2015-05-24 04:55:12 +00:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2010-11-18 02:21:26 +00:00
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// ---------------------------------------------------------------------------------------------
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// GC graphics pipeline
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// ---------------------------------------------------------------------------------------------
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2015-01-11 05:17:29 +00:00
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// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
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2010-11-18 02:21:26 +00:00
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// The efb can be copied back into ram in two forms: as textures or as XFB.
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// The XFB is the region in RAM that the VI chip scans out to the television.
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// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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// ---------------------------------------------------------------------------------------------
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-11-18 02:21:26 +00:00
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2018-01-21 10:22:45 +00:00
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#include <array>
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2016-10-08 01:11:37 +00:00
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#include <condition_variable>
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2015-12-21 02:49:49 +00:00
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#include <memory>
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2015-05-26 21:23:43 +00:00
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#include <mutex>
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2010-11-18 02:21:26 +00:00
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#include <string>
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2016-10-08 01:11:37 +00:00
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#include <thread>
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2017-01-23 18:33:26 +00:00
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#include <tuple>
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2016-01-17 21:54:31 +00:00
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#include <vector>
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2010-11-18 02:21:26 +00:00
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2016-01-17 21:54:31 +00:00
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#include "Common/CommonTypes.h"
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2015-06-19 01:28:40 +00:00
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#include "Common/Event.h"
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2016-01-17 21:54:31 +00:00
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#include "Common/Flag.h"
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2014-02-17 10:18:15 +00:00
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#include "Common/MathUtil.h"
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2016-10-07 18:31:51 +00:00
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#include "VideoCommon/AVIDump.h"
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2018-02-25 07:56:09 +00:00
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#include "VideoCommon/AsyncShaderCompiler.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/BPMemory.h"
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2014-07-13 11:04:25 +00:00
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#include "VideoCommon/FPSCounter.h"
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2017-04-29 15:00:45 +00:00
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#include "VideoCommon/RenderState.h"
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2017-09-09 06:09:24 +00:00
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#include "VideoCommon/TextureConfig.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VideoCommon.h"
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2018-01-21 10:22:45 +00:00
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class AbstractFramebuffer;
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2017-09-08 09:42:56 +00:00
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class AbstractPipeline;
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class AbstractShader;
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2017-05-29 22:02:09 +00:00
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class AbstractTexture;
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2017-10-21 14:49:40 +00:00
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class AbstractStagingTexture;
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2018-10-09 13:57:52 +00:00
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class NativeVertexFormat;
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2019-03-17 00:09:06 +00:00
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class NetPlayChatUI;
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2017-09-30 06:25:36 +00:00
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struct TextureConfig;
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2017-09-08 09:42:56 +00:00
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struct ComputePipelineConfig;
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struct AbstractPipelineConfig;
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2019-02-15 01:59:50 +00:00
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struct PortableVertexDeclaration;
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2017-09-08 09:42:56 +00:00
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enum class ShaderStage;
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2017-01-23 16:20:20 +00:00
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enum class EFBAccessType;
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2019-02-15 01:59:50 +00:00
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enum class EFBReinterpretType;
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2017-10-21 14:49:40 +00:00
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enum class StagingTextureType;
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2014-07-29 16:52:34 +00:00
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2019-02-15 01:59:50 +00:00
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namespace VideoCommon
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{
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class PostProcessing;
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}
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2015-05-01 16:58:11 +00:00
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struct EfbPokeData
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{
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2016-06-24 08:43:46 +00:00
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u16 x, y;
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u32 data;
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2015-05-01 16:58:11 +00:00
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};
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2010-11-18 02:21:26 +00:00
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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// more sense.
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class Renderer
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{
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public:
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2019-01-18 14:35:00 +00:00
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Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,
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AbstractTextureFormat backbuffer_format);
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2016-06-24 08:43:46 +00:00
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virtual ~Renderer();
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2018-01-21 10:22:45 +00:00
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using ClearColor = std::array<float, 4>;
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2018-10-03 13:03:13 +00:00
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virtual bool IsHeadless() const = 0;
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2018-02-09 10:52:25 +00:00
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virtual bool Initialize();
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virtual void Shutdown();
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2017-09-08 09:42:56 +00:00
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virtual void SetPipeline(const AbstractPipeline* pipeline) {}
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2018-01-21 12:12:32 +00:00
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virtual void SetScissorRect(const MathUtil::Rectangle<int>& rc) {}
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2018-01-21 13:13:25 +00:00
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virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
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2017-09-09 08:30:15 +00:00
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virtual void SetSamplerState(u32 index, const SamplerState& state) {}
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2019-02-15 01:59:50 +00:00
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virtual void SetComputeImageTexture(AbstractTexture* texture, bool read, bool write) {}
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2018-01-21 13:13:25 +00:00
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virtual void UnbindTexture(const AbstractTexture* texture) {}
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2018-01-21 12:04:15 +00:00
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virtual void SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth)
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{
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}
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2016-11-09 00:07:56 +00:00
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virtual void SetFullscreen(bool enable_fullscreen) {}
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2016-11-13 21:16:29 +00:00
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virtual bool IsFullscreen() const { return false; }
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2019-02-15 01:59:50 +00:00
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virtual void BeginUtilityDrawing();
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virtual void EndUtilityDrawing();
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2017-09-30 06:25:36 +00:00
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virtual std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) = 0;
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2017-10-21 14:49:40 +00:00
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virtual std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) = 0;
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2018-01-21 10:22:45 +00:00
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virtual std::unique_ptr<AbstractFramebuffer>
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2019-02-15 01:59:50 +00:00
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) = 0;
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2018-01-21 10:22:45 +00:00
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// Framebuffer operations.
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2019-02-15 01:59:50 +00:00
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virtual void SetFramebuffer(AbstractFramebuffer* framebuffer);
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virtual void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer);
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virtual void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
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const ClearColor& color_value = {}, float depth_value = 0.0f);
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2017-09-30 06:25:36 +00:00
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2018-11-27 07:16:53 +00:00
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// Drawing with currently-bound pipeline state.
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virtual void Draw(u32 base_vertex, u32 num_vertices) {}
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virtual void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) {}
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2019-02-15 01:59:50 +00:00
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// Dispatching compute shaders with currently-bound state.
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virtual void DispatchComputeShader(const AbstractShader* shader, u32 groups_x, u32 groups_y,
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u32 groups_z)
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{
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}
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2018-11-28 04:30:47 +00:00
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// Binds the backbuffer for rendering. The buffer will be cleared immediately after binding.
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// This is where any window size changes are detected, therefore m_backbuffer_width and/or
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// m_backbuffer_height may change after this function returns.
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virtual void BindBackbuffer(const ClearColor& clear_color = {}) {}
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// Presents the backbuffer to the window system, or "swaps buffers".
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virtual void PresentBackbuffer() {}
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2017-09-08 09:42:56 +00:00
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// Shader modules/objects.
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virtual std::unique_ptr<AbstractShader>
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CreateShaderFromSource(ShaderStage stage, const char* source, size_t length) = 0;
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virtual std::unique_ptr<AbstractShader>
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CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length) = 0;
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2019-02-15 01:59:50 +00:00
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virtual std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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2017-09-08 09:42:56 +00:00
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virtual std::unique_ptr<AbstractPipeline>
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CreatePipeline(const AbstractPipelineConfig& config) = 0;
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2019-02-15 01:59:50 +00:00
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage,
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const std::string& source);
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AbstractFramebuffer* GetCurrentFramebuffer() const { return m_current_framebuffer; }
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2017-09-08 09:42:56 +00:00
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2017-07-03 14:32:02 +00:00
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// Ideal internal resolution - multiple of the native EFB resolution
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2017-04-08 23:40:04 +00:00
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int GetTargetWidth() const { return m_target_width; }
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int GetTargetHeight() const { return m_target_height; }
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2016-06-24 08:43:46 +00:00
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// Display resolution
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2017-04-08 23:40:04 +00:00
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int GetBackbufferWidth() const { return m_backbuffer_width; }
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int GetBackbufferHeight() const { return m_backbuffer_height; }
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2019-01-18 14:35:00 +00:00
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float GetBackbufferScale() const { return m_backbuffer_scale; }
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2017-03-04 06:39:50 +00:00
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void SetWindowSize(int width, int height);
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2016-06-24 08:43:46 +00:00
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2019-02-15 01:59:50 +00:00
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// Sets viewport and scissor to the specified rectangle. rect is assumed to be in framebuffer
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// coordinates, i.e. lower-left origin in OpenGL.
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void SetViewportAndScissor(const MathUtil::Rectangle<int>& rect, float min_depth = 0.0f,
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float max_depth = 1.0f);
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// Scales a GPU texture using a copy shader.
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virtual void ScaleTexture(AbstractFramebuffer* dst_framebuffer,
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const MathUtil::Rectangle<int>& dst_rect,
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const AbstractTexture* src_texture,
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const MathUtil::Rectangle<int>& src_rect);
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// Converts an upper-left to lower-left if required by the backend, optionally
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// clamping to the framebuffer size.
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MathUtil::Rectangle<int> ConvertFramebufferRectangle(const MathUtil::Rectangle<int>& rect,
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u32 fb_width, u32 fb_height);
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MathUtil::Rectangle<int> ConvertFramebufferRectangle(const MathUtil::Rectangle<int>& rect,
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const AbstractFramebuffer* framebuffer);
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2016-06-24 08:43:46 +00:00
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2019-02-15 01:59:50 +00:00
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// EFB coordinate conversion functions
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2016-06-24 08:43:46 +00:00
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// Use this to convert a whole native EFB rect to backbuffer coordinates
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2019-02-15 01:59:50 +00:00
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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2016-06-24 08:43:46 +00:00
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2017-04-08 23:40:04 +00:00
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const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
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2017-03-03 01:51:31 +00:00
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float CalculateDrawAspectRatio() const;
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2017-04-08 23:40:04 +00:00
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
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2017-03-04 06:39:50 +00:00
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void UpdateDrawRectangle();
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2016-06-24 08:43:46 +00:00
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// Use this to convert a single target rectangle to two stereo rectangles
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2017-04-09 19:05:24 +00:00
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std::tuple<TargetRectangle, TargetRectangle>
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ConvertStereoRectangle(const TargetRectangle& rc) const;
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2016-06-24 08:43:46 +00:00
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2017-11-03 15:04:46 +00:00
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unsigned int GetEFBScale() const;
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2016-06-24 08:43:46 +00:00
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// Use this to upscale native EFB coordinates to IDEAL internal resolution
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2017-04-08 23:40:04 +00:00
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int EFBToScaledX(int x) const;
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int EFBToScaledY(int y) const;
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2016-06-24 08:43:46 +00:00
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// Floating point versions of the above - only use them if really necessary
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2017-04-08 23:40:04 +00:00
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float EFBToScaledXf(float x) const;
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float EFBToScaledYf(float y) const;
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2016-06-24 08:43:46 +00:00
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// Random utilities
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2017-03-04 06:42:35 +00:00
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void SaveScreenshot(const std::string& filename, bool wait_for_completion);
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2017-03-04 06:39:50 +00:00
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void DrawDebugText();
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2016-06-24 08:43:46 +00:00
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2018-10-09 13:57:52 +00:00
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// ImGui initialization depends on being able to create textures and pipelines, so do it last.
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bool InitializeImGui();
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2016-06-24 08:43:46 +00:00
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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2019-02-15 01:59:50 +00:00
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u32 color, u32 z);
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virtual void ReinterpretPixelData(EFBReinterpretType convtype);
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2017-03-04 06:39:50 +00:00
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void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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float Gamma = 1.0f);
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2016-06-24 08:43:46 +00:00
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2019-02-15 01:59:50 +00:00
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
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2016-06-24 08:43:46 +00:00
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virtual u16 BBoxRead(int index) = 0;
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virtual void BBoxWrite(int index, u16 value) = 0;
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2019-02-15 01:59:50 +00:00
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virtual void BBoxFlush() {}
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2016-06-24 08:43:46 +00:00
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2018-11-28 04:30:47 +00:00
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virtual void Flush() {}
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2019-02-15 01:59:50 +00:00
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virtual void WaitForGPUIdle() {}
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2018-11-28 04:30:47 +00:00
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2016-06-24 08:43:46 +00:00
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// Finish up the current frame, print some stats
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2017-10-01 16:19:29 +00:00
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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u64 ticks);
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2018-11-28 04:30:47 +00:00
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// Draws the specified XFB buffer to the screen, performing any post-processing.
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// Assumes that the backbuffer has already been bound and cleared.
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2019-02-15 01:59:50 +00:00
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virtual void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc);
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2018-11-28 04:30:47 +00:00
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// Called when the configuration changes, and backend structures need to be updated.
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virtual void OnConfigChanged(u32 bits) {}
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2016-06-24 08:43:46 +00:00
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2017-04-08 23:40:04 +00:00
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PEControl::PixelFormat GetPrevPixelFormat() const { return m_prev_efb_format; }
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2017-03-04 06:42:21 +00:00
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void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; }
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2019-03-09 13:31:29 +00:00
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bool EFBHasAlphaChannel() const;
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2019-02-15 01:59:50 +00:00
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VideoCommon::PostProcessing* GetPostProcessor() const { return m_post_processor.get(); }
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2016-06-24 08:43:46 +00:00
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// Final surface changing
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2016-08-13 12:08:53 +00:00
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// This is called when the surface is resized (WX) or the window changes (Android).
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2018-01-26 06:23:24 +00:00
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void ChangeSurface(void* new_surface_handle);
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2018-10-03 13:03:16 +00:00
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void ResizeSurface();
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2017-02-24 14:16:28 +00:00
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bool UseVertexDepthRange() const;
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2018-02-25 07:56:09 +00:00
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virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
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2018-10-10 11:41:52 +00:00
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// Returns a lock for the ImGui mutex, enabling data structures to be modified from outside.
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// Use with care, only non-drawing functions should be called from outside the video thread,
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// as the drawing is tied to a "frame".
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std::unique_lock<std::mutex> GetImGuiLock();
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2018-11-28 04:30:47 +00:00
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// Begins/presents a "UI frame". UI frames do not draw any of the console XFB, but this could
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// change in the future.
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void BeginUIFrame();
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void EndUIFrame();
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2010-11-18 02:21:26 +00:00
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protected:
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2018-11-28 04:30:47 +00:00
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// Bitmask containing information about which configuration has changed for the backend.
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enum ConfigChangeBits : u32
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{
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CONFIG_CHANGE_BIT_HOST_CONFIG = (1 << 0),
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CONFIG_CHANGE_BIT_MULTISAMPLES = (1 << 1),
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CONFIG_CHANGE_BIT_STEREO_MODE = (1 << 2),
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CONFIG_CHANGE_BIT_TARGET_SIZE = (1 << 3),
|
|
|
|
CONFIG_CHANGE_BIT_ANISOTROPY = (1 << 4),
|
|
|
|
CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING = (1 << 5),
|
|
|
|
CONFIG_CHANGE_BIT_VSYNC = (1 << 6),
|
|
|
|
CONFIG_CHANGE_BIT_BBOX = (1 << 7)
|
|
|
|
};
|
|
|
|
|
2017-04-09 18:38:43 +00:00
|
|
|
std::tuple<int, int> CalculateTargetScale(int x, int y) const;
|
2016-11-10 13:31:44 +00:00
|
|
|
bool CalculateTargetSize();
|
2010-11-18 02:21:26 +00:00
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
void CheckForConfigChanges();
|
2017-07-20 07:10:02 +00:00
|
|
|
|
2017-03-04 06:39:50 +00:00
|
|
|
void CheckFifoRecording();
|
|
|
|
void RecordVideoMemory();
|
2011-03-27 02:55:08 +00:00
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Sets up ImGui state for the next frame.
|
|
|
|
// This function itself acquires the ImGui lock, so it should not be held.
|
|
|
|
void BeginImGuiFrame();
|
2018-10-09 13:57:52 +00:00
|
|
|
|
|
|
|
// Destroys all ImGui GPU resources, must do before shutdown.
|
|
|
|
void ShutdownImGui();
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Renders ImGui windows to the currently-bound framebuffer.
|
|
|
|
// Should be called with the ImGui lock held.
|
2019-02-15 01:59:50 +00:00
|
|
|
void DrawImGui();
|
2018-10-09 13:57:52 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
AbstractFramebuffer* m_current_framebuffer = nullptr;
|
|
|
|
const AbstractPipeline* m_current_pipeline = nullptr;
|
2018-01-21 10:22:45 +00:00
|
|
|
|
2017-03-04 06:42:21 +00:00
|
|
|
Common::Flag m_screenshot_request;
|
2017-03-04 06:42:35 +00:00
|
|
|
Common::Event m_screenshot_completed;
|
2017-03-04 06:42:21 +00:00
|
|
|
std::mutex m_screenshot_lock;
|
|
|
|
std::string m_screenshot_name;
|
2017-03-03 22:36:51 +00:00
|
|
|
bool m_aspect_wide = false;
|
2011-09-08 15:09:24 +00:00
|
|
|
|
2016-06-24 08:43:46 +00:00
|
|
|
// The framebuffer size
|
2019-02-15 01:59:50 +00:00
|
|
|
int m_target_width = 1;
|
|
|
|
int m_target_height = 1;
|
2010-11-18 02:21:26 +00:00
|
|
|
|
2018-01-26 06:23:24 +00:00
|
|
|
// Backbuffer (window) size and render area
|
2017-03-04 06:42:21 +00:00
|
|
|
int m_backbuffer_width = 0;
|
|
|
|
int m_backbuffer_height = 0;
|
2019-01-18 14:35:00 +00:00
|
|
|
float m_backbuffer_scale = 1.0f;
|
2017-09-09 06:09:24 +00:00
|
|
|
AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
|
2017-03-09 13:39:48 +00:00
|
|
|
TargetRectangle m_target_rectangle = {};
|
2019-02-15 01:59:50 +00:00
|
|
|
int m_frame_count = 0;
|
2010-12-27 21:56:20 +00:00
|
|
|
|
2016-06-24 08:43:46 +00:00
|
|
|
FPSCounter m_fps_counter;
|
2014-07-09 21:18:11 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
|
2014-07-29 16:47:56 +00:00
|
|
|
|
2017-11-23 06:53:44 +00:00
|
|
|
void* m_new_surface_handle = nullptr;
|
2018-01-26 06:23:24 +00:00
|
|
|
Common::Flag m_surface_changed;
|
|
|
|
Common::Flag m_surface_resized;
|
|
|
|
std::mutex m_swap_mutex;
|
2016-08-13 12:08:53 +00:00
|
|
|
|
2018-10-09 13:57:52 +00:00
|
|
|
// ImGui resources.
|
|
|
|
std::unique_ptr<NativeVertexFormat> m_imgui_vertex_format;
|
|
|
|
std::vector<std::unique_ptr<AbstractTexture>> m_imgui_textures;
|
|
|
|
std::unique_ptr<AbstractPipeline> m_imgui_pipeline;
|
2018-10-10 11:41:52 +00:00
|
|
|
std::mutex m_imgui_mutex;
|
2018-10-09 13:57:52 +00:00
|
|
|
u64 m_imgui_last_frame_time;
|
|
|
|
|
2010-12-27 21:56:20 +00:00
|
|
|
private:
|
2016-10-08 01:11:37 +00:00
|
|
|
void RunFrameDumps();
|
2017-08-29 05:24:25 +00:00
|
|
|
std::tuple<int, int> CalculateOutputDimensions(int width, int height);
|
2016-10-08 01:11:37 +00:00
|
|
|
|
2017-03-04 06:42:21 +00:00
|
|
|
PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT;
|
2017-07-03 14:32:02 +00:00
|
|
|
unsigned int m_efb_scale = 1;
|
2016-10-07 19:39:23 +00:00
|
|
|
|
2017-03-04 06:42:31 +00:00
|
|
|
// These will be set on the first call to SetWindowSize.
|
|
|
|
int m_last_window_request_width = 0;
|
|
|
|
int m_last_window_request_height = 0;
|
|
|
|
|
2016-10-08 01:11:37 +00:00
|
|
|
// frame dumping
|
|
|
|
std::thread m_frame_dump_thread;
|
|
|
|
Common::Event m_frame_dump_start;
|
|
|
|
Common::Event m_frame_dump_done;
|
|
|
|
Common::Flag m_frame_dump_thread_running;
|
2016-11-18 12:57:08 +00:00
|
|
|
u32 m_frame_dump_image_counter = 0;
|
2016-10-08 01:11:37 +00:00
|
|
|
bool m_frame_dump_frame_running = false;
|
|
|
|
struct FrameDumpConfig
|
|
|
|
{
|
|
|
|
const u8* data;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
int stride;
|
|
|
|
AVIDump::Frame state;
|
|
|
|
} m_frame_dump_config;
|
2016-11-18 12:57:08 +00:00
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
// Texture used for screenshot/frame dumping
|
|
|
|
std::unique_ptr<AbstractTexture> m_frame_dump_render_texture;
|
2019-02-15 01:59:50 +00:00
|
|
|
std::unique_ptr<AbstractFramebuffer> m_frame_dump_render_framebuffer;
|
2017-11-19 07:33:53 +00:00
|
|
|
std::array<std::unique_ptr<AbstractStagingTexture>, 2> m_frame_dump_readback_textures;
|
|
|
|
AVIDump::Frame m_last_frame_state;
|
|
|
|
bool m_last_frame_exported = false;
|
|
|
|
|
|
|
|
// Tracking of XFB textures so we don't render duplicate frames.
|
2017-09-14 04:46:30 +00:00
|
|
|
AbstractTexture* m_last_xfb_texture = nullptr;
|
|
|
|
u64 m_last_xfb_id = std::numeric_limits<u64>::max();
|
|
|
|
u64 m_last_xfb_ticks = 0;
|
2017-09-29 05:31:08 +00:00
|
|
|
EFBRectangle m_last_xfb_region;
|
2017-05-31 04:44:03 +00:00
|
|
|
|
2017-08-13 00:51:33 +00:00
|
|
|
// Note: Only used for auto-ir
|
|
|
|
u32 m_last_xfb_width = MAX_XFB_WIDTH;
|
|
|
|
u32 m_last_xfb_height = MAX_XFB_HEIGHT;
|
|
|
|
|
2016-11-18 12:57:08 +00:00
|
|
|
// NOTE: The methods below are called on the framedumping thread.
|
|
|
|
bool StartFrameDumpToAVI(const FrameDumpConfig& config);
|
|
|
|
void DumpFrameToAVI(const FrameDumpConfig& config);
|
|
|
|
void StopFrameDumpToAVI();
|
|
|
|
std::string GetFrameDumpNextImageFileName() const;
|
|
|
|
bool StartFrameDumpToImage(const FrameDumpConfig& config);
|
|
|
|
void DumpFrameToImage(const FrameDumpConfig& config);
|
2018-01-26 05:09:07 +00:00
|
|
|
void ShutdownFrameDumping();
|
2017-05-31 04:44:03 +00:00
|
|
|
|
|
|
|
bool IsFrameDumping();
|
2017-11-19 07:33:53 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Checks that the frame dump render texture exists and is the correct size.
|
|
|
|
bool CheckFrameDumpRenderTexture(u32 target_width, u32 target_height);
|
2017-11-19 07:33:53 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Checks that the frame dump readback texture exists and is the correct size.
|
|
|
|
bool CheckFrameDumpReadbackTexture(u32 target_width, u32 target_height);
|
2017-11-19 07:33:53 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Fills the frame dump staging texture with the current XFB texture.
|
|
|
|
void DumpCurrentFrame();
|
2017-11-19 07:33:53 +00:00
|
|
|
|
|
|
|
// Asynchronously encodes the specified pointer of frame data to the frame dump.
|
2017-05-31 04:44:03 +00:00
|
|
|
void DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state);
|
2017-11-19 07:33:53 +00:00
|
|
|
|
|
|
|
// Ensures all rendered frames are queued for encoding.
|
|
|
|
void FlushFrameDump();
|
|
|
|
|
|
|
|
// Ensures all encoded frames have been written to the output file.
|
2017-05-31 04:44:03 +00:00
|
|
|
void FinishFrameData();
|
2019-03-17 00:09:06 +00:00
|
|
|
|
|
|
|
std::unique_ptr<NetPlayChatUI> m_netplay_chat_ui;
|
2010-11-18 02:21:26 +00:00
|
|
|
};
|
|
|
|
|
2015-12-21 02:49:49 +00:00
|
|
|
extern std::unique_ptr<Renderer> g_renderer;
|