Beginning of Test suite, someone else adding CPU tests and others would be helpful!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@893 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -191,6 +191,9 @@ void CEXIMic::TransferByte(u8 &byte)
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break;
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case cmdGetBuffer:
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printf("POS %d\n", m_uPosition);
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// Are we not able to return all the data then?
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// I think if we set the Interrupt to false, it reads another 64
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// Will Look in to it.
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if(m_uPosition == SNum / 2) // It's 16bit Audio, so we divide by two
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;//m_bInterruptSet = false;
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byte = rand() % 0xFF;
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@ -0,0 +1,131 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/gamecube_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -logc
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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@ -0,0 +1,79 @@
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#include <gccore.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ogcsys.h>
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#include <time.h>
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#include <sys/time.h>
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#include <iostream>
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#include <iomanip>
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#include <iostream>
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#include <debug.h>
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#include <math.h>
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static void *xfb = NULL;
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u32 first_frame = 1;
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GXRModeObj *rmode;
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int main()
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{
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VIDEO_Init();
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rmode = VIDEO_GetPreferredMode(NULL);
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PAD_Init();
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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VIDEO_Configure(rmode);
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VIDEO_SetNextFramebuffer(xfb);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2);
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time_t gc_time;
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gc_time = time(NULL);
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srand(gc_time);
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while(1)
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{
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s32 Size;
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s32 SSize;
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u32 ID;
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s32 error;
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VIDEO_ClearFrameBuffer(rmode, xfb, 0);
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EXI_GetID(0, 0, &ID);
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error = CARD_ProbeEx(0, &Size, &SSize);
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// Can't use printf since Dolphin overrides it
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if(error >= 0) // All is good
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std::cout << "Card A has a size of " << Size << " and a Sector Size of " << SSize;
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else if( error == -2) // Device isn't Memory card
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std::cout << "Device isn't Mem card in Slot A";
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else
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std::cout << "Got an error of " << error << " with slot A";
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std::cout << " ID of " << std::setbase(16) << ID << std::endl;
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std::cout << std::setbase(10);
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EXI_GetID(1, 0, &ID);
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error = CARD_ProbeEx(1, &Size, &SSize);
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if(error >= 0) // All is good
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std::cout << "Card B has a size of " << Size << " and a Sector Size of " << SSize;
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else if( error == -2) // Device isn't Memory card
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std::cout << "Device isn't Mem card in Slot B";
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else
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std::cout << "Got an error of " << error << " with slot B";
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std::cout << " ID of " << std::setbase(16) << ID << std::endl;
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VIDEO_WaitVSync();
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}
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return 0;
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}
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@ -0,0 +1,8 @@
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SUBDIRS:= `ls | egrep -v '^(CVS)$$'`
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all:
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@for i in $(SUBDIRS); do if test -e $$i/Makefile ; then $(MAKE) -C $$i || { exit 1;} fi; done;
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clean:
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@for i in $(SUBDIRS); do if test -e $$i/Makefile ; then $(MAKE) -C $$i clean || { exit 1;} fi; done;
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