Commit Graph

21995 Commits

Author SHA1 Message Date
JosJuice a345ab2515 PR 5817 fixup 2017-08-01 14:34:44 +02:00
Leo Lam a8606f5d13 Merge pull request #5844 from leoetlino/video-analytics
Analytics: Report a few more video settings
2017-08-01 19:23:59 +08:00
JosJuice b6c6a04f95 DirectoryBlob: Standardize the spelling of disc
DirectoryBlob was using disk in some places and disc in other places.
2017-08-01 11:36:40 +02:00
JosJuice d0c322f6e6 DirectoryBlob: Don't silently set GC region to NTSC-J if bi2.bin is missing
We were already handling the Wii region in region.bin in this way.
2017-08-01 11:36:40 +02:00
JosJuice 3fd0d39a85 DirectoryBlob: Write partition headers properly 2017-08-01 11:36:40 +02:00
JosJuice 09832caf41 DolphinQt2: Fix memory leak in GameLoader::LoadGame 2017-08-01 11:36:40 +02:00
JosJuice a6be1513bf DolphinWX: Increment game list cache version
This is so that DirectoryBlobs won't look like valid discs
in old versions that don't support the DirectoryBlob format.
2017-08-01 11:36:40 +02:00
JosJuice 5fe3745750 Don't show "extra" files from DirectoryBlobs in game list
For instance, we don't want to show TGC files that might be
inside the /files/ directory of a GameCube DirectoryBlob,
and we don't want to show the /sys/main.dol files for extra
partitions of Wii DirectoryBlobs.
2017-08-01 11:36:40 +02:00
JosJuice 1ea44f425d DirectoryBlob: Change ConvertUTF8NamesToSHIFTJIS's parameter to pointer 2017-08-01 11:36:40 +02:00
JosJuice 34fd08e7eb DirectoryBlob: Support multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice 955ab72b1d DirectoryBlob: Remove m_root_directory from DirectoryBlob 2017-08-01 11:36:40 +02:00
JosJuice e15b957d53 DirectoryBlob: Implement GetDataSize() 2017-08-01 11:36:40 +02:00
JosJuice d84bee3ff4 DirectoryBlob: Prepare more for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice a3ee61e1a9 DirectoryBlob: Let DirectoryBlob force GC/Wii for partition 2017-08-01 11:36:40 +02:00
JosJuice fb09874f79 DirectoryBlob: Reorder functions in .cpp file
They're now grouped by which class they belong to.
2017-08-01 11:36:40 +02:00
JosJuice ba0ee3f54b DirectoryBlob: Prepare for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice 953ca9cee1 DirectoryBlob: Make PadToAddress and Write32 static 2017-08-01 11:36:40 +02:00
JosJuice ab4762c4c2 DirectoryBlob: Split out setting BI2 to new function 2017-08-01 11:36:40 +02:00
JosJuice 2ea0a1a086 DirectoryBlob: Make some constants local 2017-08-01 11:36:40 +02:00
JosJuice 0d4ad0e39e DirectoryBlob: Remove m_fst_name_offset 2017-08-01 11:36:40 +02:00
JosJuice ef39b4da46 DirectoryBlob: Improve SetApploader
The code gets simpler by using IOFile instead of ReadFileToString.
Also, we now write -1 in all cases where loading fails.
2017-08-01 11:36:40 +02:00
JosJuice 31d8322c5a DirectoryBlob: Don't use member variables for addresses
Now it's clearer that SetDOL depends on SetApploader
and BuildFST depends on SetDOL.

As a side note, we now load the DOL even if there's
no apploader. (I don't think it matters whether we
do it, but it was easier to implement this way.)
2017-08-01 11:36:40 +02:00
JosJuice b28ec0b7ee DirectoryBlob: Split out setting partition table to new function 2017-08-01 11:36:40 +02:00
JosJuice c4879aa48d DirectoryBlob: Split out setting TMD and ticket to new function 2017-08-01 11:36:40 +02:00
JosJuice 5a00bda490 DirectoryBlob: Move content emplacement out of the constructor 2017-08-01 11:36:40 +02:00
JosJuice 1258d18f21 DirectoryBlob: Restructure SetApploader 2017-08-01 11:36:40 +02:00
JosJuice 8747b1b6ab DirectoryBlob: Support region.bin 2017-08-01 11:36:40 +02:00
JosJuice c73f6b6c26 DirectoryBlob: Add ReadFileToVector function 2017-08-01 11:36:40 +02:00
JosJuice 8afa230787 DirectoryBlob: Rename DISKHEADERINFO_ADDRESS to BI2_ADDRESS
Because DISKHEADERINFO is too easy confuse with DISKHEADER.

Also adding BI2_SIZE and DISKHEADER_SIZE contants.
2017-08-01 11:36:40 +02:00
JosJuice 975b2b40fa DirectoryBlob: Support bi2.bin 2017-08-01 11:36:40 +02:00
JosJuice 251828ccc0 Don't check validity twice when creating DirectoryBlob 2017-08-01 11:36:40 +02:00
JosJuice a6bbf7e21b DirectoryBlob: Don't keep DOL in memory 2017-08-01 11:36:40 +02:00
JosJuice 4cc8d3091c DirectoryBlob: Require header file (boot.bin) 2017-08-01 11:36:40 +02:00
JosJuice 71578b468d DirectoryBlob: Support tickets and TMDs 2017-08-01 11:36:40 +02:00
JosJuice 02610d4b28 DirectoryBlob: Use DISCIO instead of DVDINTERFACE for logging 2017-08-01 11:36:40 +02:00
JosJuice 3f9eec9ae4 DirectoryBlob: Use DiscContent for ReadNonPartition too
ReadPartition and ReadNonPartition are now unified into
ReadInternal, with a parameter controlling whether
the read is in a partition or not.
2017-08-01 11:36:40 +02:00
JosJuice a0fa350ca6 DirectoryBlob: Use DiscContent for everything in ReadPartition 2017-08-01 11:36:40 +02:00
JosJuice 936ef5b9dd DirectoryBlob: Let DiscContent be backed by memory instead of file 2017-08-01 11:36:40 +02:00
JosJuice e1321b131d DirectoryBlob: Create a DiscContent class for use in m_virtual_disc 2017-08-01 11:36:40 +02:00
JosJuice b56214789e DirectoryBlob: Make some functions private 2017-08-01 11:36:40 +02:00
JosJuice b8d8c7370f DirectoryBlob: Move constants to .cpp file 2017-08-01 11:36:40 +02:00
JosJuice 12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
JosJuice 37c09343d8 Turn VolumeDirectory into DirectoryBlob
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.

This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.

We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00
JosJuice 5f8935932d Blob: Add interface for reading decrypted Wii data directly
This is useful for blob types that store Wii data unencrypted
(such as WIA and discs extracted to directories) so that
we don't have to waste CPU time encrypting in the blob code
just to decrypt right afterwards in the volume code.
2017-08-01 11:36:40 +02:00
JosJuice 878869488d Boot: Consider DOL/ELF files as possible volumes
The old approach to detecting DOL/ELF files doesn't fit
with the new way of implementing extracted discs.

The game list is already doing it in a way that's similar
to the approach that this commit uses.
2017-08-01 11:36:40 +02:00
Leo Lam 2098ee1b15 Merge pull request #5859 from stenzek/android-ubershader-setting
Android: Fix ubershader hybrid setting
2017-08-01 17:22:25 +08:00
Leo Lam 764c93f932 Merge pull request #5683 from JosJuice/volume-wii-defer
VolumeWii: Defer loading tickets, TMDs and keys until when needed
2017-08-01 17:11:30 +08:00
Leo Lam c4b2aa88ec Merge pull request #5690 from ligfx/removecoreaudio
Remove CoreAudio audio backend
2017-08-01 16:42:01 +08:00
Leo Lam 4dcc931d97 Merge pull request #5855 from leoetlino/config-reload
Config: Reload game INI on title change
2017-08-01 13:40:05 +08:00
Stenzek fe65b26d53 Merge pull request #5834 from stenzek/bc7
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek b93d118cef Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
2017-08-01 12:01:33 +10:00
Stenzek 63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek d18988f41e GLExtensions: Add GL_ARB_texture_compression_bptc 2017-08-01 11:58:57 +10:00
spycrab 84b44fa467 Qt: Implement logging widget (+ configuration) 2017-08-01 01:36:08 +02:00
spycrab 962d684ca2 Qt: Implement logging settings and signals 2017-08-01 01:36:08 +02:00
spycrab 5b733b8710 Qt: Add log menubar options 2017-08-01 01:36:08 +02:00
Léo Lam 4129aa2438 Config: Reload game INI on title change
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam 131c97e87c Merge pull request #5853 from leoetlino/onionconfig-fix
Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Stenzek 134b0ca940 Android: Fix ubershader hybrid setting 2017-08-01 00:38:26 +10:00
Léo Lam f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek 852e30bb8c Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
Stenzek d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam 603762ec4d Config: Fix returned game INI filenames for title IDs
Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
2017-07-31 17:00:44 +08:00
Leo Lam ed331918f0 Merge pull request #5851 from leoetlino/sysconf-fix
SysConf: Fix writing a new SYSCONF
2017-07-31 16:45:06 +08:00
Leo Lam 279c80b414 Merge pull request #5852 from leoetlino/wiimotes
Core: Reset s_wants_determinism on shutdown
2017-07-31 16:44:05 +08:00
Leo Lam c11172497f Merge pull request #5840 from leoetlino/wx-focus-fix
WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Leo Lam ca49de80c5 Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using-EGL
Add "PreferGLES" option to EGL GLInterface
2017-07-31 16:43:38 +08:00
Léo Lam 311cfe9223 Core: Reset s_wants_determinism on shutdown
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
Léo Lam b5e7c417ff SysConf: Fix writing a new SYSCONF
On Windows, File::GetTempFilenameForAtomicWrite returns a path
somewhere in C:\Users\XXX\AppData\Local\Temp\{UUID here}\
in which all writes just fail.

Just use the SYSCONF path + ".tmp" for the temporary file name.
2017-07-31 15:18:43 +08:00
Lioncash f6c21e002b General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
Lioncash b3c1bff34b SysConf: Add explicit to single-argument constructor
Prevents implicit construction from FromWhichRoot values.
2017-07-30 15:35:16 -04:00
Léo Lam 072991fa31 Force ticket to have a correct key index for importing
This commit changes the import code to ensure the common key index
in the ticket is correct, as it's checked by IOS.
2017-07-31 00:50:19 +08:00
Léo Lam a1f75f3370 Analytics: Report a few more video settings
* per-pixel lighting
* usershader mode
* fast depth
* vertex rounding
2017-07-30 21:50:33 +08:00
Léo Lam f0aa454662 WX: Fix 'renderer has focus' returning false after start
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Stenzek b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek d54ca2a16a PixelShaderGen: Don't include host early z support in UID
Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek e968c191ff Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
Stenzek c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek e17efb1d8d ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
Stenzek 25338c53e0 NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
Stenzek 33f6668544 Vulkan: Multithreaded creation of UID pipeline caches
Should give a decent speedup to boot time.
2017-07-30 17:43:59 +10:00
Stenzek 81b4ed2a81 Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek 4bf5625895 D3D: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek cd502990fa OGL: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek 901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 745d541527 ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 7d78cf0f6f ShaderGen: Implement pixel ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 07591e7d5c PixelShaderGen: Move header generation to seperate function 2017-07-30 17:43:59 +10:00
Stenzek c783cd2aaf GeometryShaderGen: Add UID enumeration functions 2017-07-30 17:43:59 +10:00
Stenzek 38c48ff72e VertexLoaderManager: Add methods to generate "uber" vertex formats
These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek f48ef65bec XFMemory: Convert several registers to bitfields 2017-07-30 17:43:59 +10:00
Scott Mansell 479abde9f4 BPMemory: Convert a number of unions to BitFields 2017-07-30 17:43:59 +10:00
Stenzek 0a9574eaa1 VideoCommon: Add AsyncShaderCompiler class implementation 2017-07-30 17:43:59 +10:00
Anthony 5bad2ee4a4 Merge pull request #5832 from stenzek/ubershader-prereq
Ubershader prerequisites
2017-07-30 00:42:36 -07:00
Stenzek 357c55442f Vulkan: Clear decoding texture before usage
Fixes a validation layer warning.
2017-07-30 12:38:50 +10:00
Stenzek 447aeb8f77 EGLInterface: Create shared context with same attributes as main context 2017-07-30 12:38:50 +10:00
Stenzek aff44684a4 Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
Stenzek d23fd17e1a Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
Stenzek 416afa065c BitField: Add StartBit() and NumBits() accessors 2017-07-30 12:38:49 +10:00
Stenzek 3e508fc0a2 GLInterface: Support shared contexts on AGL 2017-07-30 12:38:49 +10:00