rasterize: fix bug in sse texture sampling optimization, fixes ridge racer sky
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@ -143,7 +143,7 @@ FORCEINLINE u32 u32floor(double d)
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FORCEINLINE s32 s32floor(float f)
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{
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#if defined(SSE2_INTRIN)
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return _mm_cvttss_si32( _mm_add_ss(_mm_set_ss(-0.5f),_mm_add_ss(_mm_set_ss(f), _mm_set_ss(f))) ) >> 1;
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return _mm_cvtss_si32( _mm_add_ss(_mm_set_ss(-0.5f),_mm_add_ss(_mm_set_ss(f), _mm_set_ss(f))) ) >> 1;
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#elif !defined(NOSSE2)
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static const float c = -0.5f;
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__asm
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