Commit Graph

4180 Commits

Author SHA1 Message Date
JMC47 ce8e87c64b
Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
2021-04-01 01:05:00 -04:00
Pokechu22 51de3d0fd1 Refactor CP array constants slightly 2021-03-26 17:27:21 -07:00
iwubcode 425ee13d35 FreeLook: update camera and manager to use a delta time for movement (in case we decide to move this somewhere else in the future) 2021-03-18 17:54:12 -05:00
iwubcode 80cf87158e VideoCommon: update FreeLook camera to add quaternion based rotation, fix orbital and fps implementations 2021-03-17 20:58:33 -05:00
JosJuice a45a0a2066
Merge pull request #9494 from Dentomologist/convert_arm64reg_to_enum_class
Arm64Gen: Convert ARM64Reg to enum class
2021-03-17 00:05:23 +01:00
Dentomologist f0f206714f Arm64Gen: Convert ARM64Reg to enum class
Most changes are just adding ARM64Reg:: in front of the constants.
2021-03-13 10:10:59 -08:00
Dentomologist 95c86ee48b FreeLookCamera: Add override specifiers 2021-03-07 10:10:00 -08:00
Dentomologist 1c71d33ed5 FreeLookCamera: Remove unused variable 2021-03-07 10:10:00 -08:00
Pokechu22 df81210e96 Use formatters in GetBPRegInfo; add missing commands
BPMEM_TEV_COLOR_ENV + 6 (0xC6) was missing due to a typo.  BPMEM_BP_MASK (0xFE) does not lend itself well to documentation with the current FIFO analyzer implementation (since it requires remembering the values in BP memory) but still shouldn't be treated as unknown.  BPMEM_TX_SETMODE0_4 and BPMEM_TX_SETMODE1_4 (0xA4-0xAB) were missing entirely.
2021-03-06 19:27:20 -08:00
Pokechu22 70f9fc4e75 Convert BPMemory to BitField and enum class
Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare.  (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
Pokechu22 db8ced7e4e Add FogParam0::FloatValue and FogParam3::FloatValue
This value will be used in the register description; so expose it in a way that can be re-used instead of calculating it in 2 places later.
2021-03-06 19:27:18 -08:00
Pokechu22 f2bea67709 Fix typo with ztex2 op in UseVertexDepthRange 2021-03-06 19:27:17 -08:00
Pokechu22 762fe33a3d Rename BPMEM_EFB_BR to BPMEM_EFB_WH 2021-03-06 19:27:16 -08:00
Pokechu22 81b84a5ebe Use XFMEM_REGISTERS_START/END in XFRegWritten and LoadXFReg 2021-03-06 19:27:15 -08:00
Pokechu22 8c80369373 Add names and descriptions for regular XF memory 2021-03-06 19:27:15 -08:00
Pokechu22 2d6ec7457d Add names and descriptions for XF registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22 aab81d5aa0 Convert XFMemory to BitField and enum class
Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
2021-03-06 19:27:14 -08:00
Pokechu22 953e09428f Add names and descriptions for CP registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22 f749fcfa9f Convert CPMemory to BitField and enum class
Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
2021-03-06 19:27:08 -08:00
Pokechu22 c27efb3f1f Create constants for CP registers and masks 2021-03-06 17:34:05 -08:00
iwubcode 0a9c764dc4 VideoCommon: Join the prefetch thread before clearing to avoid a potential crash that can occur by multiple threads touching a single resource 2021-02-11 19:18:38 -06:00
Léo Lam c386c5acc2
Merge pull request #9366 from iwubcode/freelook_camera_quaternion
VideoCommon: allow Free Look to be manipulated by a quaternion
2021-01-28 01:34:09 +01:00
iwubcode 586c689d63 VideoCommon: use Quaternion for Free Look orientation 2021-01-27 18:22:10 -06:00
Shawn Hoffman 500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
Shawn Hoffman 84128d9532 rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
Shawn Hoffman 07fd02f207 rename Core/Analytics to Core/DolphinAnalytics 2021-01-27 14:29:47 -08:00
Dentomologist e3237661ec Arm64Emitter: Convert ShiftType to enum class 2021-01-17 16:21:38 -08:00
Dentomologist 70c54065ab Arm64Emitter: Convert IndexType to enum class 2021-01-15 23:27:11 -08:00
Léo Lam eafb9de047
Merge pull request #9323 from waddlesplash/haiku
Rehabilitate Haiku support.
2021-01-05 16:09:43 +01:00
Filippo Tarpini a5a6ef8512
Fix a couple of typos
[committer note: fixed commit message style]
2021-01-05 15:24:21 +01:00
waddlesplash 2df11d3911 Rehabilitate Haiku support. 2021-01-02 16:54:24 -05:00
iwubcode 16dc2fa379 VideoCommon: Fix crash that occurs on loading a fifo log due to uninitialized Free Look control type 2020-12-26 17:26:21 -06:00
iwubcode c7b24d6213 VideoCommon: Update active config when we check for config changes, this ensures Free Look settings are copied at the start of the frame. Also update the camera's controller type at this time 2020-12-24 13:51:46 -06:00
iwubcode bcf63c463b VideoCommon: Add 'Active' state to FreelookCamera to future proof if we ever add multiple cameras 2020-12-24 13:49:25 -06:00
iwubcode a37fd8c5d9 VideoCommon: Update Free Look camera with settings change... 2020-12-24 13:49:25 -06:00
iwubcode f6ab9a9b6f Core / VideoCommon: Remove old Free Look config 2020-12-24 13:49:25 -06:00
iwubcode d5bc209eb6 VideoCommon: Change 'Zoom' to 'MoveForward' since it really isn't a zoom 2020-12-24 13:48:38 -06:00
iwubcode cb6ae6a4b1 VideoCommon: Add speed to Free Look camera 2020-12-24 13:48:38 -06:00
Léo Lam 0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings 2020-12-16 16:04:19 +01:00
Léo Lam eafe005672
Fix -Wclass-memaccess warnings
We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.

To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
David Carlier 2c355b81f2
Add NetBSD support 2020-12-15 02:34:25 +01:00
Léo Lam fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
Léo Lam d8b9a040ed
Merge pull request #9275 from JosJuice/framedump-boot-time
FrameDump: Start timing at 0 ticks when starting from boot
2020-12-05 23:57:41 +01:00
Lioncash 139d4fc76e General: Convert PanicAlerts over to fmt equivalent
Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
JosJuice d69f243c32 FrameDump: Start timing at 0 ticks when starting from boot 2020-11-27 17:54:08 +01:00
Admiral H. Curtiss 324de7fa02 VideoCommon: Use Common::SavePNG() to write textures. 2020-11-26 23:55:05 +01:00
Lioncash 978e5469af Core: Remove commented out logs
Commented out logs shouldn't be kept around, since it makes performing
renames and migrations harder, as tooling generally doesn't inspect
comments.
2020-11-26 07:49:37 -05:00
JosJuice 28c696fa74 Fix vertex ubershader GLES compile errors
Regression from 51724c1.
2020-11-23 11:42:41 +01:00
JosJuice 118d056410 FrameDump: Re-add call to av_register_all
This was removed in 4902146329.
We still need this for the ffmpeg version we're using on Windows.
2020-11-22 00:11:23 +01:00
Stenzek 51724c1ccd LightingShaderGen: Always calculate lighting for both color channels
Cel-damage depends on lighting being calculated for the first channel
even though there is no color in the vertex format (defaults to the
material color). If lighting for the channel is not enabled, the vertex
will use the default color as before.

The default value of the color is determined by the number of elements in
the vertex format. This fixes the grey cubes in Super Mario Sunshine.

If the color channel count is zero, we set the color to black before the
end of the vertex shader. It's possible that this would be undefined
behavior on hardware if a vertex color index that was greater than the
channel count was used within TEV.
2020-11-20 15:54:04 -08:00
JosJuice e63b00e562 Fix translatable strings which contain non-positional arguments 2020-11-20 20:24:30 +01:00
Léo Lam bca82bb942
Merge pull request #9239 from altimumdelta/FFDUMP_Separate_Logging
FrameDump Logging: Separate log type and migrate to fmt
2020-11-20 02:21:57 +01:00
Lioncash 3d9b2aa005 VideoCommon: Migrate over to fmt
Migrates off the printf-based formatting where applicable.
2020-11-17 21:23:58 -05:00
altimumdelta f44b13ffcd FrameDump Logging: Separate log type and migrate to fmt 2020-11-10 17:17:43 +01:00
Lioncash a5b28f1f07 ShaderGenCommon: Rename WriteFmt() to Write()
Now that we've converted all of the shader generators over to using fmt,
we can drop the old Write() member function and perform a rename
operation on the WriteFmt() to turn it into the new Write() function.

All changes within this are the removal of a <cstdarg> header, since the
previous printf-based Write() required it, and renaming. No functional
changes are made at all.
2020-11-09 02:31:49 -05:00
LC add2b44eb7
Merge pull request #9197 from lioncash/uber-pixel
UberShaderPixel: Migrate over to fmt
2020-11-09 02:13:57 -05:00
JosJuice 28aa04312c Common/LinearDiskCache: Replace std::fstream with File::IOFile
File::IOFile is better suited to this type of task.
Split out from a future PR.
2020-11-05 00:31:17 +01:00
JMC47 6a3a71cfd7
Merge pull request #9141 from Techjar/but-for-how-long
Re-enable GPU Texture Decoding under MoltenVK
2020-10-29 01:22:13 -04:00
Lioncash dc72edf0e2 UberShaderPixel: Migrate over to fmt
Completes the migration over to using the fmt-formatting WriteFmt
function. The next PR will rename all usages of WriteFmt, while
simultaneously getting rid of the old printf code.
2020-10-27 13:25:11 -04:00
Léo Lam d2a2ec870d
Merge pull request #9171 from lioncash/pixel
PixelShaderGen: Migrate over to fmt
2020-10-26 20:35:47 +01:00
Léo Lam 7f66de062c
Merge pull request #9188 from jordan-woyak/stop-caring-about-old-avcodec-versions
VideoCommon/FrameDump: Remove code for older versions of avcodec.
2020-10-26 18:55:48 +01:00
iwubcode 8a4773bc91 VideoCommon: update vcproj file to set HAS_OPENGL 2020-10-23 17:08:53 -05:00
iwubcode a34745926e VideoCommon: remove HAS_OPENGL from VideoBackendBase 2020-10-23 17:00:32 -05:00
iwubcode 272717b3f4 VideoCommon: update vcproj file to set HAS_VULKAN 2020-10-23 17:00:05 -05:00
iwubcode d12380f26b VideoCommon: rename USE_VULKAN to HAS_VULKAN in VideoBackendBase 2020-10-23 16:59:22 -05:00
Lioncash 5de2244acf PixelShaderGen: Migrate over to fmt
Continues the migration of the shader generators over to fmt.

After this, all that remains in the Ubershader pixel generator.
2020-10-23 17:17:55 -04:00
Jordan Woyak 4902146329 VideoCommon/FrameDump: Remove code for older versions of avcodec. 2020-10-23 14:43:50 -05:00
mazes-80 f375ee72a2
CMake: Add option to enable/disable Vulkan video backend 2020-10-23 20:14:46 +02:00
JosJuice 908d6f8fa0
Merge pull request #9179 from leoetlino/available-video-backends
VideoCommon: Get rid of the global g_available_video_backends
2020-10-23 20:02:21 +02:00
Jordan Woyak 4807a5e157 VideoCommon: FrameDump fixes/cleanups. 2020-10-22 12:17:26 -05:00
Léo Lam 89b01cd6d3
Merge pull request #9169 from lioncash/uber-vert
UberShaderVertex: Migrate over to fmt
2020-10-22 01:21:31 +02:00
Léo Lam d08b80828d
VideoCommon: Simplify VideoBackendBase::GetDefaultBackendName
Now we can just call GetDefaultVideoBackend to get the default backend
and get its name by calling GetName.
2020-10-21 22:00:10 +02:00
Léo Lam aaaa3896c0
VideoCommon: Get rid of the global g_available_video_backends
Replace it with a function-local static that is initialized on first
use. This gets rid of a global variable and removes the need for
manual initialization in UICommon.

This commit also replaces the weird find_if that looks for a non-null
unique_ptr with a simple "is vector empty" check considering that
none of the pointers can be null by construction.
2020-10-21 22:00:10 +02:00
Lioncash 751d67a59a UberShaderVertex: Migrate over to fmt
Continues migration of the shader generators over to fmt.

With this, all that's left to move over are the pixel shaders (regular
and ubershader variants)
2020-10-20 09:24:10 -04:00
Léo Lam ce59b026c0
Merge pull request #9168 from lioncash/ifconst
DataReader: Make use of if constexpr where applicable
2020-10-20 14:56:24 +02:00
Lioncash 7bc2bbc508 DataReader: Make use of if constexpr where applicable
We can make use of if constexpr for cases where booleans will always
statically be known at compile-time.
2020-10-20 08:42:32 -04:00
Léo Lam dc5ae5ee66
Merge pull request #9165 from lioncash/ubercommon
UberShaderCommon: Migrate over to fmt
2020-10-20 14:42:19 +02:00
Léo Lam 49b7f10b39
Merge pull request #9163 from lioncash/fbgen
FramebufferShaderGen: Migrate over to fmt
2020-10-20 13:25:50 +02:00
Lioncash 83db7a707c UberShaderCommon: Migrate over to fmt
Continues migration of the shader generators over to fmt.
2020-10-20 06:22:48 -04:00
Léo Lam 7b1e0dba9b
Merge pull request #9164 from lioncash/geoshader
GeometryShaderGen: Migrate over to fmt
2020-10-20 11:59:45 +02:00
Léo Lam fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
Lioncash 5475a8d6eb GeometryShaderGen: Migrate over to fmt
Continues migration of the shader generators over to fmt.
2020-10-19 19:22:02 -04:00
Lioncash df11615bde FramebufferShaderGen: Migrate over to fmt
Continures the migration of the shader generators over to fmt.
2020-10-19 18:49:01 -04:00
Admiral H. Curtiss b93adeaad7 VertexShaderGen: Fix unescaped { in D3D shader. 2020-10-19 20:05:07 +02:00
LC cec47b9c32
Merge pull request #8981 from lioncash/vtx-fmt
LightingShaderGen/VertexShaderGen: Migrate over to fmt
2020-10-19 07:52:55 -04:00
Techjar 0c01712d13 DriverDetails: Remove bug for broken GPU Texture Decoding 2020-10-08 10:13:40 -04:00
Techjar de2d099200 Re-enable GPU Texture Decoding under MoltenVK 2020-10-08 10:11:02 -04:00
iwubcode 4fff04db3c Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup 2020-10-03 17:10:36 -05:00
iwubcode fd3af4c5d3 InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image. 2020-10-03 17:10:35 -05:00
iwubcode 8a1539f948 VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath 2020-10-03 17:10:35 -05:00
Stenzek 880f7ca6bb FramebufferManager: Fix EFB readbacks with MSAA on
Regression from #8827.
2020-09-25 20:58:02 +10:00
JMC47 6ada03fca2
Merge pull request #9075 from JosJuice/android-osd-left-margin
Android: Move OSD out of the way when menu is open
2020-09-16 16:42:04 -04:00
JMC47 655308255e
Merge pull request #9073 from darkain/patch-1
Adding AmdPowerXpressRequestHighPerformance
2020-09-16 15:56:04 -04:00
JosJuice 161f99b864 Android: Move OSD out of the way when menu is open
https://bugs.dolphin-emu.org/issues/12256
2020-09-16 18:36:15 +02:00
JMC47 dcbe9da279
Merge pull request #8743 from Techjar/apple-pls-support-standard-api
VideoBackends: Disable GPU Texture Decoding under MoltenVK
2020-09-10 09:54:11 -04:00
Vincent Milum Jr 4e443ed857
Adding AmdPowerXpressRequestHighPerformance
Adding AmdPowerXpressRequestHighPerformance

This will allow AMD drivers to detect the request to use the dGPU instead of the iGPU on compatible hybrid graphics systems.

Reference: https://community.amd.com/thread/169965
2020-09-09 22:09:34 -07:00
LC b350cf043b
Merge pull request #8976 from JosJuice/port-some-settings
Port some settings to the new config system
2020-09-07 22:37:46 -04:00
Techjar 69358b2186 VideoBackends: Disable GPU Texture Decoding under MoltenVK
It's broken and causes spectacular artifacts and crashes.
2020-09-07 17:28:05 -04:00
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
Shawn Hoffman 969ea6e4f5 msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00