oops my bad. newgxfifo changes back in
This commit is contained in:
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e41741f457
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6ada678c69
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@ -161,6 +161,7 @@ void GFX_FIFOsend(u8 cmd, u32 param)
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if (gxFIFO.tail == 0) // FIFO empty
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{
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if (gxPIPE.tail < 4) // pipe not full
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{
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gxPIPE.cmd[gxPIPE.tail] = cmd;
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@ -177,7 +178,7 @@ void GFX_FIFOsend(u8 cmd, u32 param)
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//INFO("GFX FIFO: Send GFX 3D cmd 0x%02X to FIFO - 0x%08X (%03i/%02X)\n", cmd, param, gxFIFO.tail, gxFIFO.tail);
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if (gxstat & 0x01000000)
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{
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//INFO("ERROR: gxFIFO is full\n");
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//INFO("ERROR: gxFIFO is full (cmd 0x%02X = 0x%08X) (prev cmd 0x%02X = 0x%08X)\n", cmd, param, gxFIFO.cmd[255], gxFIFO.param[255]);
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return; // full
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}
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@ -205,7 +206,8 @@ void GFX_FIFOsend(u8 cmd, u32 param)
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NDS_RescheduleGXFIFO();
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}
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static BOOL GFX_FIFOrecv(u8 *cmd, u32 *param)
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extern void execHardware_doAllDma(EDMAMode modeNum);
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BOOL FORCEINLINE GFX_FIFOrecv(u8 *cmd, u32 *param)
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{
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u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
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@ -214,7 +216,7 @@ static BOOL GFX_FIFOrecv(u8 *cmd, u32 *param)
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gxstat &= 0xF000FFFF;
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gxstat |= 0x06000000;
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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if ((gxstat & 0x80000000)) // IRQ: empty
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if ((gxstat & 0xC0000000)) // IRQ: empty
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{
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setIF(0, (1<<21));
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}
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@ -239,7 +241,12 @@ static BOOL GFX_FIFOrecv(u8 *cmd, u32 *param)
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gxstat |= (gxFIFO.tail << 16);
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if (gxFIFO.tail < 128)
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{
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gxstat |= 0x02000000;
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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execHardware_doAllDma(EDMAMode_GXFifo);
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#endif
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}
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if (gxFIFO.tail == 0) // empty
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gxstat |= 0x04000000;
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@ -926,6 +926,7 @@ void MMU_clearMem()
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memset(MMU.DMACycle, 0, sizeof(MMU.DMACycle));
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memset(MMU.DMACrt, 0, sizeof(u32) * 2 * 4);
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memset(MMU.DMAing, 0, sizeof(BOOL) * 2 * 4);
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memset(MMU.DMACompleted, 0, sizeof(BOOL) * 2 * 4);
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memset(MMU.dscard, 0, sizeof(nds_dscard) * 2);
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@ -1249,10 +1250,21 @@ u32 MMU_readFromGC()
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template<int PROCNUM>
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void FASTCALL MMU_doDMA(u32 num)
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{
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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if (MMU.DMACompleted[PROCNUM][num]) return;
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#endif
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u32 src = DMASrc[PROCNUM][num];
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u32 dst = DMADst[PROCNUM][num];
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u32 taille;
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u32 taille = 0;
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bool paused = false;
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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if (MMU.DMAStartTime[PROCNUM][num]== EDMAMode_GXFifo)
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{
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if (gxFIFO.tail > 127) return;
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}
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#endif
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if(src==dst)
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{
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T1WriteLong(MMU.MMU_MEM[PROCNUM][0x40], 0xB8 + (0xC*num), T1ReadLong(MMU.MMU_MEM[PROCNUM][0x40], 0xB8 + (0xC*num)) & 0x7FFFFFFF);
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@ -1267,7 +1279,6 @@ void FASTCALL MMU_doDMA(u32 num)
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return;
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}
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//word count
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taille = (MMU.DMACrt[PROCNUM][num]&0x1FFFFF);
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if(taille == 0) taille = 0x200000; //according to gbatek..
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@ -1281,21 +1292,23 @@ void FASTCALL MMU_doDMA(u32 num)
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if(MMU.DMAStartTime[PROCNUM][num] == EDMAMode_Card)
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taille *= 0x80;
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MMU.DMACycle[PROCNUM][num] = taille + nds_timer; //TODO - surely this is a gross simplification
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MMU.DMAing[PROCNUM][num] = TRUE;
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MMU.CheckDMAs |= (1<<(num+(PROCNUM<<2)));
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DMALOG("PROCNUM %d, dma %d src %08X dst %08X start %d taille %d repeat %s %08X\r\n",
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PROCNUM, num, src, dst, MMU.DMAStartTime[PROCNUM][num], taille,
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DMALOG("ARM%c: DMA%d run src=%08X dst=%08X start=%d taille=%d repeat=%s %08X\r\n",
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(PROCNUM==0)?'9':'7', num, src, dst, MMU.DMAStartTime[PROCNUM][num], taille,
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(MMU.DMACrt[PROCNUM][num]&(1<<25))?"on":"off",MMU.DMACrt[PROCNUM][num]);
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#ifndef USE_GEOMETRY_FIFO_EMULATION
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if(!(MMU.DMACrt[PROCNUM][num]&(1<<25)))
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MMU.DMAStartTime[PROCNUM][num] = 0;
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#endif
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NDS_RescheduleDMA();
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// transfer
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{
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u32 i=0;
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@ -1330,6 +1343,21 @@ void FASTCALL MMU_doDMA(u32 num)
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_MMU_write32<PROCNUM,MMU_AT_DMA>(dst, _MMU_read32<PROCNUM,MMU_AT_DMA>(src));
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dst += dstinc;
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src += srcinc;
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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if (MMU.DMAStartTime[PROCNUM][num] == EDMAMode_GXFifo)
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{
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if ( gxFIFO.tail > 255)
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{
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if (i == taille) break;
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paused = true;
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MMU.DMACrt[PROCNUM][num] &= 0xFFE00000;
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MMU.DMACrt[PROCNUM][num] |= ((taille-i-1) & 0x1FFFFF);
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MMU.DMAing[PROCNUM][num] = FALSE;
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MMU.DMACycle[PROCNUM][num] = nds_timer+1;
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break;
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}
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}
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#endif
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}
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else
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for(; i < taille; ++i)
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@ -1338,7 +1366,7 @@ void FASTCALL MMU_doDMA(u32 num)
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dst += dstinc;
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src += srcinc;
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}
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//write back the addresses
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DMASrc[PROCNUM][num] = src;
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if((u & 0x3)!=3) //but dont write back dst if we were supposed to reload
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@ -1349,6 +1377,9 @@ void FASTCALL MMU_doDMA(u32 num)
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//(there is no proof for this code, but it is reasonable)
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T1WriteLong(MMU.MMU_MEM[PROCNUM][0x40], 0xB0+12*num, DMASrc[PROCNUM][num]);
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T1WriteLong(MMU.MMU_MEM[PROCNUM][0x40], 0xB4+12*num, DMADst[PROCNUM][num]);
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if (!paused)
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MMU.DMACompleted[PROCNUM][num] = true;
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}
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}
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@ -1533,16 +1564,31 @@ template<int proc> static INLINE void write_dma_hictrl(const int dmanum, const u
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MMU.DMAStartTime[proc][dmanum] = EDMAMode7_GBASlot;
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}
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MMU.DMACrt[proc][dmanum] = v;
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if(MMU.DMAStartTime[proc][dmanum] == EDMAMode_Immediate
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//TODO HACK: I think this is a gxfifo hack:
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|| MMU.DMAStartTime[proc][dmanum] == EDMAMode_GXFifo)
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MMU.DMACompleted[proc][dmanum] = false;
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MMU.DMAing[proc][dmanum] = false;
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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if(MMU.DMAStartTime[proc][dmanum] == EDMAMode_Immediate)
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{
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MMU_doDMA<proc>(dmanum);
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}
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//printf("dma ctrl %d %d\n",proc,dmanum);
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if (MMU.DMAStartTime[proc][dmanum] == EDMAMode_GXFifo)
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{
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#ifdef _3DINFO
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INFO("ARM%c: DMA%d control src=0x%08X dst=0x%08X %s (gxFIFO tail %03i)\n", (proc==0)?'9':'7', dmanum, DMASrc[proc][dmanum], DMADst[proc][dmanum], ((val>>15)&0x01)?"ON":"OFF", gxFIFO.tail);
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#endif
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MMU_doDMA<proc>(dmanum);
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}
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#else
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if(MMU.DMAStartTime[proc][dmanum] == EDMAMode_Immediate
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|| MMU.DMAStartTime[proc][dmanum] == EDMAMode_GXFifo)
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{
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MMU_doDMA<proc>(dmanum);
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}
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#endif
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//LOG("ARMCPU_ARM9 %d, dma %d src %08X dst %08X %s\r\n", ARMCPU_ARM9, 0, DMASrc[ARMCPU_ARM9][0], DMADst[ARMCPU_ARM9][0], (val&(1<<25))?"ON":"OFF");
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DMALOG("ARM%c: DMA%d control src=0x%08X dst=0x%08X %s\n", (proc==0)?'9':'7', dmanum, DMASrc[proc][dmanum], DMADst[proc][dmanum], ((val>>15)&0x01)?"ON":"OFF");
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NDS_RescheduleDMA();
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}
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@ -100,6 +100,7 @@ struct MMU_struct {
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u64 DMACycle[2][4];
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u32 DMACrt[2][4];
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BOOL DMAing[2][4];
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BOOL DMACompleted[2][4];
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BOOL divRunning;
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s64 divResult;
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@ -1500,7 +1500,7 @@ static void execHardware_doDma(int procnum, int chan, EDMAMode modeNum)
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}
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}
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static void execHardware_doAllDma(EDMAMode modeNum)
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void execHardware_doAllDma(EDMAMode modeNum)
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{
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for(int i=0;i<2;i++)
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for(int j=0;j<4;j++)
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@ -1569,6 +1569,7 @@ struct TSequenceItem_GXFIFO : public TSequenceItem
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MMU.gfx3dCycles = max(MMU.gfx3dCycles,nds_timer); //uhh i dont entirely understand why this was necessary
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//i need to learn more about how the new gxfifo works, but I am leaving that to you for now crazymax ^_^
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#endif
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}
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FORCEINLINE u64 next()
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@ -1661,13 +1662,16 @@ template<int procnum, int chan> struct TSequenceItem_DMA : public TSequenceItem
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FORCEINLINE void exec()
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{
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u8* regs = procnum==0?ARM9Mem.ARM9_REG:MMU.ARM7_REG;
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T1WriteLong(regs, 0xB8 + (0xC*chan), T1ReadLong(regs, 0xB8 + (0xC*chan)) & 0x7FFFFFFF);
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if((MMU.DMACrt[procnum][chan])&(1<<30)) {
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if(procnum==0) NDS_makeARM9Int(8+chan);
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else NDS_makeARM7Int(8+chan);
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if (MMU.DMACompleted[procnum][chan])
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{
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u8* regs = procnum==0?ARM9Mem.ARM9_REG:MMU.ARM7_REG;
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T1WriteLong(regs, 0xB8 + (0xC*chan), T1ReadLong(regs, 0xB8 + (0xC*chan)) & 0x7FFFFFFF);
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if((MMU.DMACrt[procnum][chan])&(1<<30)) {
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if(procnum==0) NDS_makeARM9Int(8+chan);
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else NDS_makeARM7Int(8+chan);
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}
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MMU.DMAing[procnum][chan] = FALSE;
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}
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MMU.DMAing[procnum][chan] = FALSE;
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}
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};
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@ -575,681 +575,6 @@ static void gfx3d_glLightDirection_cache(int index)
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}
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}
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//===============================================================================
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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#if 0
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#define dEXEC(cmdName, oldcmd, newcmd) if (oldcmd != newcmd)\
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INFO("ERROR %s: cmd old 0x%02X, new 0x%02X\n", cmdName, oldcmd, newcmd);
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#else
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#define dEXEC(cmdName, oldcmd, newcmd)
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#endif
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void FORCEINLINE gfx3d_glMatrixMode(u32 v)
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{
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mode = (v&3);
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GFX_DELAY(1);
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}
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void FORCEINLINE gfx3d_glPushMatrix()
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{
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u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
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//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
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short mymode = (mode==1?2:mode);
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if (mtxStack[mymode].position > mtxStack[mymode].size)
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{
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gxstat |= (1<<15);
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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return;
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}
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gxstat &= 0xFFFF00FF;
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MatrixStackPushMatrix(&mtxStack[mymode], mtxCurrent[mymode]);
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GFX_DELAY(17);
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if(mymode==2)
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MatrixStackPushMatrix (&mtxStack[1], mtxCurrent[1]);
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gxstat |= ((mtxStack[0].position << 13) | (mtxStack[1].position << 8));
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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}
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void FORCEINLINE gfx3d_glPopMatrix(s32 i)
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{
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u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
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//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
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short mymode = (mode==1?2:mode);
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/*
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if (i > mtxStack[mymode].position)
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{
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gxstat |= (1<<15);
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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return;
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}
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*/
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gxstat &= 0xFFFF00FF;
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MatrixCopy(mtxCurrent[mymode], MatrixStackPopMatrix (&mtxStack[mymode], i));
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GFX_DELAY(36);
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if (mymode == 2)
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MatrixCopy(mtxCurrent[1], MatrixStackPopMatrix (&mtxStack[1], i));
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gxstat |= ((mtxStack[0].position << 13) | (mtxStack[1].position << 8));
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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}
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void FORCEINLINE gfx3d_glStoreMatrix(u32 v)
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{
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//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
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short mymode = (mode==1?2:mode);
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//limit height of these stacks.
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//without the mymode==3 namco classics galaxian will try to use pos=1 and overrun the stack, corrupting emu
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if(mymode==0 || mymode==3)
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v = 0;
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if(v==31) v=30; //? what should happen in this case?
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MatrixStackLoadMatrix (&mtxStack[mymode], v&31, mtxCurrent[mymode]);
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GFX_DELAY(17);
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if(mymode==2)
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MatrixStackLoadMatrix (&mtxStack[1], v&31, mtxCurrent[1]);
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}
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void FORCEINLINE gfx3d_glRestoreMatrix(u32 v)
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{
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//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
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short mymode = (mode==1?2:mode);
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//limit height of these stacks
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//without the mymode==3 namco classics galaxian will try to use pos=1 and overrun the stack, corrupting emu
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if(mymode==0 || mymode==3)
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v = 0;
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if(v==31) v=30; //? what should happen in this case?
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MatrixCopy (mtxCurrent[mymode], MatrixStackGetPos(&mtxStack[mymode], v&31));
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GFX_DELAY(36);
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if (mymode == 2)
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MatrixCopy (mtxCurrent[1], MatrixStackGetPos(&mtxStack[1], v&31));
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}
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void FORCEINLINE gfx3d_glLoadIdentity()
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{
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MatrixIdentity (mtxCurrent[mode]);
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GFX_DELAY(19);
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if (mode == 2)
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MatrixIdentity (mtxCurrent[1]);
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}
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void FORCEINLINE gfx3d_glLoadMatrix4x4(s32 v)
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{
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mtxCurrent[mode][0] = v;
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for (int i = 1; i < 16; i++)
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{
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u8 cmd = 0;
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u32 param = 0;
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if (!GFX_PIPErecv(&cmd, ¶m)) break;
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dEXEC("glLoadMatrix4x4", 0x16, cmd);
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mtxCurrent[mode][i] = (s32)param;
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}
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vector_fix2float<4>(mtxCurrent[mode], 4096.f);
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GFX_DELAY(19);
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if (mode == 2)
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MatrixCopy (mtxCurrent[1], mtxCurrent[2]);
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}
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void FORCEINLINE gfx3d_glLoadMatrix4x3(s32 v)
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{
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mtxCurrent[mode][0] = v;
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for (int i = 1; i < 16; i++)
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{
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if ((i & 0x03) == 3) continue;
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u8 cmd = 0;
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u32 param = 0;
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if (!GFX_PIPErecv(&cmd, ¶m)) break;
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dEXEC("glLoadMatrix4x3", 0x17, cmd);
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mtxCurrent[mode][i] = (s32)param;
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}
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vector_fix2float<4>(mtxCurrent[mode], 4096.f);
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//fill in the unusued matrix values
|
||||
mtxCurrent[mode][3] = mtxCurrent[mode][7] = mtxCurrent[mode][11] = 0.f;
|
||||
mtxCurrent[mode][15] = 1.f;
|
||||
|
||||
GFX_DELAY(30);
|
||||
|
||||
if (mode == 2)
|
||||
MatrixCopy (mtxCurrent[1], mtxCurrent[2]);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glMultMatrix4x4(s32 v)
|
||||
{
|
||||
mtxTemporal[0] = v;
|
||||
|
||||
for (int i = 1; i < 16; i++)
|
||||
{
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) break;
|
||||
dEXEC("glMultMatrix4x4", 0x18, cmd);
|
||||
mtxTemporal[i] = (s32)param;
|
||||
}
|
||||
|
||||
vector_fix2float<4>(mtxTemporal, 4096.f);
|
||||
|
||||
MatrixMultiply (mtxCurrent[mode], mtxTemporal);
|
||||
|
||||
GFX_DELAY(35);
|
||||
|
||||
if (mode == 2)
|
||||
{
|
||||
MatrixMultiply (mtxCurrent[1], mtxTemporal);
|
||||
GFX_DELAY_M2(30);
|
||||
}
|
||||
|
||||
MatrixIdentity (mtxTemporal);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glMultMatrix4x3(s32 v)
|
||||
{
|
||||
mtxTemporal[0] = v;
|
||||
|
||||
for (int i = 1; i < 16; i++)
|
||||
{
|
||||
if ((i & 0x03) == 3) continue;
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) break;
|
||||
dEXEC("glMultMatrix4x3", 0x19, cmd);
|
||||
mtxTemporal[i] = (s32)param;
|
||||
}
|
||||
|
||||
vector_fix2float<4>(mtxTemporal, 4096.f);
|
||||
|
||||
//fill in the unusued matrix values
|
||||
mtxTemporal[3] = mtxTemporal[7] = mtxTemporal[11] = 0.f;
|
||||
mtxTemporal[15] = 1.f;
|
||||
|
||||
MatrixMultiply (mtxCurrent[mode], mtxTemporal);
|
||||
|
||||
GFX_DELAY(31);
|
||||
|
||||
if (mode == 2)
|
||||
{
|
||||
MatrixMultiply (mtxCurrent[1], mtxTemporal);
|
||||
GFX_DELAY_M2(30);
|
||||
}
|
||||
|
||||
//does this really need to be done?
|
||||
MatrixIdentity (mtxTemporal);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glMultMatrix3x3(s32 v)
|
||||
{
|
||||
mtxTemporal[0] = v;
|
||||
|
||||
for (int i = 1; i < 12; i++)
|
||||
{
|
||||
if ((i & 0x03) == 3) continue;
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) break;
|
||||
dEXEC("glMultMatrix3x3", 0x1A, cmd);
|
||||
mtxTemporal[i] = (s32)param;
|
||||
}
|
||||
|
||||
vector_fix2float<3>(mtxTemporal, 4096.f);
|
||||
|
||||
//fill in the unusued matrix values
|
||||
mtxTemporal[3] = mtxTemporal[7] = mtxTemporal[11] = 0;
|
||||
mtxTemporal[15] = 1;
|
||||
mtxTemporal[12] = mtxTemporal[13] = mtxTemporal[14] = 0;
|
||||
|
||||
MatrixMultiply (mtxCurrent[mode], mtxTemporal);
|
||||
|
||||
GFX_DELAY(28);
|
||||
|
||||
if (mode == 2)
|
||||
{
|
||||
MatrixMultiply (mtxCurrent[1], mtxTemporal);
|
||||
GFX_DELAY_M2(30);
|
||||
}
|
||||
|
||||
//does this really need to be done?
|
||||
MatrixIdentity (mtxTemporal);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glScale(s32 v)
|
||||
{
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
|
||||
scale[0] = fix2float(v);
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glScale", 0x1B, cmd);
|
||||
scale[1] = fix2float((s32)param);
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glScale", 0x1B, cmd);
|
||||
scale[2] = fix2float((s32)param);
|
||||
|
||||
MatrixScale (mtxCurrent[(mode==2?1:mode)], scale);
|
||||
|
||||
GFX_DELAY(22);
|
||||
|
||||
//note: pos-vector mode should not cause both matrices to scale.
|
||||
//the whole purpose is to keep the vector matrix orthogonal
|
||||
//so, I am leaving this commented out as an example of what not to do.
|
||||
//if (mode == 2)
|
||||
// MatrixScale (mtxCurrent[1], scale);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glTranslate(s32 v)
|
||||
{
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
|
||||
trans[0] = fix2float(v);
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glTranslate", 0x1C, cmd);
|
||||
trans[1] = fix2float((s32)param);
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glTranslate", 0x1C, cmd);
|
||||
trans[2] = fix2float((s32)param);
|
||||
|
||||
MatrixTranslate (mtxCurrent[mode], trans);
|
||||
|
||||
GFX_DELAY(22);
|
||||
|
||||
if (mode == 2)
|
||||
{
|
||||
MatrixTranslate (mtxCurrent[1], trans);
|
||||
GFX_DELAY_M2(30);
|
||||
}
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glColor3b(u32 v)
|
||||
{
|
||||
colorRGB[0] = (v&0x1F);
|
||||
colorRGB[1] = ((v>>5)&0x1F);
|
||||
colorRGB[2] = ((v>>10)&0x1F);
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glNormal(u32 v)
|
||||
{
|
||||
int i,c;
|
||||
ALIGN(16) float normal[4] = { normalTable[v&1023],
|
||||
normalTable[(v>>10)&1023],
|
||||
normalTable[(v>>20)&1023],
|
||||
1};
|
||||
|
||||
if (texCoordinateTransform == 2)
|
||||
{
|
||||
last_s =( (normal[0] *mtxCurrent[3][0] + normal[1] *mtxCurrent[3][4] +
|
||||
normal[2] *mtxCurrent[3][8]) + (_s*16.0f)) / 16.0f;
|
||||
last_t =( (normal[0] *mtxCurrent[3][1] + normal[1] *mtxCurrent[3][5] +
|
||||
normal[2] *mtxCurrent[3][9]) + (_t*16.0f)) / 16.0f;
|
||||
}
|
||||
|
||||
//use the current normal transform matrix
|
||||
MatrixMultVec3x3 (mtxCurrent[2], normal);
|
||||
|
||||
//apply lighting model
|
||||
{
|
||||
u8 diffuse[3] = {
|
||||
(dsDiffuse)&0x1F,
|
||||
(dsDiffuse>>5)&0x1F,
|
||||
(dsDiffuse>>10)&0x1F };
|
||||
|
||||
u8 ambient[3] = {
|
||||
(dsAmbient)&0x1F,
|
||||
(dsAmbient>>5)&0x1F,
|
||||
(dsAmbient>>10)&0x1F };
|
||||
|
||||
u8 emission[3] = {
|
||||
(dsEmission)&0x1F,
|
||||
(dsEmission>>5)&0x1F,
|
||||
(dsEmission>>10)&0x1F };
|
||||
|
||||
u8 specular[3] = {
|
||||
(dsSpecular)&0x1F,
|
||||
(dsSpecular>>5)&0x1F,
|
||||
(dsSpecular>>10)&0x1F };
|
||||
|
||||
int vertexColor[3] = { emission[0], emission[1], emission[2] };
|
||||
|
||||
for(i=0; i<4; i++)
|
||||
{
|
||||
if(!((lightMask>>i)&1)) continue;
|
||||
|
||||
u8 _lightColor[3] = {
|
||||
(lightColor[i])&0x1F,
|
||||
(lightColor[i]>>5)&0x1F,
|
||||
(lightColor[i]>>10)&0x1F };
|
||||
|
||||
/* This formula is the one used by the DS */
|
||||
/* Reference : http://nocash.emubase.de/gbatek.htm#ds3dpolygonlightparameters */
|
||||
|
||||
float diffuseLevel = std::max(0.0f, -vec3dot(cacheLightDirection[i], normal));
|
||||
float shininessLevel = pow(std::max(0.0f, vec3dot(-cacheHalfVector[i], normal)), 2);
|
||||
|
||||
if(dsSpecular & 0x8000)
|
||||
{
|
||||
int shininessIndex = (int)(shininessLevel * 128);
|
||||
if(shininessIndex >= (int)ARRAY_SIZE(shininessTable)) {
|
||||
//we can't print this right now, because when a game triggers this it triggers it _A_LOT_
|
||||
//so wait until we have per-frame diagnostics.
|
||||
//this was tested using Princess Debut (US) after proceeding through the intro and getting the tiara.
|
||||
//After much research, I determined that this was caused by the game feeding in a totally jacked matrix
|
||||
//to mult4x4 from 0x02129B80 (after feeding two other valid matrices)
|
||||
//the game seems to internally index these as: ?, 0x37, 0x2B <-- error
|
||||
//but, man... this is seriously messed up. there must be something going wrong.
|
||||
//maybe it has something to do with what looks like a mirror room effect that is going on during this time?
|
||||
//PROGINFO("ERROR: shininess table out of bounds.\n maybe an emulator error; maybe a non-unit normal; setting to 0\n");
|
||||
shininessIndex = 0;
|
||||
}
|
||||
shininessLevel = shininessTable[shininessIndex];
|
||||
}
|
||||
|
||||
for(c = 0; c < 3; c++)
|
||||
{
|
||||
vertexColor[c] += (int)(((specular[c] * _lightColor[c] * shininessLevel)
|
||||
+ (diffuse[c] * _lightColor[c] * diffuseLevel)
|
||||
+ (ambient[c] * _lightColor[c])) / 31.0f);
|
||||
}
|
||||
}
|
||||
|
||||
for(c=0;c<3;c++)
|
||||
colorRGB[c] = std::min(31,vertexColor[c]);
|
||||
}
|
||||
|
||||
GFX_DELAY(9);
|
||||
GFX_DELAY_M2((lightMask) & 0x01);
|
||||
GFX_DELAY_M2((lightMask>>1) & 0x01);
|
||||
GFX_DELAY_M2((lightMask>>2) & 0x01);
|
||||
GFX_DELAY_M2((lightMask>>3) & 0x01);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glTexCoord(u32 val)
|
||||
{
|
||||
_t = (s16)(val>>16);
|
||||
_s = (s16)(val&0xFFFF);
|
||||
|
||||
_s /= 16.0f;
|
||||
_t /= 16.0f;
|
||||
|
||||
if (texCoordinateTransform == 1)
|
||||
{
|
||||
last_s =_s*mtxCurrent[3][0] + _t*mtxCurrent[3][4] +
|
||||
0.0625f*mtxCurrent[3][8] + 0.0625f*mtxCurrent[3][12];
|
||||
last_t =_s*mtxCurrent[3][1] + _t*mtxCurrent[3][5] +
|
||||
0.0625f*mtxCurrent[3][9] + 0.0625f*mtxCurrent[3][13];
|
||||
}
|
||||
else
|
||||
{
|
||||
last_s=_s;
|
||||
last_t=_t;
|
||||
}
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glVertex16b(unsigned int v)
|
||||
{
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
|
||||
coord[0] = float16table[v&0xFFFF];
|
||||
coord[1] = float16table[v>>16];
|
||||
|
||||
//if (gxPIPE.cmd[0] != 0x23) return;
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glVertex16b", 0x23, cmd);
|
||||
coord[2] = float16table[param&0xFFFF];
|
||||
|
||||
SetVertex ();
|
||||
|
||||
GFX_DELAY(9);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glVertex10b(u32 v)
|
||||
{
|
||||
coord[0] = float10Table[v&1023];
|
||||
coord[1] = float10Table[(v>>10)&1023];
|
||||
coord[2] = float10Table[(v>>20)&1023];
|
||||
|
||||
GFX_DELAY(8);
|
||||
SetVertex ();
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glVertex3_cord(unsigned int one, unsigned int two, unsigned int v)
|
||||
{
|
||||
coord[one] = float16table[v&0xffff];
|
||||
coord[two] = float16table[v>>16];
|
||||
|
||||
SetVertex ();
|
||||
|
||||
GFX_DELAY(8);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glVertex_rel(u32 v)
|
||||
{
|
||||
coord[0] += float10RelTable[v&1023];
|
||||
coord[1] += float10RelTable[(v>>10)&1023];
|
||||
coord[2] += float10RelTable[(v>>20)&1023];
|
||||
|
||||
SetVertex ();
|
||||
|
||||
GFX_DELAY(8);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glPolygonAttrib (u32 val)
|
||||
{
|
||||
if(inBegin) {
|
||||
//PROGINFO("Set polyattr in the middle of a begin/end pair.\n (This won't be activated until the next begin)\n");
|
||||
//TODO - we need some some similar checking for teximageparam etc.
|
||||
}
|
||||
polyAttrPending = val;
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glTexImage(u32 val)
|
||||
{
|
||||
textureFormat = val;
|
||||
gfx3d_glTexImage_cache();
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glTexPalette(u32 val)
|
||||
{
|
||||
texturePalette = val;
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
/*
|
||||
0-4 Diffuse Reflection Red
|
||||
5-9 Diffuse Reflection Green
|
||||
10-14 Diffuse Reflection Blue
|
||||
15 Set Vertex Color (0=No, 1=Set Diffuse Reflection Color as Vertex Color)
|
||||
16-20 Ambient Reflection Red
|
||||
21-25 Ambient Reflection Green
|
||||
26-30 Ambient Reflection Blue
|
||||
*/
|
||||
void FORCEINLINE gfx3d_glMaterial0(u32 val)
|
||||
{
|
||||
dsDiffuse = val&0xFFFF;
|
||||
dsAmbient = val>>16;
|
||||
|
||||
if (BIT15(val))
|
||||
{
|
||||
colorRGB[0] = (val)&0x1F;
|
||||
colorRGB[1] = (val>>5)&0x1F;
|
||||
colorRGB[2] = (val>>10)&0x1F;
|
||||
}
|
||||
GFX_DELAY(4);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glMaterial1(u32 val)
|
||||
{
|
||||
dsSpecular = val&0xFFFF;
|
||||
dsEmission = val>>16;
|
||||
GFX_DELAY(4);
|
||||
}
|
||||
|
||||
/*
|
||||
0-9 Directional Vector's X component (1bit sign + 9bit fractional part)
|
||||
10-19 Directional Vector's Y component (1bit sign + 9bit fractional part)
|
||||
20-29 Directional Vector's Z component (1bit sign + 9bit fractional part)
|
||||
30-31 Light Number (0..3)
|
||||
*/
|
||||
void FORCEINLINE gfx3d_glLightDirection (u32 v)
|
||||
{
|
||||
int index = v>>30;
|
||||
|
||||
lightDirection[index] = v;
|
||||
gfx3d_glLightDirection_cache(index);
|
||||
GFX_DELAY(6);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glLightColor (u32 v)
|
||||
{
|
||||
int index = v>>30;
|
||||
lightColor[index] = v;
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glShininess (u32 val)
|
||||
{
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
|
||||
shininessTable[0] = ((val & 0xFF) / 256.0f);
|
||||
shininessTable[1] = (((val >> 8) & 0xFF) / 256.0f);
|
||||
shininessTable[2] = (((val >> 16) & 0xFF) / 256.0f);
|
||||
shininessTable[3] = (((val >> 24) & 0xFF) / 256.0f);
|
||||
|
||||
for (int i = 4; i < 128; i+=4)
|
||||
{
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glShininess", 0x34, cmd);
|
||||
shininessTable[i] = ((param & 0xFF) / 256.0f);
|
||||
shininessTable[i+1] = (((param >> 8) & 0xFF) / 256.0f);
|
||||
shininessTable[i+2] = (((param >> 16) & 0xFF) / 256.0f);
|
||||
shininessTable[i+3] = (((param >> 24) & 0xFF) / 256.0f);
|
||||
}
|
||||
|
||||
GFX_DELAY(32);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glBegin(u32 v)
|
||||
{
|
||||
inBegin = TRUE;
|
||||
vtxFormat = v&0x03;
|
||||
triStripToggle = 0;
|
||||
tempVertInfo.count = 0;
|
||||
tempVertInfo.first = true;
|
||||
polyAttr = polyAttrPending;
|
||||
gfx3d_glPolygonAttrib_cache();
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glEnd(void)
|
||||
{
|
||||
inBegin = FALSE;
|
||||
tempVertInfo.count = 0;
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
// swap buffers - skipped
|
||||
|
||||
void FORCEINLINE gfx3d_glViewPort(u32 v)
|
||||
{
|
||||
viewport = v;
|
||||
GFX_DELAY(1);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glBoxTest(u32 v)
|
||||
{
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glBoxTest", 0x70, cmd);
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glBoxTest", 0x70, cmd);
|
||||
|
||||
GFX_DELAY(103);
|
||||
|
||||
gxstat &= 0xFFFFFFFE; // clear busy bit
|
||||
gxstat |= 0x00000002; // hack
|
||||
T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glPosTest(u32 v)
|
||||
{
|
||||
u8 cmd = 0;
|
||||
u32 param = 0;
|
||||
u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
|
||||
|
||||
PTcoords[0] = float16table[v & 0xFFFF];
|
||||
PTcoords[1] = float16table[v >> 16];
|
||||
|
||||
if (!GFX_PIPErecv(&cmd, ¶m)) return;
|
||||
dEXEC("glPosTest", 0x71, cmd);
|
||||
PTcoords[2] = float16table[param & 0xFFFF];
|
||||
PTcoords[3] = 1.0f;
|
||||
|
||||
MatrixMultVec4x4_M2(mtxCurrent[0], PTcoords);
|
||||
|
||||
gxstat &= 0xFFFFFFFE; // cleay busy bit
|
||||
T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
|
||||
|
||||
GFX_DELAY(9);
|
||||
}
|
||||
|
||||
void FORCEINLINE gfx3d_glVecTest(u32 v)
|
||||
{
|
||||
u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
|
||||
gxstat &= 0xFFFFFFFE;
|
||||
T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
|
||||
|
||||
GFX_DELAY(5);
|
||||
//INFO("NDS_glVecTest\n");
|
||||
}
|
||||
#else // else not USE_GEOMETRY_FIFO_EMULATION
|
||||
|
||||
|
||||
//===============================================================================
|
||||
void gfx3d_glMatrixMode(u32 v)
|
||||
{
|
||||
|
@ -1960,8 +1285,6 @@ void gfx3d_glVecTest(u32 v)
|
|||
GFX_DELAY(5);
|
||||
//INFO("NDS_glVecTest\n");
|
||||
}
|
||||
|
||||
#endif
|
||||
//================================================================================= Geometry Engine
|
||||
//================================================================================= (end)
|
||||
//=================================================================================
|
||||
|
@ -2062,7 +1385,7 @@ void FORCEINLINE gfx3d_execute(u8 cmd, u32 param)
|
|||
{
|
||||
#ifdef _3D_LOG_EXEC
|
||||
u32 gxstat2 = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
|
||||
INFO("*** gxFIFO: exec 0x%02X, tail %03i, gxstat 0x%08X\n", cmd, gxFIFO.tail, gxstat2);
|
||||
INFO("*** gxFIFO: exec 0x%02X, tail %03i, gxstat 0x%08X (timer %i)\n", cmd, gxFIFO.tail, gxstat2, nds_timer);
|
||||
#endif
|
||||
switch (cmd)
|
||||
{
|
||||
|
@ -2179,7 +1502,7 @@ void FORCEINLINE gfx3d_execute(u8 cmd, u32 param)
|
|||
break;
|
||||
default:
|
||||
INFO("Unknown execute FIFO 3D command 0x%02X with param 0x%08X\n", cmd, param);
|
||||
return;
|
||||
break;
|
||||
}
|
||||
NDS_RescheduleGXFIFO();
|
||||
}
|
||||
|
@ -2191,43 +1514,6 @@ void gfx3d_execute3D()
|
|||
|
||||
if (isSwapBuffers) return;
|
||||
|
||||
|
||||
u16 size = gxPIPE.tail + gxFIFO.tail;
|
||||
//if (size == 0) return;
|
||||
|
||||
switch (gxPIPE.cmd[0])
|
||||
{
|
||||
case 0x34: // SHININESS - Specular Reflection Shininess Table (W)
|
||||
if (size < 32) return;
|
||||
break;
|
||||
|
||||
case 0x16: // MTX_LOAD_4x4 - Load 4x4 Matrix to Current Matrix (W)
|
||||
case 0x18: // MTX_MULT_4x4 - Multiply Current Matrix by 4x4 Matrix (W)
|
||||
if (size < 16) return;
|
||||
break;
|
||||
|
||||
case 0x17: // MTX_LOAD_4x3 - Load 4x3 Matrix to Current Matrix (W)
|
||||
case 0x19: // MTX_MULT_4x3 - Multiply Current Matrix by 4x3 Matrix (W)
|
||||
if (size < 12) return;
|
||||
break;
|
||||
|
||||
case 0x1A: // MTX_MULT_3x3 - Multiply Current Matrix by 3x3 Matrix (W)
|
||||
if (size < 9) return;
|
||||
break;
|
||||
|
||||
case 0x1B: // MTX_SCALE - Multiply Current Matrix by Scale Matrix (W)
|
||||
case 0x1C: // MTX_TRANS - Mult. Curr. Matrix by Translation Matrix (W)
|
||||
case 0x70: // BOX_TEST - Test if Cuboid Sits inside View Volume (W)
|
||||
if (size < 3) return;
|
||||
break;
|
||||
|
||||
case 0x23: // VTX_16 - Set Vertex XYZ Coordinates (W)
|
||||
case 0x71: // POS_TEST - Set Position Coordinates for Test (W)
|
||||
if (size < 2) return;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (GFX_PIPErecv(&cmd, ¶m))
|
||||
{
|
||||
gfx3d_execute(cmd, param);
|
||||
|
@ -2480,22 +1766,14 @@ void gfx3d_sendCommandToFIFO(u32 val)
|
|||
{
|
||||
if (clCmd == 0)
|
||||
{
|
||||
clInd2 = 0;
|
||||
clCmd = val;
|
||||
NOPARAMS();
|
||||
return;
|
||||
}
|
||||
#ifdef _3D_LOG
|
||||
INFO("gxFIFO: send 0x%02X: val=0x%08X, pipe %02i, fifo %03i\n", clCmd & 0xFF, val, gxPIPE.tail, gxFIFO.tail);
|
||||
#endif
|
||||
|
||||
|
||||
NOPARAMS();
|
||||
if (clCmd == 0)
|
||||
{
|
||||
if (val == 0) return;
|
||||
clCmd = val;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (clCmd & 0xFF)
|
||||
{
|
||||
case 0x34: // SHININESS - Specular Reflection Shininess Table (W)
|
||||
|
|
Loading…
Reference in New Issue