Merge pull request #5862 from JosJuice/bs2-cleanup
Emulated BS2 cleanup
This commit is contained in:
commit
4ddf4e9604
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@ -298,7 +298,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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if (!volume)
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return false;
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if (!EmulatedBS2(config.bWii, volume))
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if (!EmulatedBS2(config.bWii, *volume))
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return false;
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// Try to load the symbol map if there is one, and then scan it for
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@ -324,18 +324,19 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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SetDefaultDisc();
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SetupMSR();
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SetupBAT(config.bWii);
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if (config.bWii)
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{
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HID4.SBE = 1;
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SetupMSR();
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SetupBAT(config.bWii);
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(nullptr, 0x000000010000003a);
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SetupWiiMemory(0x000000010000003a);
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}
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else
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{
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EmulatedBS2_GC(nullptr, true);
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SetupGCMemory();
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}
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PC = executable.reader->GetEntryPoint();
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@ -102,12 +102,13 @@ private:
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static void SetupMSR();
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static void SetupBAT(bool is_wii);
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static bool RunApploader(bool is_wii, const DiscIO::Volume& volume);
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static bool EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader = false);
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static bool EmulatedBS2_Wii(const DiscIO::Volume* volume);
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static bool EmulatedBS2(bool is_wii, const DiscIO::Volume* volume);
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static bool EmulatedBS2_GC(const DiscIO::Volume& volume);
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static bool EmulatedBS2_Wii(const DiscIO::Volume& volume);
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static bool EmulatedBS2(bool is_wii, const DiscIO::Volume& volume);
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static bool Load_BS2(const std::string& boot_rom_filename);
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static bool SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id);
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static void SetupGCMemory();
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static bool SetupWiiMemory(u64 ios_title_id);
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};
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class BootExecutableReader
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@ -152,25 +152,8 @@ bool CBoot::RunApploader(bool is_wii, const DiscIO::Volume& volume)
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return true;
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}
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// __________________________________________________________________________________________________
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// GameCube Bootstrap 2 HLE:
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// copy the apploader to 0x81200000
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// execute the apploader, function by function, using the above utility.
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bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader)
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void CBoot::SetupGCMemory()
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{
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INFO_LOG(BOOT, "Faking GC BS2...");
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SetupMSR();
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SetupBAT(/*is_wii*/ false);
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// Write necessary values
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// Here we write values to memory that the apploader does not take care of. Game info goes
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// to 0x80000000 according to YAGCD 4.2.
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// It's possible to boot DOL and ELF files without a disc inserted
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if (volume)
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DVDRead(*volume, /*offset*/ 0x00000000, /*address*/ 0x00000000, 0x20, DiscIO::PARTITION_NONE);
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// Booted from bootrom. 0xE5207C22 = booted from jtag
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PowerPC::HostWrite_U32(0x0D15EA5E, 0x80000020);
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@ -182,8 +165,8 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader)
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// (Seem to take different EXI paths, see Ikaruga for example)
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PowerPC::HostWrite_U32(0x10000006, 0x8000002C);
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const bool ntsc = DiscIO::IsNTSC(SConfig::GetInstance().m_region);
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PowerPC::HostWrite_U32(ntsc ? 0 : 1, 0x800000CC); // Fake the VI Init of the IPL (YAGCD 4.2.1.4)
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// Fake the VI Init of the IPL (YAGCD 4.2.1.4)
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PowerPC::HostWrite_U32(DiscIO::IsNTSC(SConfig::GetInstance().m_region) ? 0 : 1, 0x800000CC);
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PowerPC::HostWrite_U32(0x01000000, 0x800000d0); // ARAM Size. 16MB main + 4/16/32MB external
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// (retail consoles have no external ARAM)
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@ -199,9 +182,24 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader)
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// HIO checks this
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// PowerPC::HostWrite_U16(0x8200, 0x000030e6); // Console type
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}
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if (!volume)
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return false;
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// __________________________________________________________________________________________________
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// GameCube Bootstrap 2 HLE:
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// copy the apploader to 0x81200000
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// execute the apploader, function by function, using the above utility.
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bool CBoot::EmulatedBS2_GC(const DiscIO::Volume& volume)
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{
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INFO_LOG(BOOT, "Faking GC BS2...");
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SetupMSR();
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SetupBAT(/*is_wii*/ false);
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SetupGCMemory();
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DVDRead(volume, /*offset*/ 0x00000000, /*address*/ 0x00000000, 0x20, DiscIO::PARTITION_NONE);
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const bool ntsc = DiscIO::IsNTSC(SConfig::GetInstance().m_region);
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// Setup pointers like real BS2 does
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@ -212,13 +210,10 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader)
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// Global pointer to Small Data Area Base (Luigi's Mansion's apploader uses it)
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PowerPC::ppcState.gpr[13] = ntsc ? 0x81465320 : 0x814b4fc0;
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if (skip_app_loader)
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return false;
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return RunApploader(/*is_wii*/ false, *volume);
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return RunApploader(/*is_wii*/ false, volume);
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}
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bool CBoot::SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id)
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bool CBoot::SetupWiiMemory(u64 ios_title_id)
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{
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static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
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{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJ"}},
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@ -284,10 +279,6 @@ bool CBoot::SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id)
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0x80000060 Copyright code
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*/
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// When booting a WAD or the system menu, there will probably not be a disc inserted
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if (volume)
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DVDRead(*volume, 0x00000000, 0x00000000, 0x20, DiscIO::PARTITION_NONE); // Game Code
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Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
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Memory::Write_U32(0x00000001, 0x00000024); // Unknown
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Memory::Write_U32(Memory::REALRAM_SIZE, 0x00000028); // MEM1 size 24MB
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@ -332,29 +323,28 @@ bool CBoot::SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id)
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// Wii Bootstrap 2 HLE:
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// copy the apploader to 0x81200000
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// execute the apploader
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bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume* volume)
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bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
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{
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INFO_LOG(BOOT, "Faking Wii BS2...");
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if (!volume)
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if (volume.GetVolumeType() != DiscIO::Platform::WII_DISC)
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return false;
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if (volume->GetVolumeType() != DiscIO::Platform::WII_DISC)
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return false;
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const DiscIO::Partition partition = volume->GetGamePartition();
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const IOS::ES::TMDReader tmd = volume->GetTMD(partition);
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const DiscIO::Partition partition = volume.GetGamePartition();
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const IOS::ES::TMDReader tmd = volume.GetTMD(partition);
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if (!tmd.IsValid())
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return false;
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if (!SetupWiiMemory(volume, tmd.GetIOSId()))
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if (!SetupWiiMemory(tmd.GetIOSId()))
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return false;
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DVDRead(volume, 0x00000000, 0x00000000, 0x20, DiscIO::PARTITION_NONE); // Game Code
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// This is some kind of consistency check that is compared to the 0x00
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// values as the game boots. This location keeps the 4 byte ID for as long
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// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
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// after this check during booting.
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DVDRead(*volume, 0, 0x3180, 4, partition);
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DVDRead(volume, 0, 0x3180, 4, partition);
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SetupMSR();
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SetupBAT(/*is_wii*/ true);
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@ -365,20 +355,19 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume* volume)
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PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
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if (!RunApploader(/*is_wii*/ true, *volume))
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if (!RunApploader(/*is_wii*/ true, volume))
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return false;
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// Warning: This call will set incorrect running game metadata if our volume parameter
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// doesn't point to the same disc as the one that's inserted in the emulated disc drive!
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IOS::HLE::Device::ES::DIVerify(tmd, volume->GetTicket(partition));
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IOS::HLE::Device::ES::DIVerify(tmd, volume.GetTicket(partition));
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return true;
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}
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// Returns true if apploader has run successfully.
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// If is_wii is true and volume is not nullptr, the disc that volume
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// point to must currently be inserted into the emulated disc drive.
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bool CBoot::EmulatedBS2(bool is_wii, const DiscIO::Volume* volume)
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// Returns true if apploader has run successfully. If is_wii is true, the disc
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// that volume refers to must currently be inserted into the emulated disc drive.
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bool CBoot::EmulatedBS2(bool is_wii, const DiscIO::Volume& volume)
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{
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return is_wii ? EmulatedBS2_Wii(volume) : EmulatedBS2_GC(volume);
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}
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@ -94,7 +94,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
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IOS::HLE::CreateVirtualFATFilesystem();
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// setup Wii memory
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if (!SetupWiiMemory(nullptr, ContentLoader.GetTMD().GetIOSId()))
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if (!SetupWiiMemory(ContentLoader.GetTMD().GetIOSId()))
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return false;
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IOS::HLE::Device::ES::LoadWAD(_pFilename);
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