win32: fix some frame advance bugs. also maybe fix hotkey mushiness
This commit is contained in:
parent
5676772a6c
commit
689d9a94df
|
@ -356,12 +356,17 @@ VOID CALLBACK KeyInputTimer( UINT idEvent, UINT uMsg, DWORD_PTR dwUser, DWORD_PT
|
|||
{
|
||||
if(joyState[i] < ULONG_MAX) // 0xffffffffUL
|
||||
joyState[i]++;
|
||||
if(joyState[i] == 1 || joyState[i] >= (unsigned) KeyInDelayInCount) {
|
||||
if(joyState[i] == 1 || joyState[i] == (unsigned) KeyInDelayInCount) {
|
||||
|
||||
|
||||
//HEY HEY HEY! this only repeats once. this is what it needs to be like for frame advance.
|
||||
//if anyone wants a different kind of repeat, then the whole setup will need to be redone
|
||||
|
||||
//sort of fix the auto repeating
|
||||
//TODO find something better
|
||||
// repeattime++;
|
||||
// if(repeattime % 10 == 0) {
|
||||
joyState[i] = 1;
|
||||
//printf("trigger %d\n",i);
|
||||
PostMessage(MainWindow->getHWnd(), WM_CUSTKEYDOWN, (WPARAM)(i),(LPARAM)(NULL));
|
||||
repeattime=0;
|
||||
// }
|
||||
|
@ -1063,7 +1068,6 @@ DWORD WINAPI run()
|
|||
}
|
||||
|
||||
if(FastForward) {
|
||||
|
||||
if(framesskipped < 9)
|
||||
{
|
||||
skipnextframe = 1;
|
||||
|
@ -2381,18 +2385,28 @@ bool first;
|
|||
void FrameAdvance(bool state)
|
||||
{
|
||||
if(state) {
|
||||
if(first) {
|
||||
frameAdvance=true;
|
||||
}
|
||||
else {
|
||||
if(emu_paused)
|
||||
execute = TRUE;
|
||||
first=false;
|
||||
}
|
||||
else
|
||||
if(first) {
|
||||
execute = TRUE;
|
||||
frameAdvance=true;
|
||||
first=false;
|
||||
}
|
||||
else {
|
||||
execute = TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
emu_halt();
|
||||
SPU_Pause(1);
|
||||
emu_paused = 1;
|
||||
first = true;
|
||||
if(frameAdvance)
|
||||
{}
|
||||
else
|
||||
{
|
||||
emu_halt();
|
||||
SPU_Pause(1);
|
||||
emu_paused = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue