Commit Graph

2557 Commits

Author SHA1 Message Date
zeromus 6ada678c69 oops my bad. newgxfifo changes back in 2009-07-27 11:16:09 +00:00
zeromus e41741f457 revert gxfifo related changes so at least we have a revision that works. feel free to paste over when its working again 2009-07-27 11:08:37 +00:00
mtabachenko 45d7f2aef9 opps, sorry :( i forget commit mmu.cpp in rev.2667 2009-07-27 11:02:19 +00:00
zeromus c6a8854e92 integrate desync fixes from 094 branch. many extra files touched due to svn merge info tracking being poopy 2009-07-27 10:39:56 +00:00
mtabachenko 8339abdd71 new gxFIFO:
- fix gxFIFO buffer overflow with DMA (Zelda, Submarine tech demo etc.); (but this fix hackly and need rewrite all dma stuff)
2009-07-27 10:28:59 +00:00
zeromus c04caafcbf rasterize: little tweaks to fog 2009-07-26 21:41:10 +00:00
zeromus db610129bb rasterize: add fog emulation 2009-07-26 21:13:38 +00:00
luigi__ 9828895c53 NDS: oops... comment out some logging I added to figure out why the firmware couldn't
boot games.
2009-07-26 18:18:47 +00:00
luigi__ c48ef684f6 MMU: reorganize gamecard emulation so it's easier to implement commands.
NDS: when booting from firmware, copy secure area to main memory (this
is done by the BIOS, not the firmware). This allows the firmware to boot
games! :)
2009-07-26 18:06:47 +00:00
riccardom ef6717c210 Add osd notification for fake microphone and audio toggle, cleanup a bit the hud code. 2009-07-26 08:26:41 +00:00
riccardom 2f1c14fe33 Cleanup the recent hud addition: remove unneeded function calls and includes and put hud initialization code in the same place. 2009-07-26 08:19:21 +00:00
zeromus 1ba3351f6e oglrender: support wireframe 2009-07-25 19:59:40 +00:00
riccardom b5dfdc501c Hook the hud in the cli frontend, based on a patch from szigor at #2825066.
Auto pause, fake mic and boost now have osd notification.
2009-07-25 08:18:16 +00:00
riccardom aa08c20987 Remove stale prototype for ResetHud() which is gone. 2009-07-25 07:54:42 +00:00
zeromus 443fa0c50f gpu: fix disp fifo capture and vram capture/display from same bank. i am beginning to rewrite the dispfifo logic so there may be some easy regressions to fix. fixes splinter cell. 2009-07-25 06:40:47 +00:00
zeromus c0b302f4e4 fix color overflow in capture blending; fixes freedom wings 2009-07-25 03:40:27 +00:00
luigi__ 3856c0c5e9 Add missing files to VS2010 project. 2009-07-24 18:18:39 +00:00
zeromus 9fe5205b2e win32: fix little menu bugs 2009-07-24 08:40:26 +00:00
zeromus 2d5889eaa8 rasterize: add rear depth scroll register emulation; fixes narnia 1 2009-07-24 07:31:56 +00:00
zeromus acadc2f784 fix a bunch of warnings 2009-07-23 20:49:33 +00:00
riccardom c16bf09a68 Update cli frontend makefile to add libagg cflags and to use AM_CPPFLAGS as
used by the gtk frontend instead of AM_CFLAGS. Issues pointend out by szigor
in patch #2825066.
2009-07-23 19:04:58 +00:00
zeromus 188a7e54c4 hud editor works on savestate slot display 2009-07-23 18:34:45 +00:00
zeromus c2943e28d9 allow hud editor to move elements to the bottom screen 2009-07-23 17:24:45 +00:00
p989 908f4116a7 win32: make frame advance more normal 2009-07-22 02:01:31 +00:00
zeromus 689d9a94df win32: fix some frame advance bugs. also maybe fix hotkey mushiness 2009-07-22 01:28:23 +00:00
zeromus 5676772a6c win32: cleanups for hotkey autorepeat 2009-07-22 00:25:25 +00:00
zeromus a88b22e547 increase visual studio warning level and deal with the consequences. 2009-07-21 23:38:19 +00:00
zeromus a086c21ba7 fix savestate saving 2009-07-21 23:18:22 +00:00
zeromus 123743fa57 win32: get rid of some new glibc linker warnings. 2009-07-21 22:59:51 +00:00
zeromus 359aafba57 speed up state rewinding 2009-07-21 08:09:52 +00:00
p989 1559e84d0d win32: savestate rewinding 2009-07-21 07:09:14 +00:00
zeromus 2228a8de13 win32: tone down the default intensity of the scanline filter a bit, and add commandline args to control the intensity, in the vain hopes that someone will give me feedback on what their favourite values are 2009-07-21 02:32:55 +00:00
zeromus 3f3e086d61 win32: what's this..? is it..? could it be..? indeed, it is! a multicore optimization! now featuring all final display logic triple-buffered in another thread. offloads to another thread: rotation, color conversion, filter scaling, and directdraw buffer copy. this makes filter scaling effectively costless. 2009-07-21 01:55:16 +00:00
zeromus f95c64cc6a win32: enable gthreads 2009-07-21 00:08:52 +00:00
zeromus 0d36fecf93 reconfigure sse optimizations. all asm routines have been rewritten with intrinsics so that they are more neatly inlineable; this speeds them up by a couple of FPS; also, they work in gcc; and they can be enabled separately with ENABLE_SSE and ENABLE_SSE2; 95% of the optimizations come from the SSE optimizations, meaning that SSE2 will not be necessary to enjoy the bulk of the optimizations. I think. 2009-07-20 23:33:39 +00:00
zeromus 3abc58ae36 change loadrom() to use FILE* instead of std::ifstream. sidesteps mbcs path issues 2009-07-20 22:55:51 +00:00
p989 17fe2472a2 win32: cursor doesn't get stuck when dragged outside window 2009-07-20 16:03:00 +00:00
gocha 6d4e256d2b Fixed movie length info (60.00fps -> 59.82fps) 2009-07-20 04:37:07 +00:00
zeromus 81b885777c fix some rom loading things 2009-07-20 01:41:22 +00:00
zeromus a61483d87d fix linux compile bug 2009-07-20 01:06:06 +00:00
luigi__ 06e4bcfbb1 zeromus,
(l706) I am okay with these optimizations, even if they don't help much.
But you really, really should avoid giving your macros/variables such...
terrible names. This really looks terrible and unclear.

After waiting a while for you or somebody else to rename those vars/macros, 
I finally decided to do it myself because they were bugging me. It's okay 
for this time, but the next time I see such terrible names in a commit, I'll
just revert it.
2009-07-19 23:13:09 +00:00
p989 2a90946ff5 win32: load archives without temp files 2009-07-19 21:42:15 +00:00
gocha 488fc951d0 Quick fix that should disable autohold while movie playback 2009-07-19 13:07:03 +00:00
zeromus c24caade3e gpu: fix rotozoomed 2d mapped direct color bmp sprites. fixes knights in the nightmare credits intro 2009-07-19 09:41:05 +00:00
zeromus 4a19bac748 gfx3d: i've realized that the poly sorting must happen after clipping. there is no way to do this now, so to approximate really well, it, we will perspective divide the y values. fixes island of happiness shop menus. 2009-07-19 08:23:14 +00:00
zeromus 119deba104 old gxfifo: fix bug which broke galactik football 2009-07-19 07:07:58 +00:00
zeromus 7a2b970aff revert my earlier changes to 0x8000 handling in display capture. i changed my mind, it is working the way it needs to. hotel dusk is broken for other reasons 2009-07-19 02:05:07 +00:00
shashclp 2d6477ce1b - Fixed emulator crash on sample loading failure 2009-07-19 01:23:43 +00:00
zeromus 6c00a49806 gpu: rework capture opaque flag handling a bit. this is a risky change and may break some other capture and layer blending scenarios, but the old way of doing it (writing 0x8000 to vram for opaque black pixels from capture blending) is simply wrong and unworkable. fixes hotel dusk. 2009-07-18 20:24:20 +00:00
zeromus e9d75ad573 rasterize: fix bug in sse texture sampling optimization, fixes ridge racer sky 2009-07-18 18:52:11 +00:00