DirectoryBlob: Split out setting partition table to new function
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@ -54,12 +54,7 @@ constexpr u64 BI2_SIZE = 0x2000;
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constexpr u64 APPLOADER_ADDRESS = 0x2440;
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constexpr u64 WII_REGION_DATA_ADDRESS = 0x4E000;
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constexpr u64 WII_REGION_DATA_SIZE = 0x20;
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constexpr u64 GAME_PARTITION_ADDRESS = 0x50000;
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constexpr u64 PARTITION_TABLE_ADDRESS = 0x40000;
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const std::array<u32, 10> PARTITION_TABLE = {
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{Common::swap32(1), Common::swap32((PARTITION_TABLE_ADDRESS + 0x20) >> 2), 0, 0, 0, 0, 0, 0,
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Common::swap32(GAME_PARTITION_ADDRESS >> 2), 0}};
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DiscContent::DiscContent(u64 offset, u64 size, const std::string& path)
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: m_offset(offset), m_size(size), m_content_source(path)
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@ -181,9 +176,7 @@ DirectoryBlobReader::DirectoryBlobReader(const std::string& root_directory)
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if (m_is_wii)
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{
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m_nonpartition_contents.emplace(PARTITION_TABLE_ADDRESS, PARTITION_TABLE.size() * sizeof(u32),
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reinterpret_cast<const u8*>(PARTITION_TABLE.data()));
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SetPartitionTable();
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SetWiiRegionData();
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SetTMDAndTicket();
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}
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@ -295,6 +288,17 @@ void DirectoryBlobReader::SetDiscHeaderAndDiscType()
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}
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}
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void DirectoryBlobReader::SetPartitionTable()
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{
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constexpr u64 PARTITION_TABLE_ADDRESS = 0x40000;
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static const std::array<u32, 10> PARTITION_TABLE = {
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{Common::swap32(1), Common::swap32((PARTITION_TABLE_ADDRESS + 0x20) >> 2), 0, 0, 0, 0, 0, 0,
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Common::swap32(GAME_PARTITION_ADDRESS >> 2), 0}};
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m_nonpartition_contents.emplace(PARTITION_TABLE_ADDRESS, PARTITION_TABLE.size() * sizeof(u32),
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reinterpret_cast<const u8*>(PARTITION_TABLE.data()));
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}
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void DirectoryBlobReader::SetWiiRegionData()
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{
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m_wii_region_data.resize(0x10, 0x00);
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@ -77,6 +77,7 @@ private:
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bool ReadInternal(u64 offset, u64 length, u8* buffer, const std::set<DiscContent>& contents);
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void SetDiscHeaderAndDiscType();
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void SetPartitionTable();
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void SetWiiRegionData();
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void SetTMDAndTicket();
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bool SetApploader(const std::string& apploader);
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