2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2008-12-08 05:25:12 +00:00
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2009-06-06 13:36:33 +00:00
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2009-06-15 06:39:26 +00:00
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2011-02-14 02:18:03 +00:00
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// OpenGL Backend Documentation
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2013-10-29 05:23:17 +00:00
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/*
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2009-06-06 13:36:33 +00:00
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1.1 Display settings
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2009-06-15 06:39:26 +00:00
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2009-09-09 19:52:45 +00:00
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Internal and fullscreen resolution: Since the only internal resolutions allowed
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are also fullscreen resolution allowed by the system there is only need for one
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resolution setting that applies to both the internal resolution and the
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fullscreen resolution. - Apparently no, someone else doesn't agree
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2009-06-06 13:36:33 +00:00
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2009-09-09 19:52:45 +00:00
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Todo: Make the internal resolution option apply instantly, currently only the
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native and 2x option applies instantly. To do this we need to be able to change
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the reinitialize FramebufferManager:Init() while a game is running.
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2009-06-06 13:36:33 +00:00
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2009-06-07 11:51:53 +00:00
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1.2 Screenshots
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2009-06-15 06:39:26 +00:00
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2009-06-07 11:51:53 +00:00
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2009-09-09 19:52:45 +00:00
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The screenshots should be taken from the internal representation of the picture
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regardless of what the current window size is. Since AA and wireframe is
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applied together with the picture resizing this rule is not currently applied
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to AA or wireframe pictures, they are instead taken from whatever the window
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size is.
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2009-06-07 11:51:53 +00:00
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2009-09-09 19:52:45 +00:00
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Todo: Render AA and wireframe to a separate picture used for the screenshot in
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addition to the one for display.
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2009-06-07 11:51:53 +00:00
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1.3 AA
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2009-06-15 06:39:26 +00:00
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2009-06-07 11:51:53 +00:00
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Make AA apply instantly during gameplay if possible
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2009-06-15 06:39:26 +00:00
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*/
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2009-06-06 13:36:33 +00:00
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2013-03-07 18:11:50 +00:00
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#include <algorithm>
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2014-02-17 10:18:15 +00:00
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#include <cstdarg>
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/Thread.h"
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2014-06-05 23:29:54 +00:00
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#include "Common/Logging/LogManager.h"
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2014-02-17 10:18:15 +00:00
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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2014-11-13 22:26:49 +00:00
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#include "VideoBackends/OGL/BoundingBox.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/OGL/FramebufferManager.h"
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2014-08-02 06:21:03 +00:00
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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2014-12-14 20:23:13 +00:00
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#include "VideoCommon/GeometryShaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/MainBase.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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2011-01-31 01:28:32 +00:00
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namespace OGL
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2010-12-19 19:43:18 +00:00
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{
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2009-01-08 12:12:15 +00:00
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2014-03-11 05:55:00 +00:00
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std::string VideoBackend::GetName() const
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2013-05-01 13:51:43 +00:00
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{
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return "OGL";
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}
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2014-03-11 05:55:00 +00:00
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std::string VideoBackend::GetDisplayName() const
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2009-07-02 17:11:27 +00:00
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{
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2014-02-03 15:59:23 +00:00
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if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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2014-01-18 04:11:59 +00:00
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return "OpenGLES";
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else
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return "OpenGL";
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2009-09-09 19:52:45 +00:00
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}
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2009-02-22 04:24:53 +00:00
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2014-07-08 12:29:26 +00:00
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static void GetShaders(std::vector<std::string> &shaders)
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2010-11-15 09:54:07 +00:00
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{
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2013-09-12 00:40:17 +00:00
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std::set<std::string> already_found;
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2011-12-11 10:08:18 +00:00
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shaders.clear();
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2013-09-12 00:40:17 +00:00
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static const std::string directories[] = {
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File::GetUserPath(D_SHADERS_IDX),
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File::GetSysDirectory() + SHADERS_DIR DIR_SEP,
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};
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2013-10-29 05:09:01 +00:00
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for (auto& directory : directories)
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2011-12-11 10:08:18 +00:00
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{
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2013-10-29 05:09:01 +00:00
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if (!File::IsDirectory(directory))
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2013-09-12 00:40:17 +00:00
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continue;
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2011-12-11 10:14:02 +00:00
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File::FSTEntry entry;
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2013-10-29 05:09:01 +00:00
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File::ScanDirectoryTree(directory, entry);
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for (auto& file : entry.children)
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2011-12-11 10:14:02 +00:00
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{
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2014-03-12 19:33:41 +00:00
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std::string name = file.virtualName;
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2013-09-12 00:40:17 +00:00
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if (name.size() < 5)
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continue;
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if (strcasecmp(name.substr(name.size() - 5).c_str(), ".glsl"))
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continue;
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name = name.substr(0, name.size() - 5);
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if (already_found.find(name) != already_found.end())
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continue;
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already_found.insert(name);
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shaders.push_back(name);
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2011-12-11 10:14:02 +00:00
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}
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2011-12-11 10:08:18 +00:00
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}
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2013-09-12 00:40:17 +00:00
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std::sort(shaders.begin(), shaders.end());
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2010-11-15 09:54:07 +00:00
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}
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2014-07-08 12:29:26 +00:00
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static void InitBackendInfo()
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2009-09-09 19:52:45 +00:00
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{
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2010-11-21 14:47:28 +00:00
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g_Config.backend_info.APIType = API_OPENGL;
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2014-07-19 18:18:03 +00:00
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g_Config.backend_info.bSupportsExclusiveFullscreen = false;
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2015-01-11 05:17:29 +00:00
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is GPU dependent and must be set in renderer
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//g_Config.backend_info.bSupportsEarlyZ = true; // is GPU dependent and must be set in renderer
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2013-10-14 13:16:42 +00:00
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g_Config.backend_info.bSupportsOversizedViewports = true;
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2014-12-16 23:26:03 +00:00
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g_Config.backend_info.bSupportsGeometryShaders = true;
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2014-11-13 23:24:53 +00:00
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g_Config.backend_info.bSupports3DVision = false;
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2010-11-22 22:17:35 +00:00
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2014-04-12 07:17:36 +00:00
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g_Config.backend_info.Adapters.clear();
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2010-11-22 22:17:35 +00:00
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// aamodes
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2014-04-30 16:13:31 +00:00
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const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "4x SSAA"};
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2010-11-22 22:17:35 +00:00
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g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
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// pp shaders
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GetShaders(g_Config.backend_info.PPShaders);
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2011-05-31 20:16:59 +00:00
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}
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2010-11-22 22:17:35 +00:00
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2011-05-31 20:16:59 +00:00
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void VideoBackend::ShowConfig(void *_hParent)
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{
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2014-12-20 18:13:34 +00:00
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if (!s_BackendInitialized)
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InitBackendInfo();
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2014-08-04 00:07:27 +00:00
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Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
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2008-12-08 05:25:12 +00:00
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}
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2013-06-19 07:17:33 +00:00
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2014-08-06 04:44:21 +00:00
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bool VideoBackend::Initialize(void *window_handle)
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2008-12-08 05:25:12 +00:00
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{
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2012-01-02 10:20:22 +00:00
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InitializeShared();
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2010-11-22 22:17:35 +00:00
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InitBackendInfo();
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2013-06-19 07:17:33 +00:00
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2010-02-25 06:12:35 +00:00
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frameCount = 0;
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2009-09-09 19:52:45 +00:00
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2014-03-12 19:33:41 +00:00
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini");
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2013-09-23 06:39:14 +00:00
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g_Config.GameIniLoad();
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2009-08-01 18:31:25 +00:00
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g_Config.UpdateProjectionHack();
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2011-05-31 20:16:59 +00:00
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g_Config.VerifyValidity();
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2009-09-13 08:21:35 +00:00
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UpdateActiveConfig();
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2009-07-31 01:55:26 +00:00
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2013-06-19 07:17:33 +00:00
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InitInterface();
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2014-01-18 04:11:59 +00:00
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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2013-06-19 07:17:33 +00:00
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if (!GLInterface->Create(window_handle))
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return false;
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2013-10-29 05:23:17 +00:00
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// Do our OSD callbacks
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2013-06-19 07:17:33 +00:00
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OSD::DoCallbacks(OSD::OSD_INIT);
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2011-02-14 02:18:03 +00:00
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s_BackendInitialized = true;
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2011-02-25 21:14:13 +00:00
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2011-03-02 15:13:13 +00:00
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return true;
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}
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// This is called after Initialize() from the Core
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// Run from the graphics thread
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void VideoBackend::Video_Prepare()
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{
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2012-12-17 20:54:20 +00:00
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GLInterface->MakeCurrent();
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2010-11-18 02:21:26 +00:00
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2011-01-31 01:28:32 +00:00
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g_renderer = new Renderer;
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2010-09-30 15:24:34 +00:00
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2010-09-30 16:11:31 +00:00
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CommandProcessor::Init();
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PixelEngine::Init();
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2010-09-30 15:24:34 +00:00
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BPInit();
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2011-01-31 01:28:32 +00:00
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g_vertex_manager = new VertexManager;
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2012-06-17 11:58:29 +00:00
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g_perf_query = new PerfQuery;
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2010-09-30 16:11:31 +00:00
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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2010-09-30 15:24:34 +00:00
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OpcodeDecoder_Init();
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2013-04-08 17:39:43 +00:00
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IndexGenerator::Init();
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2010-09-30 15:24:34 +00:00
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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2014-12-14 20:23:13 +00:00
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GeometryShaderManager::Init();
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2011-12-09 23:30:05 +00:00
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ProgramShaderCache::Init();
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2013-02-26 17:30:13 +00:00
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g_texture_cache = new TextureCache();
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g_sampler_cache = new SamplerCache();
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2013-01-25 19:39:19 +00:00
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Renderer::Init();
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2010-09-30 16:11:31 +00:00
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VertexLoaderManager::Init();
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2011-01-31 01:28:32 +00:00
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TextureConverter::Init();
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2014-11-13 22:26:49 +00:00
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BoundingBox::Init();
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2010-09-30 15:24:34 +00:00
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2011-02-14 02:18:03 +00:00
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// Notify the core that the video backend is ready
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2011-03-15 23:09:12 +00:00
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Host_Message(WM_USER_CREATE);
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2010-09-30 15:24:34 +00:00
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}
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2011-01-31 01:28:32 +00:00
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void VideoBackend::Shutdown()
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2010-09-30 15:24:34 +00:00
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{
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2011-02-14 02:18:03 +00:00
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s_BackendInitialized = false;
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2013-04-13 05:48:53 +00:00
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2013-10-29 05:23:17 +00:00
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// Do our OSD callbacks
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2013-04-13 05:48:53 +00:00
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OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
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2013-02-26 15:42:32 +00:00
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GLInterface->Shutdown();
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}
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2010-09-30 15:24:34 +00:00
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2014-08-15 18:09:53 +00:00
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void VideoBackend::Video_Cleanup()
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{
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2011-03-02 15:13:13 +00:00
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if (g_renderer)
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{
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Fifo_Shutdown();
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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2013-01-25 19:39:19 +00:00
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Renderer::Shutdown();
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2014-11-13 22:26:49 +00:00
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BoundingBox::Shutdown();
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2011-03-02 15:13:13 +00:00
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TextureConverter::Shutdown();
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VertexLoaderManager::Shutdown();
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2013-02-26 17:30:13 +00:00
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delete g_sampler_cache;
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2014-03-09 20:14:26 +00:00
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g_sampler_cache = nullptr;
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2013-01-26 15:33:54 +00:00
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delete g_texture_cache;
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2014-03-09 20:14:26 +00:00
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g_texture_cache = nullptr;
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2011-12-09 23:30:05 +00:00
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ProgramShaderCache::Shutdown();
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2011-03-02 15:13:13 +00:00
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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2014-12-14 20:23:13 +00:00
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GeometryShaderManager::Shutdown();
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2013-08-15 11:52:31 +00:00
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delete g_perf_query;
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2014-03-09 20:14:26 +00:00
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g_perf_query = nullptr;
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2011-03-02 15:13:13 +00:00
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delete g_vertex_manager;
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2014-03-09 20:14:26 +00:00
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g_vertex_manager = nullptr;
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2011-03-02 15:13:13 +00:00
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OpcodeDecoder_Shutdown();
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delete g_renderer;
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2014-03-09 20:14:26 +00:00
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g_renderer = nullptr;
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2013-04-11 01:32:07 +00:00
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GLInterface->ClearCurrent();
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2011-03-02 15:13:13 +00:00
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}
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2010-09-30 15:24:34 +00:00
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}
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2011-01-31 01:28:32 +00:00
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}
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