Commit Graph

7596 Commits

Author SHA1 Message Date
gnick79 25af2ae9b8 * All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
gnick79 c23663620f - Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:05:00 +00:00
Soren Jorvang 2de8742368 Equip any new threads with an NSAutoreleasePool.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6978 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:46:26 +00:00
gnick79 2e4fae2b80 - adjust alignment/spacing to "Extra Parameter" checkbox in game properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6977 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:40:55 +00:00
Rodolfo Osvaldo Bogado d1e0b6b4ef little correction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6976 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:53:00 +00:00
Soren Jorvang 043e324789 A few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
Marcos Vitali c0571ae9de Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6974 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:26:46 +00:00
gnick79 3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
hrydgard 7f97ce79bb Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
Marcos Vitali fb35a83d2c - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
- Reimplemented AbortFrame. Now the  Write Gather Pipe buffer is reseted and Read Write Distances is reseted before the game do it instead  the  process all GP CPRWDistance for prevent CP wrong pointers.
This fifo reset should be more accurate, efficient and smooth the FPS when happens. Please, test regresion of SMG1 and SMG2 or others games with FIFO RESETS.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6971 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:04:16 +00:00
Rodolfo Osvaldo Bogado a767de8e09 some fixes to dlist caching, now most of the remaining glitches should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6970 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 17:04:09 +00:00
hrydgard 1f8a1f8560 Build fixing plus some cleanup i had been doing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6969 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 15:58:50 +00:00
Soren Jorvang a22d807bf0 Try to fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6968 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:58:32 +00:00
Soren Jorvang b3a183dffe Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:06:48 +00:00
hrydgard 10675ba3c0 Apply kostamarino's patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 13:26:49 +00:00
Soren Jorvang 1287a9bb9f Be a little more careful about the use of SSE.
We really need to adopt the GCC model of one instruction set
per compilation unit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6965 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 11:40:20 +00:00
donkopunchstania d5e5730fef If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:34:57 +00:00
Soren Jorvang fa95b7d89f The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6963 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:11:49 +00:00
Soren Jorvang 9b3920d1a9 Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6962 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:26:03 +00:00
donkopunchstania 45024133e2 Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6961 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:09:56 +00:00
Soren Jorvang 779d434843 r6958 removes the need for the hackery in r6946.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6960 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:31:27 +00:00
Soren Jorvang d002a97575 RTLD_SELF is a recent addition on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6959 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:08:52 +00:00
Soren Jorvang 1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
Rodolfo Osvaldo Bogado 4c58c7ea03 initial implementation of fog range adjust, I don't think is correct or work right but is a start.
some tweaks and fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:31:56 +00:00
Glenn Rice 64af8abcae Just the usual build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6956 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:23:52 +00:00
sl1nk3.s a8e2e9ec54 Fix the Audio tab and merge the DSP config into one.
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:16:05 +00:00
mylek4 a2959b96c2 DSPLLE - JIT SUBARN is back on and should be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6954 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 00:30:13 +00:00
hrydgard a63cfd033f delete more old stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6953 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:39:23 +00:00
hrydgard 46d00f211f looks like soren forgot this
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6952 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:37:15 +00:00
Soren Jorvang 08b923a163 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6951 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:27:49 +00:00
Glenn Rice f283041970 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6950 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 20:07:32 +00:00
hrydgard 0df636ca39 a little more cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6949 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:55:21 +00:00
hrydgard d61a79266a dsphle cleanup: Get rid of now-useless "DSPHandler" layer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6948 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:31:46 +00:00
hrydgard 419d6a244b DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 18:39:30 +00:00
Soren Jorvang 976420b9d5 Vertical sync on OS X.
Fixes issue 3996.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6946 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 09:39:28 +00:00
Glenn Rice f281eff9ba Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6945 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 05:24:47 +00:00
donkopunchstania fec3daf713 Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6944 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 04:13:46 +00:00
Jordan Woyak cb91be81ed Fix wiimote thread issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6943 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 03:48:53 +00:00
Soren Jorvang 2a7f305d45 Some preliminary cleanup of the global namespace for LTO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6942 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 00:53:30 +00:00
LPFaint99 72d604d3f2 r6928 redux
removes memleak in exchange for 2 additional calls to ::IsValidCodePage

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6941 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:59:12 +00:00
Glenn Rice 179fb38716 Deleted a return that should not have been deleted.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6940 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:00:29 +00:00
hrydgard ee6d20e83a build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6939 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:52:17 +00:00
Glenn Rice 198dcccfb0 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6938 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:48:46 +00:00
Soren Jorvang 1c7ca86940 Gah, missed still more files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:20:30 +00:00
Soren Jorvang 7a80769640 Missed a few files in previous.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6936 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:59:59 +00:00
Soren Jorvang 955e3abe9e Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Jordan Woyak 0b90f72073 Forgot about some Linux files using Common::Thread
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6934 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:34:37 +00:00
Jordan Woyak 2c05c49a04 Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
NeoBrainX 0371f15c23 DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6932 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 17:01:24 +00:00
Jordan Woyak 66cd497dfe Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00