D3D9/11: Fix that "Disable Dest. Alpha Pass" option...

Thanks to NaturalViolence for reporting ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7244 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2011-02-25 18:22:04 +00:00
parent 7c959d9655
commit 7dc3a6cc92
2 changed files with 2 additions and 2 deletions

View File

@ -196,7 +196,7 @@ void VertexManager::vFlush()
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
if (!PixelShaderCache::SetShader(

View File

@ -170,7 +170,7 @@ void VertexManager::vFlush()
Draw(stride);
bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
if (useDstAlpha)
{