Commit Graph

9554 Commits

Author SHA1 Message Date
Matthew Parlane 3a2c0b778a Fixed stupid bool to int conversion warnings. 2012-12-23 19:53:15 +13:00
Matthew Parlane a76059377d Warning free SOIL lib. 2012-12-23 19:24:57 +13:00
Matthew Parlane 1c01fd9c9d Remove warning about ambigious if/else. 2012-12-23 19:24:30 +13:00
Glenn Rice 3a0782ff33 Update French and Spanish translations. 2012-12-22 23:05:02 -06:00
rog d66dd970cd Implement select audio backend CLI option.
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
degasus ffddfd8662 do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
Pierre Bourdon 65f88567b5 Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature. 2012-12-22 10:51:41 +01:00
degasus 2df0c31d13 add invalid flag for BPStructs (fix issue 5790)
this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
Glenn Rice cb54b822a6 Update Japanese translations. 2012-12-21 07:41:41 -06:00
Glenn Rice 9b7eb9cf35 Update Brazilian Portuguese translations. 2012-12-20 20:42:22 -06:00
Glenn Rice 05c6d11d48 Update Spanish translations. 2012-12-20 08:26:27 -06:00
degasus cf8f936abb fix efb2ram decoder 2012-12-19 23:43:05 +01:00
degasus 85ac76e8e2 fix gcc compilation 2012-12-19 23:42:22 +01:00
Pierre Bourdon b0cbac174b Implemented dpop samples support 2012-12-19 08:31:17 +01:00
Ryan Houdek 2db4549174 Fix a memory leak based on Lioncash's patches. 2012-12-18 23:35:28 -06:00
Pierre Bourdon 071b27f0bb Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes) 2012-12-19 05:56:57 +01:00
rog 16ac7803f1 Add support for recording bongos. 2012-12-18 23:20:26 -05:00
Pierre Bourdon 2c10ca4e46 Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios 2012-12-18 17:38:41 +01:00
Glenn Rice 9734eaedb1 Update Korean translations. 2012-12-18 08:30:05 -06:00
Glenn Rice 1bd42b7acc Merge branch 'rehash-msw-cursor-hide' 2012-12-18 08:07:47 -06:00
Pierre Bourdon 1cecbaedce Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music. 2012-12-18 07:01:22 +01:00
Pierre Bourdon faaaa97c9e Added a utility function to dump an AX PB for debugging 2012-12-18 07:00:24 +01:00
Pierre Bourdon 1abbfd4b15 Remove some useless 'inline' attributes from the AX HLE voice mixing functions 2012-12-18 07:00:04 +01:00
Pierre Bourdon 70b3980f46 Fix AX HLE command 12 arguments: takes 4 u16, not 1 2012-12-18 06:58:47 +01:00
Pierre Bourdon ed59f8ff1d Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h) 2012-12-18 05:55:40 +01:00
Ryan Houdek f6ef6fa0d9 I had the wrong header for Windows in GLVideoInterface.h 2012-12-17 16:23:02 -06:00
Ryan Houdek f2004b2474 Blindly add WGL.cpp file to the Windows project file. Just for Neo 2012-12-17 16:19:55 -06:00
Ryan Houdek 512cae69f8 Add a useful comment to DSP.cpp 2012-12-17 15:55:34 -06:00
Ryan Houdek 6099148541 Blind coding fail 2012-12-17 15:33:19 -06:00
Ryan Houdek 8082323c44 Should hopefully fix OSX 2012-12-17 15:29:38 -06:00
Ryan Houdek 3cb5dffbc9 Missed the video interface files. 2012-12-17 15:01:52 -06:00
Ryan Houdek b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
NeoBrainX 0811311604 TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.

Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
Glenn Rice 98ed34d50b Use wxNullCursor to put the cursor back to its default instead of
explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice 98bb0f1885 Oops. Forgot to sanitize these files. 2012-12-17 09:39:01 -06:00
Glenn Rice 42acee04aa Add updated translations for Polish, Farsi/Parsi/Persian??, and Czech
languages.
2012-12-17 09:32:25 -06:00
Glenn Rice f1cc5c2ff9 Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. 2012-12-17 08:33:42 -06:00
rog 4c7b63cf0e Save secondary list sorting.
Allow sorting by platform ascending.

Fixes issue 5774.
2012-12-17 06:08:45 -05:00
Glenn Rice 0a918782cf Reorder the inclusions to hopefully fix the icon issue. 2012-12-17 00:11:59 -06:00
Glenn Rice ff7041804c Make sure that the wxWidgets manifest does not override the dolphin one. 2012-12-16 23:55:22 -06:00
Glenn Rice 832a5a0b26 Add the resource include in only one place for all builds. 2012-12-16 23:39:05 -06:00
Glenn Rice d34fb84734 Add the resource inclusion to the other builds. 2012-12-16 23:21:11 -06:00
Glenn Rice a581c75a37 Make the resource include path relative. 2012-12-16 22:52:29 -06:00
Glenn Rice d1a812231e Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
2012-12-16 21:32:14 -06:00
LPFaint99 351979795c revert changes to banner background color 2012-12-16 15:29:25 -08:00
degasus 1919a458e8 only use one buffer, orphaning should do the rest 2012-12-15 17:28:58 +01:00
degasus ba8264c2ac use VAO in VertexManager
to use VAO, we must use VBO, so some legency code was removed:

- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more

And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
Ryan Houdek 8838944cd3 Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
This reverts commit 884006e4c8.
2012-12-15 00:04:10 -06:00
Ryan Houdek 884006e4c8 Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956. 2012-12-14 15:19:22 -06:00
Ryan Houdek 88b890824b (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00