rasterize: fix bug in sse texture sampling optimization, fixes ridge racer sky

This commit is contained in:
zeromus 2009-07-18 18:52:11 +00:00
parent f9592ea6d1
commit e9d75ad573
1 changed files with 1 additions and 1 deletions

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@ -143,7 +143,7 @@ FORCEINLINE u32 u32floor(double d)
FORCEINLINE s32 s32floor(float f)
{
#if defined(SSE2_INTRIN)
return _mm_cvttss_si32( _mm_add_ss(_mm_set_ss(-0.5f),_mm_add_ss(_mm_set_ss(f), _mm_set_ss(f))) ) >> 1;
return _mm_cvtss_si32( _mm_add_ss(_mm_set_ss(-0.5f),_mm_add_ss(_mm_set_ss(f), _mm_set_ss(f))) ) >> 1;
#elif !defined(NOSSE2)
static const float c = -0.5f;
__asm