new command buffer.
2016-11-30 23:14:35 +10:00
Stenzek
4c11735bd5
Vulkan: Fix case where a draw's vertices could be overwritten
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This could happen because the vertex memory was already committed, if a
uniform buffer allocation failed and caused a command buffer to be
executed, it would be associated with the previous command buffer rather
than the buffer containing the draw that consumed these vertices.
2016-11-30 22:45:00 +10:00
Stenzek
37550501cc
Vulkan: Fix incorrect handling of buffer wrap-around in StreamBuffer
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This was happening when a fence wait happened mid-frame. The data written
between the fence being queued and the allocation occuring was incorrectly
assumed to be consumed by the GPU.
2016-11-30 22:44:52 +10:00
Sean Maas
8647639746
Android: Fix Wii bindings resetting everything
2016-11-29 22:27:40 -05:00
JosJuice
3cfc49a613
Merge pull request #4472 from JosJuice/revert-absolute-path
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IOS HLE: Replace broken path traversal prevention
2016-11-29 18:34:22 +01:00
aldelaro5
f705d8378e
Fix the order of the name of the hotkeys
2016-11-29 11:51:55 -05:00
Stenzek
aadc77c493
Merge pull request #3649 from stenzek/wgl-core-shared
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GLInterface: Implement core and shared context creation for WGL
2016-11-29 22:59:31 +10:00
Mat M
eebe4ef1fd
Merge pull request #4461 from aldelaro5/hotkey-config-redo
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Redo every input configuration dialog
2016-11-29 07:39:28 -05:00
Stenzek
7353cae707
GLInterface: Implement core and shared context creation for WGL
2016-11-29 20:04:32 +10:00
aldelaro5
32a0dae257
Completely redo All configuration dialog
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Hotkeys
Make a new class that inherits from InputConfigDialog with a specialised constructor. The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.
Redo the GCPad configuration dialog
The layout is similar, but it now allows flexibility to change it more easily.
Redo the GC Keyboard configuration dialog
Same layout.
Redo completely the Wiimote configuration dialog
Separated the controls into 2 tabs to make them less imposing overall.
Redo the Nunchuk configuration dialog
Similar layout, except for 2 control group sizers.
Redo the Classic controller configuration dialog
Same layout.
Redo the Guitar input configuration dialog
Stacked 2 sets of group together.
Redo the Turntable configuration dialog
More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5
03e0cae9b7
Prepare for having different extensions dialogs
...
Just setting up a switch on the type so that different dialogs can be instantiated. This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer. This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
2016-11-28 08:26:34 -05:00
aldelaro5
00f680b830
Add flexibility to InputConfigDialog
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Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one. It breaks every inputconfigDialog, but this will get fixed in the next commits.
Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Stenzek
0212741574
Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
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VideoBackends: Internal resolution frame dumping
2016-11-28 22:05:16 +10:00
Stenzek
49e807b71f
Merge pull request #4459 from stenzek/nogui-resize-notify
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DolphinNoGUI: Receive resize events and notify backend when this occurs
2016-11-28 22:04:21 +10:00
Stenzek
b81dee8b9a
OGL: Support full-resolution frame dumping
2016-11-28 21:54:56 +10:00
Stenzek
93221e7f48
OGL: Move frame rendering procedures to seperate methods
2016-11-28 21:54:56 +10:00
Stenzek
1c1a686f63
Vulkan: Support full resolution frame dumping
2016-11-28 21:54:55 +10:00
Stenzek
adc22a5e20
VideoCommon: Add method for calculating full-scale framedump rectangles
2016-11-28 21:54:54 +10:00
Stenzek
8d48319414
Vulkan: Validate the pipeline cache before using it
...
This ensures that if a user changes adapters or vendors we're not passing
invalid data to the driver.
2016-11-28 21:21:55 +10:00
Stenzek
9604b336c8
Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
...
The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
2016-11-28 21:21:54 +10:00
Stenzek
aac66a1b61
Vulkan: Implement a pipeline UID cache
...
This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
2016-11-28 21:21:53 +10:00
Stenzek
6db0ee9561
VideoCommon: Remove backbuffer size parameters from methods
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We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek
a83ca587c6
VideoCommon: Make FramebufferManagerBase::GetTargetSize public
2016-11-28 20:14:59 +10:00
Stenzek
a0a62c0f46
VideoConfig: Add option for full-resolution frame dumping
2016-11-28 20:14:59 +10:00
Stenzek
681294586b
Merge pull request #4455 from stenzek/png-frame-dumping
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VideoCommon: Support dumping frames to images
2016-11-28 20:03:50 +10:00
Stenzek
e66373b7ff
Merge pull request #4456 from stenzek/vulkan-framedump-fix-2
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Vulkan: Fix black borders in frame dumps
2016-11-28 20:03:08 +10:00
Markus Wick
8dddc00ab0
Merge pull request #4474 from leoetlino/fewer-config-includes
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Remove unnecessary ConfigManager includes
2016-11-28 10:01:13 +01:00
Léo Lam
72e3f1ecec
Remove unnecessary ConfigManager includes
...
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
JosJuice
0c6fd47460
Add unit test for StringUtil's newly added JoinStrings
2016-11-27 22:11:14 +01:00
JosJuice
841e5893f4
IOS HLE: Add unit test for path/filename escaping
2016-11-27 22:11:05 +01:00
JosJuice
7a4f19ed98
IOS HLE: Correct handling of paths that don't start with /
2016-11-27 22:10:41 +01:00
Anthony
6c275d472e
Merge pull request #4410 from SeannyM/android-inputbind
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Android: Reimplement input binding
2016-11-26 18:00:57 -06:00
Sean Maas
a90731e2ae
Android: Add input binding menus
2016-11-26 18:29:33 -05:00
Sean Maas
d10b336b0a
Android: Add InputBindingSetting class
...
Also update MotionAlertDialog to work with the new setting, and remove the
old InputBindingPreference.
2016-11-26 18:29:25 -05:00
JosJuice
c74c317ab5
IOS HLE: More robust escaping of NAND paths
...
Prevents path traversal without needing an absolute path
function, and also improves accuracy (character sequences
like ../ appear to have no special meaning in IOS).
This removes the creation and usage of /sys/replace,
because the new escapes are too complicated to all
be representable in its format and because no other
NAND handling software seems to use /sys/replace.
2016-11-26 22:49:46 +01:00
JosJuice
de355a8521
Revert "IOS HLE: Prevent accessing host file system"
...
This reverts commit 141f3bfb3a
.
The implementation of getting absolute paths wasn't working
on non-Windows systems, which is a huge problem for IOS HLE.
2016-11-26 15:50:28 +01:00
Anthony
c84ab13e81
Merge pull request #4375 from leoetlino/ipc-hle-small-cleanup
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IPC_HLE: Small cleanup
2016-11-25 17:50:14 -06:00
Anthony
6473a485d0
Merge pull request #4460 from linkmauve/no-miniupnpc
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NetPlay: Fix build when miniupnpc is disabled
2016-11-25 16:28:27 -06:00
aldelaro5
7e99d03b7f
Add the ability to get partial input group
...
For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys.
Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure.
Add the ability to get GCPad control groups
Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog.
Add the ability to get groups of Keyboard input
Same reasons as the previous ones.
Add ability to get groups of Wiimote input
Add the ability to get extensions group
This needed to pass to 3 classes. Will be used for their respective dialogs.
2016-11-25 02:37:22 -05:00
Anthony
11243ac358
Merge pull request #4470 from aldelaro5/fix-slowdown-logs
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Change the patch engine log to be debug level log
2016-11-24 16:25:53 -06:00
Léo Lam
5b44b37902
IPC_HLE: USB_KBD: Use the correct log type
...
Fixes logging to use the correct log type; it was originally STM
(likely an oversight).
2016-11-24 20:23:52 +01:00
Léo Lam
20f2955ad9
IPC_HLE: Remove dead code (Wiimote and emulated BT)
...
Neither needed or used in the emulated Bluetooth code.
2016-11-24 20:23:52 +01:00
Léo Lam
f82051a365
IPC_HLE: In-class initialise member variables
2016-11-24 20:23:52 +01:00
Léo Lam
3263831928
IPC_HLE: Clean up includes (IWYU)
...
Apply automated fixes by include-what-you-use (IWYU) (with some minor
changes).
IPC_HLE should now be essentially free of indirect includes.
2016-11-24 20:23:51 +01:00
Léo Lam
1e94fdba3c
IPC_HLE: Device: Separate implementation from declaration
...
I know there is already #3521 , but it currently needs a rebase and I
needed to add something to IPC_HLE_Device properly, that is, without
putting everything in the header, so this commit cleans up
IPC_HLE_Device first. (And only IPC_HLE_Device: the rest will still
be handled by #3521.)
Also fixes a few indirect includes (removing unused header includes
from IPC_HLE_Device.h broke building)
2016-11-24 20:19:19 +01:00
Léo Lam
741a638f3e
IPC_HLE: USB_VEN: Clean up (includes and naming)
2016-11-24 20:19:18 +01:00
Léo Lam
b0377f02f0
IPC_HLE: Deduplicate syscall reply enqueue function
...
This is something that was copy-pasted across the IPC_HLE code
(because it's often used). Since all of the duplicated pieces of code
do the same thing as the previous EnqueueReply, except that they also
write to command_address + 0 and + 8 (to write the correct reply type),
this commit changes EnqueueReply to do that instead of having it
duplicated all over IPC HLE.
2016-11-24 20:19:18 +01:00
JosJuice
9bfea4a0f2
Merge pull request #4447 from JosJuice/hthh-hle-issues
...
Fix exploitable HLE problems reported by hthh
2016-11-24 15:53:23 +01:00
aldelaro5
c6b3c67ea1
Change the patch engine log to be debug level log
...
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
2016-11-23 00:58:07 -05:00
Stenzek
6d0b9b816f
VideoCommon: Support dumping frames to images
...
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Ryan Meredith
6d55aebcf7
Typo_Fix
2016-11-21 23:23:48 -05:00
Emmanuel Gil Peyrot
c4cd0d444a
NetPlay: Fix build when miniupnpc is disabled.
2016-11-19 15:36:26 +00:00
Stenzek
1aecf90765
DolphinNoGUI: Receive resize events and notify backend when this occurs
...
Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
2016-11-19 23:03:20 +10:00
Stenzek
d6d3341183
D3D: Fix strided XFB copies
2016-11-19 20:29:51 +10:00
Stenzek
6b88a854a7
Vulkan: Handle strided XFB copies
...
Where src_rect.width * 2 != dst_stride.
2016-11-19 20:29:47 +10:00