Commit Graph

22035 Commits

Author SHA1 Message Date
Michael M 737651f298 MsgHandler: small cleanup 2017-08-03 13:29:59 -07:00
Michael M 76459d88bf QtUtils: add RunOnObject 2017-08-03 13:29:59 -07:00
Michael M dde3471b62 WX: make Netplay use new-style config 2017-08-03 13:16:17 -07:00
Michael M f8fea83e67 NetPlayLauncher: store window geometry in native wxConfig 2017-08-03 13:16:17 -07:00
Michael M 9867677211 WxUtils: add WxStrToUL 2017-08-03 13:16:17 -07:00
Michael M 7d509a7a94 Config/Section: support u16 values 2017-08-03 13:16:16 -07:00
Markus Wick 9649494f67 Merge pull request #5827 from JonnyH/WIP/fix-glMultiDrawElementsBaseVertex-invalid-OES-suffix
Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
2017-08-03 18:45:32 +02:00
JosJuice b29ca4f830 DolphinQt2: Make logging strings more like in DolphinWX
Like PR 5817 but for strings that were added after that PR was merged.
2017-08-03 16:43:50 +02:00
Leo Lam 6a76ca7bb7 Merge pull request #5873 from mimimi085181/fix-real-wiimote
Properly handle g_wiimotes_mutex again for real wiimotes
2017-08-03 13:09:57 +08:00
mimimi085181 576bf32ab2 Properly handle g_wiimotes_mutex again for reconnect on button press for real wiimotes
Sorry, i overlooked the mutex in PR  https://github.com/dolphin-emu/dolphin/pull/4949

This pr fixes issue 10434: https://bugs.dolphin-emu.org/issues/10434
2017-08-03 01:54:49 +02:00
Stenzek fee08cf63d Vulkan: Use optimal tiling for dummy texture
Fixes a crash on some NVIDIA drivers. Apparently calling
vkCmdClearColorImage on an image with linear tiling causes the
GPU/driver to lock up.
2017-08-02 21:33:10 +10:00
Stenzek 287859c5e1 GLInterface: Support surfaceless contexts on GLX 2017-08-02 20:12:28 +10:00
Stenzek 67997529b8 ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
Stenzek d0bcdc7f89 Merge pull request #5858 from stenzek/ubershader-6-bit-color
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Leo Lam a8e4a3c915 Merge pull request #5759 from AwesomeMarioFan/master
Fix Time in Forecast Channel
2017-08-02 12:54:26 +08:00
Leo Lam 7565d97733 Merge pull request #4980 from FunctionalDragon/patch-2
send stop message before saving recording
2017-08-02 12:49:46 +08:00
Leo Lam d3bb964d79 Merge pull request #5809 from HannesMann/master
Send rumble data to the adapter on a separate thread
2017-08-02 12:36:35 +08:00
FunctionalDragon 11cab1c68d Send stop message before saving recording
When recording during netplay, the stop message was only sent after you
have chosen a filename for the replay, causing the other player(s)
to freeze for a few seconds. This takes care of the annoyance.
2017-08-02 12:29:49 +08:00
Leo Lam d6e051c942 Merge pull request #5703 from ligfx/blockuserinputfilter
QtUtils: add BlockUserInputFilter
2017-08-02 12:13:56 +08:00
Leo Lam 4ddf4e9604 Merge pull request #5862 from JosJuice/bs2-cleanup
Emulated BS2 cleanup
2017-08-02 12:03:50 +08:00
Leo Lam 407bc7a544 Merge pull request #4949 from mimimi085181/netplay-reconnect-on-button-press
Wiimote Netplay: Sync button press for reconnect
2017-08-02 12:00:28 +08:00
Leo Lam f208ed8924 Merge pull request #5861 from JosJuice/pr-5817-fixup
PR #5817 fixup
2017-08-02 11:57:14 +08:00
Leo Lam 02e80af104 Merge pull request #5863 from MerryMage/oop
Config: Missed a line in #5770
2017-08-02 11:56:31 +08:00
Leo Lam c7602cce04 Merge pull request #5865 from JosJuice/noncopyable-move
DirectoryBlob: Use NonCopyable
2017-08-02 11:56:16 +08:00
Hannes Mann 56239d1ae1 Send rumble data to the adapter on a separate thread 2017-08-02 00:44:46 +02:00
JosJuice a7a8e467b6 DirectoryBlob: Use NonCopyable 2017-08-01 21:52:30 +02:00
mimimi085181 acde0b8b6c Sync info about pressed wiimote button 2017-08-01 20:56:45 +02:00
JosJuice b0ee8bd0a0 NonCopyable: Allow moving
NonCopyable is only supposed to prevent classes from being copied,
not make it hard for classes to be moveable.
2017-08-01 20:50:11 +02:00
mimimi085181 8b1e61b00a Change wiimote reconnect on button press code
This moves the reconnect logic into a single function, so the netplay code doesn't need to be written 2 times
2017-08-01 20:41:05 +02:00
MerryMage 31ec3e2501 Config: Missed a line in #5770 2017-08-01 18:07:53 +01:00
Leo Lam 9b0fae3183 Merge pull request #5730 from spycrab/qt_logging
Qt: Implement logging window
2017-08-01 23:51:35 +08:00
JosJuice 363547a5b2 Boot: Make EmulatedBS2 require a volume 2017-08-01 16:05:53 +02:00
JosJuice eb6f0a7258 Boot: Remove volume parameter from SetupWiiMemory 2017-08-01 16:05:20 +02:00
JosJuice 42d7dc2e08 Boot: Remove skip_app_loader parameter 2017-08-01 16:04:15 +02:00
JosJuice fea75d045c Boot: Split out some code to a new function SetupGCMemory
Just like the existing function SetupWiiMemory.
2017-08-01 16:03:55 +02:00
JosJuice a345ab2515 PR 5817 fixup 2017-08-01 14:34:44 +02:00
Leo Lam a8606f5d13 Merge pull request #5844 from leoetlino/video-analytics
Analytics: Report a few more video settings
2017-08-01 19:23:59 +08:00
JosJuice b6c6a04f95 DirectoryBlob: Standardize the spelling of disc
DirectoryBlob was using disk in some places and disc in other places.
2017-08-01 11:36:40 +02:00
JosJuice d0c322f6e6 DirectoryBlob: Don't silently set GC region to NTSC-J if bi2.bin is missing
We were already handling the Wii region in region.bin in this way.
2017-08-01 11:36:40 +02:00
JosJuice 3fd0d39a85 DirectoryBlob: Write partition headers properly 2017-08-01 11:36:40 +02:00
JosJuice 09832caf41 DolphinQt2: Fix memory leak in GameLoader::LoadGame 2017-08-01 11:36:40 +02:00
JosJuice a6be1513bf DolphinWX: Increment game list cache version
This is so that DirectoryBlobs won't look like valid discs
in old versions that don't support the DirectoryBlob format.
2017-08-01 11:36:40 +02:00
JosJuice 5fe3745750 Don't show "extra" files from DirectoryBlobs in game list
For instance, we don't want to show TGC files that might be
inside the /files/ directory of a GameCube DirectoryBlob,
and we don't want to show the /sys/main.dol files for extra
partitions of Wii DirectoryBlobs.
2017-08-01 11:36:40 +02:00
JosJuice 1ea44f425d DirectoryBlob: Change ConvertUTF8NamesToSHIFTJIS's parameter to pointer 2017-08-01 11:36:40 +02:00
JosJuice 34fd08e7eb DirectoryBlob: Support multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice 955ab72b1d DirectoryBlob: Remove m_root_directory from DirectoryBlob 2017-08-01 11:36:40 +02:00
JosJuice e15b957d53 DirectoryBlob: Implement GetDataSize() 2017-08-01 11:36:40 +02:00
JosJuice d84bee3ff4 DirectoryBlob: Prepare more for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice a3ee61e1a9 DirectoryBlob: Let DirectoryBlob force GC/Wii for partition 2017-08-01 11:36:40 +02:00
JosJuice fb09874f79 DirectoryBlob: Reorder functions in .cpp file
They're now grouped by which class they belong to.
2017-08-01 11:36:40 +02:00
JosJuice ba0ee3f54b DirectoryBlob: Prepare for supporting multiple partitions 2017-08-01 11:36:40 +02:00
JosJuice 953ca9cee1 DirectoryBlob: Make PadToAddress and Write32 static 2017-08-01 11:36:40 +02:00
JosJuice ab4762c4c2 DirectoryBlob: Split out setting BI2 to new function 2017-08-01 11:36:40 +02:00
JosJuice 2ea0a1a086 DirectoryBlob: Make some constants local 2017-08-01 11:36:40 +02:00
JosJuice 0d4ad0e39e DirectoryBlob: Remove m_fst_name_offset 2017-08-01 11:36:40 +02:00
JosJuice ef39b4da46 DirectoryBlob: Improve SetApploader
The code gets simpler by using IOFile instead of ReadFileToString.
Also, we now write -1 in all cases where loading fails.
2017-08-01 11:36:40 +02:00
JosJuice 31d8322c5a DirectoryBlob: Don't use member variables for addresses
Now it's clearer that SetDOL depends on SetApploader
and BuildFST depends on SetDOL.

As a side note, we now load the DOL even if there's
no apploader. (I don't think it matters whether we
do it, but it was easier to implement this way.)
2017-08-01 11:36:40 +02:00
JosJuice b28ec0b7ee DirectoryBlob: Split out setting partition table to new function 2017-08-01 11:36:40 +02:00
JosJuice c4879aa48d DirectoryBlob: Split out setting TMD and ticket to new function 2017-08-01 11:36:40 +02:00
JosJuice 5a00bda490 DirectoryBlob: Move content emplacement out of the constructor 2017-08-01 11:36:40 +02:00
JosJuice 1258d18f21 DirectoryBlob: Restructure SetApploader 2017-08-01 11:36:40 +02:00
JosJuice 8747b1b6ab DirectoryBlob: Support region.bin 2017-08-01 11:36:40 +02:00
JosJuice c73f6b6c26 DirectoryBlob: Add ReadFileToVector function 2017-08-01 11:36:40 +02:00
JosJuice 8afa230787 DirectoryBlob: Rename DISKHEADERINFO_ADDRESS to BI2_ADDRESS
Because DISKHEADERINFO is too easy confuse with DISKHEADER.

Also adding BI2_SIZE and DISKHEADER_SIZE contants.
2017-08-01 11:36:40 +02:00
JosJuice 975b2b40fa DirectoryBlob: Support bi2.bin 2017-08-01 11:36:40 +02:00
JosJuice 251828ccc0 Don't check validity twice when creating DirectoryBlob 2017-08-01 11:36:40 +02:00
JosJuice a6bbf7e21b DirectoryBlob: Don't keep DOL in memory 2017-08-01 11:36:40 +02:00
JosJuice 4cc8d3091c DirectoryBlob: Require header file (boot.bin) 2017-08-01 11:36:40 +02:00
JosJuice 71578b468d DirectoryBlob: Support tickets and TMDs 2017-08-01 11:36:40 +02:00
JosJuice 02610d4b28 DirectoryBlob: Use DISCIO instead of DVDINTERFACE for logging 2017-08-01 11:36:40 +02:00
JosJuice 3f9eec9ae4 DirectoryBlob: Use DiscContent for ReadNonPartition too
ReadPartition and ReadNonPartition are now unified into
ReadInternal, with a parameter controlling whether
the read is in a partition or not.
2017-08-01 11:36:40 +02:00
JosJuice a0fa350ca6 DirectoryBlob: Use DiscContent for everything in ReadPartition 2017-08-01 11:36:40 +02:00
JosJuice 936ef5b9dd DirectoryBlob: Let DiscContent be backed by memory instead of file 2017-08-01 11:36:40 +02:00
JosJuice e1321b131d DirectoryBlob: Create a DiscContent class for use in m_virtual_disc 2017-08-01 11:36:40 +02:00
JosJuice b56214789e DirectoryBlob: Make some functions private 2017-08-01 11:36:40 +02:00
JosJuice b8d8c7370f DirectoryBlob: Move constants to .cpp file 2017-08-01 11:36:40 +02:00
JosJuice 12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
JosJuice 37c09343d8 Turn VolumeDirectory into DirectoryBlob
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.

This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.

We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00
JosJuice 5f8935932d Blob: Add interface for reading decrypted Wii data directly
This is useful for blob types that store Wii data unencrypted
(such as WIA and discs extracted to directories) so that
we don't have to waste CPU time encrypting in the blob code
just to decrypt right afterwards in the volume code.
2017-08-01 11:36:40 +02:00
JosJuice 878869488d Boot: Consider DOL/ELF files as possible volumes
The old approach to detecting DOL/ELF files doesn't fit
with the new way of implementing extracted discs.

The game list is already doing it in a way that's similar
to the approach that this commit uses.
2017-08-01 11:36:40 +02:00
Leo Lam 2098ee1b15 Merge pull request #5859 from stenzek/android-ubershader-setting
Android: Fix ubershader hybrid setting
2017-08-01 17:22:25 +08:00
Leo Lam 764c93f932 Merge pull request #5683 from JosJuice/volume-wii-defer
VolumeWii: Defer loading tickets, TMDs and keys until when needed
2017-08-01 17:11:30 +08:00
Leo Lam c4b2aa88ec Merge pull request #5690 from ligfx/removecoreaudio
Remove CoreAudio audio backend
2017-08-01 16:42:01 +08:00
Leo Lam 4dcc931d97 Merge pull request #5855 from leoetlino/config-reload
Config: Reload game INI on title change
2017-08-01 13:40:05 +08:00
Stenzek fe65b26d53 Merge pull request #5834 from stenzek/bc7
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek b93d118cef Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
2017-08-01 12:01:33 +10:00
Stenzek 63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek d18988f41e GLExtensions: Add GL_ARB_texture_compression_bptc 2017-08-01 11:58:57 +10:00
Jocelyn Turcotte 200fb26148 Fix axis not working with Switch Pro controller on macOS
Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
spycrab 84b44fa467 Qt: Implement logging widget (+ configuration) 2017-08-01 01:36:08 +02:00
spycrab 962d684ca2 Qt: Implement logging settings and signals 2017-08-01 01:36:08 +02:00
spycrab 5b733b8710 Qt: Add log menubar options 2017-08-01 01:36:08 +02:00
Léo Lam 4129aa2438 Config: Reload game INI on title change
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam 131c97e87c Merge pull request #5853 from leoetlino/onionconfig-fix
Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Stenzek 134b0ca940 Android: Fix ubershader hybrid setting 2017-08-01 00:38:26 +10:00
Léo Lam f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek 852e30bb8c Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
Stenzek d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam 23ae756192 WX: Automatically pause the core for the JIT menu items
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam f777c01c5d WX/Debugger: Clean up event handling
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00