nakeee
62b49ea2d6
few compile errors fixed on linux
...
(please check them out as I'm not 100% sure about them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@975 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 07:34:57 +00:00
fires.gc
6b021b874c
some more wpad stuff
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@974 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 21:08:19 +00:00
fires.gc
c9a8672987
some more wpad work...
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@973 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 14:16:51 +00:00
omegadox
f1db84a999
OpenGL config window re-organization.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@972 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 13:35:34 +00:00
omegadox
309c50d26f
Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@971 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 12:03:12 +00:00
omegadox
fae0a612f9
Added controls to "Dolphin-Memory" window to let you change values in memory.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@970 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 09:09:53 +00:00
nakeee
225fb8a4c1
reverting BOOL type
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@969 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 08:57:17 +00:00
hrydgard
85145cb2dd
roll back accidental disabling of fullscreen shortcut
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@968 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 08:16:39 +00:00
omegadox
c1e94a0852
The AR will skip over any codes that causes any AR error and continue executing the working ones.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@967 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 07:10:11 +00:00
XTra.KrazzY
e02aeebf66
The original way of defining a BOOL.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@966 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 22:43:36 +00:00
tmator
a56cb7c0bb
BOOL is defined on apple 64
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@964 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:48:54 +00:00
tmator
8f3aa9e67b
more osx64 work
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@963 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:47:46 +00:00
hrydgard
d3da9a67d7
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:09:06 +00:00
hrydgard
5247f6661b
JIT a few more instructions. Very minor speed boost in a few games.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@961 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:59:09 +00:00
hrydgard
f77624147d
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:53:43 +00:00
omegadox
681a40dd36
revert
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@959 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:43:46 +00:00
omegadox
92f991dd2b
AR will ignore the codes it doesn't like and keep executing the working ones.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@958 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:35:01 +00:00
hrydgard
2f6d41e413
Move moving things around and preparing for the next step (cached vertexloaders).
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:27:28 +00:00
hrydgard
bc79d22f5e
Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 12:35:55 +00:00
omegadox
3a3eebc313
Some rewording.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@955 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 12:02:37 +00:00
Maarten ter Huurne
7be6725459
Include PluginSpecs.h so __cdecl is defined on non-Windows.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@954 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 11:12:03 +00:00
Maarten ter Huurne
98277aeda0
Fixed build ("file" -> "files"). Made indenting consistent again (tabs or spaces does not matter, but mixing them is evil).
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@953 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 11:11:20 +00:00
omegadox
81a6259fd1
Added option "Enable cheats" to dolphin config and some AR code changes.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@952 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 10:11:35 +00:00
hrydgard
f14fca914d
OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@950 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 09:59:00 +00:00
hrydgard
63793c7f4f
Missed this one
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@949 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:36:12 +00:00
hrydgard
72d8c3344b
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:08:46 +00:00
tmator
a03f39ac36
now core, padsimple and dsp null can be buil in 64bit on osx
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@947 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 15:48:36 +00:00
omegadox
63f3e1ab8c
Stretch to Fit option works in separate render window now.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 02:29:05 +00:00
omegadox
dc5eaad82c
ZTP bloom fix and MP1 and 2 skybox fix, I commented out sonic's hacks and just added comments about them.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@945 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 19:01:00 +00:00
nakeee
3b4d8a47b3
Config is now one dir up
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@944 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 09:11:26 +00:00
nakeee
0422864245
fixed marco to accept useless arg
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@943 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 09:07:06 +00:00
nakeee
f8762b7ec9
Fix library order (scons)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@942 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 08:59:31 +00:00
hrydgard
4d169987c2
Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 22:35:29 +00:00
hrydgard
4b2c7310b7
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
hrydgard
85781409e4
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:02:37 +00:00
hrydgard
39df6c5624
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
hrydgard
32820d2036
Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 18:39:46 +00:00
fires.gc
ae0f0f8dcd
reverted log manager... i hope that i havn't reverted to much but a lot of files are affected. if someone runs in any problems please tell me.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@936 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 10:36:26 +00:00
John Peterson
18f0bff153
Bigfix to bugfix in log manager. Enabled or disabled should update for all levels, the checkboxes should only be updated once.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@935 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 09:58:00 +00:00
fires.gc
415366634f
last WIP wiimote code
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@934 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 09:48:54 +00:00
John Peterson
054ff5a48f
Bugfix to log manager. The checkboxes should update when they are first appended now.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@933 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 09:03:03 +00:00
donkopunchstania
bda172f21a
dstalpha should is not used to blend fragments. commenting out code fixed missing menu in Metroid Prime, but a proper solution is needed.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@932 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 06:54:25 +00:00
hrydgard
1538fd050d
Revert bad bugfix :p wasn't a bug at all
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@931 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 21:45:13 +00:00
hrydgard
58e3c8df8f
Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@930 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 20:34:56 +00:00
hrydgard
e1baf2ead4
clip audio correctly in gigaherz' resampler
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@929 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 20:27:37 +00:00
fires.gc
d3660be648
compile fix
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@928 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 16:51:52 +00:00
fires.gc
5ad0c43707
bug fixes for the wiimote emulation
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@927 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 15:33:16 +00:00
Sonicadvance1
9692f3dd9e
This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 22:31:55 +00:00
fires.gc
6faea5668a
wii finds a wiimote now
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@925 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 20:30:37 +00:00
tmator
03763372ac
first step to get dolphin on osx 64 with a no wx version (WIP)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@924 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 17:32:15 +00:00
John Peterson
b6356df508
Bugfix to last commit.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@919 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 08:07:54 +00:00
John Peterson
f59ed4a8c9
Some fixes for the log manager. Small change to breakpoint manager.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@918 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 07:39:40 +00:00
fires.gc
d7358df7fe
bugfixes
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@917 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 06:27:05 +00:00
fires.gc
82cb4c0ca9
WIP code for the wiimote ... wii creates a channel with PSM 0x11 now :)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@916 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-19 21:17:08 +00:00
John Peterson
290966a4f8
Addressed problem with map file compatibility. When a game used a map file the symbol lookup would make the game crawl to a halt right after booting. This was exaggerated because m_bEnable was true by default, I changed that to off by default so that only selected logging is picked up. I'm guessing the symbol map was disabled earlier because it was slow. I have still kept it enabled but only for the lowest verbosity levels. I also turned off the collected write to the master file, that's not very important however because it doesn't slow the program down very much unless there's thousands of rows per second written. I could probably be on most of the time without much of a speed difference. I'll add an option for it later.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@913 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-19 00:48:20 +00:00
John Peterson
1b76bd3863
Moved some routine logs to higher verbosity levels.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@912 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 20:34:06 +00:00
John Peterson
f71cc4e609
Added a verbosity setting to the log manager. And a timestamp to the debug log.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@911 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 19:25:33 +00:00
LPFaint99
de4f4fc497
fix for error messages with memcard manager
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@910 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 16:17:59 +00:00
LPFaint99
f257434b93
Removing duplicate code, cleanup, adding error messages
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@909 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 05:33:52 +00:00
Shawn Hoffman
cb14a17ff5
updated GCMemcard to fix the header's checksum. sidenote: replace the first 0x13bytes of your raw memcard dumps with 0x0750B25EC2A150A9E2047343000000000B1B595C to use them in dolphin.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@908 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 05:19:44 +00:00
John Peterson
ad589b7b6b
Added a comment.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@907 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 03:04:08 +00:00
John Peterson
b95ea6ceb6
Added option to specify a range of addresses in MemoryChecks.ini.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@906 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 03:01:28 +00:00
John Peterson
7804c2c026
Added option to load breakpoints and memory checks from a file.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@905 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-18 02:21:59 +00:00
omegadox
d75bf5ab97
More AR Stuff: Added support for most Zero codes, flip and slide codes has been tested and works. Memory Copy has not been tested. (not sure if I have any codes that use that)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@904 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 21:40:06 +00:00
hrydgard
326d97315c
Fix build error in debug mode.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@903 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 21:05:23 +00:00
fires.gc
636dfdd177
wiimote emulation improvements... wpad tries now to read out the HID attribs per SDP
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@902 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 18:01:13 +00:00
fires.gc
469310dc14
just some simple profiling for the LLE DSP
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@901 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 17:59:16 +00:00
hrydgard
7bbd6fda63
more gl plugin cleanup, code moving
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 12:08:28 +00:00
hrydgard
dcbc8e78d4
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
tmator
4477f77cf6
add InterlockedExchangeAdd for olds gcc version
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@898 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:12:34 +00:00
hrydgard
6b93b05b91
oops, didn't mean to turn off stack optimizations
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@895 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 23:33:40 +00:00
hrydgard
21b0d596e4
Kill lots of old outdated comments. Some new comments added. Misc style fixes. No effect on emulation.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@894 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 22:06:06 +00:00
Sonicadvance1
3ae2d556ab
Beginning of Test suite, someone else adding CPU tests and others would be helpful!
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@893 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 21:58:59 +00:00
hrydgard
caf0d58047
Further tiny XFB speedup: baked the bias constants into the R tables, and switched to aligned writes, and made sure efb_buffer is aligned.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@890 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 08:11:03 +00:00
omegadox
0667c925de
AR fixes, more cheat codes work now! :P
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@889 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 04:44:42 +00:00
Sonicadvance1
dfd332e149
Some more Work done with Microphone, added a Semi-decent way of checking for Mic Button
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@888 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 01:15:15 +00:00
hrydgard
b5b0a4efcb
Fix mirrored XFB problem properly.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@887 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 23:58:13 +00:00
hrydgard
db3a5e3822
More XFB speedup. It's all SSE now.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@886 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 22:22:54 +00:00
hrydgard
34a4fee1c5
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:29:44 +00:00
Sonicadvance1
15d58692fd
Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@883 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:19:24 +00:00
Sonicadvance1
1972f9bf70
Flips the XFB around and some other things
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@881 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:12:43 +00:00
omegadox
a3a948ac1d
Re-committed code from R874, but fixed the build problem, and made some code cleanup.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@880 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 16:33:22 +00:00
donkopunchstania
bbbe898839
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 14:07:03 +00:00
fires.gc
70eebcb3a3
reverted stuff that doesn't compile...
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@878 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 13:08:55 +00:00
fires.gc
bac3f878e8
added support for instruction read exceptions in interpreter
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@877 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 12:47:43 +00:00
fires.gc
8e3bd6781e
added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@876 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 12:40:31 +00:00
omegadox
2abedd28fe
now you know an evil plan of mine :}
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@875 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 06:13:23 +00:00
omegadox
a6365c758e
Moved all the ActionReplay code into its own source/header file. Also updated the scons and vcproj file to include the added files.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@874 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 05:57:41 +00:00
Shawn Hoffman
38f1091c7b
now you know an evil plan of mine :}
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@873 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 04:56:19 +00:00
Shawn Hoffman
1be0674ef0
added the mic to windows build
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@872 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 04:50:04 +00:00
Sonicadvance1
f6f6ada9d5
Hah, forgot to add the files
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@871 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 04:23:57 +00:00
Sonicadvance1
6fe6fd0b4c
Fix Linux Building, Add failsafe check in volume deleting. Also started work on Microphone emulation, base work from Mem card. Just enough to make Odama think I have a Microphone in currently. It must be waiting for me to press the button on the Mic to continue to start, although I can wait through the intro and then use controller, is a pain though. More to come
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@870 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 04:23:02 +00:00
LPFaint99
f417aac20b
Removes wx from gcmemcard, misc code cleanup
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@869 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 02:27:50 +00:00
Shawn Hoffman
2195e645fd
fix for the fix -_- committed wrong version before
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@868 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 18:00:15 +00:00
omegadox
b75d63131c
I just cleaned up the code a bit, but it should work the same as my last commit, it seems there are problems with pointer codes, and maybe Dolphin doesn't really support it? I still get errors with the MP2 codes, Dolphin showed a twi not supported error. I need someone to check over all my code in case my code is flawed.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@867 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 17:43:56 +00:00
Shawn Hoffman
5157e69211
fix for memcards. the default is 128Mb now too. (shouldn't be a hassle, if there's a bunch of repeated data inside, they still compress nicely :) )
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@866 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 17:42:59 +00:00
omegadox
e1ca5de156
Another possible AR cheat system fix.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@865 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 17:13:43 +00:00
omegadox
0cab388f1c
Fixed a bug in AR cheat system, codes starting with 0x00 to 0x07 should work now as I tested this in ZTP and SA2,and most of the codes worked. One code in SA2 breaks dolphin now, and 1 code in ZTP messed up the graphics and breaks the game if trying to load a save game, else most codes work. Also SSMB codes work for me, there are some that might break dolphin, but main codes work. I still recommend more testing of this fix. I will now work on the next fix. =). Also some code cleanup.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@864 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 15:24:01 +00:00
daco65
e26173e6fe
added support for all kind of raw memory card backups.
...
default dolphin mem cards still stay 251 blocks for now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@863 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 14:36:22 +00:00
daco65
461633fabc
added support for raw memory card backups. for now only the 251 blocks and 59 blocks cards are supported.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@862 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 11:19:59 +00:00
fires.gc
d3cbb81f0c
a missing file...
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@860 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 06:10:02 +00:00
fires.gc
7aead8d03e
fixes so it compiles again in win32
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@859 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 06:09:11 +00:00
LPFaint99
6b4169e5b1
An attempt to fix my coding style to match wiki page
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@858 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 05:19:31 +00:00
Sonicadvance1
d84fa6195c
Fixing stuff
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@857 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 04:32:49 +00:00
LPFaint99
0629cc6690
My first commit, renames AddGci and SaveGci to ImportGci and ExportGci
...
adds Madcatz gameshark .gcs, and Datel Maxdrive/pro .sav file support to function importgci
adds conversion from .gcs and .sav to .gci, added to speed up testing for .gcs and .sav until ImportFile is fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@856 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 03:16:09 +00:00
Shawn Hoffman
5bb6f62d9f
Fixed many little DolphinWX annoyances/bugs. Added a little cheat sheet in EXI_DeviceMemoryCard.cpp so people can change the size of memcards, until (if) a feature is added to choose memcard size based on existing filesize.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@854 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 02:56:03 +00:00
XTra.KrazzY
b7e9a988f7
Started work on HLE Zelda UCode.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@853 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 23:00:35 +00:00
Sonicadvance1
41b72ffc8b
Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@852 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 21:59:51 +00:00
hrydgard
e13ca7e384
Fix Action Replay properly (i hope :P).. some misc code cleanup
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@851 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 19:21:25 +00:00
omegadox
744efe72e5
Fixed bug in cheats system and a bit of code cleanup. The cheat code activation works properly now. Enjoy your cheating :P.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@850 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 18:25:09 +00:00
Sonicadvance1
dec94518e7
Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@849 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 16:45:17 +00:00
hrydgard
fdba232644
Revert part of Omega's change - ctaxi works again
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@846 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 21:18:10 +00:00
daco65
c8c160b430
Patch by omegadox. fixed bloom
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@844 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 15:12:51 +00:00
John Peterson
3d345450f5
Added option to compile without the JIT off options.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@843 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 13:59:26 +00:00
John Peterson
91d4d5b98c
Added JIT off options to the debugger.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@842 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 06:31:14 +00:00
Shawn Hoffman
633881eb7a
Added gci importing/exporting to the memcardmanager (thanks to lpfaint99, see issue 229). Also improved GCMemcard a bit.
...
I have loaded a raw dump from a real gamecube in dolphin successfully, then used FixChecksums on it (which actually changes some data...), and it continued to act correctly in dolphin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@841 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 06:09:52 +00:00
fires.gc
3763b365d1
small improvements of the LLE plugin
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@840 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 17:21:00 +00:00
John Peterson
ba88ebaecb
Made the volume setting not dependent on numSamples. It moves around a lot and depends on how fast the game run and this volume setting should probably not depend on that. I'm still unsure about the right volume steps and if pb.mixer_control has the target volume.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@839 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 14:35:29 +00:00
fires.gc
316527dd6d
missing file
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@838 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:44:21 +00:00
fires.gc
f9bd977ffd
some HLE LLE stuff :)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@837 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:43:50 +00:00
John Peterson
4d93e126de
Strangely this seemed to make the music works better. Skies is now back to playing 40-something blocks instead of just 10. The RE music worked better. Could just reading from memory have an effect on things?
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@836 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:06:57 +00:00
John Peterson
be39c869cc
Small change
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@835 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 07:38:14 +00:00
John Peterson
3043bd6003
Moved updates closer to how it actually should work. It's still a little buggy, perhaps because of some kind of timing issue. In RE Remake it seems like the music stopped sometimes, and sometimes to many blocks were running. The Skies music didn't seem to work very well either.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@834 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 07:28:18 +00:00
Shawn Hoffman
3d1cc88b4f
fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@833 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 02:29:57 +00:00
Shawn Hoffman
540539ee27
padsimple: now shows only which xpads are connected (when the config is called), set all pads to keyboard as default, got rid of XINPUT_ENABLE #ifdefs, made the trigger buttons enabled at 200/255 instead of 20/255 :) hopefully that's a lot closer to how a gc controller acts.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@832 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 00:23:26 +00:00
Sonicadvance1
92f661b390
Fix Linux compiling and Make Filesystemviewer show MakerID correctly
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@831 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 16:20:13 +00:00
Shawn Hoffman
671fb9def1
filesystemviewer looks better and extracts files correctly. added stdafx.h as a force include for ogl, daco was having problems without it.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@830 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 15:32:23 +00:00
XTra.KrazzY
a20bc0a426
Removed some comments and expanded ISO name
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@828 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 14:29:28 +00:00
XTra.KrazzY
e6bc65318c
Finished new Filesystem tree viewer
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@827 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 14:08:16 +00:00
XTra.KrazzY
15c3ea50fc
Made filesystem viewer to show folders and subfolders right. Only bug remaining (supposed to be simple) is that after the first folder recursion the searching stops.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@826 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 13:23:10 +00:00
memberTwo.mb2
5796ccaca4
small oversight
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@823 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 09:21:46 +00:00
Sonicadvance1
2df982a503
Yay, comments
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@818 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:26:21 +00:00
fires.gc
bb7cae4c18
bug fix
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@817 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:21:39 +00:00
Sonicadvance1
f7fa972a50
Changed to checking for 32bit linux and I also missed a texture
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@816 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:18:27 +00:00
fires.gc
7c4be7a975
missing commit
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@814 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:19:43 +00:00
fires.gc
12d3810203
changed exception behavior a little bit
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@813 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:17:10 +00:00
John Peterson
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
...
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
Sonicadvance1
e1eb51a010
Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@809 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 08:51:57 +00:00
John Peterson
c343b8b8bb
Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@808 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:41:02 +00:00
Shawn Hoffman
eb65601f90
updated the filesystemviewer. maybe someone can help and explain why the treectrl doesn't work for me in non-debug builds?
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@807 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:33:24 +00:00
John Peterson
4001e11116
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
hrydgard
77899058e9
Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
hrydgard
71193449d4
oops, forgot to submit vcproj.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:31:59 +00:00
hrydgard
bdab2ad126
wave loggin for LLE plugin too.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:02:52 +00:00
hrydgard
49534ca586
Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:57:33 +00:00
Sonicadvance1
5c53460817
Made the SSE work with GCC 4.3 and above, may also work with 4.2 and above
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@793 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 16:43:40 +00:00
Shawn Hoffman
6e4673d5e7
most lame update ever, falcon4ever really wanted this to be changed, blame him
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@792 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 22:45:48 +00:00
memberTwo.mb2
0464cba75e
Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 21:39:50 +00:00
Shawn Hoffman
26552968b7
updated njoy so it now shows it's beautiful aboutbox too.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@790 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 19:29:30 +00:00
Shawn Hoffman
d11f42c329
improved the new way of doing aboutboxes
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@789 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 19:17:15 +00:00
daco65
5cacbf97b7
forgot to remove this little header :P
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@788 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:12:19 +00:00
daco65
22b2b36711
Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
John Peterson
c0af02df49
Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@786 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 00:59:12 +00:00
John Peterson
f4b9a22324
Attempt to fix a sound problem that could appear in SSBM, Battle Stadium DON and perhaps other games. Please report any side effects.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@785 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 18:40:34 +00:00
memberTwo.mb2
037e3d0442
reverted r782 for linux only due to sse misalignment with gcc
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@784 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 13:31:19 +00:00
Laurence Muller
54719af08c
removed win32 gui from the plugin.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@783 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 23:04:35 +00:00
memberTwo.mb2
2cc477b7d5
"as is" sse in some cases in TextureDecoder.cpp
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@782 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 21:38:06 +00:00
nakeee
1fb3779ed6
Found another SVN_STR
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@781 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 19:31:51 +00:00
nakeee
6336af92a1
add svnrev.h to linux
...
solves issue 93
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@780 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 18:49:55 +00:00
memberTwo.mb2
407bd39d8b
fix savestates in SC mode at least
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@779 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 11:52:44 +00:00
memberTwo.mb2
adb549254e
reverted r777 (bad sunday morning quick commit) but the general id is there :p
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@778 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 08:12:27 +00:00
memberTwo.mb2
7a6c46d8a6
oops savestate in SC mode should be fixed now (bug from 760).
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@777 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 07:56:16 +00:00
nakeee
4782f893d7
Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 05:39:59 +00:00
XTra.KrazzY
c69506bb46
Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@775 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:47:28 +00:00
nakeee
d4dafd1d5b
exports the symbols on linux as well
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@774 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:28:11 +00:00
nakeee
f650cb19e4
added console.cpp to HLE on linux
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@773 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:22:29 +00:00
nakeee
717a0d51e1
added the mixer.cpp to LLE on linux
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@772 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:07:55 +00:00
XTra.KrazzY
8eef6f9cd5
Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@771 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 21:47:56 +00:00
John Peterson
664f4dee0e
Fixed small mistake
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@770 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 21:31:20 +00:00
nakeee
ff1a11bd1f
() in the wrong place issue 209 (thanks slink...@hotmail.com)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@769 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 20:43:35 +00:00
nakeee
4789072ad9
include games
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@768 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 20:15:19 +00:00
nakeee
27d3191f4d
Small build fix
...
isn't there a nicer way to make wxString into c_str?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@767 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 19:50:04 +00:00
fires.gc
c7ae1fd402
Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 17:26:12 +00:00
John Peterson
59b115d197
Changed _SECURE_SCL from 1 to 0 in the debugger to allow me to access SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() from there.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@765 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 14:26:47 +00:00
John Peterson
a7fa1410c2
Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 13:39:38 +00:00
Sonicadvance1
580193658a
Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@763 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 08:27:56 +00:00
Sonicadvance1
9a3ebd0c3b
Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 07:57:28 +00:00
hrydgard
3d475abf2b
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 00:16:19 +00:00
memberTwo.mb2
8d0f6d40f4
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@760 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 22:05:28 +00:00
fires.gc
8997f9cb3e
added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:))
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@759 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 21:48:18 +00:00
hrydgard
d162fa6ade
Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@758 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 18:59:57 +00:00
hrydgard
655bc23322
fix some comments, some files with mixed line endings, some warnings.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 17:22:35 +00:00
John Peterson
e8e8caea8f
Small cleanup. Moved some declarations to a header file.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@756 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 11:24:04 +00:00
John Peterson
2c78946797
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@755 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 10:59:56 +00:00
nakeee
d00ea2cf43
Added logging files to SConscript
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@753 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 05:51:55 +00:00
John Peterson
2bc4ea5362
Minor mistake. I don't know if this can cause any problems so I change it back to a dot.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@752 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:37:17 +00:00
John Peterson
b200cd9b73
Made the debugger automatically get the PB address.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@751 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:31:11 +00:00
John Peterson
cf5251331e
Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@750 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 22:00:20 +00:00
hrydgard
a2e0cdcbc1
style fixup
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@749 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:50:35 +00:00
nakeee
3d6d64c632
Get rid of locks added InterlockedExchangeAdd function in thread.cpp
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@748 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:40:20 +00:00
hrydgard
65f8c4bca1
unbreak DX9 build.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@747 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 19:59:50 +00:00
memberTwo.mb2
d15d6d2b5e
r729 fix
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@746 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 18:43:56 +00:00
nakeee
29fdb6837a
Making sure nothing broke on windows
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@745 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:12:47 +00:00
nakeee
4923da76d7
all this to make stop work without message passing
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00
nakeee
55226f7ec4
reverting 64 bit as it doesn't work properly.
...
Well can't say I didn't try :-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@743 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 14:25:03 +00:00
nakeee
8439b06fdc
another 64bit
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@742 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 13:11:10 +00:00
nakeee
d6219e73bd
converted to 64bit (please check on windows)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@741 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 13:04:32 +00:00
nakeee
dc3fd905c9
experimental multi-core support on linux
...
- Input seems not to work for some reason (please check and tell me if it's not only me)
- Skip frames is not supported
Report to me of other problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@740 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 10:43:32 +00:00
donkopunchstania
a1837662a0
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 03:26:08 +00:00
nakeee
f83057262b
warning fixes
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@738 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 20:54:16 +00:00