Glenn Rice
4f81997c14
Fix the no gui cmake build.
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Add a version check for avcodec and swscale libraries.
Fix a bug in the xlib wiimote emulation button configuration. If you are using a mouse button for wiimote emulation you may need to adjust your settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 04:34:52 +00:00
Soren Jorvang
02edf66b49
Simplify OpenCL compile-time detection on OS X.
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Turn wiiuse io_osx.m into Objective-C++.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 20:02:01 +00:00
Jordan Woyak
7b45ac6e01
Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 23:11:22 +00:00
Soren Jorvang
e81a10fb44
Temporarily re-enable SDL pad input on OS X.
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Placeholder SConscript for VideoMerge plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 22:26:30 +00:00
Jordan Woyak
7e08fc19fc
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 19:42:29 +00:00
Jordan Woyak
de3ad37299
WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 22:19:47 +00:00
Jordan Woyak
cf5639af54
GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6264 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09 07:24:33 +00:00
Jordan Woyak
aae0fa7909
InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 04:29:34 +00:00
Jordan Woyak
eda652b7a0
New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-18 16:43:43 +00:00
Jordan Woyak
19a50b3c51
New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 22:50:18 +00:00
Jordan Woyak
2cddf48cde
ControllerInterface: DirectInput: Added support for Ramp and various Periodic force types. Only Constant forces were supported prior. (only partially tested due to lack of hardware) This may improve performance for those experiencing emulated wiimote slowdowns when using DInput rumble.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 05:09:29 +00:00
Jordan Woyak
7afd393acb
GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (fix for a random gamepad which didn't work)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 00:03:25 +00:00
Jordan Woyak
4e81cb4012
GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 03:45:56 +00:00
Jordan Woyak
5be58c6772
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26 05:30:50 +00:00
Soren Jorvang
09b5dfbd53
Prevent Python from stripping off the final newline of the main(){}
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autoconfiguration tests. Some versions of gcc care enough about ANSI C
to complain about this.
Use the Linux install hierarchy conventions on other Unices as well.
XKeysymToString returns NULL on unknown keysyms, which is not a valid
std::string initializer.
There appears to be some disagreement regarding the second parameter
to iconv(). Some versions/installations have it as const, others don't.
Unfortunately, due to wonderful C++ brain damage, implicit conversion
from const to non-const doesn't work here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 07:55:35 +00:00
Soren Jorvang
697480f5cc
Remove long-rotted vestiges of SDL video output.
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Use SDL for input devices only on Windows and Linux.
(Still globally enabled for the legacy Wiimote plugin.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:17:35 +00:00
Glenn Rice
02ce753b76
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 14:14:57 +00:00
Jordan Woyak
deffc95794
New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 03:43:11 +00:00
Jordan Woyak
a0aa506453
GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 06:48:24 +00:00
Jordan Woyak
0bf3dfda03
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 08:04:10 +00:00
Soren Jorvang
a53d0cb6d5
The ControllerInterface API has the notion of an "id" which is presumably
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meant as a ideally persistent device instance number.
In a dynamic environment such as when dealing with USB/bluetooth HID's,
I am not sure how much sense such an id can make and it would probably
be better to identify devices by an opaque blob (and a printable string).
In any case, the OS X HID manager does not offer the illusion of a
persistent integer instance identifier.
A string in the form of the device's own name is not sufficient as on
e.g. my Macbook Pro, there are three HID devices all bearing the name
"Apple Internal Keyboard / Trackpad".
For now, hijack the ControllerInterface id to mean the the HID usage
page number. This at least separates keyboards and pointing devices,
allowing the keyboard to be selected in the configuration dialog.
Also some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5793 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:03:25 +00:00
Shawn Hoffman
5e81298ef0
boring svn:eol-style native again...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 23:45:56 +00:00
Jordan Woyak
25aca8cc4a
GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 08:30:33 +00:00
XTra.KrazzY
1b5b57bff3
Windows/Linux/whatever build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5762 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 18:25:49 +00:00
j4ck.fr0st
3650ee2fc5
OSX build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5760 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:15:42 +00:00
Jordan Woyak
9e3b653688
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 03:12:16 +00:00
Jordan Woyak
cefc0b2c6f
GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 02:57:50 +00:00
Glenn Rice
1936772725
Linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:33:29 +00:00
Glenn Rice
b336617cbf
Convert xlib keynames to uppercase to be consistent with Billiard's defaults and keep the GUI pretty.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5657 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 14:05:12 +00:00
Jordan Woyak
6a942c1090
Fixed "Mode" problem of my last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5655 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 13:19:26 +00:00
Jordan Woyak
a82adcd5d3
Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5654 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 12:57:28 +00:00
Jordan Woyak
ff5081942a
New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 02:08:01 +00:00
Jordan Woyak
0af55bd85b
Improve the SDL/XInput hackery of my last commit. Fixes the device refresh button crash.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 06:28:18 +00:00
nakeee
08636392b6
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 05:24:26 +00:00
Jordan Woyak
5341bbad3a
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 03:52:11 +00:00
Jordan Woyak
656ff26ed8
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 05:30:23 +00:00
luisr142004
2e783d9769
space changes, merge #defines, language fix, and code reorder/cleanup :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
hrydgard
a3c96ac42c
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
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Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
Shawn Hoffman
e4085f0f04
Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang
30e437f9e3
Fix some cases of variables being used uninitialized. Also some unused
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variables, writeable strings and dangerously shadowed variables.
index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.
A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.
These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Jordan Woyak
05ef8231b8
Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 10:09:24 +00:00
Soren Jorvang
d391c59519
Exceptions are not allowed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:20 +00:00
Jordan Woyak
22c2276cef
New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 18:51:04 +00:00
Shawn Hoffman
c7634aa8dc
osx input: remove some debug code...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:50:54 +00:00
Shawn Hoffman
ed71457d46
osx input: scale mouse axes more nicely
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:22:23 +00:00
Shawn Hoffman
ac8bc6b350
osx input: now supports mice(buttons + axes). also less crashes :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 07:33:33 +00:00
Shawn Hoffman
199ebe5c9c
osx keyboard: add pretty names for keys.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5415 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 00:25:09 +00:00
Shawn Hoffman
a4acd0d66c
cleanup some osx keyboard code...still can't get mouse or hid transactions to work (although supposedly the kernel caches reports anyways)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5411 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 23:41:01 +00:00
Shawn Hoffman
ca3de2f1ec
oops, don't need ~KeyboardMouse() anymore...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:17:44 +00:00
Shawn Hoffman
452c2e711a
First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5407 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:04:55 +00:00