Lioncash
b0613bb1c8
General: Apply the const specifier where applicable
2015-04-15 02:04:03 -04:00
Lioncash
2cddb8f480
Debugger: Update the registers/watches before refreshing grids.
2015-04-15 00:13:13 -04:00
Lioncash
bdde6b2a7c
D3D: Remove dependency on wxWidgets
...
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash
a6970b3744
Merge pull request #2288 from lioncash/unnecessary
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ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash
882080c282
Merge pull request #2284 from lioncash/leaks
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DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Jules Blok
bea3054c9c
Base.props: Remove DXSDK_DIR from the include path.
...
By overriding the include directories we can ensure we only use the Windows SDK.
2015-04-13 21:44:40 +02:00
Lioncash
c36a6b7599
Merge pull request #2291 from JosJuice/qt-sort-ascending-title
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DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
comex
8ebe3d3478
Remove unused field.
2015-04-13 02:27:08 -04:00
comex
5fff97f3f4
Fix printf width in TraversalServer.
2015-04-13 02:26:52 -04:00
comex
ba664b3293
Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
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Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)
Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
...
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
JosJuice
bd680aa3b5
Main: Remove unnecessary shellapi.h include
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The include was introduced by bcf1f54c
and made unnecessary by 611f3494
.
2015-04-12 10:22:18 +02:00
mathieui
4c2d25eeaf
Fix a warning
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HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
JosJuice
9e4eefc6fd
DolphinQt: Sort game list by ascending title order by default
2015-04-11 16:44:35 +02:00
Rachel Bryk
48a1d97fe7
Disable oc setting while netplay or movie is active.
2015-04-11 03:54:11 -04:00
Lioncash
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00
Lioncash
5d7cd29a8b
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-10 19:53:58 -04:00
Lioncash
9cc244e913
HotkeyDlg: Get rid of application-wide event bindings.
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This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash
00943b1ef4
DolphinWX: Fix memory leaks relating to the TAS dialog
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Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.
Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash
1a18cad178
Merge pull request #2281 from Stevoisiak/MoveCountryWorld
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Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash
2c2409fee4
Merge pull request #2278 from lioncash/leak
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Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak
7c1ab2911a
Move down Country_World
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The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
JosJuice
76d0cfa8ac
Fix terrible Speed Up Disc Transfer Rate mistake
...
I apologize.
2015-04-08 08:59:49 +02:00
Lioncash
180854c617
Debugger: Fix memory leaks related to grid tables
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Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau
f8a4d4702c
Merge pull request #2252 from mathieui/traversal-timeout
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NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau
ff891394e8
Merge pull request #2248 from mathieui/netplay-disable-ui
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NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
skidau
5638ddaf6c
Merge pull request #2263 from JosJuice/sudtr-not-instant
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Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
Lioncash
ec96119f8c
TASInputDlg: Remove unnecessary explicit bools
2015-04-07 21:44:51 -04:00
degasus
ef6bdf674f
Common: Remove TLS usage in GetLastErrorMsg
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Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Lioncash
4796dc80bf
Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
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Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash
54cedf77f9
Merge pull request #2265 from lioncash/warn
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ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
degasus
74795b4553
Fifo: rewrite Fifo_PauseAndLock
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This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus
b1ffd32f5f
Fifo: only touch the SIMD state once in the single core loop
2015-04-06 12:35:35 +02:00
degasus
d2c62b1744
Fifo: only sleep once within every ms of emulated time
2015-04-06 12:35:35 +02:00
degasus
b020ae1c5d
Fifo: rewrite sync on idle skipping hack
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Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus
9bdaa00e2d
Fifo: use the outer loop on sync GPU
2015-04-06 12:35:35 +02:00
degasus
279c657cda
Fifo: Replace busy loop with condition variable
2015-04-06 12:35:27 +02:00
JosJuice
4cd00e366c
Get rid of VolumeHandler
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VolumeHandler is basically just a wrapper around a single IVolume object.
This change moves that object to DVDInterface, moves the Read32
function to IVolume, and gets rid of the rest of VolumeHandler.
2015-04-05 10:09:48 +02:00
Lioncash
2211aead7f
DSPInterpreter: Remove unused volatile variable and related function
2015-04-03 22:46:30 -04:00
Stevoisiak
78971b0840
(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-03 14:37:03 -04:00
Lioncash
7848876f99
ConfigManager: Fix a sign mismatch warning
2015-04-02 14:30:38 -04:00
Lioncash
38236fb8e8
Merge pull request #2262 from Buddybenj/change-wording-2
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Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
JosJuice
ee3d36af92
Make Speed Up Disc Transfer Rate not instant
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The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
2015-04-02 11:46:19 +02:00
Buddybenj
fb0d3a9756
Change Wording in Help Menu
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"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".
I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice
0deb9f5e39
Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
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This reverts commit ae0a090701
, reversing
changes made to 6b6b5ed37f
.
2015-04-01 22:30:57 +02:00
degasus
119fea0d72
Remove TM character which breaks our buildbot
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Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon
ae0a090701
Merge pull request #2256 from RachelBryk/Dolphin-Pro
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Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk
ba93b91565
Add an option for wiimote battery.
2015-04-01 05:29:45 -04:00
Rachel Bryk
d39d89594d
Limit Wiimote battery usage for Dolphin-lite users.
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Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Fog
a94e31e476
Update About Dolphin Screen
2015-03-31 21:30:05 -04:00
Jordan Cristiano
4051da75e4
Made cycle count atomic to avoid using a mutex
2015-03-31 04:09:33 -04:00
skidau
6b6b5ed37f
Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
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Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00
skidau
008200db4d
Merge pull request #2244 from lioncash/find
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DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash
d42d5699b5
Merge pull request #2253 from RachelBryk/cheats
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Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00
skidau
8c47c68a4f
Merge pull request #2232 from JosJuice/savestate-exact-version
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When loading incompatible savestate, display exact Dolphin version
2015-03-30 18:07:14 +11:00
JosJuice
85073675a5
When loading incompatible savestate, display which version created it
2015-03-30 09:02:43 +02:00
skidau
5da3375bf1
Merge pull request #2245 from lioncash/tables
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DolphinWX: Get rid of wxGrid-based casts in the debugger.
2015-03-30 12:20:20 +11:00
Rachel Bryk
d4fa8de35a
Fix enable cheats checkbox.
2015-03-29 20:43:51 -04:00
skidau
731e4a3a65
Merge pull request #2250 from RachelBryk/tasinput-home
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Fix home button in tas input.
2015-03-29 16:40:57 +11:00
mathieui
b1eb87e495
NetPlay: Don’t wait forever in the traversal client
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With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
2015-03-28 20:15:34 +01:00
Rachel Bryk
35bdfd5ec9
Fix home button in tas input.
2015-03-28 07:40:21 -04:00
skidau
9947324296
Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd.
2015-03-28 11:38:14 +11:00
skidau
4f965da4f1
Revert the recent changes related to updating hwnd
2015-03-28 11:08:25 +11:00
skidau
74f25ad8ec
Merge pull request #2234 from lioncash/config
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DolphinWX: Break up ConfigMain into separate classes.
2015-03-28 10:11:29 +11:00
Jordan Cristiano
e2060525bc
Fixed dsp lle thread never starting because of dspjit initialization happening after the dsp thread check
2015-03-27 19:00:53 -04:00
mathieui
666c06dce7
NetPlay: Disable some UI elements when a game is running
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because it makes dolphin crash, and it doesn’t make sense to change them
at runtime
2015-03-27 18:43:06 +01:00
skidau
affa5c2e0b
Merge pull request #2228 from Stevoisiak/FixISOPaths
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Check for GCMPathes if ISOPaths is not found
2015-03-26 09:48:33 +11:00
Stevoisiak
4f1d74b2e1
Check for GCMPathes if ISOPaths is not found
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The name of the settings were changed in 4.0-4003 with PR #1264 .
2015-03-25 11:13:13 -04:00
Lioncash
5ada887f94
DolphinWX: Get rid of wxGrid-based casts in the debugger.
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This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
2015-03-24 14:09:33 -04:00
Lioncash
eacf741051
DolphinWX/Common: Change some find_first_of usages to find
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It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash
bc1d62036b
Core: Fix warnings related to HotkeyManager
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These need to be marked static since they aren't used outside of this translation unit.
2015-03-23 08:40:21 -04:00
Lioncash
7dcb6a3e6c
DolphinWX: Initialize the HotkeyManager after input backends are initialized
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Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau
a0138e19cc
Merge pull request #2239 from mickdermack/pr-usbshu
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GCAdapter: Don't destroy the libusb context before freeing the device list.
2015-03-23 12:37:05 +11:00
skidau
cba34fa6f7
Merge pull request #2193 from magumagu/wii-disable-fakevmem
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Disable FakeVMem in Wii mode.
2015-03-23 12:36:24 +11:00
Ryan Houdek
5dbfebcd30
Merge pull request #2216 from Sonicadvance1/aarch64_dirty_dirty
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[AArch64] Implement dirty register tracking.
2015-03-22 11:32:43 -05:00
Sintendo
c19482c9a3
Add function to emit CMP, or TEST when possible
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Also, a spelling mistake.
2015-03-22 17:22:27 +01:00
Sintendo
b35c34186c
More minor DSP JIT optimizations
2015-03-22 17:14:38 +01:00
skidau
e08762dd36
Merge pull request #2241 from skidau/hwnd-hotkey
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Updated the hwnd for hotkeys.
2015-03-22 12:54:43 +11:00
skidau
482ef964cf
Updated the hwnd for hotkeys.
2015-03-21 21:56:19 +11:00
magumagu
52aeab3d0e
Merge pull request #2240 from lioncash/emitter
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x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
2015-03-20 22:09:11 -07:00
Lioncash
fab7add718
x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
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It only ever passed the equivalent of the class' this pointer. May as well get rid of it.
2015-03-20 23:28:36 -04:00
Michael Ehrenreich
905a663a96
Don't destroy the libusb context before freeing the device list.
2015-03-21 03:12:42 +01:00
skidau
39c41f5c70
Merge pull request #2192 from Tilka/sse2
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VertexLoaderX64: support SSE2 as a fallback
2015-03-21 12:58:24 +11:00
skidau
63c4bd665e
Merge pull request #2230 from skidau/Mouse-In-Separate-Window
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Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau
94e435afbc
Merge pull request #2201 from magumagu/ogl-clamp-origin
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OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-21 12:45:46 +11:00
Lioncash
1fc1880ca5
Interpreter/Jit Tables: Merge table31 and table31_2
2015-03-20 20:39:51 -04:00
Lioncash
1052863bb9
Interpreter/JIT: Add missing overflow variants into the tables.
2015-03-20 19:20:38 -04:00
skidau
87bffb5972
Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus.
2015-03-20 22:01:23 +11:00
skidau
c3344eaa88
Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
...
* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out
Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu
337f89959b
Merge pull request #2226 from magumagu/restore-wpar-mask
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Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
magumagu
31add72dee
Merge pull request #2237 from lioncash/round
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x64FPURoundMode: Make a look-up table static
2015-03-19 10:59:22 -07:00
Lioncash
e57201eb71
x64FPURoundMode: Make a look-up table static
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Since it's only a look-up table, this doesn't need to be recreated every time the function is called.
2015-03-19 09:07:36 -04:00
skidau
98dce11f8c
Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window.
2015-03-19 21:31:05 +11:00
Lioncash
b459a8ec61
DolphinWX: Propagate event to refresh the game list
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Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash
febd3909c6
DolphinWX: Eliminate remnants of the event table in ConfigMain
2015-03-18 22:48:03 -04:00
Lioncash
086ec7a9b7
DolphinWX: Break up ConfigMain.cpp into separate classes
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Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.
This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau
7d800b6180
Merge pull request #2224 from gerikkub/AutoFocus
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Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
skidau
4b11aeacb9
Merge pull request #2155 from mickdermack/pr-compress
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Improvements to DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-19 12:45:57 +11:00
Tillmann Karras
9da86092ae
VertexLoaderX64: use common code for FORMAT_FLOAT
2015-03-18 12:12:21 +01:00
Tillmann Karras
7030542546
VertexLoaderX64: support SSE2 as a fallback
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With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras
9793fed742
XEmitter: add PUNPCKLQDQ
2015-03-18 12:09:06 +01:00
Tillmann Karras
8d90ecda7f
VertexLoaders: make positions more compact
2015-03-18 12:09:06 +01:00
Tillmann Karras
5a51bc10e5
SWVertexLoader: fix truncated components
2015-03-18 12:09:06 +01:00
Tillmann Karras
49ae99ffc9
UnitTests: rewrite vertex loader tests
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The position attribute now has complete coverage.
2015-03-18 12:09:06 +01:00
mathieui
8201a52cec
Traversal: Use a decent PRNG instead of rand()
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we don’t need cryptosecure random, but having a uniform distribution is
always better.
2015-03-18 10:16:11 +01:00
mathieui
849922881d
NetPlay: Select a game only if enet connected successfully
2015-03-18 10:16:11 +01:00
mathieui
e0ef8fc03f
NetPlay: Make the enet interrupts work
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Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.
Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui
8ee402863d
NetPlay: Remove RunOnThread and add SendAsync methods
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Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui
44d7207a1c
NetPlay: add a Common/ENetUtil namespace
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Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui
603fe25349
NetPlay: use a workaround from comex’s dc-netplay to interrupt enet
2015-03-18 09:23:44 +01:00
Ryan Houdek
27619e613f
Merge pull request #2231 from Sonicadvance1/fix_wii_config
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Fix Wii configuration path being incorrect.
2015-03-17 22:42:07 -05:00
skidau
0ac8fd0214
Merge pull request #2183 from RachelBryk/netplay-time
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Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
Ryan Houdek
297012ddd7
Fix Wii configuration path being incorrect.
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On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
2015-03-17 21:27:40 -05:00
Gerik Kubiak
ae4e8b6358
Changed screen to window. Moved UpdateGUI to a more general scope.
2015-03-17 12:14:14 -07:00
magumagu
627b77e982
Restore masking to gather pipe address checks.
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Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Michael Ehrenreich
9387603fcf
Improve error handling in DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-17 09:01:26 +01:00
Scott Mansell
858ff69c01
Make OpArg.offset and operandReg private.
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Also cleaned up WriteRest function.
2015-03-17 18:49:30 +13:00
Scott Mansell
6262a9bcbe
Make immediates more explicit
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Instead of just casting OpArg::offset when needed, add some
accessor functions.
Also add some safety asserts to catch any mistakes.
2015-03-17 18:49:26 +13:00
Gerik Kubiak
0a28f7de13
Added checkbox under Config > Interface.
2015-03-16 22:13:27 -07:00
Gerik Kubiak
88fb8edf8e
Change behavior so emulation is paused when window focus is lost.
2015-03-16 21:31:13 -07:00
Gerik Kubiak
341e7e9d8f
Added the ability to pause the emulator by moving the mouse outside the window.
2015-03-16 20:28:17 -07:00
magumagu
ff6ae8a677
Disable FakeVMem in Wii mode.
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I'm assuming nobody thought of this when FakeVMem was turned on by
default; FakeVMem doesn't make any sense in Wii mode.
2015-03-16 17:52:56 -07:00
magumagu
4b7748f3c0
Merge pull request #2205 from Stevoisiak/FormattingCleanup
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Formatting Cleanup
2015-03-16 17:47:29 -07:00
magumagu
629fb8fb49
Merge pull request #2222 from Tilka/fix_warnings
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Fix warnings
2015-03-16 17:41:46 -07:00
skidau
b103aa7122
Merge pull request #2189 from magumagu/paired-loadstore-cleanup
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Fix paired loadstore to use correct load/store calls.
2015-03-17 11:26:01 +11:00
skidau
b170173aca
Merge pull request #2196 from magumagu/ipchle-gethostbyname
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Fix IPCHLE for gethostbyname.
2015-03-17 11:19:51 +11:00
magumagu
adb8bbed90
Merge pull request #2217 from shuffle2/quiet-warnings
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quiet some warnings which appear on vs2015.
2015-03-16 11:50:42 -07:00
shuffle2
0b6562b53f
Merge pull request #2219 from magumagu/no-volatile-processorinterface
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Remove useless volatile from ProcessorInterface.
2015-03-16 11:34:13 -07:00
Tillmann Karras
f82afd1b2f
Fix warnings
2015-03-16 19:02:30 +01:00
Lioncash
c73cac3ee9
Merge pull request #2220 from shuffle2/win-con-listener
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[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman
78be0ab9ad
[windows] Just kill ExtendedTrace.
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The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman
0a79b6d5a7
[windows] Remove ConsoleListener, which was not actually used.
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Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
magumagu
fd15cad1ca
Remove useless volatile from ProcessorInterface.
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These values are only accessed/used from the CPU thread.
2015-03-15 20:33:41 -07:00
Shawn Hoffman
ad64336137
quiet some warnings which appear on vs2015.
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quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
skidau
7cda374910
Merge pull request #2202 from skidau/Popup-FIFO
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Show no more than one FIFO error per session.
2015-03-16 13:00:22 +11:00
Ryan Houdek
3e946b1bf7
[AArch64] Implement dirty register tracking.
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Using BindToRegister from the register caches causes the register bound to be marked dirty.
Using the regular R() function from the register caches loads the registers without being dirty.
When implementing new instructions make sure to BindToRegister registers that become dirty.
2015-03-15 20:09:30 -05:00
Pierre Bourdon
91ad7ebc7c
Merge pull request #2215 from shuffle2/disable-omp
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windows: don't compile with openmp support
2015-03-16 00:46:49 +01:00
Shawn Hoffman
64cb3bce35
windows: don't compile with openmp support
2015-03-15 13:48:46 -07:00
Ryan Houdek
5e0b9179db
Merge pull request #2186 from Sonicadvance1/aarch64_optimize_paired_slowmem
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[AArch64] Optimize slowmem paired stores.
2015-03-15 14:37:21 -05:00
Ryan Houdek
bcc434095d
Merge pull request #2212 from Sonicadvance1/fix_user_paths
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Fix user directories at times doing stupid things.
2015-03-15 09:45:02 -05:00
Ryan Houdek
aaf04aeaca
Fix user directories at times doing stupid things.
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With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir.
This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories.
Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function.
GetUserPath will know only get the configured user path.
SetUserPath will set our user paths and setup the internal user path state.
This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code.
So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found.
Fixes issue 8371.
2015-03-15 09:19:48 -05:00
Ryan Houdek
5e6d49d96b
Merge pull request #2209 from magumagu/remove-hle-opcode
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Remove remnants of old fake opcodes.
2015-03-15 07:13:07 -05:00
Rohit Nirmal
48ec42d4a0
Core: Change NULLs to nullptrs.
2015-03-14 20:20:41 -05:00
magumagu
87dcda5785
Remove remnants of old fake opcodes.
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These are illegal opcodes, and should be treated as such.
2015-03-14 16:59:12 -07:00
Shawn Hoffman
25064fd8f4
remove win32/mixed project configurations.
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remove win32 configs from all the externals, so it shouldn't happen again by accident.
2015-03-14 14:07:21 -07:00
Markus Wick
ec8a074690
Merge pull request #2153 from degasus/enet
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enet: Search for shared library
2015-03-14 17:23:27 +01:00
Stevoisiak
4f71b717cc
ConfigMain: Change _NTSC to ForceNTSCJ
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This is consistent with the name of the setting in dolphin.ini
2015-03-13 17:59:30 -04:00
Stevoisiak
efb64c1885
Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated
2015-03-13 16:47:06 -04:00
Lioncash
41ad0f6976
Merge pull request #2204 from Stevoisiak/CheatWindowConsistency
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DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 16:39:54 -04:00
Stevoisiak
2f0e3d239d
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 15:20:19 -04:00