Started work on HLE Zelda UCode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -148,7 +148,7 @@ void CUCode_Jac::ExecuteList()
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break;
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default:
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PanicAlert("UCode Jac unknown cmd: %s (size %)", cmd, m_numSteps);
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PanicAlert("UCode Jac unknown cmd: %s (size %i)", cmd, m_numSteps);
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DebugLog("Jac UCode - unknown cmd: %x (size %i)", cmd, m_numSteps);
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break;
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}
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@ -23,6 +23,11 @@
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#include "UCode_Zelda.h"
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#include "../MailHandler.h"
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#ifdef _WIN32
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#include "../PCHW/DSoundStream.h"
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#endif
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#include "../PCHW/Mixer.h"
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CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
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: IUCode(_rMailHandler)
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@ -75,6 +80,10 @@ void CUCode_Zelda::HandleMail(u32 _uMail)
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}
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}
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void CUCode_Zelda::MixAdd(short* buffer, int size)
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{
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//TODO(XK): Zelda UCode MixAdd?
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}
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void CUCode_Zelda::ExecuteList()
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{
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@ -115,6 +124,13 @@ void CUCode_Zelda::ExecuteList()
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tmp[1] = Read32();
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tmp[2] = Read32();
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// We're ready to mix
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mixer_HLEready = true;
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#ifdef _WIN32
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DebugLog("Update the SoundThread to be in sync");
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DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
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#endif
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DebugLog("DsyncFrame");
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DebugLog("???: 0x%08x", tmp[0]);
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DebugLog("???: 0x%08x", tmp[1]);
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@ -68,6 +68,7 @@ public:
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void HandleMail(u32 _uMail);
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void Update();
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void MixAdd(short* buffer, int size);
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};
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#endif
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@ -66,7 +66,7 @@ bool AXTask(u32& _uMail);
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bool bCanWork = false;
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// Set this if you want to log audio. search for log_ai in this file to see the filename.
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static bool log_ai = true;
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static bool log_ai = false;
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WaveFileWriter g_wave_writer;
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// ==============
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@ -258,10 +258,12 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
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// --------------
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// Dump UCode to file...
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FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
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gd_globals_t gdg;
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gd_dis_file(&gdg, "C:\\_\\DSP_UC_09CD143F.bin", t);
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fclose(t);
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FILE* t = fopen("DSP_UC_09CD143F.txt", "wb");
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if(t) {
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gd_globals_t gdg;
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gd_dis_file(&gdg, "DSP_UC_09CD143F.bin", t);
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fclose(t);
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}
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// --------------
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#ifdef _WIN32
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