Nolan Check
aa19fa97d9
DX11: Preserve w coordinates of lines and points. Fixes glitches when a line is partially behind the camera.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7357 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 03:02:25 +00:00
Jordan Woyak
41c98f982e
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Nolan Check
c83e5ee35b
DX11: Don't apply culling to lines and points. Fixes Metroid Prime beam-charging effects.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7346 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 03:51:31 +00:00
Nolan Check
580cd2539c
Yikes, I have no idea how this happened.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7341 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:48:12 +00:00
Nolan Check
7c536b8f15
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:38:29 +00:00
Nolan Check
344c4019db
Attempt to fix issue 4234.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7337 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 18:13:54 +00:00
Soren Jorvang
610df4ab78
Fix OS X nowx.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7321 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 23:25:37 +00:00
Nolan Check
6e348a2731
DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 07:39:36 +00:00
Nolan Check
9abf449e7c
DX11: Eliminate most int-to-float conversions and use float math in more places. GPUs are more efficient with float operations. This gives a slight speed-up.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7303 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 20:40:17 +00:00
Glenn Rice
3ffdcf1aec
Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 15:13:13 +00:00
Glenn Rice
3af93e8cf3
If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 05:16:49 +00:00
Nolan Check
74f22a57d1
DX11: Simpler depth-fetch. All DX10+ cards should have enough float precision to make this safe.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7269 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 05:32:13 +00:00
Nolan Check
7be1080dff
DX11: Implement the rest of the EFB encode formats, but beware: I don't have any games to test them.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7267 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 05:07:23 +00:00
Glenn Rice
a5b471f490
More conversion from char * to std::string.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice
ba54fac9eb
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Nolan Check
e926b28480
DX11: Improve efb-encode shader some more.
...
According to AMD's GPU ShaderAnalyzer, most combinations of shaders have about 1.5x-2x higher peak per-clock throughput after this commit. For those concerned about performance, I do intend to make this at least as fast as the other backends. This is one more step toward that goal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7262 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 20:07:59 +00:00
Nolan Check
54078ef9cc
Improve DX11 efb-encoder shader code generation a little
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7258 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 09:33:03 +00:00
Nolan Check
449e79aea5
Fix a brain-fart....
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7256 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 01:51:03 +00:00
Nolan Check
f0c5cc76a9
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
Glenn Rice
992f8be5b0
If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 21:14:13 +00:00
NeoBrainX
7dc3a6cc92
D3D9/11: Fix that "Disable Dest. Alpha Pass" option...
...
Thanks to NaturalViolence for reporting ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7244 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 18:22:04 +00:00
Soren Jorvang
febd967907
Back out r7195 pending a closer look at thread safety in the
...
video backends.
This would be considerably easier if there was a way for me to have
fully working video in some sort of VM. If anyone has achieved that,
preferably with Linux but failing that with Windows, I would
appreciate any tips on how to set it up. VideoSoftware used to more
or less work in a VM, but I've never been able to get OpenGL to do
much more than open the window and display OSD messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7201 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 13:45:13 +00:00
Soren Jorvang
c6c0137df4
Combine the two halves of video backend initialization
...
in Initialize() and Video_Prepare(). Video_Prepare()
then becomes the entry point for associating the current
thread with the rendering context, which is currently
only known to be necessary for OpenGL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 01:23:56 +00:00
skidau
855bcfa40c
Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:12:36 +00:00
Glenn Rice
0ae8d33149
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00
Glenn Rice
a8992b7960
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 06:06:32 +00:00
gnick79
f34aaf7471
* fixed a GUI displaying bug for post processing shaders when switching between plugins
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 02:13:33 +00:00
NeoBrainX
91ff420ed6
D3D11: Implement EFB format reinterpretation.
...
Now someone port this to OpenGL please, kthxbye.
Fix some warnings, fix a wrong string, ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:00:34 +00:00
Soren Jorvang
9c21d003af
Remove the global namespace a bit and remove some dead code.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice
9a975705bf
Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7042 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 17:09:39 +00:00
Jordan Woyak
fbaf965995
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
gnick79
25af2ae9b8
* All is fixed now about Custom Projection Hack (problem was inverted memmber)
...
- added support to DX11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
gnick79
3078db08c7
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
...
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
- giving more control to end-users across the user-friendly interface.
- deleting/cleaning some dead variables.
- updating all gameconfig.ini data to reflect new PHack concept (pending upload).
* Updated Italian translation
- Includes corrections, a better strings translating and suggestions directly by Google Code's people.
+ Minor old pending changes...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
hrydgard
7f97ce79bb
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
Rodolfo Osvaldo Bogado
4c58c7ea03
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
...
some tweaks and fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:31:56 +00:00
hrydgard
ee6d20e83a
build fixin'
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6939 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:52:17 +00:00
Soren Jorvang
1c7ca86940
Gah, missed still more files.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:20:30 +00:00
Soren Jorvang
955e3abe9e
Clean out the long since bit-rotted video profiling code.
...
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
skidau
622af438f7
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:17:13 +00:00
NeoBrainX
994913ce07
DX11 code maintenance, part 7:
...
Header cleanups. If anything, this will decrease compile time.. :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 16:43:08 +00:00
NeoBrainX
cd6f00a3e5
DX11 code maintenance, part 6:
...
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 15:08:30 +00:00
Glenn Rice
3ce1f73f73
Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
NeoBrainX
f33cd7cbbd
DX11 code maintenance, part 5:
...
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
NeoBrainX
e0c6092721
DX11 code maintenance, part 4:
...
Move blend state management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
NeoBrainX
cd5a2e4cc5
DX11 code maintenance, part 3:
...
Move rasterizer state management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6904 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:27:16 +00:00
NeoBrainX
50c1baf8de
DX11 code maintenance, part 2:
...
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
NeoBrainX
e0b757fe6a
DX11 code maintenance, part 1:
...
Move sampler state/shader resource management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 08:44:32 +00:00
Glenn Rice
ff06b4c817
Unmark a few strings that should not be translated.
...
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Glenn Rice
c99f0d03a4
Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
...
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
Soren Jorvang
6de6cf6d46
Don't bother quickly flashing the full pathname to the file loaded
...
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:19:15 +00:00