DirectoryBlob: Let DirectoryBlob force GC/Wii for partition
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@ -156,7 +156,7 @@ std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(const std::stri
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}
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DirectoryBlobReader::DirectoryBlobReader(const std::string& root_directory)
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: m_root_directory(root_directory), m_game_partition(root_directory)
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: m_root_directory(root_directory), m_game_partition(root_directory, {})
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{
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m_is_wii = m_game_partition.IsWii();
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@ -311,15 +311,16 @@ void DirectoryBlobReader::SetTMDAndTicket()
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reinterpret_cast<const u8*>(&m_tmd_header));
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}
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DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory)
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DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory,
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std::optional<bool> is_wii)
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: m_root_directory(root_directory)
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{
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SetDiscHeaderAndDiscType();
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SetDiscHeaderAndDiscType(is_wii);
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SetBI2();
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BuildFST(SetDOL(SetApploader()));
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}
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void DirectoryBlobPartition::SetDiscHeaderAndDiscType()
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void DirectoryBlobPartition::SetDiscHeaderAndDiscType(std::optional<bool> is_wii)
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{
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constexpr u64 DISKHEADER_ADDRESS = 0;
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constexpr u64 DISKHEADER_SIZE = 0x440;
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@ -331,10 +332,17 @@ void DirectoryBlobPartition::SetDiscHeaderAndDiscType()
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m_contents.emplace(DISKHEADER_ADDRESS, DISKHEADER_SIZE, m_disk_header.data());
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m_is_wii = Common::swap32(&m_disk_header[0x18]) == 0x5d1c9ea3;
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const bool is_gc = Common::swap32(&m_disk_header[0x1c]) == 0xc2339f3d;
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if (m_is_wii == is_gc)
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ERROR_LOG(DISCIO, "Couldn't detect disc type based on %s", boot_bin_path.c_str());
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if (is_wii.has_value())
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{
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m_is_wii = *is_wii;
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}
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else
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{
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m_is_wii = Common::swap32(&m_disk_header[0x18]) == 0x5d1c9ea3;
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const bool is_gc = Common::swap32(&m_disk_header[0x1c]) == 0xc2339f3d;
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if (m_is_wii == is_gc)
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ERROR_LOG(DISCIO, "Couldn't detect disc type based on %s", boot_bin_path.c_str());
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}
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m_address_shift = m_is_wii ? 2 : 0;
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}
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@ -55,7 +55,7 @@ private:
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class DirectoryBlobPartition
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{
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public:
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explicit DirectoryBlobPartition(const std::string& root_directory);
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DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
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@ -67,7 +67,7 @@ public:
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const std::vector<u8>& GetHeader() const { return m_disk_header; }
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const std::set<DiscContent>& GetContents() const { return m_contents; }
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private:
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void SetDiscHeaderAndDiscType();
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void SetDiscHeaderAndDiscType(std::optional<bool> is_wii);
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void SetBI2();
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// Returns DOL address
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