Merge pull request #5834 from stenzek/bc7

Support loading BC7 (BPTC) textures from DDS files
This commit is contained in:
Stenzek 2017-08-01 12:39:20 +10:00 committed by GitHub
commit fe65b26d53
19 changed files with 78 additions and 2 deletions

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@ -89,6 +89,7 @@
<ClInclude Include="GL\GLExtensions\ARB_shader_image_load_store.h" />
<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_sync.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_compression_bptc.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_storage.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_storage_multisample.h" />

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@ -254,6 +254,9 @@
</ClInclude>
<ClInclude Include="File.h" />
<ClInclude Include="LdrWatcher.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_compression_bptc.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CDUtils.cpp" />

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@ -0,0 +1,29 @@
/*
** Copyright (c) 2013-2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include "Common/GL/GLExtensions/gl_common.h"
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F

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@ -25,6 +25,7 @@
#include "Common/GL/GLExtensions/ARB_shader_image_load_store.h"
#include "Common/GL/GLExtensions/ARB_shader_storage_buffer_object.h"
#include "Common/GL/GLExtensions/ARB_sync.h"
#include "Common/GL/GLExtensions/ARB_texture_compression_bptc.h"
#include "Common/GL/GLExtensions/ARB_texture_multisample.h"
#include "Common/GL/GLExtensions/ARB_texture_storage.h"
#include "Common/GL/GLExtensions/ARB_texture_storage_multisample.h"

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@ -239,6 +239,16 @@ static bool SupportsS3TCTextures(ID3D11Device* dev)
return ((bc1_support & bc2_support & bc3_support) & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
}
static bool SupportsBPTCTextures(ID3D11Device* dev)
{
// Currently, we only care about BC7. This could be extended to BC6H in the future.
UINT bc7_support;
if (FAILED(dev->CheckFormatSupport(DXGI_FORMAT_BC7_UNORM, &bc7_support)))
return false;
return (bc7_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
}
HRESULT Create(HWND wnd)
{
hWnd = wnd;
@ -420,6 +430,7 @@ HRESULT Create(HWND wnd)
device->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &format_support);
bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
g_Config.backend_info.bSupportsST3CTextures = SupportsS3TCTextures(device);
g_Config.backend_info.bSupportsBPTCTextures = SupportsBPTCTextures(device);
stateman = new StateManager;
return S_OK;

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@ -37,6 +37,8 @@ DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format)
return DXGI_FORMAT_BC2_UNORM;
case AbstractTextureFormat::DXT5:
return DXGI_FORMAT_BC3_UNORM;
case AbstractTextureFormat::BPTC:
return DXGI_FORMAT_BC7_UNORM;
case AbstractTextureFormat::RGBA8:
default:
return DXGI_FORMAT_R8G8B8A8_UNORM;

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@ -80,6 +80,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBitfield = false;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
IDXGIFactory* factory;
IDXGIAdapter* ad;

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@ -46,6 +46,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();

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@ -33,6 +33,8 @@ GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool st
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case AbstractTextureFormat::DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case AbstractTextureFormat::BPTC:
return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
case AbstractTextureFormat::RGBA8:
default:
return storage ? GL_RGBA8 : GL_RGBA;

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@ -477,6 +477,8 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsComputeShaders = GLExtensions::Supports("GL_ARB_compute_shader");
g_Config.backend_info.bSupportsST3CTextures =
GLExtensions::Supports("GL_EXT_texture_compression_s3tc");
g_Config.backend_info.bSupportsBPTCTextures =
GLExtensions::Supports("GL_ARB_texture_compression_bptc");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
{

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@ -104,6 +104,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsClipControl = true;
g_Config.backend_info.bSupportsDepthClamp = true;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.Adapters.clear();

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@ -121,6 +121,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
// aamodes
g_Config.backend_info.AAModes = {1};

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@ -61,6 +61,7 @@ bool IsCompressedFormat(VkFormat format)
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK:
return true;
default:
@ -102,6 +103,9 @@ VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
case AbstractTextureFormat::DXT5:
return VK_FORMAT_BC3_UNORM_BLOCK;
case AbstractTextureFormat::BPTC:
return VK_FORMAT_BC7_UNORM_BLOCK;
case AbstractTextureFormat::RGBA8:
default:
return VK_FORMAT_R8G8B8A8_UNORM;
@ -130,6 +134,7 @@ u32 GetTexelSize(VkFormat format)
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK:
return 16;
default:
@ -145,6 +150,7 @@ u32 GetBlockSize(VkFormat format)
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK:
return 4;
default:

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@ -248,6 +248,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsSSAA = false; // Dependent on features.
config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
config->backend_info.bSupportsST3CTextures = false; // Dependent on features.
config->backend_info.bSupportsBPTCTextures = false; // Dependent on features.
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
}
@ -287,7 +288,9 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
(features.depthClamp == VK_TRUE && features.shaderClipDistance == VK_TRUE);
// textureCompressionBC implies BC1 through BC7, which is a superset of DXT1/3/5, which we need.
config->backend_info.bSupportsST3CTextures = features.textureCompressionBC == VK_TRUE;
const bool supports_bc = features.textureCompressionBC == VK_TRUE;
config->backend_info.bSupportsST3CTextures = supports_bc;
config->backend_info.bSupportsBPTCTextures = supports_bc;
// Our usage of primitive restart appears to be broken on AMD's binary drivers.
// Seems to be fine on GCN Gen 1-2, unconfirmed on GCN Gen 3, causes driver resets on GCN Gen 4.

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@ -31,6 +31,7 @@ size_t AbstractTexture::CalculateHostTextureLevelPitch(AbstractTextureFormat for
return static_cast<size_t>(std::max(1u, row_length / 4)) * 8;
case AbstractTextureFormat::DXT3:
case AbstractTextureFormat::DXT5:
case AbstractTextureFormat::BPTC:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
case AbstractTextureFormat::RGBA8:
default:

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@ -319,6 +319,14 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
info->bytes_per_block = 16;
needs_s3tc = true;
}
else if (dxt10_format == 98)
{
info->format = AbstractTextureFormat::BPTC;
info->block_size = 4;
info->bytes_per_block = 16;
if (!g_ActiveConfig.backend_info.bSupportsBPTCTextures)
return false;
}
else
{
// Leave all remaining formats to SOIL.

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@ -15,7 +15,8 @@ enum class AbstractTextureFormat : u32
RGBA8,
DXT1,
DXT3,
DXT5
DXT5,
BPTC
};
struct TextureConfig

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@ -38,6 +38,7 @@ VideoConfig::VideoConfig()
backend_info.bSupportsMultithreading = false;
backend_info.bSupportsInternalResolutionFrameDumps = false;
backend_info.bSupportsST3CTextures = false;
backend_info.bSupportsBPTCTextures = false;
bEnableValidationLayer = false;
bBackendMultithreading = true;

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@ -232,6 +232,7 @@ struct VideoConfig final
bool bSupportsST3CTextures;
bool bSupportsBitfield; // Needed by UberShaders, so must stay in VideoCommon
bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
bool bSupportsBPTCTextures;
} backend_info;
// Utility