Commit Graph

562 Commits

Author SHA1 Message Date
skidau f96f90b334 Ignored the mouse position unless the cursor is over the Dolphin window.
Fixes issue 8673.
2015-12-24 09:44:26 +11:00
Markus Wick 6425ddcbe7 Merge pull request #3253 from Phatcat/master
More wiimote controls (+extensions) for android
2015-12-02 22:50:29 +01:00
Phatcat ca9c9b7135 Wiimote + Extensions for Android 2015-12-02 21:58:54 +01:00
Lioncash b9975694ab InputConfig: Clean up controller management 2015-11-19 02:41:33 -05:00
spxtr 4faf958fee Fix some bugs in Pipe input parsing.
If there were two commands in the buffer at once, it would only run the
first because of an error in UpdateInput.

If you sent the command "SET C" it would segfault because of a logic
issue in ParseCommand.
2015-11-03 20:26:23 -08:00
Lioncash e76b1f2d56 Merge pull request #3170 from spxtr/pipes
Implemented GC Controller inputs via named pipes.
2015-10-28 16:39:57 -04:00
spxtr d9d6cf8eda GC controller input using named pipes
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
2015-10-24 20:20:03 -07:00
catzilla4 867a1beb9f Added some headers to allow Dolphin to compile in my environment. 2015-10-06 19:09:57 -05:00
shuffle2 6d4128ddcc Merge pull request #3128 from lioncash/unique
ControllerEmu: Use make_unique over raw new
2015-10-03 19:08:00 -07:00
shuffle2 06379cc3a0 Merge pull request #3113 from lioncash/input
InputCommon: Get rid of multiple identical define macros
2015-10-03 18:01:36 -07:00
Lioncash fa05710f2f ControllerEmu: Use make_unique over raw new 2015-10-03 15:37:25 -04:00
Lioncash 5464e698fc Merge pull request #3102 from rohit-n/build-pch
Fix building with PCH disabled.
2015-10-03 13:30:51 -04:00
Lioncash a30681834c InputCommon: Use NSNumber numeric literals in Obj-C code 2015-10-02 13:23:46 -04:00
Lioncash 449c57a8e0 InputCommon: Get rid of multiple identical define macros 2015-10-01 08:45:22 -04:00
Rohit Nirmal 3b75f45cf6 Fix building with PCH disabled. 2015-09-28 11:51:08 -05:00
Lioncash 19ac565e0d Common: Move asserts to their own header 2015-09-26 18:51:27 -04:00
Lioncash c3332604fa ControllerInterface: Fix -Winconsistent-missing-override warnings on OSX 2015-09-17 15:15:15 -04:00
JosJuice cbd539eb3d Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
Lioncash 88c9c6d086 ExpressionParser: Make all control paths return a value in operator std::string 2015-09-09 22:41:47 -04:00
Lioncash 22635c1800 Add missing override specifiers 2015-09-05 22:40:19 -04:00
Lioncash 633be0387d General: Remove unimplemented function prototypes 2015-09-05 22:01:07 -04:00
Shawn Hoffman aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
flacs 3b134497dd Merge pull request #2774 from AdmiralCurtiss/wiimote-extension-reconnect-on-button-press
Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-09-01 18:31:39 +02:00
Tillmann Karras b3ff66dc7a evdev: don't pass null path to the kernel 2015-08-15 12:51:34 +02:00
Rohit Nirmal ac54bbe02d Fix building with PCH disabled. 2015-08-04 12:59:34 -05:00
Tillmann Karras 5a05187b3b Fix some warnings
reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
Gabriel Corona 2722f3f337 Stable device identifier for evdev 2015-08-02 01:51:06 +02:00
Admiral H. Curtiss 244e5224a7 Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments. 2015-07-30 20:06:27 +02:00
Lioncash 7ee0e75633 Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
sigmabeta 1cb07b1c48 Android: Wiimote UI Fixup 2015-07-23 23:17:16 -04:00
Ryan Houdek a8227ad9b1 Add Wiimote support to the Android backend.
Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Scott Mansell dc25277a2f Merge branch 'stable' into 'master' 2015-07-13 12:40:38 +12:00
Rohit Nirmal c38ae5236e Fix building with PCH disabled. 2015-07-08 13:52:43 -05:00
Scott Mansell 6e969133f5 evdev: Delete rumble effects on the correct file descriptor.
Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00
Tillmann Karras 64b51df55d evdev: fix -Wunused-private-field warning 2015-07-04 14:14:15 +02:00
Scott Mansell d2578000bb Merge branch 'stable' 2015-07-04 23:43:36 +12:00
Scott Mansell 77183899e0 evdev: Support axis with ranges which extend below zero. 2015-07-01 10:13:05 +12:00
Scott Mansell 2721fdf8a9 Linux: Add an evdev based controller backend, to replace SDL. 2015-07-01 10:13:05 +12:00
comex 700b850acd Fix misc. clang warnings - mostly complaints about inconsistent use of override.
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place.  Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Matthew Parlane 9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
Tillmann Karras 9ec5a4544f SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Tillmann Karras 268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
Tillmann Karras 6d9986846c Simplify some more license headers 2015-05-25 13:11:41 +02:00
Lioncash 9ad35cc986 ExpressionParser: Add missing break in UnaryExpression value setting 2015-05-22 15:02:22 -04:00
Lioncash d39b519850 InputCommon/Core: Get rid of some virtual destructor warnings
These classes have virtual methods, but no virtual destructor, which causes warnings on some compilers.
2015-04-27 21:41:59 -04:00
Matthew Parlane a86f2fe2e7 Merge pull request #2199 from skidau/remove-controls-lock
Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Matthew Parlane 82bbada352 Merge pull request #2257 from RachelBryk/battery
Add an option for wiimote battery.
2015-04-21 11:12:12 +12:00
JosJuice 0deb9f5e39 Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
This reverts commit ae0a090701, reversing
changes made to 6b6b5ed37f.
2015-04-01 22:30:57 +02:00
Pierre Bourdon ae0a090701 Merge pull request #2256 from RachelBryk/Dolphin-Pro
Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk ba93b91565 Add an option for wiimote battery. 2015-04-01 05:29:45 -04:00
Rachel Bryk d39d89594d Limit Wiimote battery usage for Dolphin-lite users.
Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
skidau 9947324296 Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd. 2015-03-28 11:38:14 +11:00
skidau 4f965da4f1 Revert the recent changes related to updating hwnd 2015-03-28 11:08:25 +11:00
skidau 98dce11f8c Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window. 2015-03-19 21:31:05 +11:00
skidau c76008b4b9 Removed the controller update lock as it is no longer needed. 2015-03-12 23:41:30 +11:00
skidau 2c6eaf9c76 Cleaned up the controls lock that is not needed with 780eef68f6 2015-03-12 23:33:30 +11:00
skidau 780eef68f6 Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
Gabriel Corona c626ce5809 Do not fail to evaluate an expression if some input is missing
My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
JosJuice f9d6c17c08 Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
Ryan Houdek ca10ce36cc Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption
Remove an assumption in SDL.
2015-01-21 13:29:39 -06:00
skidau 5cd8a80553 Merge pull request #1893 from skidau/GCKeyboard
Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
Ryan Houdek 817abdd579 Remove an assumption in SDL.
We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
2015-01-19 16:07:28 -06:00
skidau 5e8ab05cc0 Added GameCube Keyboard support. 2015-01-17 09:36:05 +11:00
Adam D. Moss 3300c176e4 SDL haptic: minor style change based on review feedback 2015-01-13 16:00:35 +00:00
Adam D. Moss 076c2b8ec7 SDL input: unhardcode a few values.
& change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
2015-01-11 11:57:48 +00:00
Adam D. Moss 63660cb17c SDL Input: More minor refactoring of SDL haptic effects 2015-01-11 11:42:30 +00:00
Adam D. Moss f47cce2210 SDL: Refactor the SDL haptic effects a little. 2015-01-08 15:17:29 +00:00
Karol Herbst 17ad68ff86 SDL: more global memset 2015-01-08 13:37:06 +01:00
Adam Moss 306c8d14db SDL Input: Support more types of force feedback for controllers through SDL. 2015-01-06 19:17:43 +00:00
Tillmann Karras 6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
comex fba3abe4cf Manually revert d34418100b 2014-12-20 00:33:15 -05:00
Jasper St. Pierre f3b739341e HW: Remove UpdateOutput
All of the rumble interfaces are now immediate mode.
2014-11-28 10:54:04 -08:00
Jasper St. Pierre 86e4da2c07 ForceFeedback: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre 1958a10b6f XInput: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre 1b3d0173f5 SDL: Apply updates immediately rather than going through UpdateOutput
We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
2014-11-28 10:54:03 -08:00
Jasper St. Pierre f2787f620e ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre 61fcfc4bf2 ControllerInterface: Remove unused ClearInputState 2014-11-28 10:50:45 -08:00
Jasper St. Pierre 367a42dcfd ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre 0c056c6411 DInput: Remove the unsupported Lights output
The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre b5d4e8d37e ControllerInterface: Remove unused "force" parameter
I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
Rachel Bryk e9cb629723 Fix some double->float conversions. 2014-11-11 14:14:22 -05:00
Lioncash 9ab924513e VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
2014-11-01 19:19:00 -04:00
Lioncash fd39454ad3 Make some OSX-only functions static
Gets rid of function prototype warnings.
2014-10-28 08:41:50 -04:00
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
Lioncash b7b2074cc2 ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
2014-10-15 09:29:25 -04:00
Lioncash a1bee05f5f ControllerEmu: Get rid of redundant string appending 2014-10-12 17:47:10 -04:00
comex 7f6284c2fc Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
2014-10-02 03:00:33 -04:00
Lioncash a04a99251f Fix building Dolphin on OSX without precompiled headers 2014-09-21 00:37:47 -04:00
Rohit Nirmal 46057db37d Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
Lioncash 357c0adc3c Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Lioncash 6cfc5b9849 InputCommon: Initialize NSDictionaries using literal syntax. 2014-09-13 21:32:33 -04:00
Ryan Houdek 71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
Lioncash c2578d0668 InputCommon: Remove unnecessary breaks in XInput's GetName function 2014-09-08 21:36:04 -04:00
Rohit Nirmal fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Rohit Nirmal b0060e5184 Controller Interface: Remove "using namespace" in header file. 2014-09-04 23:02:25 -05:00
MikeRavenelle 411c060504 Checkbox for iteration
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00